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/*
 * Copyright (c) 2008 Jiri Svoboda
 * All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions
 * are met:
 *
 * - Redistributions of source code must retain the above copyright
 *   notice, this list of conditions and the following disclaimer.
 * - Redistributions in binary form must reproduce the above copyright
 *   notice, this list of conditions and the following disclaimer in the
 *   documentation and/or other materials provided with the distribution.
 * - The name of the author may not be used to endorse or promote products
 *   derived from this software without specific prior written permission.
 *
 * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
 * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
 * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
 * IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
 * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
 * NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
 * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 */

/** @addtogroup generic
 * @{
 */

/**
 * @file
 * @brief   Udebug hooks and data structure management.
 *
 * Udebug is an interface that makes userspace debuggers possible.
 */
 
#include <synch/waitq.h>
#include <debug.h>
#include <udebug/udebug.h>
#include <errno.h>
#include <print.h>
#include <arch.h>


/** Initialize udebug part of task structure.
 *
 * Called as part of task structure initialization.
 * @param ut    Pointer to the structure to initialize.
 */
void udebug_task_init(udebug_task_t *ut)
{
    mutex_initialize(&ut->lock, MUTEX_PASSIVE);
    ut->dt_state = UDEBUG_TS_INACTIVE;
    ut->begin_call = NULL;
    ut->not_stoppable_count = 0;
    ut->evmask = 0;
}

/** Initialize udebug part of thread structure.
 *
 * Called as part of thread structure initialization.
 * @param ut    Pointer to the structure to initialize.
 */
void udebug_thread_initialize(udebug_thread_t *ut)
{
    mutex_initialize(&ut->lock, MUTEX_PASSIVE);
    waitq_initialize(&ut->go_wq);

    ut->go_call = NULL;
    ut->uspace_state = NULL;
    ut->go = false;
    ut->stoppable = true;
    ut->active = false;
    ut->cur_event = 0; /* none */
}

/** Wait for a GO message.
 *
 * When a debugging event occurs in a thread or the thread is stopped,
 * this function is called to block the thread until a GO message
 * is received.
 *
 * @param wq    The wait queue used by the thread to wait for GO messages.
 */
static void udebug_wait_for_go(waitq_t *wq)
{
    int rc;
    ipl_t ipl;

    ipl = waitq_sleep_prepare(wq);

    wq->missed_wakeups = 0; /* Enforce blocking. */
    rc = waitq_sleep_timeout_unsafe(wq, SYNCH_NO_TIMEOUT, SYNCH_FLAGS_NONE);

    waitq_sleep_finish(wq, rc, ipl);
}

/** Start of stoppable section.
 *
 * A stoppable section is a section of code where if the thread can be stoped. In other words,
 * if a STOP operation is issued, the thread is guaranteed not to execute
 * any userspace instructions until the thread is resumed.
 *
 * Having stoppable sections is better than having stopping points, since
 * a thread can be stopped even when it is blocked indefinitely in a system
 * call (whereas it would not reach any stopping point).
 */
void udebug_stoppable_begin(void)
{
    int nsc;
    call_t *db_call, *go_call;

    ASSERT(THREAD);
    ASSERT(TASK);

    mutex_lock(&TASK->udebug.lock);

    nsc = --TASK->udebug.not_stoppable_count;

    /* Lock order OK, THREAD->udebug.lock is after TASK->udebug.lock */
    mutex_lock(&THREAD->udebug.lock);
    ASSERT(THREAD->udebug.stoppable == false);
    THREAD->udebug.stoppable = true;

    if (TASK->udebug.dt_state == UDEBUG_TS_BEGINNING && nsc == 0) {
        /*
         * This was the last non-stoppable thread. Reply to
         * DEBUG_BEGIN call.
         */

        db_call = TASK->udebug.begin_call;
        ASSERT(db_call);

        TASK->udebug.dt_state = UDEBUG_TS_ACTIVE;
        TASK->udebug.begin_call = NULL;

        IPC_SET_RETVAL(db_call->data, 0);
        ipc_answer(&TASK->answerbox, db_call);      

    } else if (TASK->udebug.dt_state == UDEBUG_TS_ACTIVE) {
        /*
         * Active debugging session
         */

        if (THREAD->udebug.active == true &&
            THREAD->udebug.go == false) {
            /*
             * Thread was requested to stop - answer go call
             */

            /* Make sure nobody takes this call away from us */
            go_call = THREAD->udebug.go_call;
            THREAD->udebug.go_call = NULL;
            ASSERT(go_call);

            IPC_SET_RETVAL(go_call->data, 0);
            IPC_SET_ARG1(go_call->data, UDEBUG_EVENT_STOP);

