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  1. /*
  2.  * Copyright (C) 2001-2005 Jakub Jermar
  3.  * Copyright (C) 2005 Sergey Bondari
  4.  * All rights reserved.
  5.  *
  6.  * Redistribution and use in source and binary forms, with or without
  7.  * modification, are permitted provided that the following conditions
  8.  * are met:
  9.  *
  10.  * - Redistributions of source code must retain the above copyright
  11.  *   notice, this list of conditions and the following disclaimer.
  12.  * - Redistributions in binary form must reproduce the above copyright
  13.  *   notice, this list of conditions and the following disclaimer in the
  14.  *   documentation and/or other materials provided with the distribution.
  15.  * - The name of the author may not be used to endorse or promote products
  16.  *   derived from this software without specific prior written permission.
  17.  *
  18.  * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
  19.  * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
  20.  * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
  21.  * IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
  22.  * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
  23.  * NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
  24.  * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
  25.  * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  26.  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
  27.  * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  28.  */
  29.  
  30. #include <typedefs.h>
  31. #include <arch/types.h>
  32. #include <mm/heap.h>
  33. #include <mm/frame.h>
  34. #include <mm/vm.h>
  35. #include <panic.h>
  36. #include <debug.h>
  37. #include <list.h>
  38. #include <synch/spinlock.h>
  39. #include <arch/asm.h>
  40. #include <arch.h>
  41. #include <print.h>
  42. #include <align.h>
  43.  
  44. SPINLOCK_INITIALIZE(zone_head_lock);    /**< this lock protects zone_head list */
  45. link_t zone_head;                   /**< list of all zones in the system */
  46.  
  47. /** Blacklist containing non-available areas of memory.
  48.  *
  49.  * This blacklist is used to exclude frames that cannot be allocated
  50.  * (e.g. kernel memory) from available memory map.
  51.  */
  52. region_t zone_blacklist[ZONE_BLACKLIST_SIZE];
  53. count_t zone_blacklist_count = 0;
  54.  
  55. static struct buddy_system_operations  zone_buddy_system_operations = {
  56.     .find_buddy = zone_buddy_find_buddy,
  57.     .bisect = zone_buddy_bisect,
  58.     .coalesce = zone_buddy_coalesce,
  59.     .set_order = zone_buddy_set_order,
  60.     .get_order = zone_buddy_get_order,
  61.     .mark_busy = zone_buddy_mark_busy,
  62. };
  63.  
  64. /** Initialize physical memory management
  65.  *
  66.  * Initialize physical memory managemnt.
  67.  */
  68. void frame_init(void)
  69. {
  70.     if (config.cpu_active == 1) {
  71.         zone_init();
  72.         frame_region_not_free(KA2PA(config.base), config.kernel_size);
  73.     }
  74.  
  75.     frame_arch_init();
  76. }
  77.  
  78. /** Allocate power-of-two frames of physical memory.
  79.  *
  80.  * @param flags Flags for host zone selection and address processing.
  81.  * @param order Allocate exactly 2^order frames.
  82.  *
  83.  * @return Allocated frame.
  84.  */
  85. __address frame_alloc(int flags, __u8 order)
  86. {
  87.     ipl_t ipl;
  88.     link_t *cur, *tmp;
  89.     zone_t *z;
  90.     zone_t *zone = NULL;
  91.     frame_t *frame = NULL;
  92.     __address v;
  93.    
  94. loop:
  95.     ipl = interrupts_disable();
  96.     spinlock_lock(&zone_head_lock);
  97.  
  98.     /*
  99.      * First, find suitable frame zone.
  100.      */
  101.     for (cur = zone_head.next; cur != &zone_head; cur = cur->next) {
  102.         z = list_get_instance(cur, zone_t, link);
  103.        
  104.         spinlock_lock(&z->lock);
  105.  
  106.         /* Check if the zone has 2^order frames area available  */
  107.         if (buddy_system_can_alloc(z->buddy_system, order)) {
  108.             zone = z;
  109.             break;
  110.         }
  111.        
  112.         spinlock_unlock(&z->lock);
  113.     }
  114.    
  115.     if (!zone) {
  116.         if (flags & FRAME_PANIC)
  117.             panic("Can't allocate frame.\n");
  118.        
  119.         /*
  120.          * TODO: Sleep until frames are available again.
  121.          */
  122.         spinlock_unlock(&zone_head_lock);
  123.         interrupts_restore(ipl);
  124.  
