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<?xml version="1.0" encoding="UTF-8"?>
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<chapter id="ipc">
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  <?dbhtml filename="ipc.html"?>
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  <title>IPC</title>
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  <para>Due to the high intertask communication traffic, IPC becomes critical
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  subsystem for microkernels, putting high demands on the speed, latency and
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  reliability of IPC model and implementation. Although theoretically the use
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  of asynchronous messaging system looks promising, it is not often
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  implemented because of a problematic implementation of end user
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  applications. HelenOS implements fully asynchronous messaging system with a
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  special layer providing a user application developer a reasonably
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  synchronous multithreaded environment sufficient to develop complex
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  protocols.</para>
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  <section>
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    <title>Kernel Services</title>
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    <para>Every message consists of 4 numeric arguments (32-bit and 64-bit on
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    the corresponding platforms), from which the first one is considered a
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    method number on message receipt and a return value on answer receipt. The
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    received message contains identification of the incoming connection, so
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    that the receiving application can distinguish the messages between
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    different senders. Internally the message contains pointer to the
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    originating task and to the source of the communication channel. If the
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    message is forwarded, the originating task identifies the recipient of the
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    answer, the source channel identifies the connection in case of a hangup
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    response.</para>
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    <para>Every message must be eventually answered. The system keeps track of
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    all messages, so that it can answer them with appropriate error code
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    should one of the connection parties fail unexpectedly. To limit buffering
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    of the messages in the kernel, every task has a limit on the amount of
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    asynchronous messages it can send simultaneously. If the limit is reached,
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    the kernel refuses to send any other message, until some active message is
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    answered.</para>
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    <para>To facilitate kernel-to-user communication, the IPC subsystem
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    provides notification messages. The applications can subscribe to a
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    notification channel and receive messages directed to this channel. Such
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    messages can be freely sent even from interrupt context as they are
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    primarily destined to deliver IRQ events to userspace device drivers.
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    These messages need not be answered, there is no party that could receive
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    such response.</para>
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    <section>
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      <title>Low Level IPC</title>
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      <para>The whole IPC subsystem consists of one-way communication
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      channels. Each task has one associated message queue (answerbox). The
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      task can call other tasks and connect its phones to their answerboxes,
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      send and forward messages through these connections and answer received
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      messages. Every sent message is identified by a unique number, so that
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      the response can be later matched against it. The message is sent over
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      the phone to the target answerbox. The server application periodically
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      checks the answerbox and pulls messages from several queues associated
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      with it. After completing the requested action, the server sends a reply
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      back to the answerbox of the originating task. If a need arises, it is
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      possible to <emphasis>forward</emphasis> a received message through any
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      of the open phones to another task. This mechanism is used e.g. for
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      opening new connections to services via the naming service.</para>
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      <para>The answerbox contains four different message queues:</para>
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      <itemizedlist>
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        <listitem>
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          <para>Incoming call queue</para>
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        </listitem>
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        <listitem>
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          <para>Dispatched call queue</para>
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        </listitem>
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        <listitem>
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          <para>Answer queue</para>
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        </listitem>
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        <listitem>
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          <para>Notification queue</para>
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        </listitem>
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      </itemizedlist>
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      <figure float="1">
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        <title>Low level IPC</title>
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        <mediaobject id="ipc1">
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          <imageobject role="pdf">
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            <imagedata fileref="images/ipc1.pdf" format="PDF" />
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          </imageobject>
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          <imageobject role="html">
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            <imagedata fileref="images/ipc1.png" format="PNG" />
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          </imageobject>
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          <imageobject role="fop">
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            <imagedata fileref="images/ipc1.svg" format="SVG" />
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          </imageobject>
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        </mediaobject>
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      </figure>
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      <para>The communication between task A, that is connected to task B
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      looks as follows: task A sends a message over its phone to the target
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      asnwerbox. The message is saved in task B's incoming call queue. When task
