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<title>Scheduling</title>
<para>One of the key aims of the operating system is to create and support
the impression that several activities are executing contemporarily. This is
true for both uniprocessor as well as multiprocessor systems. In the case of
multiprocessor systems, the activities are trully happening in parallel. The
scheduler helps to materialize this impression by planning threads on as
many processors as possible and, where this means reaches its limits, by
quickly switching among threads executing on a single processor.</para>
<section>
<title>Contexts</title>
<para>The term context refers to the set of processor resources that
define the current state of the computation or the environment and the
kernel understands it in several more or less narrow sences:</para>
<itemizedlist>
<listitem>
<para>synchronous register context,</para>
</listitem>
<listitem>
<para>asynchronous register context,</para>
</listitem>
<listitem>
<para>FPU context and</para>
</listitem>
<listitem>
<para>memory management context.</para>
</listitem>
</itemizedlist>
<para>The most narrow sense refers to the the synchronous register
context. It includes all the preserved registers as defined by the
architecture. To highlight some, the program counter and stack pointer
take part in the synchronous register context. These registers must be
preserved across a procedure call and during synchronous context
switches.</para>
<para>The next type of the context understood by the kernel is the
asynchronous register context. On an interrupt, the interrupted execution
flow's state must be guaranteed to be eventually completely restored.
Therefore the interrupt context includes, among other things, the scratch
registers as defined by the architecture. As a special optimization and if
certain conditions are met, it need not include the architecture's
preserved registers. The condition mentioned in the previous sentence is
that the low-level assembly language interrupt routines don't modify the
preserved registers. The handlers usually call a higher-level C routine.
The preserved registers are then saved on the stack by the compiler
generated code of the higher-level function. In HelenOS, several
architectures can be compiled with this optimization.</para>
<para>Although the kernel does not do any floating point
arithmetics<footnote>
<para>Some architectures (e.g. ia64) inevitably use a fixed set of
floating point registers to carry out their normal operations.</para>
</footnote>, it must protect FPU context of userspace threads against
destruction by other threads. Moreover, only a fraction of userspace
programs use the floating point unit. HelenOS contains a generic framework
for switching FPU context only when the switch is forced (i.e. a thread
uses a floating point instruction and its FPU context is not loaded in the
processor).</para>
<para>The last member of the context family is the memory management
context. It includes memory management registers that identify address
spaces on hardware level (i.e. ASIDs and page tables pointers).</para>
<section>
<title>Synchronous context switches</title>
<para>The scheduler, but also other pieces of the kernel, make heavy use
of synchronous context switches, because it is a natural vehicle not
only for changes in control flow, but also for switching between two
kernel stacks. Two functions figure in a synchronous context switch
implementation: <code>context_save</code> and
<code>context_restore</code>. Note that these two functions break the
natural perception of the linear C code execution flow starting at
function's entry point and ending on one of the function's exit
points.</para>
<para>When the <code>context_save</code> function is called, the
synchronous context is saved in a memory structure passed to it. After
executing <code>context_save</code>, the caller is returned 1 as a
return value. The execution of instructions continues as normally until
<code>context_restore</code> is called. For the caller, it seems like
the call never returns<footnote>
<para>Which might be a source of problems with variable liveliness
after <code>context_restore</code>.</para>
</footnote>. Nevertheless, a synchronous register context, which is
saved in a memory structure passed to <code>context_restore,</code> is
restored, thus transfering the control flow to the place of occurrence
of the corresponding call to <code>context_save</code>. From the
perspective of the caller of the corresponding
<code>context_save</code>, it looks as though a return from
<code>context_save</code>. However, this time a return value of 0 is
returned.</para>
</section>
</section>
<section>
<title>Threads</title>
<para>A thread is the basic executable entity with some code and stack.
While the code, implemented by a C language function, can be shared by
several threads, the stack is always private to each instance of the
thread. Each thread belongs to exactly one task through which it shares
address space with its sibling threads. Threads that execute purely in the
kernel don't have any userspace memory allocated. However, when a thread
has ambitions to run in userspace, it must be allocated a userspace stack.
The distinction between the purely kernel threads and threads running also
in userspace is made by refering to the former group as to kernel threads
and to the latter group as to userspace threads. Both kernel and userspace
threads are visible to the scheduler and can become a subject of kernel
preemption and thread migration during times when preemption is
possible.</para>
<formalpara>
<title>Thread states</title>
<para>In each moment, a thread exists in one of six possible thread
states. When the thread is created and first readied into the
scheduler's run queues or when a thread is migrated to a new processor,
it is put into the <constant>Entering</constant> state. After some time,
the scheduler picks up the thread and starts executing it. A thread
being currently executed on a processor is in the
<constant>Running</constant> state. From there, the thread has three
possibilities. It either runs until it is preemtped, in which case the
state changes to <constant>Ready</constant>, goes to the
<constant>Sleeping</constant> state by going to sleep or enters the
<constant>Exiting</constant> state when it reaches termination. When the
thread exits, its kernel structure usually stays in memory, until the
thread is detached by another thread using <code>thread_detach</code>
function. Terminated but undetached threads are in the
<constant>Undead</constant> state. When the thread is detached or
detaches itself during its life, it is destroyed in the
<constant>Exiting</constant> state and the <constant>Undead</constant>
state is not reached.<figure>
<title>Transitions among thread states.</title>
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</formalpara>
<formalpara>
<title>Pseudo threads</title>
<para>HelenOS userspace layer knows even smaller units of execution.