  125.         panic("Sleep not implemented.\n");
  126.         goto loop;
  127.     }
  128.        
  129.  
  130.     /* Allocate frames from zone buddy system */
  131.     tmp = buddy_system_alloc(zone->buddy_system, order);
  132.    
  133.     ASSERT(tmp);
  134.    
  135.     /* Update zone information. */
  136.     zone->free_count -= (1 << order);
  137.     zone->busy_count += (1 << order);
  138.  
  139.     /* Frame will be actually a first frame of the block. */
  140.     frame = list_get_instance(tmp, frame_t, buddy_link);
  141.    
  142.     /* get frame address */
  143.     v = FRAME2ADDR(zone, frame);
  144.  
  145.     spinlock_unlock(&zone->lock);
  146.     spinlock_unlock(&zone_head_lock);
  147.     interrupts_restore(ipl);
  148.  
  149.  
  150.     if (flags & FRAME_KA)
  151.         v = PA2KA(v);
  152.    
  153.     return v;
  154. }
  155.  
  156. /** Free a frame.
  157.  *
  158.  * Find respective frame structrue for supplied addr.
  159.  * Decrement frame reference count.
  160.  * If it drops to zero, move the frame structure to free list.
  161.  *
  162.  * @param addr Address of the frame to be freed. It must be a multiple of FRAME_SIZE.
  163.  */
  164. void frame_free(__address addr)
  165. {
  166.     ipl_t ipl;
  167.     link_t *cur;
  168.     zone_t *z;
  169.     zone_t *zone = NULL;
  170.     frame_t *frame;
  171.     ASSERT(addr % FRAME_SIZE == 0);
  172.    
  173.     ipl = interrupts_disable();
  174.     spinlock_lock(&zone_head_lock);
  175.    
  176.     /*
  177.      * First, find host frame zone for addr.
  178.      */
  179.     for (cur = zone_head.next; cur != &zone_head; cur = cur->next) {
  180.         z = list_get_instance(cur, zone_t, link);
  181.        
  182.         spinlock_lock(&z->lock);
  183.        
  184.         if (IS_KA(addr))
  185.             addr = KA2PA(addr);
  186.        
  187.         /*
  188.          * Check if addr belongs to z.
  189.          */
  190.         if ((addr >= z->base) && (addr <= z->base + (z->free_count + z->busy_count) * FRAME_SIZE)) {
  191.             zone = z;
  192.             break;
  193.         }
  194.         spinlock_unlock(&z->lock);
  195.     }
  196.    
  197.     ASSERT(zone != NULL);
  198.    
  199.     frame = ADDR2FRAME(zone, addr);
  200.  
  201.     ASSERT(frame->refcount);
  202.  
  203.     if (!--frame->refcount) {
  204.         buddy_system_free(zone->buddy_system, &frame->buddy_link);
  205.     }
  206.  
  207.     /* Update zone information. */
  208.     zone->free_count += (1 << frame->buddy_order);
  209.     zone->busy_count -= (1 << frame->buddy_order);
  210.    
  211.     spinlock_unlock(&zone->lock);
  212.     spinlock_unlock(&zone_head_lock);
  213.     interrupts_restore(ipl);
  214. }
  215.  
  216. /** Mark frame region not free.
  217.  *
  218.  * Mark frame region not free.
  219.  *
  220.  * @param base Base address of non-available region.
  221.  * @param size Size of non-available region.
  222.  */
  223. void frame_region_not_free(__address base, size_t size)
  224. {
  225.     index_t index;
  226.     index = zone_blacklist_count++;
  227.  
  228.     /* Force base to the nearest lower address frame boundary. */
  229.     base = ALIGN_DOWN(base, FRAME_SIZE);
  230.     /* Align size to frame boundary. */
  231.     size = ALIGN_UP(size, FRAME_SIZE);
  232.  
  233.     ASSERT(index < ZONE_BLACKLIST_SIZE);
  234.     zone_blacklist[index].base = base;
  235.     zone_blacklist[index].size = size;
  236. }
  237.  
  238.  
  239. /** Initialize zonekeeping
  240.  *
  241.  * Initialize zonekeeping.
  242.  */
  243. void zone_init(void)
  244. {
  245.     list_initialize(&zone_head);
  246. }
  247.  
  248. /** Create frame zones in region of available memory.
  249.  *
  250.  * Avoid any black listed areas of non-available memory.