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      B fetches the message for processing, it is automatically moved into the
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      dispatched call queue. After the server decides to answer the message,
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      it is removed from dispatched queue and the result is moved into the
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      answer queue of task A.</para>
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      <para>The arguments contained in the message are completely arbitrary
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      and decided by the user. The low level part of kernel IPC fills in
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      appropriate error codes if there is an error during communication. It is
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      assured that the applications are correctly notified about communication
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      state. If a program closes the outgoing connection, the target answerbox
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      receives a hangup message. The connection identification is not reused
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      until the hangup message is acknowledged and all other pending messages
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      are answered.</para>
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      <para>Closing an incoming connection is done by responding to any
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      incoming message with an EHANGUP error code. The connection is then
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      immediately closed. The client connection identification (phone id) is
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      not reused, until the client closes its own side of the
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      connection ("hangs his phone up").</para>
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      <para>When a task dies (whether voluntarily or by being killed), cleanup
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      process is started.</para>
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      <orderedlist>
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        <listitem>
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          <para>hangs up all outgoing connections and sends hangup messages to
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          all target answerboxes,</para>
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        </listitem>
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        <listitem>
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          <para>disconnects all incoming connections,</para>
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        </listitem>
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        <listitem>
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          <para>disconnects from all notification channels,</para>
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        </listitem>
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        <listitem>
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          <para>answers all unanswered messages from answerbox queues with
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          appropriate error code and</para>
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        </listitem>
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        <listitem>
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          <para>waits until all outgoing messages are answered and all
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          remaining answerbox queues are empty.</para>
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        </listitem>
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      </orderedlist>
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    </section>
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    <section>
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      <title>System Call IPC Layer</title>
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      <para>On top of this simple protocol the kernel provides special
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      services closely related to the inter-process communication. A range of
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      method numbers is allocated and protocol is defined for these functions.
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      These messages are interpreted by the kernel layer and appropriate actions
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      are taken depending on the parameters of the message and the answer.</para>
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      <para>The kernel provides the following services:</para>
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      <itemizedlist>
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        <listitem>
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          <para>creating new outgoing connection,</para>
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        </listitem>
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        <listitem>
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          <para>creating a callback connection,</para>
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        </listitem>
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        <listitem>
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          <para>sending an address space area,</para>
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        </listitem>
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        <listitem>
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          <para>asking for an address space area.</para>
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        </listitem>
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      </itemizedlist>
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      <para>On startup, every task is automatically connected to a
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      <emphasis>naming service task</emphasis>, which provides a switchboard
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      functionality. In order to open a new outgoing connection, the client sends a
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      <constant>CONNECT_ME_TO</constant> message using any of his phones. If
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      the recepient of this message answers with an accepting answer, a new
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      connection is created. In itself, this mechanism would allow only
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      duplicating existing connection. However, if the message is forwarded,
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      the new connection is made to the final recipient.</para>
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      <para>In order for a task to be able to forward a message, it
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      must have a phone connected to the destination task.
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      The destination task establishes such connection by sending the <constant>CONNECT_TO_ME</constant>
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      message to the forwarding task. A callback connection is opened afterwards. 
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      Every service that wants to receive connections
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      has to ask the naming service to create the callback connection via this mechanism.</para>
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      <para>Tasks can share their address space areas using IPC messages. The
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      two message types - <constant>AS_AREA_SEND</constant> and <constant>AS_AREA_RECV</constant> are used for sending and
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      receiving an address space area respectively. The shared area can be accessed
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      as soon as the message is acknowledged.</para>
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    </section>
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  </section>
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  <section>
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    <title>Userspace View</title>
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    <para>The conventional design of the asynchronous API seems to produce
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    applications with one event loop and several big switch statements.
