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/*  $OpenBSD: tetris.c,v 1.21 2006/04/20 03:24:12 ray Exp $ */
/*  $NetBSD: tetris.c,v 1.2 1995/04/22 07:42:47 cgd Exp $   */

/*-
 * Copyright (c) 1992, 1993
 *  The Regents of the University of California.  All rights reserved.
 *
 * This code is derived from software contributed to Berkeley by
 * Chris Torek and Darren F. Provine.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions
 * are met:
 * 1. Redistributions of source code must retain the above copyright
 *    notice, this list of conditions and the following disclaimer.
 * 2. Redistributions in binary form must reproduce the above copyright
 *    notice, this list of conditions and the following disclaimer in the
 *    documentation and/or other materials provided with the distribution.
 * 3. Neither the name of the University nor the names of its contributors
 *    may be used to endorse or promote products derived from this software
 *    without specific prior written permission.
 *
 * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
 * ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
 * SUCH DAMAGE.
 *
 *  @(#)tetris.c    8.1 (Berkeley) 5/31/93
 */

/** @addtogroup tetris Tetris
 * @brief Tetris ported from OpenBSD
 * @{
 */
/** @file
 */

static const char copyright[] =
    "@(#) Copyright (c) 1992, 1993\n"
    "\tThe Regents of the University of California.  All rights reserved.\n";

#include <sys/time.h>
#include <sys/types.h>
#include <err.h>
#include <errno.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <unistd.h>
#include <getopt.h>

#include "input.h"
#include "scores.h"
#include "screen.h"
#include "tetris.h"

cell board[B_SIZE];

int Rows;
int Cols;

const struct shape *curshape;
const struct shape *nextshape;

long fallrate;
int score;
char key_msg[100];
int showpreview;
int classic;

static void elide(void);
static void setup_board(void);
static const struct shape *randshape(void);

static void usage(void);

static int firstgame = 1;

/*
 * Set up the initial board. The bottom display row is completely set,
 * along with another (hidden) row underneath that. Also, the left and
 * right edges are set.
 */
static void setup_board(void)
{
    int i;
    cell *p = board;
    
    for (i = B_SIZE; i; i--)
        *p++ = (i <= (2 * B_COLS) || (i % B_COLS) < 2) ? 0x0000ff : 0x000000;
}

/*
 * Elide any full active rows.
 */
static void elide(void)
{
    int rows = 0;
    int i;
    int j;
    int base;
    cell *p;
    
    for (i = A_FIRST; i < A_LAST; i++) {
        base = i * B_COLS + 1;
        p = &board[base];
        for (j = B_COLS - 2; *p++ != 0;) {
            if (--j <= 0) {
                /* This row is to be elided */
                rows++;
                memset(&board[base], 0, sizeof(cell) * (B_COLS - 2));
                
                scr_update();
                tsleep();
                
                while (--base != 0)
                    board[base + B_COLS] = board[base];
                
                scr_update();
                tsleep();
                
                break;
            }
        }
    }
    
    switch (rows) {
    case 1:
        score += 10;
        break;
    case 2:
        score += 30;
        break;
    case 3:
        score += 70;
        break;
    case 4:
        score += 150;
        break;
    default:
        break;
    }
}

const struct shape *randshape(void)
{
    const struct shape *tmp = &shapes[random() % 7];
    int i;
    int j = random() % 4;
    
    for (i = 0; i < j; i++)
        tmp = &shapes[classic ? tmp->rotc : tmp->rot];
    
    return (tmp);
}

static void srandomdev(void)
{
    struct timeval tv;
    
    gettimeofday(&tv, NULL);
    srandom(tv.tv_sec + tv.tv_usec / 100000);
}

static void tetris_menu_draw(int level) 
{
    clear_screen();
    moveto(5, 10);
    puts("Tetris\n\n");
    
    moveto(8, 10);
    printf("Level = %d (press keys 1 - 9 to change)", level);
    moveto(9, 10);
    printf("Preview is %s (press 'p' to change)", (showpreview ? "on ": "off"));
    moveto(12, 10);
    printf("Press 'h' to show hiscore table.");
    moveto(13, 10);
    printf("Press 's' to start game.");
    moveto(14, 10);
    printf("Press 'q' to quit game.");
    moveto(20, 10);
    printf("In game controls:");
    moveto(21, 0);
    puts(key_msg);
}

static int tetris_menu(int *level)
{
    tetris_menu_draw(*level);
    while (1) {
        int i = getchar();
        
        switch(i) {
            case 'p':
                showpreview = !showpreview;
                moveto(9, 21);
                if (showpreview)
                    printf("on ");
                else
                    printf("off");
                break;
            case 'h':
                loadscores();
                showscores(firstgame);
                tetris_menu_draw(*level);
                break;
            case 's':
                firstgame = 0;
                return 1;
            case 'q':
                return 0;
            case '1':
            case '2':
            case '3':
            case '4':
            case '5':
            case '6':
            case '7':
            case '8':
            case '9':
                *level = i - '0';
                moveto(8, 18);
                printf("%d", *level);
                break;
        }
    }
}

