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9 | bondari | 1 | <?xml version="1.0" encoding="UTF-8"?> |
11 | bondari | 2 | <chapter id="mm"> |
3 | <?dbhtml filename="mm.html"?> |
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9 | bondari | 4 | |
11 | bondari | 5 | <title>Memory management</title> |
9 | bondari | 6 | |
66 | bondari | 7 | <section> |
8 | <title>Virtual memory management</title> |
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64 | jermar | 9 | |
66 | bondari | 10 | <section> |
11 | <title>Introduction</title> |
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12 | |||
13 | <para>Virtual memory is a special memory management technique, used by |
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14 | kernel to achieve a bunch of mission critical goals. <itemizedlist> |
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15 | <listitem> |
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16 | Isolate each task from other tasks that are running on the system at the same time. |
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17 | </listitem> |
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18 | |||
19 | <listitem> |
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20 | Allow to allocate more memory, than is actual physical memory size of the machine. |
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21 | </listitem> |
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22 | |||
23 | <listitem> |
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24 | Allowing, in general, to load and execute two programs that are linked on the same address without complicated relocations. |
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25 | </listitem> |
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26 | </itemizedlist></para> |
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27 | |||
28 | <para><!-- |
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29 | <para> |
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30 | Address spaces. Address space area (B+ tree). Only for uspace. Set of syscalls (shrink/extend etc). |
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31 | Special address space area type - device - prohibits shrink/extend syscalls to call on it. |
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32 | Address space has link to mapping tables (hierarchical - per Address space, hash - global tables). |
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33 | </para> |
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34 | |||
35 | --></para> |
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36 | </section> |
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37 | |||
38 | <section> |
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39 | <title>Address spaces</title> |
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40 | |||
41 | <section> |
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42 | <title>Address space areas</title> |
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43 | |||
44 | <para>Each address space consists of mutually disjunctive continuous |
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45 | address space areas. Address space area is precisely defined by its |
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46 | base address and the number of frames/pages is contains.</para> |
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47 | |||
48 | <para>Address space area , that define behaviour and permissions on |
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49 | the particular area. <itemizedlist> |
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50 | <listitem> |
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51 | |||
52 | |||
53 | <emphasis>AS_AREA_READ</emphasis> |
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54 | |||
55 | flag indicates reading permission. |
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56 | </listitem> |
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57 | |||
58 | <listitem> |
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59 | |||
60 | |||
61 | <emphasis>AS_AREA_WRITE</emphasis> |
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62 | |||
63 | flag indicates writing permission. |
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64 | </listitem> |
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65 | |||
66 | <listitem> |
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67 | |||
68 | |||
69 | <emphasis>AS_AREA_EXEC</emphasis> |
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70 | |||
71 | flag indicates code execution permission. Some architectures do not support execution persmission restriction. In this case this flag has no effect. |
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72 | </listitem> |
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73 | |||
74 | <listitem> |
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75 | |||
76 | |||
77 | <emphasis>AS_AREA_DEVICE</emphasis> |
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78 | |||
79 | marks area as mapped to the device memory. |
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80 | </listitem> |
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81 | </itemizedlist></para> |
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82 | |||
83 | <para>Kernel provides possibility tasks create/expand/shrink/share its |
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84 | address space via the set of syscalls.</para> |
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85 | </section> |
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86 | |||
87 | <section> |
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88 | <title>Address Space ID (ASID)</title> |
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89 | |||
90 | <para>When switching to the different task, kernel also require to |
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91 | switch mappings to the different address space. In case TLB cannot |
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92 | distinguish address space mappings, all mapping information in TLB |
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93 | from the old address space must be flushed, which can create certain |
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94 | uncessary overhead during the task switching. To avoid this, some |
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95 | architectures have capability to segregate different address spaces on |
