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9 | bondari | 1 | <?xml version="1.0" encoding="UTF-8"?> |
11 | bondari | 2 | <chapter id="mm"> |
3 | <?dbhtml filename="mm.html"?> |
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9 | bondari | 4 | |
11 | bondari | 5 | <title>Memory management</title> |
9 | bondari | 6 | |
67 | jermar | 7 | <para>In previous chapters, this book described the scheduling subsystem as |
8 | the creator of the impression that threads execute in parallel. The memory |
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9 | management subsystem, on the other hand, creates the impression that there |
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10 | is enough physical memory for the kernel and that userspace tasks have the |
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11 | entire address space only for themselves.</para> |
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64 | jermar | 12 | |
26 | bondari | 13 | <section> |
64 | jermar | 14 | <title>Physical memory management</title> |
15 | |||
16 | <section id="zones_and_frames"> |
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17 | <title>Zones and frames</title> |
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18 | |||
67 | jermar | 19 | <para>HelenOS represents continuous areas of physical memory in |
20 | structures called frame zones (abbreviated as zones). Each zone contains |
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21 | information about the number of allocated and unallocated physical |
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22 | memory frames as well as the physical base address of the zone and |
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23 | number of frames contained in it. A zone also contains an array of frame |
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24 | structures describing each frame of the zone and, in the last, but not |
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25 | the least important, front, each zone is equipped with a buddy system |
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26 | that faciliates effective allocation of power-of-two sized block of |
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27 | frames.</para> |
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64 | jermar | 28 | |
67 | jermar | 29 | <para>This organization of physical memory provides good preconditions |
30 | for hot-plugging of more zones. There is also one currently unused zone |
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31 | attribute: <code>flags</code>. The attribute could be used to give a |
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32 | special meaning to some zones in the future.</para> |
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64 | jermar | 33 | |
67 | jermar | 34 | <para>The zones are linked in a doubly-linked list. This might seem a |
35 | bit ineffective because the zone list is walked everytime a frame is |
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36 | allocated or deallocated. However, this does not represent a significant |
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37 | performance problem as it is expected that the number of zones will be |
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38 | rather low. Moreover, most architectures merge all zones into |
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39 | one.</para> |
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40 | |||
76 | palkovsky | 41 | <para>Every physical memory frame in a zone, is described by a structure |
42 | that contains number of references and other data used by buddy |
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67 | jermar | 43 | system.</para> |
64 | jermar | 44 | </section> |
45 | |||
46 | <section id="frame_allocator"> |
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71 | bondari | 47 | <indexterm> |
48 | <primary>frame allocator</primary> |
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49 | </indexterm> |
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50 | |||
64 | jermar | 51 | <title>Frame allocator</title> |
52 | |||
67 | jermar | 53 | <para>The frame allocator satisfies kernel requests to allocate |
54 | power-of-two sized blocks of physical memory. Because of zonal |
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55 | organization of physical memory, the frame allocator is always working |
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76 | palkovsky | 56 | within a context of a particular frame zone. In order to carry out the |
67 | jermar | 57 | allocation requests, the frame allocator is tightly integrated with the |
58 | buddy system belonging to the zone. The frame allocator is also |
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59 | responsible for updating information about the number of free and busy |
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60 | frames in the zone. <figure> |
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61 | <mediaobject id="frame_alloc"> |
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77 | bondari | 62 | <imageobject role="eps"> |
63 | <imagedata fileref="images.vector/frame_alloc.eps" format="EPS" /> |
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64 | </imageobject> |
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65 | |||
67 | jermar | 66 | <imageobject role="html"> |
67 | <imagedata fileref="images/frame_alloc.png" format="PNG" /> |
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68 | </imageobject> |
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64 | jermar | 69 | |
67 | jermar | 70 | <imageobject role="fop"> |
71 | <imagedata fileref="images.vector/frame_alloc.svg" format="SVG" /> |
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72 | </imageobject> |
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73 | </mediaobject> |
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64 | jermar | 74 | |
67 | jermar | 75 | <title>Frame allocator scheme.</title> |
76 | </figure></para> |
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64 | jermar | 77 | |
78 | <formalpara> |
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79 | <title>Allocation / deallocation</title> |
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80 | |||
82 | jermar | 81 | <para>Upon allocation request via function <code>frame_alloc()</code>, |
67 | jermar | 82 | the frame allocator first tries to find a zone that can satisfy the |
83 | request (i.e. has the required amount of free frames). Once a suitable |
