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BDSH - The Brain Dead Shell | Design Documentation
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--------------------------------------------------
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Overview:
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=========
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BDSH was written as a drop in command line interface for HelenOS to permit
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interactive access to persistent file systems in development. BDSH was
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written from scratch with a very limited userspace standard C library in
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mind. Much like the popular Busybox program, BDSH provides a very limited
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shell with limited common UNIX creature comforts built in.
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Porting Busybox (and by extension ASH) would have taken much longer to
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complete, much less make stable due to stark differences between Linux and
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Spartan with regards to IPC, term I/O and process creation. BDSH was written
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and made stable within the space of less than 30 days.
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BDSH will eventually evolve and be refined into the HelenOS equivalent
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of Busybox. While BDSH is now very intrinsic to HelenOS, its structure and
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use of strictly lower level functions makes it extremely easy to port.
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Design:
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=======
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BDSH is made up of three basic components:
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 1. Main i/o, error handling and task management
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 2. The builtin sub system
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 3. The module sub system
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The main part handles user input, reports errors, spawns external tasks and
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provides a convenient entry point for built-in and modular commands. A simple
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structure, cliuser_t keeps track of the user's vitals, such as their current
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working directory (and eventually uid, home directory, etc if they apply).
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This part defines and exposes all functions that are not intrinsic to a
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certain built in or modular command. For instance: string handlers,
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module/builtin search and launch functions, error handlers and other things
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can be found here.
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Builtin commands are commands that must have access to cliuser_t, which is
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not exposed to modular commands. For instance, the 'cd' command must update
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the current working directory, which is stored in cliuser_t. As such, the
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entry types for builtin commands are slightly different.
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Modular commands do not need anything more than the basic functions that are
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exposed by default. They do not need to modify cliuser_t, they are just self
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contained. A modular command could very easily be made into a stand alone
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program, likewise any stand alone program could easily become a modular
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command.
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Both modular and builtin commands share two things in common. Both must have
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two entry points, one to invoke the command and one to invoke a help display
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for the command. Exec (main()) entry points are int * and are expected to
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return a value. Help entry points are void *, no return value is expected.
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They are typed as such (from cmds.h):
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/* Types for module command entry and help */
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typedef int (* mod_entry_t)(char **);
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typedef void (* mod_help_t)(unsigned int);
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/* Built-in commands need to be able to modify cliuser_t */
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typedef int (* builtin_entry_t)(char **, cliuser_t *);
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typedef void (* builtin_help_t)(unsigned int);
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As you can see, both modular and builtin commands expect an array of
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arguments, however bulitins also expect to be pointed to cliuser_t.
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Both are defined with the same simple structure:
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/* Module structure */
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typedef struct {
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	char *name;         /* Name of the command */
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	char *desc;         /* Description of the command */
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	mod_entry_t entry;  /* Command (exec) entry function */
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	mod_help_t help;    /* Command (help) entry function */
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	int restricted;     /* Restricts to interactive/non-interactive only */
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} module_t;
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NOTE: Builtin commands may grow in this respect, that is why they are
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defined separately.
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Builtins, of course, would use the builtin_entry_t type. The name of the
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command is used to associate user input to a possible entry point. The
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description is a short (40 - 60 chars) summary of what the command does. Both
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entry points are then defined, and the restrict value is used to determine a
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commands availability.
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Restriction levels are easy, a command is either available exclusively within
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interactive mode, exclusively within non-interactive mode or both. If you are
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looking at a prompt, you are in interactive mode. If you issue a command like
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this:
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/sbin/bdsh command [arg1] [arg2]
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... you are in non interactive mode. This is done when you need to force the
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parent shell to be the one who actually handles the command, or ensure that
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/sbin/ls was used in lieu of the built in 'ls' when in non-interactive mode.
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The values are:
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 -1 : Interactive only
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  1 : Non-interactive only
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A script to generate skeletal files for a new command is included, it can be
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found in cmds/mknewcmd. To generate a new modular command named 'foo', which
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should also be reachable by typing 'f00', you would issue this command:
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./mknewcmd -n foo -a f00 -t module
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This generates all needed files and instructs you on how to include your new
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command in the build and make it accessible. By default, the command will be
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unrestricted. Builtin commands can be created by changing 'module' to
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'builtin'
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There are more options to mknewcmd, which allow you to specify the
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description, entry point, help entry point, or restriction. By default, names
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just follow the command such as cmd_foo(), help_cmd_foo(), 'The foo command',
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etc. If you want to see the options and explanations in detail, use
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./mknewcmd --help.
