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2180 6368 d 19 h stepan /branches/arm/kernel/arch/arm32/include/ exception vector locations added  
2179 6368 d 19 h stepan /branches/arm/kernel/arch/arm32/ exception handlers installation & initialization routines  
2178 6369 d 0 h kebrt /branches/arm/kernel/arch/arm32/include/ istate structure added  
2176 6369 d 4 h stepan /branches/arm/kernel/arch/arm32/include/ status registers manipulation macros  
2175 6369 d 18 h jancik /branches/arm/kernel/arch/arm32/ Alf: Disable ASID support  
2174 6370 d 22 h kebrt /branches/arm/kernel/arch/arm32/include/ atomic_add added  
2173 6371 d 5 h kebrt /branches/arm/kernel/arch/arm32/ console added, does not work yet  
2166 6371 d 16 h kebrt /branches/arm/kernel/arch/arm32/include/ context added  
2162 6373 d 1 h stepan /branches/arm/kernel/arch/arm32/ interrupt enabling/disabling  
2159 6373 d 23 h kebrt /branches/arm/kernel/arch/arm32/ kernel_image_start, arch_pre_main added  
2149 6374 d 11 h jancik /branches/arm/kernel/arch/arm32/include/  
2147 6374 d 12 h jancik /branches/arm/kernel/arch/arm32/include/ alf: Page table structure  
2131 6378 d 21 h decky /branches/ add development branches  
2128 6418 d 18 h jermar /trunk/ Add arm32 architecture. The 32 suffix is used to specify that 16-bit Thumb
instructions are not used. The arm32 code is mostly composed of placeholders
that need to be replaced by real implementation. So far, the arm32 tree
only compiles. If run under GXEmul simulator, an infinit loop at the
kernel entry point will be entered.