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    However, by intensive utilization of userspace pseudo threads, it was possible
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    to create an environment that is not necessarily restricted to this type
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    of event-driven programming and allows for more fluent expression of
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    application programs.</para>
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    <section>
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      <title>Single Point of Entry</title>
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      <para>Each task is associated with only one answerbox. If a
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      multithreaded application needs to communicate, it must be not only
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      able to send a message, but it should be able to retrieve the answer as
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      well. If several pseudo threads pull messages from task answerbox, it is a
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      matter of coincidence, which thread receives which message. If a particular
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      thread needs to wait for a message answer, an idle
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      <emphasis>manager</emphasis> pseudo thread is found or a new one is created and
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      control is transfered to this manager thread. The manager threads pop
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      messages from the answerbox and put them into appropriate queues of
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      running threads. If a pseudo thread waiting for a message is not running, the
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      control is transferred to it.</para>
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      <figure float="1">
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        <title>Single point of entry</title>
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        <mediaobject id="ipc2">
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          <imageobject role="pdf">
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            <imagedata fileref="images/ipc2.pdf" format="PDF" />
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          </imageobject>
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          <imageobject role="html">
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            <imagedata fileref="images/ipc2.png" format="PNG" />
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          </imageobject>
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          <imageobject role="fop">
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            <imagedata fileref="images/ipc2.svg" format="SVG" />
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          </imageobject>
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        </mediaobject>
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      </figure>
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      <para>Very similar situation arises when a task decides to send a lot of
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      messages and reaches the kernel limit of asynchronous messages. In such
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      situation, two remedies are available - the userspace library can either
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      cache the message locally and resend the message when some answers
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      arrive, or it can block the thread and let it go on only after the
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      message is finally sent to the kernel layer. With one exception, HelenOS
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      uses the second approach - when the kernel responds that the maximum limit
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      of asynchronous messages was reached, the control is transferred to a manager
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      pseudo thread. The manager thread then handles incoming replies and, when space
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      is available, sends the message to the kernel and resumes the application thread
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      execution.</para>
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      <para>If a kernel notification is received, the servicing procedure is
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      run in the context of the manager pseudo thread. Although it wouldn't be
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      impossible to allow recursive calling, it could potentially lead to an
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      explosion of manager threads. Thus, the kernel notification procedures
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      are not allowed to wait for a message result, they can only answer
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      messages and send new ones without waiting for their results. If the
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      kernel limit for outgoing messages is reached, the data is automatically
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      cached within the application. This behaviour is enforced automatically
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      and the decision making is hidden from the developer.</para>
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      <figure float="1">
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        <title>Single point of entry solution</title>
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        <mediaobject id="ipc3">
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          <imageobject role="pdf">
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            <imagedata fileref="images/ipc3.pdf" format="PDF" />
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          </imageobject>
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          <imageobject role="html">
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            <imagedata fileref="images/ipc3.png" format="PNG" />
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          </imageobject>
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          <imageobject role="fop">
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            <imagedata fileref="images/ipc3.svg" format="SVG" />
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          </imageobject>
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        </mediaobject>
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      </figure>
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    </section>
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    <section>
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      <title>Ordering Problem</title>
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      <para>Unfortunately, the real world is is never so simple. E.g. if a
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      server handles incoming requests and as a part of its response sends
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      asynchronous messages, it can be easily preempted and another thread may
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      start intervening. This can happen even if the application utilizes only
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      one userspace thread. Classical synchronization using semaphores is not
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      possible as locking on them would block the thread completely so that
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      the answer couldn't be ever processed. The IPC framework allows a
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      developer to specify, that part of the code should not be preempted by
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      any other pseudo thread (except notification handlers) while still being able
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      to queue messages belonging to other pseudo threads and regain control when the
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      answer arrives.</para>
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      <para>This mechanism works transparently in multithreaded environment,
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      where additional locking mechanism (futexes) should be used. The IPC
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      framework ensures that there will always be enough free userspace threads
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      to handle incoming answers and allow the application to run more
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      pseudo threads inside the usrspace threads without the danger of
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      locking all userspace threads in futexes.</para>
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    </section>
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    <section>
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      <title>The Interface</title>
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      <para>The interface was developed to be as simple to use as possible.
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      Classical applications simply send messages and occasionally wait for an
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      answer and check results. If the number of sent messages is higher than
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      the kernel limit, the flow of application is stopped until some answers
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      arrive. On the other hand, server applications are expected to work in a
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      multithreaded environment.</para>
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      <para>The server interface requires the developer to specify a
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      <function>connection_thread</function> function. When new connection is
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      detected, a new pseudo thread is automatically created and control is
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      transferred to this function. The code then decides whether to accept
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      the connection and creates a normal event loop. The userspace IPC
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      library ensures correct switching between several pseudo threads
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      within the kernel environment.</para>
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    </section>
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  </section>
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</chapter>