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When working with commands, keep in mind that only the main and help entry
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points need to be exposed. If commands share the same functions, put them
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where they are exposed to all commands, without the potential oops of those
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functions going away if the command is eliminated in favor of a stand alone
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external program.
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The util.c file is a great place to put those types of functions.
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Also, be careful with globals, option structures, etc. The compiler will
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generally tell you if you've made a mistake, however declaring:
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volatile int foo
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... in a command will allow for anything else to pick it up. Sometimes
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this could be desirable .. other times not. When communicating between
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builtins and the main system, try to use cliuser_t. The one exception
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for this is the cli_quit global, since everything may at some point
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need to check it. Modules should only communicate their return value.
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Symbolic constants that everything needs should go in the config.h file,
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however this is not the place to define shared macros.
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Making a program into a module
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==============================
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If you have some neat program that would be useful as a modular command,
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converting it is not very hard. The following steps should get you through
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the process easily (assuming your program is named 'foo'):
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1: Use mknewcmd to generate the skeletal files.
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2: Change your "usage()" command as shown:
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     -- void usage(...)
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     ++ void help_cmd_foo(unsigned int level)
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     'level' is either 0 or 1, indicating the level of help requested.
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     If the help / usage function currently exits based on how it is
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     called, you'll need to change it.
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3: Change the programs "main()" as shown:
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     -- int main(int argc, char **argv)
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     ++ int cmd_foo(char **argv)
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     -- return 1;
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     ++ return CMD_FAILURE;
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     -- return 0;
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     ++ return CMD_SUCCESS;
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     NOTE: If main is void, you'll need to change it and ensure that its
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     expecting an array of arguments, even if they'll never be read or
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     used. I.e.:
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     -- void main(void)
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     ++ int cmd_foo(char **argv)
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4: Don't expose more than the entry and help points:
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     -- void my_function(int n)
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     ++ static void my_function(int n)
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5: Copy/paste to the stub generated by mknewcmd then add your files to the
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   Makefile. Be sure to add any directories that you made to the SUBDIRS so
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   that a 'make clean' will clean them.
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Provided that all functions that your calling are available in the
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userspace C library, your program should compile just fine and appear
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as a modular command.
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Overcoming userspace libc obstacles
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===================================
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A quick glance through the util.c file will reveal functions like
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cli_strdup(), cli_strtok(), cli_strtok_r() and more. Those are functions
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that were missing from userspace libc when BDSH was born. Later, after
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porting what was needed from FBSD/NBSD, the real functions appeared in
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the userspace libc after being tested in their cli_* implementations.
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Those functions remain because they guarantee that bdsh will work even
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on systems that lack them. Additionally, more BDSH specific stuff can
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go into them, such as error handling and reporting when malloc() fails.
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You will also notice that FILE, fopen() (and all friends), ato*() and
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other common things might be missing. The HelenOS userspace C library is
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still very young, you are sure to run into something that you want/need
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which is missing.
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When that happens, you have three options:
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1 - Implement it internally in util.c , when its tested and stable send a
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patch to HelenOS asking for your function to be included in libc. This is
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the best option, as you not only improve BDSH .. but HelenOS as a whole.
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2 - Work around it. Not everyone can implement / port fopen() and all of
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its friends. Make open(), read(), write() (etc) work if at all possible.
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3 - Send an e-mail to the HelenOS development mailing list. Explain why you
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need the function and what its absence is holding up.
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If what you need is part of a library that is typically a shared object, try
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to implement a 'mini' version of it. Currently, all userspace applications
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are statically linked. Giving up creature comforts for size while avoiding
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temporary 'band aids' is never frowned upon.
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Most of all, don't get discouraged .. ask for some help prior to giving up
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if you just can't accomplish something with the limited means provided.
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Contributing
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============
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I will take any well written patch that sanely improves or expands BDSH. Send
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me a patch against the trunk revision, or, if you like a Mercurial repository
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is also maintained at http://echoreply.us/hg/bdsh.hg and kept in sync with
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the trunk.
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Please be sure to follow the simple coding standards outlined at
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http://www.helenos.eu/cstyle (mostly just regarding formatting), test your
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changes and make sure your patch applies cleanly against the latest revision.
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All patches submitted must be your original code, or a derivative work of
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something licensed under the same 3 clause BSD license as BDSH. See LICENSE
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for more information.
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When sending patches, you agree that your work will be published under the
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same 3 clause BSD license as BDSH itself. Failure to ensure that anything
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you used is not under the same or less restrictive license could cause major
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issues for BDSH in the future .. please be sure. Also, please don't forget
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to add yourself in the AUTHORS file, as I am horrible about keeping such
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things up to date.
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