int main(int argc, char *argv[])
{
    int pos;
    int c;
    const char *keys;
    int level = 2;
    char key_write[6][10];
    int i;
    int j;
    int ch;
    
    keys = "jkl pq";
    
    classic = 0;
    showpreview = 1; 
    
    while ((ch = getopt(argc, argv, "ck:ps")) != -1)
        switch(ch) {
        case 'c':
            /*
             * this means:
             *  - rotate the other way
             *  - no reverse video
             */
            classic = 1;
            break;
        case 'k':
            if (str_size(keys = optarg) != 6)
                usage();
            break;
        case 'p':
            showpreview = 1;
            break;
        case 's':
            showscores(0);
            exit(0);
        default:
            usage();
        }
    
    argc -= optind;
    argv += optind;
    
    if (argc)
        usage();
    
    for (i = 0; i <= 5; i++) {
        for (j = i + 1; j <= 5; j++) {
            if (keys[i] == keys[j])
                errx(1, "duplicate command keys specified.");
        }
        
        if (keys[i] == ' ')
            str_cpy(key_write[i], sizeof(key_write[i]), "<space>");
        else {
            key_write[i][0] = keys[i];
            key_write[i][1] = '\0';
        }
    }
    
    snprintf(key_msg, sizeof(key_msg),
        "%s - left   %s - rotate   %s - right   %s - drop   %s - pause   %s - quit",
        key_write[0], key_write[1], key_write[2], key_write[3],
        key_write[4], key_write[5]);
    
    scr_init();
    if (loadscores() != EOK)
        initscores();

    while (tetris_menu(&level)) {
        fallrate = 1000000 / level;
        
        scr_clear();
        setup_board();
        
        srandomdev();
        scr_set();
        
        pos = A_FIRST * B_COLS + (B_COLS / 2) - 1;
        nextshape = randshape();
        curshape = randshape();
        
        scr_msg(key_msg, 1);
        
        while (1) {
            place(curshape, pos, 1);
            scr_update();
            place(curshape, pos, 0);
            c = tgetchar();
            if (c < 0) {
                /*
                 * Timeout.  Move down if possible.
                 */
                if (fits_in(curshape, pos + B_COLS)) {
                    pos += B_COLS;
                    continue;
                }
                
                /*
                 * Put up the current shape `permanently',
                 * bump score, and elide any full rows.
                 */
                place(curshape, pos, 1);
                score++;
                elide();
                
                /*
                 * Choose a new shape.  If it does not fit,
                 * the game is over.
                 */
                curshape = nextshape;
                nextshape = randshape();
                pos = A_FIRST * B_COLS + (B_COLS / 2) - 1;
                
                if (!fits_in(curshape, pos))
                    break;
                
                continue;
            }
            
            /*
             * Handle command keys.
             */
            if (c == keys[5]) {
                /* quit */
                break;
            }
            
            if (c == keys[4]) {
                static char msg[] =
                    "paused - press RETURN to continue";
                
                place(curshape, pos, 1);
                do {
                    scr_update();
                    scr_msg(key_msg, 0);
                    scr_msg(msg, 1);
                    (void) fflush(stdout);
                } while (rwait((struct timeval *) NULL) == -1);
                
                scr_msg(msg, 0);
                scr_msg(key_msg, 1);
                place(curshape, pos, 0);
                continue;
            }
            
            if (c == keys[0]) {
                /* move left */
                if (fits_in(curshape, pos - 1))
                    pos--;
                continue;
            }
            
            if (c == keys[1]) {
                /* turn */
                const struct shape *new =
                    &shapes[classic ? curshape->rotc : curshape->rot];
                
                if (fits_in(new, pos))
                    curshape = new;
                continue;
            }
            
            if (c == keys[2]) {
                /* move right */
                if (fits_in(curshape, pos + 1))
                    pos++;
                continue;
            }
            
            if (c == keys[3]) {
                /* move to bottom */
                while (fits_in(curshape, pos + B_COLS)) {
                    pos += B_COLS;
                    score++;
                }
                continue;
            }
            
            if (c == '\f') {
                scr_clear();
                scr_msg(key_msg, 1);
            }
        }
        
        scr_clear();
        loadscores();
        insertscore(score, level);
        savescores();
        score = 0;
    }
    
    scr_clear();
    printf("\nGame over.\n");
    scr_end();
    
    return 0;
}

void usage(void)
{
    fprintf(stderr, "usage: tetris [-ps] [-k keys]\n");
    exit(1);
}

/** @}
 */