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96 | hardware level introducing the address space identifier as a part of |
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97 | TLB record, telling the virtual address space translation unit to |
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98 | which address space this record is applicable.</para> |
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99 | |||
100 | <para>HelenOS kernel can take advantage of this hardware supported |
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101 | identifier by having an ASID abstraction which is somehow related to |
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102 | the corresponding architecture identifier. I.e. on ia64 kernel ASID is |
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103 | derived from RID (region identifier) and on the mips32 kernel ASID is |
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104 | actually the hardware identifier. As expected, this ASID information |
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105 | record is the part of <emphasis>as_t</emphasis> structure.</para> |
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106 | |||
107 | <para>Due to the hardware limitations, hardware ASID has limited |
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108 | length from 8 bits on ia64 to 24 bits on mips32, which makes it |
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109 | impossible to use it as unique address space identifier for all tasks |
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110 | running in the system. In such situations special ASID stealing |
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111 | algoritm is used, which takes ASID from inactive task and assigns it |
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112 | to the active task.<classname></classname></para> |
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113 | </section> |
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114 | </section> |
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115 | |||
116 | <section> |
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117 | <title>Virtual address translation</title> |
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118 | |||
119 | <section id="pagING"> |
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120 | <title>Paging</title> |
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121 | |||
122 | <section> |
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123 | <title>Introduction</title> |
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124 | |||
125 | <para>Virtual memory is usually using paged memory model, where |
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126 | virtual memory address space is divided into the |
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127 | <emphasis>pages</emphasis> (usually having size 4096 bytes) and |
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128 | physical memory is divided into the frames (same sized as a page, of |
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129 | course). Each page may be mapped to some frame and then, upon memory |
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130 | access to the virtual address, CPU performs <emphasis>address |
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131 | translation</emphasis> during the instruction execution. |
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132 | Non-existing mapping generates page fault exception, calling kernel |
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133 | exception handler, thus allowing kernel to manipulate rules of |
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134 | memory access. Information for pages mapping is stored by kernel in |
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135 | the <link linkend="page_tables">page tables</link></para> |
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136 | |||
137 | <para>The majority of the architectures use multi-level page tables, |
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138 | which means need to access physical memory several times before |
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139 | getting physical address. This fact would make serios performance |
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140 | overhead in virtual memory management. To avoid this <link |
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141 | linkend="tlb">Traslation Lookaside Buffer (TLB)</link> is |
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142 | used.</para> |
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143 | |||
144 | <para>HelenOS kernel has two different approaches to the paging |
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145 | implementation: <emphasis>4 level page tables</emphasis> and |
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146 | <emphasis>global hash table</emphasis>, which are accessible via |
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147 | generic paging abstraction layer. Such different functionality was |
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148 | caused by the major architectural differences between supported |
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149 | platforms. This abstraction is implemented with help of the global |
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150 | structure of pointers to basic mapping functions |
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151 | <emphasis>page_mapping_operations</emphasis>. To achieve different |
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152 | functionality of page tables, corresponding layer must implement |
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153 | functions, declared in |
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154 | <emphasis>page_mapping_operations</emphasis></para> |
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155 | |||
156 | <para>Thanks to the abstract paging interface, there was a place |
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157 | left for more paging implementations (besides already implemented |
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158 | hieararchical page tables and hash table), for example B-Tree based |
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159 | page tables.</para> |
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160 | </section> |
