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HelenOS
(root)
/
uspace/
@ 1504
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1504
6601 d 21 h
cejka
/uspace/trunk/
Some console bugfixes.
1503
6601 d 22 h
jermar
/uspace/trunk/libc/
Sync with last kernel commit (the ability to specify whether a sleep is interruptible or not).
1501
6601 d 23 h
palkovsky
/uspace/trunk/
Allocation function for allocating free areas for mmap, map_physmem etc.
1500
6602 d 0 h
palkovsky
/uspace/trunk/
Added blinking cursor.
1499
6602 d 1 h
cejka
/uspace/trunk/
Fix cursor position.
Do not rewrite active console on switch to it.
1498
6602 d 2 h
palkovsky
/uspace/trunk/fb/
Doc updates.
1497
6602 d 2 h
cejka
/uspace/trunk/
Another console improvement.
1493
6602 d 10 h
palkovsky
/uspace/trunk/
Added support ega framebuffer.
Removed taskid parameter from map_physmem. The same effect
can (and should) be performed using IPC.
1492
6602 d 11 h
palkovsky
/uspace/trunk/fb/
Added more functions to console emulation through sysio.
1490
6602 d 12 h
palkovsky
/uspace/trunk/
Added very preliminary support for console on architectures
that do not support framebuffer.
1489
6602 d 13 h
palkovsky
/uspace/trunk/
Added integration of console & fb.
Added ipc_call_async_3 call.
1487
6602 d 19 h
cejka
/uspace/trunk/console/
Support for multiple virtual consoles with separated screens.
Only test version implemented.
1486
6602 d 19 h
palkovsky
/uspace/trunk/
Added most of required functionality to framebuffer.
1485
6602 d 20 h
palkovsky
/uspace/trunk/
Big framebuffer changes, currently not integrated with console.
1481
6603 d 0 h
cejka
/uspace/trunk/
Console stores unsatisfied getchar requests and handle them after keypress.
Fifo modified to be usable as structure member.
1476
6603 d 10 h
cejka
/uspace/trunk/
Fixed some bugs.
1472
6603 d 16 h
palkovsky
/uspace/trunk/
More things to make tetris helenos compatibile.
1470
6603 d 18 h
palkovsky
/uspace/trunk/libc/generic/
Removed workaround for gcc 4.1.0
1469
6603 d 18 h
palkovsky
/uspace/trunk/tetris/
Modified tetris input to be helenos-friendly.
1466
6603 d 19 h
palkovsky
/uspace/trunk/
Fix incorrect timeout handling in async framework.
Start tweak the tetris code.
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