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| 1419 | jermar | 1 | /* $OpenBSD: tetris.h,v 1.9 2003/06/03 03:01:41 millert Exp $ */ |
| 2 | /* $NetBSD: tetris.h,v 1.2 1995/04/22 07:42:48 cgd Exp $ */ |
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| 3 | |||
| 4 | /*- |
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| 5 | * Copyright (c) 1992, 1993 |
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| 6 | * The Regents of the University of California. All rights reserved. |
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| 7 | * |
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| 8 | * This code is derived from software contributed to Berkeley by |
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| 9 | * Chris Torek and Darren F. Provine. |
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| 10 | * |
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| 11 | * Redistribution and use in source and binary forms, with or without |
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| 12 | * modification, are permitted provided that the following conditions |
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| 13 | * are met: |
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| 14 | * 1. Redistributions of source code must retain the above copyright |
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| 15 | * notice, this list of conditions and the following disclaimer. |
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| 16 | * 2. Redistributions in binary form must reproduce the above copyright |
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| 17 | * notice, this list of conditions and the following disclaimer in the |
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| 18 | * documentation and/or other materials provided with the distribution. |
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| 19 | * 3. Neither the name of the University nor the names of its contributors |
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| 20 | * may be used to endorse or promote products derived from this software |
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| 21 | * without specific prior written permission. |
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| 22 | * |
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| 23 | * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND |
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| 24 | * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
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| 25 | * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE |
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| 26 | * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE |
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| 27 | * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL |
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| 28 | * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS |
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| 29 | * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) |
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| 30 | * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT |
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| 31 | * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY |
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| 32 | * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF |
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| 33 | * SUCH DAMAGE. |
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| 34 | * |
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| 35 | * @(#)tetris.h 8.1 (Berkeley) 5/31/93 |
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| 36 | */ |
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| 37 | |||
| 1653 | cejka | 38 | /** @addtogroup tetris |
| 4691 | svoboda | 39 | * @{ |
| 1653 | cejka | 40 | */ |
| 41 | /** @file |
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| 42 | */ |
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| 43 | |||
| 1419 | jermar | 44 | /* |
| 45 | * Definitions for Tetris. |
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| 46 | */ |
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| 47 | |||
| 48 | /* |
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| 49 | * The display (`board') is composed of 23 rows of 12 columns of characters |
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| 50 | * (numbered 0..22 and 0..11), stored in a single array for convenience. |
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| 51 | * Columns 1 to 10 of rows 1 to 20 are the actual playing area, where |
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| 52 | * shapes appear. Columns 0 and 11 are always occupied, as are all |
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| 53 | * columns of rows 21 and 22. Rows 0 and 22 exist as boundary areas |
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| 54 | * so that regions `outside' the visible area can be examined without |
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| 55 | * worrying about addressing problems. |
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| 56 | */ |
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| 57 | |||
| 4691 | svoboda | 58 | /* The board */ |
| 59 | #define B_COLS 12 |
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| 60 | #define B_ROWS 23 |
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| 61 | #define B_SIZE (B_ROWS * B_COLS) |
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| 1419 | jermar | 62 | |
| 4691 | svoboda | 63 | typedef uint32_t cell; |
| 1419 | jermar | 64 | |
| 4691 | svoboda | 65 | extern cell board[B_SIZE]; /* 1 => occupied, 0 => empty */ |
| 1419 | jermar | 66 | |
| 4691 | svoboda | 67 | /* The displayed area (rows) */ |
| 68 | #define D_FIRST 1 |
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| 69 | #define D_LAST 22 |
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| 1419 | jermar | 70 | |
| 4691 | svoboda | 71 | /* The active area (rows) */ |
| 72 | #define A_FIRST 1 |
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| 73 | #define A_LAST 21 |
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| 74 | |||
| 1419 | jermar | 75 | /* |
| 76 | * Minimum display size. |
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| 77 | */ |
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| 4691 | svoboda | 78 | #define MINROWS 23 |
| 79 | #define MINCOLS 40 |
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| 1419 | jermar | 80 | |
| 4691 | svoboda | 81 | /* Current screen size */ |
| 82 | extern int Rows; |
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| 83 | extern int Cols; |
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| 1419 | jermar | 84 | |
| 85 | /* |
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| 86 | * Translations from board coordinates to display coordinates. |
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| 87 | * As with board coordinates, display coordiates are zero origin. |
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| 88 | */ |
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| 4691 | svoboda | 89 | #define RTOD(x) ((x) - 1) |
| 90 | #define CTOD(x) ((x) * 2 + (((Cols - 2 * B_COLS) >> 1) - 1)) |
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| 1419 | jermar | 91 | |
| 92 | /* |
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| 93 | * A `shape' is the fundamental thing that makes up the game. There |
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| 94 | * are 7 basic shapes, each consisting of four `blots': |
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| 95 | * |
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| 4691 | svoboda | 96 | * X.X X.X X.X |
| 97 | * X.X X.X X.X.X X.X X.X.X X.X.X X.X.X.X |
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| 98 | * X X X |
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| 1419 | jermar | 99 | * |
| 4691 | svoboda | 100 | * 0 1 2 3 4 5 6 |
| 1419 | jermar | 101 | * |
| 102 | * Except for 3 and 6, the center of each shape is one of the blots. |