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161 | |||
162 | <section> |
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163 | <title>Hierarchical 4-level page tables</title> |
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164 | |||
165 | <para>Hierarchical 4-level page tables are the generalization of the |
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166 | hardware capabilities of most architectures. Each address space has |
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167 | its own page tables.<itemizedlist> |
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168 | <listitem> |
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169 | ia32 uses 2-level page tables, with full hardware support. |
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170 | </listitem> |
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171 | |||
172 | <listitem> |
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173 | amd64 uses 4-level page tables, also coming with full hardware support. |
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174 | </listitem> |
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175 | |||
176 | <listitem> |
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177 | mips and ppc32 have 2-level tables, software simulated support. |
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178 | </listitem> |
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179 | </itemizedlist></para> |
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180 | </section> |
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181 | |||
182 | <section> |
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183 | <title>Global hash table</title> |
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184 | |||
185 | <para>Implementation of the global hash table was encouraged by the |
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186 | ia64 architecture support. One of the major differences between |
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187 | global hash table and hierarchical tables is that global hash table |
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188 | exists only once in the system and the hierarchical tables are |
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189 | maintained per address space. </para> |
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190 | |||
191 | <para>Thus, hash table contains information about all address spaces |
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192 | mappings in the system, so, the hash of an entry must contain |
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193 | information of both address space pointer or id and the virtual |
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194 | address of the page. Generic hash table implementation assumes that |
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195 | the addresses of the pointers to the address spaces are likely to be |
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196 | on the close addresses, so it uses least significant bits for hash; |
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197 | also it assumes that the virtual page addresses have roughly the |
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198 | same probability of occurring, so the least significant bits of VPN |
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199 | compose the hash index.</para> |
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200 | |||
201 | <para>- global page hash table: existuje jen jedna v celem systemu |
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202 | (vyuziva ji ia64), pozn. ia64 ma zatim vypnuty VHPT. Pouziva se |
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203 | genericke hash table s oddelenymi collision chains. ASID support is |
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204 | required to use global hash tables.</para> |
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205 | </section> |
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206 | </section> |
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207 | |||
208 | <section id="tlb"> |
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209 | <title>Translation Lookaside buffer</title> |
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210 | |||
211 | <para>Due to the extensive overhead during the page mapping lookup in |
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212 | the page tables, all architectures has fast assotiative cache memory |
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213 | built-in CPU. This memory called TLB stores recently used page table |
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214 | entries.</para> |
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215 | |||
216 | <section id="tlb_shootdown"> |
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217 | <title>TLB consistency. TLB shootdown algorithm.</title> |
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218 | |||
219 | <para>Operating system is responsible for keeping TLB consistent by |
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220 | invalidating the contents of TLB, whenever there is some change in |
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221 | page tables. Those changes may occur when page or group of pages |
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222 | were unmapped, mapping is changed or system switching active address |
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223 | space to schedule a new system task. Moreover, this invalidation |
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224 | operation must be done an all system CPUs because each CPU has its |
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225 | own independent TLB cache. Thus maintaining TLB consistency on SMP |
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226 | configuration as not as trivial task as it looks on the first |
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227 | glance. Naive solution would assume that is the CPU which wants to |
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228 | invalidate TLB will invalidate TLB caches on other CPUs. It is not |
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229 | possible on the most of the architectures, because of the simple |
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230 | fact - flushing TLB is allowed only on the local CPU and there is no |
