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9 | bondari | 1 | <?xml version="1.0" encoding="UTF-8"?> |
11 | bondari | 2 | <chapter id="mm"> |
3 | <?dbhtml filename="mm.html"?> |
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9 | bondari | 4 | |
11 | bondari | 5 | <title>Memory management</title> |
9 | bondari | 6 | |
11 | bondari | 7 | <section> |
8 | <title>Virtual memory management</title> |
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9 | bondari | 9 | |
10 | <section> |
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11 | bondari | 11 | <title>Address spaces</title> |
9 | bondari | 12 | |
13 | <para></para> |
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14 | </section> |
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15 | |||
16 | <section> |
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11 | bondari | 17 | <title>Virtual address translation</title> |
9 | bondari | 18 | |
19 | <para></para> |
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20 | </section> |
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11 | bondari | 21 | </section> |
9 | bondari | 22 | |
11 | bondari | 23 | <section> |
24 | <title>Physical memory management</title> |
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9 | bondari | 25 | |
17 | jermar | 26 | <section id="buddy_allocator"> |
27 | <title>Buddy allocator</title> |
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28 | |||
29 | <section> |
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30 | <title>Overview</title> |
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31 | |||
32 | <para>In buddy allocator, memory is broken down into power-of-two |
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33 | sized naturally aligned blocks. These blocks are organized in an array |
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34 | of lists in which list with index i contains all unallocated blocks of |
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35 | the size <mathphrase>2<superscript>i</superscript></mathphrase>. The |
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36 | index i is called the order of block. Should there be two adjacent |
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37 | equally sized blocks in list <mathphrase>i</mathphrase> (i.e. |
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38 | buddies), the buddy allocator would coalesce them and put the |
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39 | resulting block in list <mathphrase>i + 1</mathphrase>, provided that |
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40 | the resulting block would be naturally aligned. Similarily, when the |
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41 | allocator is asked to allocate a block of size |
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42 | <mathphrase>2<superscript>i</superscript></mathphrase>, it first tries |
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43 | to satisfy the request from list with index i. If the request cannot |
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44 | be satisfied (i.e. the list i is empty), the buddy allocator will try |
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45 | to allocate and split larger block from list with index i + 1. Both of |
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46 | these algorithms are recursive. The recursion ends either when there |
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47 | are no blocks to coalesce in the former case or when there are no |
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48 | blocks that can be split in the latter case.</para> |
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49 | |||
50 | <graphic fileref="images/buddy_alloc.eps" format="EPS" /> |
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51 | |||
52 | <para>This approach greatly reduces external fragmentation of memory |
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53 | and helps in allocating bigger continuous blocks of memory aligned to |
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54 | their size. On the other hand, the buddy allocator suffers increased |
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55 | internal fragmentation of memory and is not suitable for general |
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56 | kernel allocations. This purpose is better addressed by the <link |
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57 | linkend="slab">slab allocator</link>.</para> |
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58 | </section> |
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59 | |||
60 | <section> |
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61 | <title>Implementation</title> |
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62 | |||
63 | <para>The buddy allocator is, in fact, an abstract framework wich can |
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64 | be easily specialized to serve one particular task. It knows nothing |
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65 | about the nature of memory it helps to allocate. In order to beat the |
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66 | lack of this knowledge, the buddy allocator exports an interface that |
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67 | each of its clients is required to implement. When supplied an |
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68 | implementation of this interface, the buddy allocator can use |
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69 | specialized external functions to find buddy for a block, split and |
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70 | coalesce blocks, manipulate block order and mark blocks busy or |
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71 | available. For precize documentation of this interface, refer to <link |
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72 | linkend="???">HelenOS Generic Kernel Reference Manual</link>.</para> |
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73 | |||
74 | <formalpara> |
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75 | <title>Data organization</title> |
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76 | |||
77 | <para>Each entity allocable by the buddy allocator is required to |
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78 | contain space for storing block order number and a link variable |
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79 | used to interconnect blocks within the same order.</para> |
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80 | |||
81 | <para>Whatever entities are allocated by the buddy allocator, the |
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82 | first entity within a block is used to represent the entire block. |
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83 | The first entity keeps the order of the whole block. Other entities |
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84 | within the block are assigned the magic value |
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85 | <constant>BUDDY_INNER_BLOCK</constant>. This is especially important |
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86 | for effective identification of buddies in one-dimensional array |
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87 | because the entity that represents a potential buddy cannot be associated |
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88 | with <constant>BUDDY_INNER_BLOCK</constant> (i.e. if it is associated |
