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| 9 | bondari | 1 | <?xml version="1.0" encoding="UTF-8"?> |
| 11 | bondari | 2 | <chapter id="mm"> |
| 3 | <?dbhtml filename="mm.html"?> |
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| 9 | bondari | 4 | |
| 11 | bondari | 5 | <title>Memory management</title> |
| 9 | bondari | 6 | |
| 11 | bondari | 7 | <section> |
| 8 | <title>Virtual memory management</title> |
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| 9 | bondari | 9 | |
| 10 | <section> |
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| 11 | bondari | 11 | <title>Address spaces</title> |
| 9 | bondari | 12 | |
| 13 | <para></para> |
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| 14 | </section> |
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| 15 | |||
| 16 | <section> |
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| 11 | bondari | 17 | <title>Virtual address translation</title> |
| 9 | bondari | 18 | |
| 19 | <para></para> |
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| 20 | </section> |
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| 11 | bondari | 21 | </section> |
| 9 | bondari | 22 | |
| 11 | bondari | 23 | <section> |
| 24 | <title>Physical memory management</title> |
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| 9 | bondari | 25 | |
| 17 | jermar | 26 | <section id="buddy_allocator"> |
| 27 | <title>Buddy allocator</title> |
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| 28 | |||
| 29 | <section> |
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| 30 | <title>Overview</title> |
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| 31 | |||
| 32 | <para>In buddy allocator, memory is broken down into power-of-two |
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| 33 | sized naturally aligned blocks. These blocks are organized in an array |
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| 34 | of lists in which list with index i contains all unallocated blocks of |
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| 35 | the size <mathphrase>2<superscript>i</superscript></mathphrase>. The |
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| 36 | index i is called the order of block. Should there be two adjacent |
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| 37 | equally sized blocks in list <mathphrase>i</mathphrase> (i.e. |
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| 38 | buddies), the buddy allocator would coalesce them and put the |
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| 39 | resulting block in list <mathphrase>i + 1</mathphrase>, provided that |
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| 40 | the resulting block would be naturally aligned. Similarily, when the |
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| 41 | allocator is asked to allocate a block of size |
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| 42 | <mathphrase>2<superscript>i</superscript></mathphrase>, it first tries |
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| 43 | to satisfy the request from list with index i. If the request cannot |
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| 44 | be satisfied (i.e. the list i is empty), the buddy allocator will try |
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| 45 | to allocate and split larger block from list with index i + 1. Both of |
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| 46 | these algorithms are recursive. The recursion ends either when there |
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| 47 | are no blocks to coalesce in the former case or when there are no |
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| 48 | blocks that can be split in the latter case.</para> |
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| 49 | |||
| 50 | <graphic fileref="images/buddy_alloc.eps" format="EPS" /> |
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| 51 | |||
| 52 | <para>This approach greatly reduces external fragmentation of memory |
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| 53 | and helps in allocating bigger continuous blocks of memory aligned to |
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| 54 | their size. On the other hand, the buddy allocator suffers increased |
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| 55 | internal fragmentation of memory and is not suitable for general |
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| 56 | kernel allocations. This purpose is better addressed by the <link |
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| 57 | linkend="slab">slab allocator</link>.</para> |
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| 58 | </section> |
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| 59 | |||
| 60 | <section> |
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| 61 | <title>Implementation</title> |
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| 62 | |||
| 63 | <para>The buddy allocator is, in fact, an abstract framework wich can |
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| 64 | be easily specialized to serve one particular task. It knows nothing |
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| 65 | about the nature of memory it helps to allocate. In order to beat the |
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| 66 | lack of this knowledge, the buddy allocator exports an interface that |
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| 67 | each of its clients is required to implement. When supplied an |
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| 68 | implementation of this interface, the buddy allocator can use |
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| 69 | specialized external functions to find buddy for a block, split and |
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| 70 | coalesce blocks, manipulate block order and mark blocks busy or |
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| 71 | available. For precize documentation of this interface, refer to <link |
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| 72 | linkend="???">HelenOS Generic Kernel Reference Manual</link>.</para> |
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| 73 | |||
| 74 | <formalpara> |
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| 75 | <title>Data organization</title> |
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| 76 | |||
| 77 | <para>Each entity allocable by the buddy allocator is required to |
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| 78 | contain space for storing block order number and a link variable |
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| 79 | used to interconnect blocks within the same order.</para> |
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| 80 | |||
| 81 | <para>Whatever entities are allocated by the buddy allocator, the |
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| 82 | first entity within a block is used to represent the entire block. |
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| 83 | The first entity keeps the order of the whole block. Other entities |
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| 84 | within the block are assigned the magic value |
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| 85 | <constant>BUDDY_INNER_BLOCK</constant>. This is especially important |
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| 86 | for effective identification of buddies in one-dimensional array |
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| 87 | because the entity that represents a potential buddy cannot be associated |
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| 88 | with <constant>BUDDY_INNER_BLOCK</constant> (i.e. if it is associated |