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231 | possibility to access other CPUs' TLB caches, thus invalidate TLB |
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232 | remotely.</para> |
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233 | |||
234 | <para>Technique of remote invalidation of TLB entries is called "TLB |
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235 | shootdown". HelenOS uses a variation of the algorithm described by |
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236 | D. Black et al., "Translation Lookaside Buffer Consistency: A |
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237 | Software Approach," Proc. Third Int'l Conf. Architectural Support |
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238 | for Programming Languages and Operating Systems, 1989, pp. |
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239 | 113-122.</para> |
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240 | |||
241 | <para>As the situation demands, you will want partitial invalidation |
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242 | of TLB caches. In case of simple memory mapping change it is |
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243 | necessary to invalidate only one or more adjacent pages. In case if |
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244 | the architecture is aware of ASIDs, when kernel needs to dump some |
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245 | ASID to use by another task, it invalidates only entries from this |
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246 | particular address space. Final option of the TLB invalidation is |
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247 | the complete TLB cache invalidation, which is the operation that |
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248 | flushes all entries in TLB.</para> |
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249 | |||
250 | <para>TLB shootdown is performed in two phases.</para> |
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251 | |||
252 | <formalpara> |
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253 | <title>Phase 1.</title> |
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254 | |||
255 | <para>First, initiator locks a global TLB spinlock, then request |
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256 | is being put to the local request cache of every other CPU in the |
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257 | system protected by its spinlock. In case the cache is full, all |
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258 | requests in the cache are replaced by one request, indicating |
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259 | global TLB flush. Then the initiator thread sends an IPI message |
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260 | indicating the TLB shootdown request to the rest of the CPUs and |
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261 | waits actively until all CPUs confirm TLB invalidating action |
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262 | execution by setting up a special flag. After setting this flag |
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263 | this thread is blocked on the TLB spinlock, held by the |
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264 | initiator.</para> |
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265 | </formalpara> |
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266 | |||
267 | <formalpara> |
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268 | <title>Phase 2.</title> |
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269 | |||
270 | <para>All CPUs are waiting on the TLB spinlock to execute TLB |
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271 | invalidation action and have indicated their intention to the |
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272 | initiator. Initiator continues, cleaning up its TLB and releasing |
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273 | the global TLB spinlock. After this all other CPUs gain and |
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274 | immidiately release TLB spinlock and perform TLB invalidation |
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275 | actions.</para> |
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276 | </formalpara> |
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277 | </section> |
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278 | </section> |
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279 | </section> |
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280 | |||
281 | <section> |
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282 | <title>---</title> |
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283 | |||
284 | <para>At the moment HelenOS does not support swapping.</para> |
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285 | |||
286 | <para>- pouzivame vypadky stranky k alokaci ramcu on-demand v ramci |
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287 | as_area - na architekturach, ktere to podporuji, podporujeme non-exec |
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288 | stranky</para> |
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289 | </section> |
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290 | </section> |
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291 | |||
26 | bondari | 292 | <section> |
64 | jermar | 293 | <title>Physical memory management</title> |
294 | |||
295 | <section id="zones_and_frames"> |
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296 | <title>Zones and frames</title> |
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297 | |||
66 | bondari | 298 | <para>On some architectures not whole physical memory is available for |
299 | conventional usage. This limitations require from kernel to maintain a |
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300 | table of available and unavailable ranges of physical memory addresses. |
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301 | Main idea of zones is in creating memory zone entity, that is a |
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302 | continuous chunk of memory available for allocation. If some chunk is |
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303 | not available, we simply do not put it in any zone.</para> |
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64 | jermar | 304 | |