            THREAD->udebug.cur_event = UDEBUG_EVENT_STOP;

                ipc_answer(&TASK->answerbox, go_call);
        }
    }

    mutex_unlock(&THREAD->udebug.lock);
        mutex_unlock(&TASK->udebug.lock);
}

/** End of a stoppable section.
 *
 * This is the point where the thread will block if it is stopped.
 * (As, by definition, a stopped thread must not leave its stoppable section).
 */
void udebug_stoppable_end(void)
{
restart:
    mutex_lock(&TASK->udebug.lock);
    mutex_lock(&THREAD->udebug.lock);

    if (THREAD->udebug.active && THREAD->udebug.go == false) {
        TASK->udebug.begin_call = NULL;
        mutex_unlock(&THREAD->udebug.lock);
        mutex_unlock(&TASK->udebug.lock);

        udebug_wait_for_go(&THREAD->udebug.go_wq);

        goto restart;
        /* Must try again - have to lose stoppability atomically. */
    } else {
        ++TASK->udebug.not_stoppable_count;
        ASSERT(THREAD->udebug.stoppable == true);
        THREAD->udebug.stoppable = false;

        mutex_unlock(&THREAD->udebug.lock);
        mutex_unlock(&TASK->udebug.lock);
    }
}

/** Upon being scheduled to run, check if the current thread should stop.
 *
 * This function is called from clock().
 */
void udebug_before_thread_runs(void)
{
    /* Check if we're supposed to stop */
    udebug_stoppable_begin();
    udebug_stoppable_end();
}

/** Syscall event hook.
 *
 * Must be called before and after servicing a system call. This generates
 * a SYSCALL_B or SYSCALL_E event, depending on the value of @a end_variant.
 */
void udebug_syscall_event(unative_t a1, unative_t a2, unative_t a3,
    unative_t a4, unative_t a5, unative_t a6, unative_t id, unative_t rc,
    bool end_variant)
{
    call_t *call;
    udebug_event_t etype;

    etype = end_variant ? UDEBUG_EVENT_SYSCALL_E : UDEBUG_EVENT_SYSCALL_B;

    mutex_lock(&TASK->udebug.lock);
    mutex_lock(&THREAD->udebug.lock);

    /* Must only generate events when in debugging session and is go. */
    if (THREAD->udebug.active != true || THREAD->udebug.go == false ||
        (TASK->udebug.evmask & UDEBUG_EVMASK(etype)) == 0) {
        mutex_unlock(&THREAD->udebug.lock);
        mutex_unlock(&TASK->udebug.lock);
        return;
    }

    /* Fill in the GO response. */
    call = THREAD->udebug.go_call;
    THREAD->udebug.go_call = NULL;

    IPC_SET_RETVAL(call->data, 0);
    IPC_SET_ARG1(call->data, etype);
    IPC_SET_ARG2(call->data, id);
    IPC_SET_ARG3(call->data, rc);

    THREAD->udebug.syscall_args[0] = a1;
    THREAD->udebug.syscall_args[1] = a2;
    THREAD->udebug.syscall_args[2] = a3;
    THREAD->udebug.syscall_args[3] = a4;
    THREAD->udebug.syscall_args[4] = a5;
    THREAD->udebug.syscall_args[5] = a6;

    /*
     * Make sure udebug.go is false when going to sleep
     * in case we get woken up by DEBUG_END. (At which
     * point it must be back to the initial true value).
     */
    THREAD->udebug.go = false;
    THREAD->udebug.cur_event = etype;

    ipc_answer(&TASK->answerbox, call);

    mutex_unlock(&THREAD->udebug.lock);
    mutex_unlock(&TASK->udebug.lock);

    udebug_wait_for_go(&THREAD->udebug.go_wq);
}

/** Thread-creation event hook combined with attaching the thread.
 *
 * Must be called when a new userspace thread is created in the debugged
 * task. Generates a THREAD_B event. Also attaches the thread @a t
 * to the task @a ta.
 *
 * This is necessary to avoid a race condition where the BEGIN and THREAD_READ
 * requests would be handled inbetween attaching the thread and checking it
 * for being in a debugging session to send the THREAD_B event. We could then
 * either miss threads or get some threads both in the thread list
 * and get a THREAD_B event for them.
 *
 * @param t Structure of the thread being created. Not locked, as the
 *      thread is not executing yet.
 * @param ta    Task to which the thread should be attached.
 */
void udebug_thread_b_event_attach(struct thread *t, struct task *ta)
{
    call_t *call;

    mutex_lock(&TASK->udebug.lock);
    mutex_lock(&THREAD->udebug.lock);

    thread_attach(t, ta);

    LOG("Check state");

    /* Must only generate events when in debugging session */
    if (THREAD->udebug.active != true) {
        LOG("udebug.active: %s, udebug.go: %s",
            THREAD->udebug.active ? "Yes(+)" : "No",
            THREAD->udebug.go ? "Yes(-)" : "No");
        mutex_unlock(&THREAD->udebug.lock);
        mutex_unlock(&TASK->udebug.lock);
        return;
    }