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84 | zone is found, the frame allocator uses the buddy allocator on the |
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85 | zone's buddy system to perform the allocation. During deallocation, |
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82 | jermar | 86 | which is triggered by a call to <code>frame_free()</code>, the frame |
67 | jermar | 87 | allocator looks up the respective zone that contains the frame being |
88 | deallocated. Afterwards, it calls the buddy allocator again, this time |
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89 | to take care of deallocation within the zone's buddy system.</para> |
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64 | jermar | 90 | </formalpara> |
91 | </section> |
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92 | |||
93 | <section id="buddy_allocator"> |
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71 | bondari | 94 | <indexterm> |
95 | <primary>buddy system</primary> |
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96 | </indexterm> |
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97 | |||
64 | jermar | 98 | <title>Buddy allocator</title> |
99 | |||
67 | jermar | 100 | <para>In the buddy system, the memory is broken down into power-of-two |
101 | sized naturally aligned blocks. These blocks are organized in an array |
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82 | jermar | 102 | of lists, in which the list with index <emphasis>i</emphasis> contains |
103 | all unallocated blocks of size |
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104 | <emphasis>2<superscript>i</superscript></emphasis>. The index |
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105 | <emphasis>i</emphasis> is called the order of block. Should there be two |
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106 | adjacent equally sized blocks in the list <emphasis>i</emphasis> (i.e. |
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107 | buddies), the buddy allocator would coalesce them and put the resulting |
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108 | block in list <emphasis>i + 1</emphasis>, provided that the resulting |
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109 | block would be naturally aligned. Similarily, when the allocator is |
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110 | asked to allocate a block of size |
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111 | <emphasis>2<superscript>i</superscript></emphasis>, it first tries to |
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112 | satisfy the request from the list with index <emphasis>i</emphasis>. If |
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113 | the request cannot be satisfied (i.e. the list <emphasis>i</emphasis> is |
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114 | empty), the buddy allocator will try to allocate and split a larger |
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115 | block from the list with index <emphasis>i + 1</emphasis>. Both of these |
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116 | algorithms are recursive. The recursion ends either when there are no |
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117 | blocks to coalesce in the former case or when there are no blocks that |
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118 | can be split in the latter case.</para> |
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64 | jermar | 119 | |
67 | jermar | 120 | <para>This approach greatly reduces external fragmentation of memory and |
121 | helps in allocating bigger continuous blocks of memory aligned to their |
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122 | size. On the other hand, the buddy allocator suffers increased internal |
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123 | fragmentation of memory and is not suitable for general kernel |
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124 | allocations. This purpose is better addressed by the <link |
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125 | linkend="slab">slab allocator</link>.<figure> |
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64 | jermar | 126 | <mediaobject id="buddy_alloc"> |
77 | bondari | 127 | <imageobject role="eps"> |
128 | <imagedata fileref="images.vector/buddy_alloc.eps" format="EPS" /> |
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129 | </imageobject> |
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130 | |||
64 | jermar | 131 | <imageobject role="html"> |
132 | <imagedata fileref="images/buddy_alloc.png" format="PNG" /> |
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133 | </imageobject> |
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134 | |||
135 | <imageobject role="fop"> |
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136 | <imagedata fileref="images.vector/buddy_alloc.svg" format="SVG" /> |
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137 | </imageobject> |
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138 | </mediaobject> |
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139 | |||
140 | <title>Buddy system scheme.</title> |
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67 | jermar | 141 | </figure></para> |
64 | jermar | 142 | |
143 | <section> |
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144 | <title>Implementation</title> |
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145 | |||
146 | <para>The buddy allocator is, in fact, an abstract framework wich can |
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147 | be easily specialized to serve one particular task. It knows nothing |
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148 | about the nature of memory it helps to allocate. In order to beat the |
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149 | lack of this knowledge, the buddy allocator exports an interface that |
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150 | each of its clients is required to implement. When supplied with an |
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151 | implementation of this interface, the buddy allocator can use |
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152 | specialized external functions to find a buddy for a block, split and |
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153 | coalesce blocks, manipulate block order and mark blocks busy or |
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67 | jermar | 154 | available.</para> |
64 | jermar | 155 | |
156 | <formalpara> |
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157 | <title>Data organization</title> |