66 | bondari | 305 | <para>Zone is also serves for informational purposes, containing |
306 | information about number of free and busy frames. Physical memory |
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307 | allocation is also done inside the certain zone. Allocation of zone |
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308 | frame must be organized by the <link linkend="frame_allocator">frame |
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309 | allocator</link> associated with the zone.</para> |
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64 | jermar | 310 | |
66 | bondari | 311 | <para>Some of the architectures (mips32, ppc32) have only one zone, that |
312 | covers whole physical memory, and the others (like ia32) may have |
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313 | multiple zones. Information about zones on current machine is stored in |
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314 | BIOS hardware tables or can be hardcoded into kernel during compile |
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315 | time.</para> |
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64 | jermar | 316 | </section> |
317 | |||
318 | <section id="frame_allocator"> |
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319 | <title>Frame allocator</title> |
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320 | |||
66 | bondari | 321 | <figure> |
322 | <mediaobject id="frame_alloc"> |
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323 | <imageobject role="html"> |
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324 | <imagedata fileref="images/frame_alloc.png" format="PNG" /> |
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325 | </imageobject> |
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64 | jermar | 326 | |
66 | bondari | 327 | <imageobject role="fop"> |
328 | <imagedata fileref="images.vector/frame_alloc.svg" format="SVG" /> |
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329 | </imageobject> |
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330 | </mediaobject> |
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64 | jermar | 331 | |
66 | bondari | 332 | <title>Frame allocator scheme.</title> |
333 | </figure> |
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64 | jermar | 334 | |
335 | <formalpara> |
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66 | bondari | 336 | <title>Overview</title> |
337 | |||
338 | <para>Frame allocator provides physical memory allocation for the |
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339 | kernel. Because of zonal organization of physical memory, frame |
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340 | allocator is always working in context of some zone, thus making |
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341 | impossible to allocate a piece of memory, which lays in different |
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342 | zone, which cannot happen, because two adjacent zones can be merged |
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343 | into one. Frame allocator is also being responsible to update |
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344 | information on the number of free/busy frames in zone. Physical memory |
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345 | allocation inside one <link linkend="zones_and_frames">memory |
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346 | zone</link> is being handled by an instance of <link |
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347 | linkend="buddy_allocator">buddy allocator</link> tailored to allocate |
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348 | blocks of physical memory frames.</para> |
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349 | </formalpara> |
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350 | |||
351 | <formalpara> |
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64 | jermar | 352 | <title>Allocation / deallocation</title> |
353 | |||
66 | bondari | 354 | <para>Upon allocation request, frame allocator tries to find first |
355 | zone, that can satisfy the incoming request (has required amount of |
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356 | free frames to allocate). During deallocation, frame allocator needs |
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357 | to find zone, that contain deallocated frame. This approach could |
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358 | bring up two potential problems: <itemizedlist> |
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359 | <listitem> |
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360 | Linear search of zones does not any good to performance, but number of zones is not expected to be high. And if yes, list of zones can be replaced with more time-efficient B-tree. |
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361 | </listitem> |
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362 | |||
363 | <listitem> |
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364 | Quickly find out if zone contains required number of frames to allocate and if this chunk of memory is properly aligned. This issue is perfectly solved bu the buddy allocator. |
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365 | </listitem> |
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366 | </itemizedlist></para> |
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64 | jermar | 367 | </formalpara> |
368 | </section> |
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369 | |||
370 | <section id="buddy_allocator"> |
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371 | <title>Buddy allocator</title> |
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372 | |||
66 | bondari | 373 | <section> |
374 | <title>Overview</title> |
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64 | jermar | 375 | |
66 | bondari | 376 | <figure> |
64 | jermar | 377 | <mediaobject id="buddy_alloc"> |
378 | <imageobject role="html"> |
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379 | <imagedata fileref="images/buddy_alloc.png" format="PNG" /> |
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380 | </imageobject> |
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381 | |||
382 | <imageobject role="fop"> |
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383 | <imagedata fileref="images.vector/buddy_alloc.svg" format="SVG" /> |
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384 | </imageobject> |