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| 4691 | svoboda | 103 | * This blot is designated (0, 0). The other three blots can then be |
| 1419 | jermar | 104 | * described as offsets from the center. Shape 3 is the same under |
| 105 | * rotation, so its center is effectively irrelevant; it has been chosen |
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| 106 | * so that it `sticks out' upward and leftward. Except for shape 6, |
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| 4691 | svoboda | 107 | * all the blots are contained in a box going from (-1, -1) to (+1, +1); |
| 1419 | jermar | 108 | * shape 6's center `wobbles' as it rotates, so that while it `sticks out' |
| 109 | * rightward, its rotation---a vertical line---`sticks out' downward. |
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| 4691 | svoboda | 110 | * The containment box has to include the offset (2, 0), making the overall |
| 111 | * containment box range from offset (-1, -1) to (+2, +1). (This is why |
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| 1419 | jermar | 112 | * there is only one row above, but two rows below, the display area.) |
| 113 | * |
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| 114 | * The game works by choosing one of these shapes at random and putting |
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| 115 | * its center at the middle of the first display row (row 1, column 5). |
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| 116 | * The shape is moved steadily downward until it collides with something: |
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| 117 | * either another shape, or the bottom of the board. When the shape can |
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| 118 | * no longer be moved downwards, it is merged into the current board. |
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| 119 | * At this time, any completely filled rows are elided, and blots above |
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| 120 | * these rows move down to make more room. A new random shape is again |
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| 121 | * introduced at the top of the board, and the whole process repeats. |
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| 4691 | svoboda | 122 | * The game ends when the new shape will not fit at (1, 5). |
| 1419 | jermar | 123 | * |
| 124 | * While the shapes are falling, the user can rotate them counterclockwise |
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| 125 | * 90 degrees (in addition to moving them left or right), provided that the |
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| 126 | * rotation puts the blots in empty spaces. The table of shapes is set up |
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| 127 | * so that each shape contains the index of the new shape obtained by |
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| 128 | * rotating the current shape. Due to symmetry, each shape has exactly |
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| 129 | * 1, 2, or 4 rotations total; the first 7 entries in the table represent |
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| 130 | * the primary shapes, and the remaining 12 represent their various |
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| 131 | * rotated forms. |
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| 132 | */ |
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| 133 | struct shape { |
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| 4691 | svoboda | 134 | int rot; /* index of rotated version of this shape */ |
| 135 | int rotc; /* -- " -- in classic version */ |
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| 136 | int off[3]; /* offsets to other blots if center is at (0,0) */ |
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| 137 | uint32_t color; |
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| 1419 | jermar | 138 | }; |
| 139 | |||
| 140 | extern const struct shape shapes[]; |
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| 141 | |||
| 142 | extern const struct shape *curshape; |
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| 143 | extern const struct shape *nextshape; |
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| 144 | |||
| 145 | /* |
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| 146 | * Shapes fall at a rate faster than once per second. |
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| 147 | * |
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| 148 | * The initial rate is determined by dividing 1 million microseconds |
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| 149 | * by the game `level'. (This is at most 1 million, or one second.) |
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| 150 | * Each time the fall-rate is used, it is decreased a little bit, |
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| 151 | * depending on its current value, via the `faster' macro below. |
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| 152 | * The value eventually reaches a limit, and things stop going faster, |
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| 153 | * but by then the game is utterly impossible. |
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| 154 | */ |
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| 4691 | svoboda | 155 | extern long fallrate; /* less than 1 million; smaller => faster */ |
| 1419 | jermar | 156 | |
| 4691 | svoboda | 157 | #define faster() (fallrate -= fallrate / 3000) |
| 158 | |||
| 1419 | jermar | 159 | /* |
| 160 | * Game level must be between 1 and 9. This controls the initial fall rate |
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| 161 | * and affects scoring. |
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| 162 | */ |
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| 4691 | svoboda | 163 | #define MINLEVEL 1 |
| 164 | #define MAXLEVEL 9 |
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| 1419 | jermar | 165 | |
| 166 | /* |
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| 167 | * Scoring is as follows: |
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| 168 | * |
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| 169 | * When the shape comes to rest, and is integrated into the board, |
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| 170 | * we score one point. If the shape is high up (at a low-numbered row), |
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| 171 | * and the user hits the space bar, the shape plummets all the way down, |
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| 172 | * and we score a point for each row it falls (plus one more as soon as |
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| 173 | * we find that it is at rest and integrate it---until then, it can |
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| 174 | * still be moved or rotated). |
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| 175 | * |
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| 176 | * If previewing has been turned on, the score is multiplied by PRE_PENALTY. |
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| 177 | */ |
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| 4691 | svoboda | 178 | #define PRE_PENALTY 0.75 |
| 1419 | jermar | 179 | |
| 4691 | svoboda | 180 | extern int score; /* The obvious thing */ |
| 1419 | jermar | 181 | |
| 4691 | svoboda | 182 | extern char key_msg[100]; |
| 183 | extern int showpreview; |
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| 184 | extern int classic; |
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| 1419 | jermar | 185 | |
| 4691 | svoboda | 186 | extern int fits_in(const struct shape *, int); |
| 187 | extern void place(const struct shape *, int, int); |
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| 188 | extern void stop(char *); |
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| 1653 | cejka | 189 | |
| 190 | /** @} |
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| 191 | */ |