Each userspace thread can make use of an arbitrary number of pseudo
threads. These pseudo threads have their own synchronous register
context, userspace code and stack. They live their own life within the
userspace thread and the scheduler does not have any idea about them
because they are completely implemented by the userspace library. This
implies several things:<itemizedlist>
<listitem>
<para>pseudothreads schedule themselves cooperatively within the
time slice given to their userspace thread,</para>
</listitem>
<listitem>
<para>pseudothreads share FPU context of their containing thread
and</para>
</listitem>
<listitem>
<para>all pseudothreads of one userspace thread block when one of
them goes to sleep.</para>
</listitem>
</itemizedlist></para>
</formalpara>
</section>
<section>
<title>Scheduler</title>
<section>
<title>Run queues</title>
<para>There is an array of several run queues on each processor. The
current version of HelenOS uses 16 run queues implemented by 16 doubly
linked lists. Each of the run queues is associated with thread priority.
The lower the run queue index in the array is, the higher is the
priority of threads linked in that run queue and the shorter is the time
in which those threads will execute. When kernel code wants to access
the run queue, it must first acquire its lock.</para>
</section>
<section>
<title>Scheduler operation</title>
<para>The scheduler is invoked either explicitly when a thread calls the
<code>scheduler</code> function (e.g. goes to sleep or merely wants to
relinquish the processor for a while) or implicitly on a periodic basis
when the generic clock interrupt preempts the current thread. After its
invocation, the scheduler saves the synchronous register context of the
current thread and switches to its private stack. Afterwards, a new
thread is selected according to the scheduling policy. If there is no
suitable thread, the processor is idle and no thread executes on it.
Note that the act of switching to the private scheduler stack is
essential. If the processor kept running using the stack of the
preempted thread it could damage it because the old thread can be
migrated to another processor and scheduled there. In the worst case
scenario, two execution flows would be using the same stack.</para>
<para>The scheduling policy is implemented in function
<code>find_best_thread</code>. This function walks the processor run
queues from lower towards higher indices and looks for a thread. If the
visited run queue is empty, it simply searches the next run queue. If it
is known in advance that there are no ready threads waiting for
execution, <code>find_best_thread</code> interruptibly halts the
processor or busy waits until some threads arrive. This process repeats
until <code>find_best_thread</code> succeeds.</para>
<para>After the best thread is chosen, the scheduler switches to the
thread's task and memory management context. Finally, the saved
synchronous register context is restored and the thread runs. Each
scheduled thread is given a time slice depending on its priority (i.e.
run queue). The higher priority, the shorter timeslice. To summarize,
this policy schedules threads with high priorities more frequently but
gives them smaller time slices. On the other hand, lower priority
threads are scheduled less frequently, but run for longer periods of
time.</para>
<para>When a thread uses its entire time slice, it is preempted and put
back into the run queue that immediately follows the previous run queue
from which the thread ran. Threads that are woken up from a sleep are
put into the biggest priority run queue. Low priority threads are
therefore those that don't go to sleep so often and just occupy the
processor.</para>
<para>In order to avoid complete starvation of the low priority threads,
from time to time, the scheduler will provide them with a bonus of one
point priority increase. In other words, the scheduler will now and then
move the entire run queues one level up.</para>
</section>
<section>
<title>Processor load balancing</title>
<para>Normally, for the sake of cache locality, threads are scheduled on
one of the processors and don't leave it. Nevertheless, a situation in
which one processor is heavily overloaded while others sit idle can
occur. HelenOS deploys special kernel threads to help mitigate this
problem. Each processor is associated with one load balancing thread
called <code>kcpulb</code> that wakes up regularly to see whether its
processor is underbalanced or not. If it is, the thread attempts to
migrate threads from other overloaded processors to its own processor's
run queues. When the job is done or there is no need for load balancing,
the thread goes to sleep.</para>
<para>The balancing threads operate very gently and try to migrate low
priority threads first; one <code>kcpulb</code> never takes from one
processor twice in a row. The load balancing threads as well as threads
that were just stolen cannot be migrated. The <code>kcpulb</code>
threads are wired to their processors and cannot be migrated whatsoever.
The ordinary threads are protected only until they are
rescheduled.</para>
</section>
</section>
</chapter>