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385 | </mediaobject> |
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386 | |||
387 | <title>Buddy system scheme.</title> |
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66 | bondari | 388 | </figure> |
64 | jermar | 389 | |
66 | bondari | 390 | <para>In the buddy allocator, the memory is broken down into |
391 | power-of-two sized naturally aligned blocks. These blocks are |
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392 | organized in an array of lists, in which the list with index i |
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393 | contains all unallocated blocks of size |
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394 | <mathphrase>2<superscript>i</superscript></mathphrase>. The index i is |
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395 | called the order of block. Should there be two adjacent equally sized |
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396 | blocks in the list i<mathphrase />(i.e. buddies), the buddy allocator |
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397 | would coalesce them and put the resulting block in list <mathphrase>i |
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398 | + 1</mathphrase>, provided that the resulting block would be naturally |
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399 | aligned. Similarily, when the allocator is asked to allocate a block |
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400 | of size <mathphrase>2<superscript>i</superscript></mathphrase>, it |
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401 | first tries to satisfy the request from the list with index i. If the |
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402 | request cannot be satisfied (i.e. the list i is empty), the buddy |
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403 | allocator will try to allocate and split a larger block from the list |
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404 | with index i + 1. Both of these algorithms are recursive. The |
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405 | recursion ends either when there are no blocks to coalesce in the |
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406 | former case or when there are no blocks that can be split in the |
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407 | latter case.</para> |
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408 | |||
409 | <!--graphic fileref="images/mm1.png" format="EPS" /--> |
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410 | |||
411 | <para>This approach greatly reduces external fragmentation of memory |
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412 | and helps in allocating bigger continuous blocks of memory aligned to |
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413 | their size. On the other hand, the buddy allocator suffers increased |
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414 | internal fragmentation of memory and is not suitable for general |
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415 | kernel allocations. This purpose is better addressed by the <link |
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416 | linkend="slab">slab allocator</link>.</para> |
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417 | </section> |
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418 | |||
64 | jermar | 419 | <section> |
420 | <title>Implementation</title> |
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421 | |||
422 | <para>The buddy allocator is, in fact, an abstract framework wich can |
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423 | be easily specialized to serve one particular task. It knows nothing |
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424 | about the nature of memory it helps to allocate. In order to beat the |
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425 | lack of this knowledge, the buddy allocator exports an interface that |
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426 | each of its clients is required to implement. When supplied with an |
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427 | implementation of this interface, the buddy allocator can use |
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428 | specialized external functions to find a buddy for a block, split and |
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429 | coalesce blocks, manipulate block order and mark blocks busy or |
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66 | bondari | 430 | available. For precise documentation of this interface, refer to |
431 | <emphasis>"HelenOS Generic Kernel Reference Manual"</emphasis>.</para> |
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64 | jermar | 432 | |
433 | <formalpara> |
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434 | <title>Data organization</title> |
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435 | |||
436 | <para>Each entity allocable by the buddy allocator is required to |
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437 | contain space for storing block order number and a link variable |
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438 | used to interconnect blocks within the same order.</para> |
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439 | |||
440 | <para>Whatever entities are allocated by the buddy allocator, the |
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441 | first entity within a block is used to represent the entire block. |
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442 | The first entity keeps the order of the whole block. Other entities |
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443 | within the block are assigned the magic value |
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444 | <constant>BUDDY_INNER_BLOCK</constant>. This is especially important |
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445 | for effective identification of buddies in a one-dimensional array |
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446 | because the entity that represents a potential buddy cannot be |
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447 | associated with <constant>BUDDY_INNER_BLOCK</constant> (i.e. if it |
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448 | is associated with <constant>BUDDY_INNER_BLOCK</constant> then it is |
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449 | not a buddy).</para> |
