Rev |
Age |
Author |
Path |
Log message |
Diff |
4691 |
5564 d 5 h |
svoboda |
/branches/dynload/ |
Merge trunk changes up to r4686. |
|
4338 |
5676 d 3 h |
svoboda |
/branches/dynload/ |
Merge trunk changes up to r3787 to dynload. |
|
4337 |
5676 d 4 h |
svoboda |
/branches/dynload/ |
Merge changes in trunk up to r3741 to dynload. |
|
3674 |
5821 d 1 h |
svoboda |
/branches/dynload/ |
Merge latest trunk changes to dynload. |
|
2927 |
6025 d 14 h |
decky |
/branches/dynload/ |
added dynload branch |
|
2678 |
6161 d 6 h |
jermar |
/trunk/uspace/ |
The IPC_M_SHARE_* and IPC_M_DATA_* calls pass through 3 stages. Rename the send,
receive and deliver wrappers to names ending with 'start', 'receive' and
'finalize', respectively. This should make it clearer for dummies. |
|
2677 |
6161 d 7 h |
jermar |
/trunk/ |
Rename IPC_M_AS_AREA_SEND to IPC_M_SHARE_OUT. Rename IPC_M_AS_AREA_RECV to
IPC_M_SHARE_IN. Provide user-friendly wrappers for these methods so that even
dummies can get it right. Some applications using simpler protocols still use
these methods directly. |
|
2621 |
6200 d 8 h |
jermar |
/trunk/uspace/ |
Modify the async framework to make use of all six syscall arguments.
Supply user-friendly macros as in previous cases. |
|
2479 |
6352 d 10 h |
jermar |
/trunk/ |
New, better-structured, directory layout for uspace. |
|
2071 |
6509 d 3 h |
jermar |
/trunk/ |
(c) versus (C) |
|
2070 |
6509 d 10 h |
jermar |
/trunk/ |
Rather big indentation and formatting changes.
More inteligent long line wrapping. |
|
2025 |
6546 d 0 h |
jermar |
/trunk/ |
Coding style fixes. |
|
1867 |
6644 d 3 h |
jermar |
/trunk/uspace/ |
Prototype for mmap() should be in mman.h.
Anyway, is there any common sense behind naming of mman.h and mman.c? |
|
1866 |
6644 d 3 h |
jermar |
/trunk/uspace/ |
Indentation and formatting facelift for libc.
Libc headers now have C99 compliant guards. |
|
1787 |
6699 d 5 h |
decky |
/ |
move kernel/trunk, uspace/trunk and boot/trunk to trunk/kernel, trunk/uspace and trunk/boot |
|
1751 |
6721 d 13 h |
palkovsky |
/uspace/trunk/ |
Sligtly more efficient ipc. |
|
1721 |
6724 d 2 h |
palkovsky |
/uspace/trunk/ |
Some other warnings removed. |
|
1718 |
6724 d 3 h |
palkovsky |
/uspace/trunk/console/ |
Fix bad button finding. |
|
1717 |
6724 d 3 h |
palkovsky |
/uspace/trunk/ |
Added console switching using mouse. |
|
1707 |
6725 d 4 h |
palkovsky |
/uspace/trunk/ |
Added mouse input. Still missing support in console and framebuffer. |
|
1689 |
6730 d 3 h |
palkovsky |
/uspace/trunk/console/ |
Update to new api.
Fixed problem with hanged up phone when pressing keys during
graphics initialization. |
|
1668 |
6732 d 7 h |
palkovsky |
/uspace/trunk/ |
Speed update for frame buffer. |
|
1649 |
6733 d 6 h |
cejka |
/uspace/trunk/ |
Doxygen comments update. |
|
1647 |
6733 d 9 h |
palkovsky |
/uspace/trunk/console/ |
Turn off animation on kconsole. |
|
1646 |
6733 d 9 h |
palkovsky |
/uspace/trunk/ |
Added animation to fb, fb running status shown. |
|
1610 |
6734 d 8 h |
palkovsky |
/uspace/trunk/ |
Revised ipc. Now it is preferrable to use only functions from async.h, they
take care of correct buffering, waiting for answers etc. |
|
1592 |
6735 d 0 h |
palkovsky |
/uspace/trunk/console/ |
Added correct disconnect handling. |
|
1558 |
6736 d 12 h |
palkovsky |
/uspace/trunk/ |
Console graphics update.
Slight speed improvement on console redraw. |
|
1557 |
6737 d 0 h |
palkovsky |
/uspace/trunk/console/ |
Fixed bad state changing. |
|
1555 |
6737 d 1 h |
palkovsky |
/uspace/trunk/ |
Completed graphical console. |
|
1552 |
6737 d 6 h |
palkovsky |
/uspace/trunk/ |
Added nice kernel console switching, currently works on fb devices. |
|
1547 |
6737 d 9 h |
palkovsky |
/uspace/trunk/ |
AS_AREA_CACHEABLE not needed anymore for sharing.
Added icons to console. |
|
1528 |
6738 d 4 h |
palkovsky |
/uspace/trunk/ |
Made tetris compile and somewhat run.
Slightly better console. |
|
1522 |
6738 d 6 h |
palkovsky |
/uspace/trunk/console/ |
Added slighyly graphical console. |
|
1518 |
6738 d 7 h |
palkovsky |
/uspace/trunk/ |
Changed recommended way of asynchronous communication. |
|