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/*
 * Copyright (c) 2008 Martin Decky
 * Copyright (c) 2006 Ondrej Palkovsky
 * All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions
 * are met:
 *
 * - Redistributions of source code must retain the above copyright
 *   notice, this list of conditions and the following disclaimer.
 * - Redistributions in binary form must reproduce the above copyright
 *   notice, this list of conditions and the following disclaimer in the
 *   documentation and/or other materials provided with the distribution.
 * - The name of the author may not be used to endorse or promote products
 *   derived from this software without specific prior written permission.
 *
 * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
 * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
 * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
 * IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
 * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
 * NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
 * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 */

/** @addtogroup genarch
 * @{
 */
/** @file
 */

#include <genarch/fb/font-8x16.h>
#include <genarch/fb/logo-196x66.h>
#include <genarch/fb/visuals.h>
#include <genarch/fb/fb.h>
#include <console/chardev.h>
#include <console/console.h>
#include <sysinfo/sysinfo.h>
#include <mm/slab.h>
#include <align.h>
#include <panic.h>
#include <memstr.h>
#include <config.h>
#include <bitops.h>
#include <print.h>
#include <ddi/ddi.h>
#include <arch/types.h>

SPINLOCK_INITIALIZE(fb_lock);

/**< Physical memory area for fb. */
static parea_t fb_parea;

static uint8_t *fb_addr;
static uint8_t *backbuf;
static uint8_t *glyphs;
static uint8_t *bgscan;

static unsigned int xres;
static unsigned int yres;

static unsigned int ylogo;
static unsigned int ytrim;
static unsigned int rowtrim;

static unsigned int scanline;
static unsigned int glyphscanline;

static unsigned int pixelbytes;
static unsigned int glyphbytes;
static unsigned int bgscanbytes;

static unsigned int cols;
static unsigned int rows;
static unsigned int position = 0;

#define BG_COLOR     0x000080
#define FG_COLOR     0xffff00

#define CURSOR       219

#define RED(x, bits)         ((x >> (8 + 8 + 8 - bits)) & ((1 << bits) - 1))
#define GREEN(x, bits)       ((x >> (8 + 8 - bits)) & ((1 << bits) - 1))
#define BLUE(x, bits)        ((x >> (8 - bits)) & ((1 << bits) - 1))

#define COL2X(col)           ((col) * FONT_WIDTH)
#define ROW2Y(row)           ((row) * FONT_SCANLINES)

#define X2COL(x)             ((x) / FONT_WIDTH)
#define Y2ROW(y)             ((y) / FONT_SCANLINES)

#define FB_POS(x, y)         ((y) * scanline + (x) * pixelbytes)
#define BB_POS(col, row)     ((row) * cols + (col))
#define GLYPH_POS(glyph, y)  ((glyph) * glyphbytes + (y) * glyphscanline)


static void (*rgb_conv)(void *, uint32_t);


/** ARGB 8:8:8:8 conversion
 *
 */
static void rgb_0888(void *dst, uint32_t rgb)
{
    *((uint32_t *) dst) = rgb & 0xffffff;
}


/** ABGR 8:8:8:8 conversion
 *
 */
static void bgr_0888(void *dst, uint32_t rgb)
{
    *((uint32_t *) dst)
        = (BLUE(rgb, 8) << 16) | (GREEN(rgb, 8) << 8) | RED(rgb, 8);
}


/** BGR 8:8:8 conversion
 *
 */
static void rgb_888(void *dst, uint32_t rgb)
{
#if defined(FB_INVERT_ENDIAN)
    ((uint8_t *) dst)[0] = RED(rgb, 8);
    ((uint8_t *) dst)[1] = GREEN(rgb, 8);
    ((uint8_t *) dst)[2] = BLUE(rgb, 8);
#else
    ((uint8_t *) dst)[0] = BLUE(rgb, 8);
    ((uint8_t *) dst)[1] = GREEN(rgb, 8);
    ((uint8_t *) dst)[2] = RED(rgb, 8);
#endif
}


/** RGB 5:5:5 conversion
 *
 */
static void rgb_555(void *dst, uint32_t rgb)
{
    *((uint16_t *) dst)
        = (RED(rgb, 5) << 10) | (GREEN(rgb, 5) << 5) | BLUE(rgb, 5);
}


/** RGB 5:6:5 conversion
 *
 */
static void rgb_565(void *dst, uint32_t rgb)
{
    *((uint16_t *) dst)
        = (RED(rgb, 5) << 11) | (GREEN(rgb, 6) << 5) | BLUE(rgb, 5);
}


/** RGB 3:2:3
 *
 * Even though we try 3:2:3 color scheme here, an 8-bit framebuffer
 * will most likely use a color palette. The color appearance
 * will be pretty random and depend on the default installed
 * palette. This could be fixed by supporting custom palette
 * and setting it to simulate the 8-bit truecolor.
 *
 * Currently we set the palette on the ia32, amd64 and sparc64 port.
 *
 * Note that the byte is being inverted by this function. The reason is
 * that we would like to use a color palette where the white color code
 * is 0 and the black color code is 255, as some machines (Sun Blade 1500)
 * use these codes for black and white and prevent to set codes
 * 0 and 255 to other colors.
 *
 */
static void rgb_323(void *dst, uint32_t rgb)
{
    *((uint8_t *) dst)
        = ~((RED(rgb, 3) << 5) | (GREEN(rgb, 2) << 3) | BLUE(rgb, 3));
}