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66 | bondari | 450 | |
451 | <para>The buddy allocator always uses the first frame to represent |
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452 | the frame block. This frame contains <varname>buddy_order</varname> |
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453 | variable to provide information about the block size it actually |
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454 | represents ( |
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455 | <mathphrase>2<superscript>buddy_order</superscript></mathphrase> |
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456 | frames block). Other frames in block have this value set to magic |
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457 | <constant>BUDDY_INNER_BLOCK</constant> that is much greater than |
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458 | buddy <varname>max_order</varname> value.</para> |
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459 | |||
460 | <para>Each <varname>frame_t</varname> also contains pointer member |
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461 | to hold frame structure in the linked list inside one order.</para> |
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64 | jermar | 462 | </formalpara> |
66 | bondari | 463 | |
464 | <formalpara> |
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465 | <title>Allocation algorithm</title> |
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466 | |||
467 | <para>Upon <mathphrase>2<superscript>i</superscript></mathphrase> |
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468 | frames block allocation request, allocator checks if there are any |
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469 | blocks available at the order list <varname>i</varname>. If yes, |
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470 | removes block from order list and returns its address. If no, |
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471 | recursively allocates |
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472 | <mathphrase>2<superscript>i+1</superscript></mathphrase> frame |
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473 | block, splits it into two |
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474 | <mathphrase>2<superscript>i</superscript></mathphrase> frame blocks. |
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475 | Then adds one of the blocks to the <varname>i</varname> order list |
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476 | and returns address of another.</para> |
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477 | </formalpara> |
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478 | |||
479 | <formalpara> |
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480 | <title>Deallocation algorithm</title> |
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481 | |||
482 | <para>Check if block has so called buddy (another free |
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483 | <mathphrase>2<superscript>i</superscript></mathphrase> frame block |
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484 | that can be linked with freed block into the |
||
485 | <mathphrase>2<superscript>i+1</superscript></mathphrase> block). |
||
486 | Technically, buddy is a odd/even block for even/odd block |
||
487 | respectively. Plus we can put an extra requirement, that resulting |
||
488 | block must be aligned to its size. This requirement guarantees |
||
489 | natural block alignment for the blocks coming out the allocation |
||
490 | system.</para> |
||
491 | |||
492 | <para>Using direct pointer arithmetics, |
||
493 | <varname>frame_t::ref_count</varname> and |
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494 | <varname>frame_t::buddy_order</varname> variables, finding buddy is |
||
495 | done at constant time.</para> |
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496 | </formalpara> |
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64 | jermar | 497 | </section> |
498 | </section> |
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499 | |||
500 | <section id="slab"> |
||
501 | <title>Slab allocator</title> |
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502 | |||
66 | bondari | 503 | <section> |
504 | <title>Overview</title> |
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64 | jermar | 505 | |
66 | bondari | 506 | <para><termdef><glossterm>Slab</glossterm> represents a contiguous |
507 | piece of memory, usually made of several physically contiguous |
||
508 | pages.</termdef> <termdef><glossterm>Slab cache</glossterm> consists |
||
509 | of one or more slabs.</termdef></para> |
||
64 | jermar | 510 | |
66 | bondari | 511 | <para>The majority of memory allocation requests in the kernel are for |
512 | small, frequently used data structures. For this purpose the slab |
||
513 | allocator is a perfect solution. The basic idea behind the slab |
||
514 | allocator is to have lists of commonly used objects available packed |
||
515 | into pages. This avoids the overhead of allocating and destroying |
||
516 | commonly used types of objects such threads, virtual memory structures |
||
517 | etc. Also due to the exact allocated size matching, slab allocation |
||
518 | completely eliminates internal fragmentation issue.</para> |
||
519 | </section> |
||
65 | jermar | 520 | |
66 | bondari | 521 | <section> |
522 | <title>Implementation</title> |
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523 | |||
524 | <figure> |
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64 | jermar | 525 | <mediaobject id="slab_alloc"> |
526 | <imageobject role="html"> |
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527 | <imagedata fileref="images/slab_alloc.png" format="PNG" /> |
||
528 | </imageobject> |
||
66 | bondari | 529 | |
530 | <imageobject role="fop"> |
||
531 | <imagedata fileref="images.vector/slab_alloc.svg" format="SVG" /> |
||
532 | </imageobject> |
||
64 | jermar | 533 | </mediaobject> |
534 | |||
535 | <title>Slab allocator scheme.</title> |
||
66 | bondari | 536 | </figure> |
64 | jermar | 537 | |
538 | <para>The slab allocator is closely modelled after <ulink |
||
539 | url="http://www.usenix.org/events/usenix01/full_papers/bonwick/bonwick_html/"> |
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540 | OpenSolaris slab allocator by Jeff Bonwick and Jonathan Adams </ulink> |
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66 | bondari | 541 | with the following exceptions: <itemizedlist> |