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| 89 | with <constant>BUDDY_INNER_BLOCK</constant> then it is not a |
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| 90 | buddy).</para> |
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| 91 | </formalpara> |
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| 92 | </section> |
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| 93 | </section> |
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| 94 | |||
| 11 | bondari | 95 | <section id="zones_and_frames"> |
| 96 | <title>Zones and frames</title> |
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| 9 | bondari | 97 | |
| 11 | bondari | 98 | <para>Physical memory is divided into zones. Each zone represents |
| 99 | continuous area of physical memory frames. Allocation of frames is |
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| 17 | jermar | 100 | handled by the <link linkend="frame_allocator">frame allocator</link> |
| 11 | bondari | 101 | associated with the zone. Zone also contains information about free and |
| 102 | occupied frames and its base addresss in the memory. Some of the |
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| 17 | jermar | 103 | architectures (mips32, ppc32) have only one zone, that covers whole |
| 104 | physical memory. Other architectures (ia32) have multiple zones.</para> |
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| 11 | bondari | 105 | </section> |
| 9 | bondari | 106 | |
| 17 | jermar | 107 | <section id="frame_allocator"> |
| 108 | <title>Frame allocator</title> |
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| 9 | bondari | 109 | |
| 15 | bondari | 110 | <section> |
| 111 | <title>Overview</title> |
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| 9 | bondari | 112 | |
| 15 | bondari | 113 | <para>Physical memory allocation inside one <link |
| 17 | jermar | 114 | linkend="zones_and_frames">memory zone</link> is being handled by an |
| 115 | instance of <link linkend="buddy_allocator">buddy allocator</link> |
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| 116 | tailored to allocate blocks of physical memory frames.</para> |
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| 11 | bondari | 117 | |
| 15 | bondari | 118 | <graphic fileref="images/mm1.png" /> |
| 119 | </section> |
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| 120 | |||
| 121 | <section> |
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| 122 | <title>Implementation</title> |
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| 123 | |||
| 124 | <formalpara> |
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| 125 | <title>Data organization</title> |
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| 126 | |||
| 127 | <para>Buddy allocator always uses first frame to represent frame |
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| 128 | block. This frame contains <varname>buddy_order</varname> variable |
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| 129 | to provide information about the block size it actually represents ( |
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| 130 | <mathphrase>2<superscript>buddy_order</superscript></mathphrase> |
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| 131 | frames block). Other frames in block have this value set to magic |
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| 132 | <constant>BUDDY_INNER_BLOCK</constant> that is much greater than |
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| 133 | buddy <varname>max_order</varname> value.</para> |
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| 134 | |||
| 135 | <para>Each <varname>frame_t</varname> also contains pointer member |
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| 136 | to hold frame structure in the linked list inside one order.</para> |
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| 137 | </formalpara> |
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| 138 | |||
| 139 | <formalpara> |
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| 140 | <title>Allocation algorithm</title> |
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| 141 | |||
| 142 | <para>Upon <mathphrase>2<superscript>i</superscript></mathphrase> |
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| 143 | frames block allocation request, allocator checks if there are any |
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| 144 | blocks available at the order list <varname>i</varname>. If yes, |
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| 145 | removes block from order list and returns its address. If no, |
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| 146 | recursively allocates |
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| 147 | <mathphrase>2<superscript>i+1</superscript></mathphrase> frame |
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| 148 | block, splits it into two |
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| 149 | <mathphrase>2<superscript>i</superscript></mathphrase> frame blocks. |
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| 150 | Then adds one of the blocks to the <varname>i</varname> order list |
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| 151 | and returns address of another.</para> |
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| 152 | </formalpara> |
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| 153 | |||
| 154 | <formalpara> |
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| 155 | <title>Deallocation algorithm</title> |
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| 156 | |||
| 157 | <para>Check if block has so called buddy (another free |
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| 158 | <mathphrase>2<superscript>i</superscript></mathphrase> frame block |
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| 159 | that can be linked with freed block into the |
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| 160 | <mathphrase>2<superscript>i+1</superscript></mathphrase> block). |
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| 161 | Technically, buddy is a odd/even block for even/odd block |
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| 162 | respectively. Plus we can put an extra requirement, that resulting |
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| 163 | block must be aligned to its size. This requirement guarantees |
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| 164 | natural block alignment for the blocks coming out the allocation |
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| 17 | jermar | 165 | system.</para> |
| 166 | |||
| 167 | <para>Using direct pointer arithmetics, |
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| 168 | <varname>frame_t::ref_count</varname> and |
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| 169 | <varname>frame_t::buddy_order</varname> variables, finding buddy is |
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| 170 | done at constant time.</para> |
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| 15 | bondari | 171 | </formalpara> |
| 172 | </section> |
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| 9 | bondari | 173 | </section> |
| 174 | |||
| 15 | bondari | 175 | <section id="slab"> |
| 11 | bondari | 176 | <title>Slab allocator</title> |
| 9 | bondari | 177 | |
| 11 | bondari | 178 | <para>Kernel memory allocation is handled by slab.</para> |
| 9 | bondari | 179 | </section> |
| 180 | |||
| 15 | bondari | 181 | <section> |
| 182 | <title>Memory sharing</title> |
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| 9 | bondari | 183 | |
| 15 | bondari | 184 | <para>Not implemented yet(?)</para> |
| 185 | </section> |
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| 11 | bondari | 186 | </section> |
| 187 | </chapter> |