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/*
 * Copyright (c) 2009 Lukas Mejdrech
 * All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions
 * are met:
 *
 * - Redistributions of source code must retain the above copyright
 *   notice, this list of conditions and the following disclaimer.
 * - Redistributions in binary form must reproduce the above copyright
 *   notice, this list of conditions and the following disclaimer in the
 *   documentation and/or other materials provided with the distribution.
 * - The name of the author may not be used to endorse or promote products
 *   derived from this software without specific prior written permission.
 *
 * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
 * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
 * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
 * IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
 * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
 * NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
 * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 */

/** @addtogroup net
 *  @{
 */

/** @file
 */

#ifndef __NET_INT_MAP_H__
#define __NET_INT_MAP_H__

#include <errno.h>
#include <malloc.h>
#include <mem.h>

#define INT_MAP_MAGIC_VALUE         0x11223344
#define INT_MAP_ITEM_MAGIC_VALUE    0x55667788

#define INT_MAP_DECLARE( name, type )                                           \
                                                                                \
typedef struct name         name##_t;                                           \
typedef name##_t *          name##_ref;                                         \
typedef struct name##_item  name##_item_t;                                      \
typedef name##_item_t *     name##_item_ref;                                    \
                                                                                \
struct  name##_item{                                                            \
    int     key;                                                                \
    type *  value;                                                              \
    int     magic;                                                              \
};                                                                              \
                                                                                \
struct  name{                                                                   \
    int             size;                                                       \
    int             next;                                                       \
    name##_item_ref items;                                                      \
    int             magic;                                                      \
};                                                                              \
                                                                                \
int     name##_add( name##_ref map, int key, type * value );                    \
void    name##_clear( name##_ref map );                                         \
int     name##_count( name##_ref map );                                         \
void    name##_destroy( name##_ref map );                                       \
void    name##_exclude( name##_ref map, int key );                              \
void    name##_exclude_index( name##_ref map, int index );                      \
type *  name##_find( name##_ref map, int key );                                 \
type *  name##_get_index( name##_ref map, int index );                          \
int     name##_initialize( name##_ref map );                                    \
int     name##_is_valid( name##_ref map );                                      \
void    name##_item_destroy( name##_item_ref item );                            \
int     name##_item_is_valid( name##_item_ref item );

#define INT_MAP_IMPLEMENT( name, type )                                         \
                                                                                \
int name##_add( name##_ref map, int key, type * value ){                        \
    if( name##_is_valid( map )){                                                \
        if( map->next == ( map->size - 1 )){                                    \
            name##_item_ref tmp;                                                \
                                                                                \
            tmp = ( name##_item_ref ) malloc( sizeof( name##_item_t ) * 2 * map->size );    \
            if( ! tmp ) return ENOMEM;                                          \
            map->size *= 2;                                                     \
            memcpy( tmp, map->items, sizeof( name##_item_t ) * map->next );     \
            free( map->items );                                                 \
            map->items = tmp;                                                   \
        }                                                                       \
        map->items[ map->next ].key = key;                                      \
        map->items[ map->next ].value = value;                                  \
        map->items[ map->next ].magic = INT_MAP_ITEM_MAGIC_VALUE;               \
        ++ map->next;                                                           \
        map->items[ map->next ].magic = 0;                                      \
        return map->next - 1;                                                   \
    }                                                                           \
    return EINVAL;                                                              \
}                                                                               \
                                                                                \
void name##_clear( name##_ref map ){                                            \
    if( name##_is_valid( map )){                                                \
        int index;                                                              \
                                                                                \
/*      map->magic = 0;*/                                                       \
        for( index = 0; index < map->next; ++ index ){                          \
            if( name##_item_is_valid( &( map->items[ index ] ))){               \
                name##_item_destroy( &( map->items[ index ] ));                 \
            }                                                                   \
        }                                                                       \
        map->next = 0;                                                          \
        map->items[ map->next ].magic = 0;                                      \
/*      map->magic = INT_MAP_MAGIC_VALUE;*/                                     \
    }                                                                           \
}                                                                               \
                                                                                \
int name##_count( name##_ref map ){                                             \
    return name##_is_valid( map ) ? map->next : -1;                             \
}                                                                               \
                                                                                \
void name##_destroy( name##_ref map ){                                          \
    if( name##_is_valid( map )){                                                \
        int index;                                                              \
                                                                                \
        map->magic = 0;                                                         \
        for( index = 0; index < map->next; ++ index ){                          \
            if( name##_item_is_valid( &( map->items[ index ] ))){               \
                name##_item_destroy( &( map->items[ index ] ));                 \
            }                                                                   \
        }                                                                       \
        free( map->items );                                                     \
    }                                                                           \
}                                                                               \
                                                                                \
void name##_exclude( name##_ref map, int key ){                                 \
    if( name##_is_valid( map )){                                                \
        int index;                                                              \
                                                                                \
        for( index = 0; index < map->next; ++ index ){                          \
            if( name##_item_is_valid( &( map->items[ index ] )) && ( map->items[ index ].key == key )){ \
                name##_item_destroy( &( map->items[ index ] ));                 \
            }                                                                   \
        }                                                                       \
    }                                                                           \
}                                                                               \
                                                                                \
void name##_exclude_index( name##_ref map, int index ){                         \
    if( name##_is_valid( map ) && ( index >= 0 ) && ( index < map->next ) && name##_item_is_valid( &( map->items[ index ] ))){  \
        name##_item_destroy( &( map->items[ index ] ));                         \
    }                                                                           \
}                                                                               \
                                                                                \
type * name##_find( name##_ref map, int key ){                                  \
    if( name##_is_valid( map )){                                                \
        int index;                                                              \
                                                                                \
        for( index = 0; index < map->next; ++ index ){                          \
            if( name##_item_is_valid( &( map->items[ index ] )) && ( map->items[ index ].key == key )){ \
                return map->items[ index ].value;                               \
            }                                                                   \
        }                                                                       \
    }                                                                           \
    return NULL;                                                                \
}                                                                               \
                                                                                \
type * name##_get_index( name##_ref map, int index ){                           \
    if( name##_is_valid( map ) && ( index >= 0 ) && ( index < map->next ) && name##_item_is_valid( &( map->items[ index ] ))){  \
        return map->items[ index ].value;                                       \
    }                                                                           \
    return NULL;                                                                \
}                                                                               \
                                                                                \
int name##_initialize( name##_ref map ){                                        \
    if( ! map ) return EINVAL;                                                  \
    map->size = 2;                                                              \
    map->next = 0;                                                              \
    map->items = ( name##_item_ref ) malloc( sizeof( name##_item_t ) * map->size ); \
    if( ! map->items ) return ENOMEM;                                           \
    map->items[ map->next ].magic = 0;                                          \
    map->magic = INT_MAP_MAGIC_VALUE;                                           \
    return EOK;                                                                 \
}                                                                               \
                                                                                \
int name##_is_valid( name##_ref map ){                                          \
    return map && ( map->magic == INT_MAP_MAGIC_VALUE );                        \
}                                                                               \
                                                                                \
void name##_item_destroy( name##_item_ref item ){                               \
    if( name##_item_is_valid( item )){                                          \
        item->magic = 0;                                                        \
        if( item->value ){                                                      \
            free( item->value );                                                \
            item->value = NULL;                                                 \
        }                                                                       \
    }                                                                           \
}                                                                               \
                                                                                \
int name##_item_is_valid( name##_item_ref item ){                               \
    return item && ( item->magic == INT_MAP_ITEM_MAGIC_VALUE );                 \
}

#endif

/** @}
 */