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158 | |||
159 | <para>Each entity allocable by the buddy allocator is required to |
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160 | contain space for storing block order number and a link variable |
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161 | used to interconnect blocks within the same order.</para> |
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162 | |||
163 | <para>Whatever entities are allocated by the buddy allocator, the |
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164 | first entity within a block is used to represent the entire block. |
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165 | The first entity keeps the order of the whole block. Other entities |
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166 | within the block are assigned the magic value |
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167 | <constant>BUDDY_INNER_BLOCK</constant>. This is especially important |
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168 | for effective identification of buddies in a one-dimensional array |
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169 | because the entity that represents a potential buddy cannot be |
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170 | associated with <constant>BUDDY_INNER_BLOCK</constant> (i.e. if it |
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171 | is associated with <constant>BUDDY_INNER_BLOCK</constant> then it is |
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172 | not a buddy).</para> |
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173 | </formalpara> |
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174 | </section> |
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175 | </section> |
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176 | |||
177 | <section id="slab"> |
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71 | bondari | 178 | <indexterm> |
179 | <primary>slab allocator</primary> |
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180 | </indexterm> |
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181 | |||
70 | jermar | 182 | <title>Slab allocator</title> |
64 | jermar | 183 | |
67 | jermar | 184 | <para>The majority of memory allocation requests in the kernel is for |
185 | small, frequently used data structures. The basic idea behind the slab |
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186 | allocator is that commonly used objects are preallocated in continuous |
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187 | areas of physical memory called slabs<footnote> |
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188 | <para>Slabs are in fact blocks of physical memory frames allocated |
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189 | from the frame allocator.</para> |
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190 | </footnote>. Whenever an object is to be allocated, the slab allocator |
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191 | returns the first available item from a suitable slab corresponding to |
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192 | the object type<footnote> |
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193 | <para>The mechanism is rather more complicated, see the next |
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194 | paragraph.</para> |
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195 | </footnote>. Due to the fact that the sizes of the requested and |
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196 | allocated object match, the slab allocator significantly reduces |
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197 | internal fragmentation.</para> |
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64 | jermar | 198 | |
71 | bondari | 199 | <indexterm> |
200 | <primary>slab allocator</primary> |
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201 | |||
72 | bondari | 202 | <secondary>- slab cache</secondary> |
71 | bondari | 203 | </indexterm> |
204 | |||
67 | jermar | 205 | <para>Slabs of one object type are organized in a structure called slab |
206 | cache. There are ususally more slabs in the slab cache, depending on |
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207 | previous allocations. If the the slab cache runs out of available slabs, |
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208 | new slabs are allocated. In order to exploit parallelism and to avoid |
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209 | locking of shared spinlocks, slab caches can have variants of |
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210 | processor-private slabs called magazines. On each processor, there is a |
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211 | two-magazine cache. Full magazines that are not part of any |
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212 | per-processor magazine cache are stored in a global list of full |
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213 | magazines.</para> |
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64 | jermar | 214 | |
71 | bondari | 215 | <indexterm> |
216 | <primary>slab allocator</primary> |
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217 | |||
72 | bondari | 218 | <secondary>- magazine</secondary> |
71 | bondari | 219 | </indexterm> |
220 | |||
67 | jermar | 221 | <para>Each object begins its life in a slab. When it is allocated from |
222 | there, the slab allocator calls a constructor that is registered in the |
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223 | respective slab cache. The constructor initializes and brings the object |
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224 | into a known state. The object is then used by the user. When the user |
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225 | later frees the object, the slab allocator puts it into a processor |
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71 | bondari | 226 | private <indexterm> |
227 | <primary>slab allocator</primary> |
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228 | |||
72 | bondari | 229 | <secondary>- magazine</secondary> |
71 | bondari | 230 | </indexterm>magazine cache, from where it can be precedently allocated |
67 | jermar | 231 | again. Note that allocations satisfied from a magazine are already |
232 | initialized by the constructor. When both of the processor cached |
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233 | magazines get full, the allocator will move one of the magazines to the |