    LOG("Trigger event");
    call = THREAD->udebug.go_call;
    THREAD->udebug.go_call = NULL;
    IPC_SET_RETVAL(call->data, 0);
    IPC_SET_ARG1(call->data, UDEBUG_EVENT_THREAD_B);
    IPC_SET_ARG2(call->data, (unative_t)t);

    /*
     * Make sure udebug.go is false when going to sleep
     * in case we get woken up by DEBUG_END. (At which
     * point it must be back to the initial true value).
     */
    THREAD->udebug.go = false;
    THREAD->udebug.cur_event = UDEBUG_EVENT_THREAD_B;

    ipc_answer(&TASK->answerbox, call);

    mutex_unlock(&THREAD->udebug.lock);
    mutex_unlock(&TASK->udebug.lock);

    LOG("Wait for Go");
    udebug_wait_for_go(&THREAD->udebug.go_wq);
}

/** Thread-termination event hook.
 *
 * Must be called when the current thread is terminating.
 * Generates a THREAD_E event.
 */
void udebug_thread_e_event(void)
{
    call_t *call;

    mutex_lock(&TASK->udebug.lock);
    mutex_lock(&THREAD->udebug.lock);

    LOG("Check state");

    /* Must only generate events when in debugging session. */
    if (THREAD->udebug.active != true) {
        LOG("udebug.active: %s, udebug.go: %s",
            THREAD->udebug.active ? "Yes" : "No",
            THREAD->udebug.go ? "Yes" : "No");
        mutex_unlock(&THREAD->udebug.lock);
        mutex_unlock(&TASK->udebug.lock);
        return;
    }

    LOG("Trigger event");
    call = THREAD->udebug.go_call;
    THREAD->udebug.go_call = NULL;
    IPC_SET_RETVAL(call->data, 0);
    IPC_SET_ARG1(call->data, UDEBUG_EVENT_THREAD_E);

    /* Prevent any further debug activity in thread. */
    THREAD->udebug.active = false;
    THREAD->udebug.cur_event = 0;       /* none */
    THREAD->udebug.go = false;  /* set to initial value */

    ipc_answer(&TASK->answerbox, call);

    mutex_unlock(&THREAD->udebug.lock);
    mutex_unlock(&TASK->udebug.lock);

    /* 
     * This event does not sleep - debugging has finished
     * in this thread.
     */
}

/**
 * Terminate task debugging session.
 *
 * Gracefully terminates the debugging session for a task. If the debugger
 * is still waiting for events on some threads, it will receive a
 * FINISHED event for each of them.
 *
 * @param ta    Task structure. ta->udebug.lock must be already locked.
 * @return  Zero on success or negative error code.
 */
int udebug_task_cleanup(struct task *ta)
{
    thread_t *t;
    link_t *cur;
    int flags;
    ipl_t ipl;

    if (ta->udebug.dt_state != UDEBUG_TS_BEGINNING &&
        ta->udebug.dt_state != UDEBUG_TS_ACTIVE) {
        return EINVAL;
    }

    LOG("Task %" PRIu64, ta->taskid);

    /* Finish debugging of all userspace threads */
    for (cur = ta->th_head.next; cur != &ta->th_head; cur = cur->next) {
        t = list_get_instance(cur, thread_t, th_link);

        mutex_lock(&t->udebug.lock);

        ipl = interrupts_disable();
        spinlock_lock(&t->lock);

        flags = t->flags;

        spinlock_unlock(&t->lock);
        interrupts_restore(ipl);

        /* Only process userspace threads. */
        if ((flags & THREAD_FLAG_USPACE) != 0) {
            /* Prevent any further debug activity in thread. */
            t->udebug.active = false;
            t->udebug.cur_event = 0;    /* none */

            /* Is the thread still go? */
            if (t->udebug.go == true) {
                /*
                * Yes, so clear go. As active == false,
                 * this doesn't affect anything.
                 */
                t->udebug.go = false;   

                /* Answer GO call */
                LOG("Answer GO call with EVENT_FINISHED.");
                IPC_SET_RETVAL(t->udebug.go_call->data, 0);
                IPC_SET_ARG1(t->udebug.go_call->data,
                    UDEBUG_EVENT_FINISHED);

                ipc_answer(&ta->answerbox, t->udebug.go_call);
                t->udebug.go_call = NULL;
            } else {
                /*
                 * Debug_stop is already at initial value.
                 * Yet this means the thread needs waking up.
                 */

                /*
                 * t's lock must not be held when calling
                 * waitq_wakeup.
                 */
                waitq_wakeup(&t->udebug.go_wq, WAKEUP_FIRST);
            }
        }
        mutex_unlock(&t->udebug.lock);
    }

    ta->udebug.dt_state = UDEBUG_TS_INACTIVE;
    ta->udebug.debugger = NULL;

    return 0;
}


/** @}
 */