/** Hide logo and refresh screen
 *
 */
static void logo_hide(void)
{
    ylogo = 0;
    ytrim = yres;
    rowtrim = rows;
    fb_redraw();
}


/** Draw character at given position
 *
 */
static void glyph_draw(uint8_t glyph, unsigned int col, unsigned int row)
{
    unsigned int x = COL2X(col);
    unsigned int y = ROW2Y(row);
    unsigned int yd;
    
    if (y >= ytrim)
        logo_hide();
    
    backbuf[BB_POS(col, row)] = glyph;
    
    for (yd = 0; yd < FONT_SCANLINES; yd++)
        memcpy(&fb_addr[FB_POS(x, y + yd + ylogo)],
            &glyphs[GLYPH_POS(glyph, yd)], glyphscanline);
}


/** Scroll screen down by one row
 *
 *
 */
static void screen_scroll(void)
{
    if (ylogo > 0) {
        logo_hide();
        return;
    }
    
    unsigned int row;
    
    for (row = 0; row < rows; row++) {
        unsigned int y = ROW2Y(row);
        unsigned int yd;
        
        for (yd = 0; yd < FONT_SCANLINES; yd++) {
            unsigned int x;
            unsigned int col;
            
            for (col = 0, x = 0; col < cols; col++,
                x += FONT_WIDTH) {
                uint8_t glyph;
                
                if (row < rows - 1) {
                    if (backbuf[BB_POS(col, row)] ==
                        backbuf[BB_POS(col, row + 1)])
                        continue;
                    
                    glyph = backbuf[BB_POS(col, row + 1)];
                } else
                    glyph = 0;
                
                memcpy(&fb_addr[FB_POS(x, y + yd)],
                    &glyphs[GLYPH_POS(glyph, yd)],
                    glyphscanline);
            }
        }
    }
    
    memmove(backbuf, backbuf + cols, cols * (rows - 1));
    memsetb(&backbuf[BB_POS(0, rows - 1)], cols, 0);
}


static void cursor_put(void)
{
    glyph_draw(CURSOR, position % cols, position / cols);
}


static void cursor_remove(void)
{
    glyph_draw(0, position % cols, position / cols);
}


/** Print character to screen
 *
 * Emulate basic terminal commands.
 *
 */
static void fb_putchar(chardev_t *dev, char ch)
{
    spinlock_lock(&fb_lock);
    
    switch (ch) {
    case '\n':
        cursor_remove();
        position += cols;
        position -= position % cols;
        break;
    case '\r':
        cursor_remove();
        position -= position % cols;
        break;
    case '\b':
        cursor_remove();
        if (position % cols)
            position--;
        break;
    case '\t':
        cursor_remove();
        do {
            glyph_draw((uint8_t) ' ', position % cols,
                position / cols);
            position++;
        } while ((position % 8) && (position < cols * rows));
        break;
    default:
        glyph_draw((uint8_t) ch, position % cols, position / cols);
        position++;
    }
    
    if (position >= cols * rows) {
        position -= cols;
        screen_scroll();
    }
    
    cursor_put();
    
    spinlock_unlock(&fb_lock);
}

static chardev_t framebuffer;
static chardev_operations_t fb_ops = {
    .write = fb_putchar,
};


/** Render glyphs
 *
 * Convert glyphs from device independent font
 * description to current visual representation.
 *
 */
static void glyphs_render(void)
{
    /* Prerender glyphs */
    unsigned int glyph;
    
    for (glyph = 0; glyph < FONT_GLYPHS; glyph++) {
        unsigned int y;
        
        for (y = 0; y < FONT_SCANLINES; y++) {
            unsigned int x;
            
            for (x = 0; x < FONT_WIDTH; x++) {
                void *dst = &glyphs[GLYPH_POS(glyph, y) +
                    x * pixelbytes];
                uint32_t rgb = (fb_font[ROW2Y(glyph) + y] &
                    (1 << (7 - x))) ? FG_COLOR : BG_COLOR;
                rgb_conv(dst, rgb);
            }
        }
    }
    
    /* Prerender background scanline */
    unsigned int x;
    
    for (x = 0; x < xres; x++)
        rgb_conv(&bgscan[x * pixelbytes], BG_COLOR);
}