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234 | list of full magazines. Similarily, when allocating from an empty |
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235 | processor magazine cache, the kernel will reload only one magazine from |
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236 | the list of full magazines. In other words, the slab allocator tries to |
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237 | keep the processor magazine cache only half-full in order to prevent |
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238 | thrashing when allocations and deallocations interleave on magazine |
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70 | jermar | 239 | boundaries. The advantage of this setup is that during most of the |
240 | allocations, no global spinlock needs to be held.</para> |
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65 | jermar | 241 | |
67 | jermar | 242 | <para>Should HelenOS run short of memory, it would start deallocating |
243 | objects from magazines, calling slab cache destructor on them and |
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244 | putting them back into slabs. When a slab contanins no allocated object, |
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245 | it is immediately freed.</para> |
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66 | bondari | 246 | |
71 | bondari | 247 | <para> |
248 | <figure> |
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64 | jermar | 249 | <mediaobject id="slab_alloc"> |
77 | bondari | 250 | <imageobject role="eps"> |
251 | <imagedata fileref="images.vector/slab_alloc.eps" format="EPS" /> |
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252 | </imageobject> |
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253 | |||
64 | jermar | 254 | <imageobject role="html"> |
255 | <imagedata fileref="images/slab_alloc.png" format="PNG" /> |
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256 | </imageobject> |
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77 | bondari | 257 | |
258 | <imageobject role="fop"> |
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259 | <imagedata fileref="images.vector/slab_alloc.svg" format="SVG" /> |
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260 | </imageobject> |
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64 | jermar | 261 | </mediaobject> |
262 | |||
263 | <title>Slab allocator scheme.</title> |
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71 | bondari | 264 | </figure> |
265 | </para> |
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64 | jermar | 266 | |
67 | jermar | 267 | <section> |
268 | <title>Implementation</title> |
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269 | |||
83 | jermar | 270 | <para>The slab allocator is closely modelled after <xref |
71 | bondari | 271 | linkend="Bonwick01" /> with the following exceptions:<itemizedlist> |
82 | jermar | 272 | <listitem> |
273 | <para>empty slabs are immediately deallocated and</para> |
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274 | </listitem> |
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66 | bondari | 275 | |
276 | <listitem> |
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70 | jermar | 277 | <para>empty magazines are deallocated when not needed.</para> |
66 | bondari | 278 | </listitem> |
70 | jermar | 279 | </itemizedlist>The following features are not currently supported |
280 | but would be easy to do: <itemizedlist> |
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71 | bondari | 281 | <listitem>cache coloring and</listitem> |
64 | jermar | 282 | |
71 | bondari | 283 | <listitem>dynamic magazine grow (different magazine sizes are |
284 | already supported, but the allocation strategy would need to be |
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285 | adjusted).</listitem> |
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64 | jermar | 286 | </itemizedlist></para> |
287 | |||
288 | <section> |
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289 | <title>Allocation/deallocation</title> |
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290 | |||
70 | jermar | 291 | <para>The following two paragraphs summarize and complete the |
292 | description of the slab allocator operation (i.e. |
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82 | jermar | 293 | <code>slab_alloc()</code> and <code>slab_free()</code> |
294 | functions).</para> |
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64 | jermar | 295 | |
296 | <formalpara> |
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297 | <title>Allocation</title> |
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298 | |||
70 | jermar | 299 | <para><emphasis>Step 1.</emphasis> When an allocation request |
300 | comes, the slab allocator checks availability of memory in the |
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301 | current magazine of the local processor magazine cache. If the |
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76 | palkovsky | 302 | available memory is there, the allocator just pops the object from |
303 | magazine and returns it.</para> |
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64 | jermar | 304 | |
70 | jermar | 305 | <para><emphasis>Step 2.</emphasis> If the current magazine in the |
306 | processor magazine cache is empty, the allocator will attempt to |
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307 | swap it with the last magazine from the cache and return to the |
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308 | first step. If also the last magazine is empty, the algorithm will |
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309 | fall through to Step 3.</para> |
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64 | jermar | 310 | |
70 | jermar | 311 | <para><emphasis>Step 3.</emphasis> Now the allocator is in the |
312 | situation when both magazines in the processor magazine cache are |
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313 | empty. The allocator reloads one magazine from the shared list of |
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314 | full magazines. If the reload is successful (i.e. there are full |
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315 | magazines in the list), the algorithm continues with Step |
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316 | 1.</para> |
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64 | jermar | 317 | |
70 | jermar | 318 | <para><emphasis>Step 4.</emphasis> In this fail-safe step, an |