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89 | with <constant>BUDDY_INNER_BLOCK</constant> then it is not a |
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90 | buddy).</para> |
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91 | </formalpara> |
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92 | </section> |
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93 | </section> |
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94 | |||
11 | bondari | 95 | <section id="zones_and_frames"> |
96 | <title>Zones and frames</title> |
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9 | bondari | 97 | |
11 | bondari | 98 | <para>Physical memory is divided into zones. Each zone represents |
99 | continuous area of physical memory frames. Allocation of frames is |
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17 | jermar | 100 | handled by the <link linkend="frame_allocator">frame allocator</link> |
11 | bondari | 101 | associated with the zone. Zone also contains information about free and |
102 | occupied frames and its base addresss in the memory. Some of the |
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17 | jermar | 103 | architectures (mips32, ppc32) have only one zone, that covers whole |
104 | physical memory. Other architectures (ia32) have multiple zones.</para> |
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11 | bondari | 105 | </section> |
9 | bondari | 106 | |
17 | jermar | 107 | <section id="frame_allocator"> |
108 | <title>Frame allocator</title> |
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9 | bondari | 109 | |
15 | bondari | 110 | <section> |
111 | <title>Overview</title> |
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9 | bondari | 112 | |
15 | bondari | 113 | <para>Physical memory allocation inside one <link |
17 | jermar | 114 | linkend="zones_and_frames">memory zone</link> is being handled by an |
115 | instance of <link linkend="buddy_allocator">buddy allocator</link> |
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116 | tailored to allocate blocks of physical memory frames.</para> |
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11 | bondari | 117 | |
15 | bondari | 118 | <graphic fileref="images/mm1.png" /> |
119 | </section> |
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120 | |||
121 | <section> |
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122 | <title>Implementation</title> |
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123 | |||
124 | <formalpara> |
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125 | <title>Data organization</title> |
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126 | |||
127 | <para>Buddy allocator always uses first frame to represent frame |
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128 | block. This frame contains <varname>buddy_order</varname> variable |
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129 | to provide information about the block size it actually represents ( |
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130 | <mathphrase>2<superscript>buddy_order</superscript></mathphrase> |
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131 | frames block). Other frames in block have this value set to magic |
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132 | <constant>BUDDY_INNER_BLOCK</constant> that is much greater than |
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133 | buddy <varname>max_order</varname> value.</para> |
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134 | |||
135 | <para>Each <varname>frame_t</varname> also contains pointer member |
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136 | to hold frame structure in the linked list inside one order.</para> |
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137 | </formalpara> |
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138 | |||
139 | <formalpara> |
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140 | <title>Allocation algorithm</title> |
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141 | |||
142 | <para>Upon <mathphrase>2<superscript>i</superscript></mathphrase> |
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143 | frames block allocation request, allocator checks if there are any |
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144 | blocks available at the order list <varname>i</varname>. If yes, |
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145 | removes block from order list and returns its address. If no, |
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146 | recursively allocates |
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147 | <mathphrase>2<superscript>i+1</superscript></mathphrase> frame |
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148 | block, splits it into two |
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149 | <mathphrase>2<superscript>i</superscript></mathphrase> frame blocks. |
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150 | Then adds one of the blocks to the <varname>i</varname> order list |
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151 | and returns address of another.</para> |
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152 | </formalpara> |
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153 | |||
154 | <formalpara> |
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155 | <title>Deallocation algorithm</title> |
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156 | |||
157 | <para>Check if block has so called buddy (another free |
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158 | <mathphrase>2<superscript>i</superscript></mathphrase> frame block |
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159 | that can be linked with freed block into the |
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160 | <mathphrase>2<superscript>i+1</superscript></mathphrase> block). |
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161 | Technically, buddy is a odd/even block for even/odd block |
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162 | respectively. Plus we can put an extra requirement, that resulting |
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163 | block must be aligned to its size. This requirement guarantees |
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164 | natural block alignment for the blocks coming out the allocation |
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17 | jermar | 165 | system.</para> |
166 | |||
167 | <para>Using direct pointer arithmetics, |
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168 | <varname>frame_t::ref_count</varname> and |
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169 | <varname>frame_t::buddy_order</varname> variables, finding buddy is |
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170 | done at constant time.</para> |
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15 | bondari | 171 | </formalpara> |
172 | </section> |
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9 | bondari | 173 | </section> |
174 | |||
15 | bondari | 175 | <section id="slab"> |
11 | bondari | 176 | <title>Slab allocator</title> |
9 | bondari | 177 | |
11 | bondari | 178 | <para>Kernel memory allocation is handled by slab.</para> |
9 | bondari | 179 | </section> |
180 | |||
15 | bondari | 181 | <section> |
182 | <title>Memory sharing</title> |
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9 | bondari | 183 | |
15 | bondari | 184 | <para>Not implemented yet(?)</para> |
185 | </section> |
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11 | bondari | 186 | </section> |
187 | </chapter> |