/** Refresh the screen
 *
 */
void fb_redraw(void)
{
    if (ylogo > 0) {
        unsigned int y;
        
        for (y = 0; y < LOGO_HEIGHT; y++) {
            unsigned int x;
            
            for (x = 0; x < xres; x++)
                rgb_conv(&fb_addr[FB_POS(x, y)],
                    (x < LOGO_WIDTH) ?
                    fb_logo[y * LOGO_WIDTH + x] :
                    LOGO_COLOR);
        }
    }
    
    unsigned int row;
    
    for (row = 0; row < rowtrim; row++) {
        unsigned int y = ylogo + ROW2Y(row);
        unsigned int yd;
        
        for (yd = 0; yd < FONT_SCANLINES; yd++) {
            unsigned int x;
            unsigned int col;
            
            for (col = 0, x = 0; col < cols;
                col++, x += FONT_WIDTH) {
                void *d = &fb_addr[FB_POS(x, y + yd)];
                void *s = &glyphs[GLYPH_POS(backbuf[BB_POS(col,
                    row)], yd)];
                memcpy(d, s, glyphscanline);
            }
        }
    }
    
    if (COL2X(cols) < xres) {
        unsigned int y;
        unsigned int size = (xres - COL2X(cols)) * pixelbytes;
        
        for (y = ylogo; y < yres; y++)
            memcpy(&fb_addr[FB_POS(COL2X(cols), y)], bgscan, size);
    }
    
    if (ROW2Y(rowtrim) + ylogo < yres) {
        unsigned int y;
        
        for (y = ROW2Y(rowtrim) + ylogo; y < yres; y++)
            memcpy(&fb_addr[FB_POS(0, y)], bgscan, bgscanbytes);
    }
}


/** Initialize framebuffer as a chardev output device
 *
 * @param addr   Physical address of the framebuffer
 * @param x      Screen width in pixels
 * @param y      Screen height in pixels
 * @param scan   Bytes per one scanline
 * @param visual Color model
 *
 */
void fb_init(fb_properties_t *props)
{
    switch (props->visual) {
    case VISUAL_INDIRECT_8:
        rgb_conv = rgb_323;
        pixelbytes = 1;
        break;
    case VISUAL_RGB_5_5_5:
        rgb_conv = rgb_555;
        pixelbytes = 2;
        break;
    case VISUAL_RGB_5_6_5:
        rgb_conv = rgb_565;
        pixelbytes = 2;
        break;
    case VISUAL_RGB_8_8_8:
        rgb_conv = rgb_888;
        pixelbytes = 3;
        break;
    case VISUAL_RGB_8_8_8_0:
        rgb_conv = rgb_888;
        pixelbytes = 4;
        break;
    case VISUAL_RGB_0_8_8_8:
        rgb_conv = rgb_0888;
        pixelbytes = 4;
        break;
    case VISUAL_BGR_0_8_8_8:
        rgb_conv = bgr_0888;
        pixelbytes = 4;
        break;
    default:
        panic("Unsupported visual.\n");
    }
    
    xres = props->x;
    yres = props->y;
    scanline = props->scan;
    
    cols = X2COL(xres);
    rows = Y2ROW(yres);
    
    if (yres > ylogo) {
        ylogo = LOGO_HEIGHT;
        rowtrim = rows - Y2ROW(ylogo);
        if (ylogo % FONT_SCANLINES > 0)
            rowtrim--;
        ytrim = ROW2Y(rowtrim);
    } else {
        ylogo = 0;
        ytrim = yres;
        rowtrim = rows;
    }
    
    glyphscanline = FONT_WIDTH * pixelbytes;
    glyphbytes = ROW2Y(glyphscanline);
    bgscanbytes = xres * pixelbytes;
    
    unsigned int fbsize = scanline * yres;
    unsigned int bbsize = cols * rows;
    unsigned int glyphsize = FONT_GLYPHS * glyphbytes;
    
    backbuf = (uint8_t *) malloc(bbsize, 0);
    if (!backbuf)
        panic("Unable to allocate backbuffer.\n");
    
    glyphs = (uint8_t *) malloc(glyphsize, 0);
    if (!glyphs)
        panic("Unable to allocate glyphs.\n");
    
    bgscan = malloc(bgscanbytes, 0);
    if (!bgscan)
        panic("Unable to allocate background pixel.\n");
    
    memsetb(backbuf, bbsize, 0);
    
    glyphs_render();
    
    fb_addr = (uint8_t *) hw_map((uintptr_t) props->addr, fbsize);
    
    fb_parea.pbase = (uintptr_t) props->addr + props->offset;
    fb_parea.vbase = (uintptr_t) fb_addr;
    fb_parea.frames = SIZE2FRAMES(fbsize);
    fb_parea.cacheable = false;
    ddi_parea_register(&fb_parea);
    
    sysinfo_set_item_val("fb", NULL, true);
    sysinfo_set_item_val("fb.kind", NULL, 1);
    sysinfo_set_item_val("fb.width", NULL, xres);
    sysinfo_set_item_val("fb.height", NULL, yres);
    sysinfo_set_item_val("fb.scanline", NULL, scanline);
    sysinfo_set_item_val("fb.visual", NULL, props->visual);
    sysinfo_set_item_val("fb.address.physical", NULL, props->addr);
    
    fb_redraw();
    
    chardev_initialize("fb", &framebuffer, &fb_ops);
    stdout = &framebuffer;
}

/** @}
 */