319 | object is allocated from the conventional slab layer and a pointer |
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320 | to it is returned. If also the last magazine is full,</para> |
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64 | jermar | 321 | </formalpara> |
322 | |||
323 | <formalpara> |
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324 | <title>Deallocation</title> |
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325 | |||
70 | jermar | 326 | <para><emphasis>Step 1.</emphasis> During a deallocation request, |
327 | the slab allocator checks if the current magazine of the local |
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76 | palkovsky | 328 | processor magazine cache is not full. If it is, the pointer to the |
70 | jermar | 329 | objects is just pushed into the magazine and the algorithm |
330 | returns.</para> |
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64 | jermar | 331 | |
70 | jermar | 332 | <para><emphasis>Step 2.</emphasis> If the current magazine is |
333 | full, the allocator will attempt to swap it with the last magazine |
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334 | from the cache and return to the first step. If also the last |
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335 | magazine is empty, the algorithm will fall through to Step |
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336 | 3.</para> |
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64 | jermar | 337 | |
70 | jermar | 338 | <para><emphasis>Step 3.</emphasis> Now the allocator is in the |
339 | situation when both magazines in the processor magazine cache are |
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76 | palkovsky | 340 | full. The allocator tries to allocate a new empty magazine and |
341 | flush one of the full magazines to the shared list of full |
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342 | magazines. If it is successfull, the algoritm continues with Step |
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343 | 1.</para> |
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344 | |||
345 | <para><emphasis>Step 4. </emphasis>In case of low memory condition |
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346 | when the allocation of empty magazine fails, the object is moved |
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347 | directly into slab. In the worst case object deallocation does not |
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348 | need to allocate any additional memory.</para> |
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64 | jermar | 349 | </formalpara> |
350 | </section> |
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351 | </section> |
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352 | </section> |
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353 | </section> |
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354 | |||
355 | <section> |
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67 | jermar | 356 | <title>Virtual memory management</title> |
9 | bondari | 357 | |
82 | jermar | 358 | <para>Virtual memory is essential for an operating system because it makes |
359 | several things possible. First, it helps to isolate tasks from each other |
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360 | by encapsulating them in their private address spaces. Second, virtual |
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361 | memory can give tasks the feeling of more memory available than is |
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362 | actually possible. And third, by using virtual memory, there might be |
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363 | multiple copies of the same program, linked to the same addresses, running |
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364 | in the system. There are at least two known mechanisms for implementing |
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365 | virtual memory: segmentation and paging. Even though some processor |
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366 | architectures supported by HelenOS<footnote> |
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367 | <para>ia32 has full-fledged segmentation.</para> |
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368 | </footnote> provide both mechanism, the kernel makes use solely of |
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369 | paging.</para> |
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67 | jermar | 370 | |
82 | jermar | 371 | <section id="paging"> |
372 | <title>VAT subsystem</title> |
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67 | jermar | 373 | |
82 | jermar | 374 | <para>In a paged virtual memory, the entire virtual address space is |
375 | divided into small power-of-two sized naturally aligned blocks called |
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376 | pages. The processor implements a translation mechanism, that allows the |
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377 | operating system to manage mappings between set of pages and set of |
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378 | indentically sized and identically aligned pieces of physical memory |
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379 | called frames. In a result, references to continuous virtual memory |
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380 | areas don't necessarily need to reference continuos area of physical |
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381 | memory. Supported page sizes usually range from several kilobytes to |
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382 | several megabytes. Each page that takes part in the mapping is |
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383 | associated with certain attributes that further desribe the mapping |
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384 | (e.g. access rights, dirty and accessed bits and present bit).</para> |
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67 | jermar | 385 | |
82 | jermar | 386 | <para>When the processor accesses a page that is not present (i.e. its |
387 | present bit is not set), the operating system is notified through a |
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388 | special exception called page fault. It is then up to the operating |
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389 | system to service the page fault. In HelenOS, some page faults are fatal |
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390 | and result in either task termination or, in the worse case, kernel |