  251.  * Assume that the black listed areas cannot overlap
  252.  * one another or cross available memory region boundaries.
  253.  *
  254.  * @param base Base address of available memory region.
  255.  * @param size Size of the region.
  256.  */
  257. void zone_create_in_region(__address base, size_t size) {
  258.     int i;
  259.     zone_t * z;
  260.     __address s;
  261.     size_t sz;
  262.    
  263.     ASSERT(base % FRAME_SIZE == 0);
  264.     ASSERT(size % FRAME_SIZE == 0);
  265.    
  266.     if (!size)
  267.         return;
  268.  
  269.     for (i = 0; i < zone_blacklist_count; i++) {
  270.         if (zone_blacklist[i].base >= base && zone_blacklist[i].base < base + size) {
  271.             s = base; sz = zone_blacklist[i].base - base;
  272.             ASSERT(base != s || sz != size);
  273.             zone_create_in_region(s, sz);
  274.            
  275.             s = zone_blacklist[i].base + zone_blacklist[i].size;
  276.             sz = (base + size) - (zone_blacklist[i].base + zone_blacklist[i].size);
  277.             ASSERT(base != s || sz != size);
  278.             zone_create_in_region(s, sz);
  279.             return;
  280.        
  281.         }
  282.     }
  283.    
  284.     z = zone_create(base, size, 0);
  285.  
  286.     if (!z) {
  287.         panic("Cannot allocate zone (base=%P, size=%d).\n", base, size);
  288.     }
  289.    
  290.     zone_attach(z);
  291. }
  292.  
  293.  
  294. /** Create frame zone
  295.  *
  296.  * Create new frame zone.
  297.  *
  298.  * @param start Physical address of the first frame within the zone.
  299.  * @param size Size of the zone. Must be a multiple of FRAME_SIZE.
  300.  * @param flags Zone flags.
  301.  *
  302.  * @return Initialized zone.
  303.  */
  304. zone_t * zone_create(__address start, size_t size, int flags)
  305. {
  306.     zone_t *z;
  307.     count_t cnt;
  308.     int i;
  309.     __u8 max_order;
  310.  
  311.     ASSERT(start % FRAME_SIZE == 0);
  312.     ASSERT(size % FRAME_SIZE == 0);
  313.    
  314.     cnt = size / FRAME_SIZE;
  315.    
  316.     z = (zone_t *) early_malloc(sizeof(zone_t));
  317.     if (z) {
  318.         link_initialize(&z->link);
  319.         spinlock_initialize(&z->lock, "zone_lock");
  320.    
  321.         z->base = start;
  322.         z->flags = flags;
  323.  
  324.         z->free_count = cnt;
  325.         z->busy_count = 0;
  326.        
  327.         z->frames = (frame_t *) early_malloc(cnt * sizeof(frame_t));
  328.         if (!z->frames) {
  329.             early_free(z);
  330.             return NULL;
  331.         }
  332.        
  333.         for (i = 0; i<cnt; i++) {
  334.             frame_initialize(&z->frames[i], z);
  335.         }
  336.        
  337.         /*
  338.          * Create buddy system for the zone
  339.          */
  340.         for (max_order = 0; cnt >> max_order; max_order++)
  341.             ;
  342.         z->buddy_system = buddy_system_create(max_order, &zone_buddy_system_operations, (void *) z);
  343.        
  344.         /* Stuffing frames */
  345.         for (i = 0; i<cnt; i++) {
  346.             z->frames[i].refcount = 0;
  347.             buddy_system_free(z->buddy_system, &z->frames[i].buddy_link);  
  348.         }
  349.     }
  350.     return z;
  351. }
  352.  
  353. /** Attach frame zone
  354.  *
  355.  * Attach frame zone to zone list.
  356.  *
  357.  * @param zone Zone to be attached.
  358.  */
  359. void zone_attach(zone_t *zone)
  360. {
  361.     ipl_t ipl;
  362.    
  363.     ipl = interrupts_disable();
  364.     spinlock_lock(&zone_head_lock);
  365.    
  366.     list_append(&zone->link, &zone_head);
  367.    
  368.     spinlock_unlock(&zone_head_lock);
  369.     interrupts_restore(ipl);
  370. }
  371.  
  372. /** Initialize frame structure
  373.  *
  374.  * Initialize frame structure.
  375.  *
  376.  * @param frame Frame structure to be initialized.
  377.  * @param zone Host frame zone.