64 | jermar | 542 | <listitem> |
66 | bondari | 543 | empty slabs are deallocated immediately (in Linux they are kept in linked list, in Solaris ???) |
64 | jermar | 544 | </listitem> |
66 | bondari | 545 | |
546 | <listitem> |
||
547 | empty magazines are deallocated when not needed (in Solaris they are held in linked list in slab cache) |
||
548 | </listitem> |
||
64 | jermar | 549 | </itemizedlist> Following features are not currently supported but |
550 | would be easy to do: <itemizedlist> |
||
551 | <listitem> |
||
66 | bondari | 552 | - cache coloring |
64 | jermar | 553 | </listitem> |
554 | |||
555 | <listitem> |
||
66 | bondari | 556 | - dynamic magazine grow (different magazine sizes are already supported, but we would need to adjust allocation strategy) |
64 | jermar | 557 | </listitem> |
558 | </itemizedlist></para> |
||
559 | |||
560 | <section> |
||
561 | <title>Magazine layer</title> |
||
562 | |||
563 | <para>Due to the extensive bottleneck on SMP architures, caused by |
||
564 | global slab locking mechanism, making processing of all slab |
||
565 | allocation requests serialized, a new layer was introduced to the |
||
566 | classic slab allocator design. Slab allocator was extended to |
||
567 | support per-CPU caches 'magazines' to achieve good SMP scaling. |
||
568 | <termdef>Slab SMP perfromance bottleneck was resolved by introducing |
||
569 | a per-CPU caching scheme called as <glossterm>magazine |
||
570 | layer</glossterm></termdef>.</para> |
||
571 | |||
572 | <para>Magazine is a N-element cache of objects, so each magazine can |
||
573 | satisfy N allocations. Magazine behaves like a automatic weapon |
||
574 | magazine (LIFO, stack), so the allocation/deallocation become simple |
||
575 | push/pop pointer operation. Trick is that CPU does not access global |
||
576 | slab allocator data during the allocation from its magazine, thus |
||
577 | making possible parallel allocations between CPUs.</para> |
||
578 | |||
579 | <para>Implementation also requires adding another feature as the |
||
580 | CPU-bound magazine is actually a pair of magazines to avoid |
||
581 | thrashing when during allocation/deallocatiion of 1 item at the |
||
582 | magazine size boundary. LIFO order is enforced, which should avoid |
||
583 | fragmentation as much as possible.</para> |
||
584 | |||
585 | <para>Another important entity of magazine layer is the common full |
||
586 | magazine list (also called a depot), that stores full magazines that |
||
587 | may be used by any of the CPU magazine caches to reload active CPU |
||
588 | magazine. This list of magazines can be pre-filled with full |
||
589 | magazines during initialization, but in current implementation it is |
||
590 | filled during object deallocation, when CPU magazine becomes |
||
591 | full.</para> |
||
592 | |||
593 | <para>Slab allocator control structures are allocated from special |
||
594 | slabs, that are marked by special flag, indicating that it should |
||
595 | not be used for slab magazine layer. This is done to avoid possible |
||
596 | infinite recursions and deadlock during conventional slab allocaiton |
||
597 | requests.</para> |
||
598 | </section> |
||
599 | |||
600 | <section> |
||
601 | <title>Allocation/deallocation</title> |
||
602 | |||
603 | <para>Every cache contains list of full slabs and list of partialy |
||
604 | full slabs. Empty slabs are immediately freed (thrashing will be |
||
605 | avoided because of magazines).</para> |
||
606 | |||
607 | <para>The SLAB allocator allocates lots of space and does not free |
||
608 | it. When frame allocator fails to allocate the frame, it calls |
||
609 | slab_reclaim(). It tries 'light reclaim' first, then brutal reclaim. |
||
610 | The light reclaim releases slabs from cpu-shared magazine-list, |
||
611 | until at least 1 slab is deallocated in each cache (this algorithm |
||
612 | should probably change). The brutal reclaim removes all cached |
||
613 | objects, even from CPU-bound magazines.</para> |
||
614 | |||
615 | <formalpara> |
||
616 | <title>Allocation</title> |
||
617 | |||
618 | <para><emphasis>Step 1.</emphasis> When it comes to the allocation |
||
619 | request, slab allocator first of all checks availability of memory |
||
620 | in local CPU-bound magazine. If it is there, we would just "pop" |
||
621 | the CPU magazine and return the pointer to object.</para> |
||
622 | |||
623 | <para><emphasis>Step 2.</emphasis> If the CPU-bound magazine is |
||
624 | empty, allocator will attempt to reload magazin, swapping it with |
||
625 | second CPU magazine and returns to the first step.</para> |
||
626 | |||
627 | <para><emphasis>Step 3.</emphasis> Now we are in the situation |
||
628 | when both CPU-bound magazines are empty, which makes allocator to |
||
629 | access shared full-magazines depot to reload CPU-bound magazines. |
||
630 | If reload is succesful (meaning there are full magazines in depot) |
||
631 | algoritm continues at Step 1.</para> |
||
632 | |||
633 | <para><emphasis>Step 4.</emphasis> Final step of the allocation. |
||
634 | In this step object is allocated from the conventional slab layer |
||
635 | and pointer is returned.</para> |
||
636 | </formalpara> |
||
637 | |||
638 | <formalpara> |
||
639 | <title>Deallocation</title> |
||
640 | |||
641 | <para><emphasis>Step 1.</emphasis> During deallocation request, |
||
642 | slab allocator will check if the local CPU-bound magazine is not |
||
643 | full. In this case we will just push the pointer to this |
||
644 | magazine.</para> |
||
645 | |||
646 | <para><emphasis>Step 2.</emphasis> If the CPU-bound magazine is |
||
647 | full, allocator will attempt to reload magazin, swapping it with |
||
648 | second CPU magazine and returns to the first step.</para> |
||
649 | |||
650 | <para><emphasis>Step 3.</emphasis> Now we are in the situation |
||
651 | when both CPU-bound magazines are full, which makes allocator to |
||
652 | access shared full-magazines depot to put one of the magazines to |
||
653 | the depot and creating new empty magazine. Algoritm continues at |
||
654 | Step 1.</para> |
||
655 | </formalpara> |
||
656 | </section> |
||
657 | </section> |
||
658 | </section> |
||
659 | |||
660 | <!-- End of Physmem --> |
||
661 | </section> |
||
662 | |||
663 | <section> |
||
66 | bondari | 664 | <title>Memory sharing</title> |
9 | bondari | 665 | |
66 | bondari | 666 | <para>Not implemented yet(?)</para> |
26 | bondari | 667 | </section> |
11 | bondari | 668 | </chapter> |