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391 | panic<footnote> |
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392 | <para>Such a condition would be either caused by a hardware failure |
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393 | or a bug in the kernel.</para> |
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394 | </footnote>, while other page faults are used to load memory on demand |
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395 | or to notify the kernel about certain events.</para> |
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67 | jermar | 396 | |
82 | jermar | 397 | <indexterm> |
398 | <primary>page tables</primary> |
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399 | </indexterm> |
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67 | jermar | 400 | |
82 | jermar | 401 | <para>The set of all page mappings is stored in a memory structure |
402 | called page tables. Some architectures have no hardware support for page |
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403 | tables<footnote> |
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404 | <para>On mips32, TLB-only model is used and the operating system is |
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405 | responsible for managing software defined page tables.</para> |
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406 | </footnote> while other processor architectures<footnote> |
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407 | <para>Like amd64 and ia32.</para> |
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408 | </footnote> understand the whole memory format thereof. Despite all |
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409 | the possible differences in page table formats, the HelenOS VAT |
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410 | subsystem<footnote> |
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411 | <para>Virtual Address Translation subsystem.</para> |
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412 | </footnote> unifies the page table operations under one programming |
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413 | interface. For all parts of the kernel, three basic functions are |
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414 | provided:</para> |
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415 | |||
416 | <itemizedlist> |
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417 | <listitem> |
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418 | <para><code>page_mapping_insert()</code>,</para> |
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419 | </listitem> |
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420 | |||
421 | <listitem> |
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422 | <para><code>page_mapping_find()</code> and</para> |
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423 | </listitem> |
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424 | |||
425 | <listitem> |
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426 | <para><code>page_mapping_remove()</code>.</para> |
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427 | </listitem> |
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428 | </itemizedlist> |
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429 | |||
430 | <para>The <code>page_mapping_insert()</code> function is used to |
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431 | introduce a mapping for one virtual memory page belonging to a |
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432 | particular address space into the page tables. Once the mapping is in |
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433 | the page tables, it can be searched by <code>page_mapping_find()</code> |
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434 | and removed by <code>page_mapping_remove()</code>. All of these |
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435 | functions internally select the page table mechanism specific functions |
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436 | that carry out the self operation.</para> |
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437 | |||
438 | <para>There are currently two supported mechanisms: generic 4-level |
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439 | hierarchical page tables and global page hash table. Both of the |
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440 | mechanisms are generic as they cover several hardware platforms. For |
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441 | instance, the 4-level hierarchical page table mechanism is used by |
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442 | amd64, ia32, mips32 and ppc32, respectively. These architectures have |
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443 | the following page table format: 4-level, 2-level, TLB-only and hardware |
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444 | hash table, respectively. On the other hand, the global page hash table |
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445 | is used on ia64 that can be TLB-only or use a hardware hash table. |
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446 | Although only two mechanisms are currently implemented, other mechanisms |
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447 | (e.g. B+tree) can be easily added.</para> |
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448 | |||
449 | <section id="page_tables"> |
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450 | <indexterm> |
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451 | <primary>page tables</primary> |
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452 | |||
453 | <secondary>- hierarchical</secondary> |
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454 | </indexterm> |
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455 | |||
456 | <title>Hierarchical 4-level page tables</title> |
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457 | |||
458 | <para>Hierarchical 4-level page tables are generalization of the |
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459 | frequently used hierarchical model of page tables. In this mechanism, |
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460 | each address space has its own page tables. To avoid confusion in |
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461 | terminology used by hardware vendors, in HelenOS, the root level page |
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462 | table is called PTL0, the two middle levels are called PTL1 and PTL2, |