  378.  */
  379. void frame_initialize(frame_t *frame, zone_t *zone)
  380. {
  381.     frame->refcount = 1;
  382.     frame->buddy_order = 0;
  383. }
  384.  
  385.  
  386. /** Buddy system find_buddy implementation
  387.  *
  388.  * @param b Buddy system.
  389.  * @param block Block for which buddy should be found
  390.  *
  391.  * @return Buddy for given block if found
  392.  */
  393. link_t * zone_buddy_find_buddy(buddy_system_t *b, link_t * block) {
  394.     frame_t * frame;
  395.     zone_t * zone;
  396.     index_t index;
  397.     bool is_left, is_right;
  398.  
  399.     frame = list_get_instance(block, frame_t, buddy_link);
  400.     zone = (zone_t *) b->data;
  401.    
  402.     ASSERT(IS_BUDDY_ORDER_OK(FRAME_INDEX(zone, frame), frame->buddy_order));
  403.    
  404.     is_left = IS_BUDDY_LEFT_BLOCK(zone, frame);
  405.     is_right = IS_BUDDY_RIGHT_BLOCK(zone, frame);
  406.    
  407.     ASSERT(is_left ^ is_right);
  408.    
  409.     if (is_left) {
  410.         index = (FRAME_INDEX(zone, frame)) + (1 << frame->buddy_order);
  411.     } else { // if (is_right)
  412.         index = (FRAME_INDEX(zone, frame)) - (1 << frame->buddy_order);
  413.     }
  414.    
  415.     if (FRAME_INDEX_VALID(zone, index)) {
  416.         if (    zone->frames[index].buddy_order == frame->buddy_order &&
  417.             zone->frames[index].refcount == 0) {
  418.             return &zone->frames[index].buddy_link;
  419.         }
  420.     }
  421.    
  422.     return NULL;   
  423. }
  424.  
  425. /** Buddy system bisect implementation
  426.  *
  427.  * @param b Buddy system.
  428.  * @param block Block to bisect
  429.  *
  430.  * @return right block
  431.  */
  432. link_t * zone_buddy_bisect(buddy_system_t *b, link_t * block) {
  433.     frame_t * frame_l, * frame_r;
  434.  
  435.     frame_l = list_get_instance(block, frame_t, buddy_link);
  436.     frame_r = (frame_l + (1 << (frame_l->buddy_order - 1)));
  437.    
  438.     return &frame_r->buddy_link;
  439. }
  440.  
  441. /** Buddy system coalesce implementation
  442.  *
  443.  * @param b Buddy system.
  444.  * @param block_1 First block
  445.  * @param block_2 First block's buddy
  446.  *
  447.  * @return Coalesced block (actually block that represents lower address)
  448.  */
  449. link_t * zone_buddy_coalesce(buddy_system_t *b, link_t * block_1, link_t * block_2) {
  450.     frame_t * frame1, * frame2;
  451.    
  452.     frame1 = list_get_instance(block_1, frame_t, buddy_link);
  453.     frame2 = list_get_instance(block_2, frame_t, buddy_link);
  454.    
  455.     return frame1 < frame2 ? block_1 : block_2;
  456. }
  457.  
  458. /** Buddy system set_order implementation
  459.  *
  460.  * @param b Buddy system.
  461.  * @param block Buddy system block
  462.  * @param order Order to set
  463.  */
  464. void zone_buddy_set_order(buddy_system_t *b, link_t * block, __u8 order) {
  465.     frame_t * frame;
  466.     frame = list_get_instance(block, frame_t, buddy_link);
  467.     frame->buddy_order = order;
  468. }
  469.  
  470. /** Buddy system get_order implementation
  471.  *
  472.  * @param b Buddy system.
  473.  * @param block Buddy system block
  474.  *
  475.  * @return Order of block
  476.  */
  477. __u8 zone_buddy_get_order(buddy_system_t *b, link_t * block) {
  478.     frame_t * frame;
  479.     frame = list_get_instance(block, frame_t, buddy_link);
  480.     return frame->buddy_order;
  481. }
  482.  
  483. /** Buddy system mark_busy implementation
  484.  *
  485.  * @param b Buddy system
  486.  * @param block Buddy system block
  487.  *
  488.  */
  489. void zone_buddy_mark_busy(buddy_system_t *b, link_t * block) {
  490.     frame_t * frame;
  491.     frame = list_get_instance(block, frame_t, buddy_link);
  492.     frame->refcount = 1;
  493. }
  494.