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463 | and, finally, the leaf level is called PTL3. All architectures using |
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464 | this mechanism are required to use PTL0 and PTL3. However, the middle |
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465 | levels can be left out, depending on the hardware hierachy or |
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466 | structure of software-only page tables. The genericity is achieved |
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467 | through a set of macros that define transitions from one level to |
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468 | another. Unused levels are optimised out by the compiler.</para> |
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469 | </section> |
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470 | |||
471 | <section> |
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472 | <indexterm> |
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473 | <primary>page tables</primary> |
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474 | |||
475 | <secondary>- hashing</secondary> |
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476 | </indexterm> |
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477 | |||
478 | <title>Global page hash table</title> |
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479 | |||
480 | <para>Implementation of the global page hash table was encouraged by |
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481 | 64-bit architectures that can have rather sparse address spaces. The |
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482 | hash table contains valid mappings only. Each entry of the hash table |
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483 | contains an address space pointer, virtual memory page number (VPN), |
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484 | physical memory frame number (PFN) and a set of flags. The pair of the |
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485 | address space pointer and the virtual memory page number is used as a |
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486 | key for the hash table. One of the major differences between the |
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487 | global page hash table and hierarchical 4-level page tables is that |
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488 | there is only a single global page hash table in the system while |
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489 | hierarchical page tables exist per address space. Thus, the global |
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490 | page hash table contains information about mappings of all address |
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83 | jermar | 491 | spaces in the system.</para> |
82 | jermar | 492 | |
493 | <para>The global page hash table mechanism uses the generic hash table |
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83 | jermar | 494 | type as described in the chapter dedicated to <link |
495 | linkend="hashtables">data structures</link> earlier in this |
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496 | book.</para> |
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82 | jermar | 497 | </section> |
67 | jermar | 498 | </section> |
82 | jermar | 499 | </section> |
67 | jermar | 500 | |
82 | jermar | 501 | <section id="tlb"> |
502 | <indexterm> |
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503 | <primary>TLB</primary> |
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504 | </indexterm> |
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505 | |||
506 | <title>Translation Lookaside buffer</title> |
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507 | |||
83 | jermar | 508 | <para>Due to the extensive overhead of several extra memory accesses |
509 | during page table lookup that are necessary on every instruction, modern |
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510 | architectures deploy fast assotiative cache of recelntly used page |
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511 | mappings. This cache is called TLB - Translation Lookaside Buffer - and is |
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512 | present on every processor in the system. As it has been already pointed |
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513 | out, TLB is the only page translation mechanism for some |
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514 | architectures.</para> |
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82 | jermar | 515 | |
516 | <section id="tlb_shootdown"> |
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517 | <indexterm> |
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518 | <primary>TLB</primary> |
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519 | |||
520 | <secondary>- TLB shootdown</secondary> |
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521 | </indexterm> |
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522 | |||
83 | jermar | 523 | <title>TLB consistency</title> |
82 | jermar | 524 | |
83 | jermar | 525 | <para>The operating system is responsible for keeping TLB consistent |
526 | with the page tables. Whenever mappings are modified or purged from the |
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527 | page tables, or when an address space identifier is reused, the kernel |
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528 | needs to invalidate the respective contents of TLB. Some TLB types |
||
529 | support partial invalidation of their content (e.g. ranges of pages or |
||
530 | address spaces) while other types can be invalidated only entirely. The |
||
531 | invalidation must be done on all processors for there is one TLB per |
||
532 | processor. Maintaining TLB consistency on multiprocessor configurations |
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533 | is not as trivial as it might look from the first glance.</para> |
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82 | jermar | 534 | |
83 | jermar | 535 | <para>The remote TLB invalidation is called TLB shootdown. HelenOS uses |
536 | a simplified variant of the algorithm described in <xref |
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537 | linkend="Black89" />. </para> |
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82 | jermar | 538 | |
83 | jermar | 539 | <para>TLB shootdown is performed in three phases.</para> |
82 | jermar | 540 | |
541 | <formalpara> |
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542 | <title>Phase 1.</title> |
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543 | |||
83 | jermar | 544 | <para>The initiator clears its TLB flag and locks the global TLB |
545 | spinlock. The request is then enqueued into all other processors' TLB |
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546 | shootdown message queues. When the TLB shootdown message queue is full |
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547 | on any processor, the queue is purged and a single request to |
||
548 | invalidate the entire TLB is stored there. Once all the TLB shootdown |
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549 | messages were dispatched, the initiator sends all other processors an |
||
550 | interrupt to notify them about the incoming TLB shootdown message. It |
||
551 | then spins until all processors accept the interrupt and clear their |
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552 | TLB flags.</para> |
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82 | jermar | 553 | </formalpara> |
554 | |||
555 | <formalpara> |
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556 | <title>Phase 2.</title> |
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557 | |||
83 | jermar | 558 | <para>Except for the initiator, all other processors are spining on |
559 | the TLB spinlock. The initiator is now free to modify the page tables |
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560 | and purge its own TLB. The initiator then unlocks the global TLB |
||
561 | spinlock and sets its TLB flag.</para> |
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82 | jermar | 562 | </formalpara> |
83 | jermar | 563 | |
564 | <formalpara> |
||
565 | <title>Phase 3.</title> |
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566 | |||
567 | <para>When the spinlock is unlocked by the initiator, other processors |
||
568 | are sequentially granted the spinlock. However, once they manage to |
||
569 | lock it, they immediately release it. Each processor invalidates its |
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570 | TLB according to messages found in its TLB shootdown message queue. In |
||
571 | the end, each processor sets its TLB flag and resumes its previous |
||
572 | operation.</para> |
||
573 | </formalpara> |
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82 | jermar | 574 | </section> |
575 | |||
67 | jermar | 576 | <section> |
71 | bondari | 577 | <title>Address spaces</title> |
70 | jermar | 578 | |
71 | bondari | 579 | <section> |
580 | <indexterm> |
||
581 | <primary>address space</primary> |
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70 | jermar | 582 | |
72 | bondari | 583 | <secondary>- area</secondary> |
71 | bondari | 584 | </indexterm> |
70 | jermar | 585 | |
586 | <title>Address space areas</title> |
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67 | jermar | 587 | |
588 | <para>Each address space consists of mutually disjunctive continuous |
||
589 | address space areas. Address space area is precisely defined by its |
||
590 | base address and the number of frames/pages is contains.</para> |
||
591 | |||
592 | <para>Address space area , that define behaviour and permissions on |
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593 | the particular area. <itemizedlist> |
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71 | bondari | 594 | <listitem><emphasis>AS_AREA_READ</emphasis> flag indicates reading |
595 | permission.</listitem> |
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67 | jermar | 596 | |
71 | bondari | 597 | <listitem><emphasis>AS_AREA_WRITE</emphasis> flag indicates |
598 | writing permission.</listitem> |
||
67 | jermar | 599 | |
71 | bondari | 600 | <listitem><emphasis>AS_AREA_EXEC</emphasis> flag indicates code |
601 | execution permission. Some architectures do not support execution |
||
602 | persmission restriction. In this case this flag has no |
||
603 | effect.</listitem> |
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67 | jermar | 604 | |
71 | bondari | 605 | <listitem><emphasis>AS_AREA_DEVICE</emphasis> marks area as mapped |
606 | to the device memory.</listitem> |
||
67 | jermar | 607 | </itemizedlist></para> |
608 | |||
609 | <para>Kernel provides possibility tasks create/expand/shrink/share its |
||
610 | address space via the set of syscalls.</para> |
||
611 | </section> |
||
612 | |||
613 | <section> |
||
71 | bondari | 614 | <indexterm> |
615 | <primary>address space</primary> |
||
616 | |||
72 | bondari | 617 | <secondary>- ASID</secondary> |
71 | bondari | 618 | </indexterm> |
619 | |||
67 | jermar | 620 | <title>Address Space ID (ASID)</title> |
621 | |||
76 | palkovsky | 622 | <para>Every task in the operating system has it's own view of the |
623 | virtual memory. When performing context switch between different |
||
624 | tasks, the kernel must switch the address space mapping as well. As |
||
625 | modern processors perform very aggressive caching of virtual mappings, |
||
626 | flushing the complete TLB on every context switch would be very |
||
627 | inefficient. To avoid such performance penalty, some architectures |
||
628 | introduce an address space identifier, which allows storing several |
||
629 | different mappings inside TLB.</para> |
||
67 | jermar | 630 | |
76 | palkovsky | 631 | <para>HelenOS kernel can take advantage of this hardware support by |
632 | having an ASID abstraction. I.e. on ia64 kernel ASID is derived from |
||
633 | RID (region identifier) and on the mips32 kernel ASID is actually the |
||
634 | hardware identifier. As expected, this ASID information record is the |
||
635 | part of <emphasis>as_t</emphasis> structure.</para> |
||
67 | jermar | 636 | |
637 | <para>Due to the hardware limitations, hardware ASID has limited |
||
638 | length from 8 bits on ia64 to 24 bits on mips32, which makes it |
||
639 | impossible to use it as unique address space identifier for all tasks |
||
640 | running in the system. In such situations special ASID stealing |
||
641 | algoritm is used, which takes ASID from inactive task and assigns it |
||
642 | to the active task.</para> |
||
643 | |||
71 | bondari | 644 | <indexterm> |
645 | <primary>address space</primary> |
||
646 | |||
72 | bondari | 647 | <secondary>- ASID stealing</secondary> |
71 | bondari | 648 | </indexterm> |
649 | |||
650 | <para> |
||
651 | <classname>ASID stealing algoritm here.</classname> |
||
652 | </para> |
||
67 | jermar | 653 | </section> |
654 | </section> |
||
26 | bondari | 655 | </section> |
11 | bondari | 656 | </chapter> |