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  1. /*
  2.  * Copyright (C) 2005 Josef Cejka
  3.  * All rights reserved.
  4.  *
  5.  * Redistribution and use in source and binary forms, with or without
  6.  * modification, are permitted provided that the following conditions
  7.  * are met:
  8.  *
  9.  * - Redistributions of source code must retain the above copyright
  10.  *   notice, this list of conditions and the following disclaimer.
  11.  * - Redistributions in binary form must reproduce the above copyright
  12.  *   notice, this list of conditions and the following disclaimer in the
  13.  *   documentation and/or other materials provided with the distribution.
  14.  * - The name of the author may not be used to endorse or promote products
  15.  *   derived from this software without specific prior written permission.
  16.  *
  17.  * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
  18.  * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
  19.  * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
  20.  * IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
  21.  * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
  22.  * NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
  23.  * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
  24.  * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  25.  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
  26.  * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  27.  */
  28.  
  29. #include<softfloat.h>
  30. #include<sftypes.h>
  31.  
  32. #include<add.h>
  33. #include<sub.h>
  34. #include<mul.h>
  35. #include<div.h>
  36.  
  37. #include<conversion.h>
  38. #include<comparison.h>
  39. #include<other.h>
  40.  
  41. /* Arithmetic functions */
  42.  
  43. float __addsf3(float a, float b)
  44. {
  45.     float32 fa, fb;
  46.     fa.f = a;
  47.     fb.f = b;
  48.     if (fa.parts.sign != fb.parts.sign) {
  49.         if (fa.parts.sign) {
  50.             fa.parts.sign = 0;
  51.             return subFloat32(fb, fa).f;
  52.         };
  53.         fb.parts.sign = 0;
  54.         return subFloat32(fa, fb).f;
  55.     }
  56.     return addFloat32(fa, fb).f;
  57. }
  58.  
  59. double __adddf3(double a, double b)
  60. {
  61.     float64 da, db;
  62.     da.d = a;
  63.     db.d = b;
  64.     if (da.parts.sign != db.parts.sign) {
  65.         if (da.parts.sign) {
  66.             da.parts.sign = 0;
  67.             return subFloat64(db, da).d;
  68.         };
  69.         db.parts.sign = 0;
  70.         return subFloat64(da, db).d;
  71.     }
  72.     return addFloat64(da, db).d;
  73. }
  74.  
  75. float __subsf3(float a, float b)
  76. {
  77.     float32 fa, fb;
  78.     fa.f = a;
  79.     fb.f = b;
  80.     if (fa.parts.sign != fb.parts.sign) {
  81.         fb.parts.sign = !fb.parts.sign;
  82.         return addFloat32(fa, fb).f;
  83.     }
  84.     return subFloat32(fa, fb).f;
  85. }
  86.  
  87. double __subdf3(double a, double b)
  88. {
  89.     float64 da, db;
  90.     da.d = a;
  91.     db.d = b;
  92.     if (da.parts.sign != db.parts.sign) {
  93.         db.parts.sign = !db.parts.sign;
  94.         return addFloat64(da, db).d;
  95.     }
  96.     return subFloat64(da, db).d;
  97. }
  98.  
  99. float __mulsf3(float a, float b)
  100. {
  101.     float32 fa, fb;
  102.     fa.f = a;
  103.     fb.f = b;
  104.     return  mulFloat32(fa, fb).f;
  105. }
  106.  
  107. double __muldf3(double a, double b)
  108. {
  109.     float64 da, db;
  110.     da.d = a;
  111.     db.d = b;
  112.     return  mulFloat64(da, db).d;
  113. }
  114.  
  115. float __divsf3(float a, float b)
  116. {
  117.     float32 fa, fb;
  118.     fa.f = a;
  119.     fb.f = b;
  120.     return  divFloat32(fa, fb).f;
  121. }
  122.  
  123. float __negsf2(float a)
  124. {
  125.     float32 fa;
  126.     fa.f = a;
  127.     fa.parts.sign = !fa.parts.sign;
  128.     return fa.f;
  129. }
  130.  
  131. double __negdf2(double a)
  132. {
  133.     float64 fa;
  134.     fa.d = a;
  135.     fa.parts.sign = !fa.parts.sign;
  136.     return fa.d;
  137. }
  138.  
  139. /* Conversion functions */
  140.  
  141. double __extendsfdf2(float a)
  142. {
  143.     float32 fa;
  144.     fa.f = a;
  145.     return convertFloat32ToFloat64(fa).d;
  146. }
  147.  
  148. float __truncdfsf2(double a)
  149. {
  150.     float64 da;
  151.     da.d = a;
  152.     return convertFloat64ToFloat32(da).f;
  153. }
  154.  
  155. /* Comparison functions */
  156.  
  157. /* a<b .. -1
  158.  * a=b ..  0
  159.  * a>b ..  1
  160.  * */
  161.  
  162. int __cmpsf2(float a, float b)
  163. {
  164.     float32 fa, fb;
  165.     fa.f = a;
  166.     fb.f = b;
  167.     if ( (isFloat32NaN(fa)) || (isFloat32NaN(fb)) ) {
  168.         return 1; /* no special constant for unordered - maybe signaled? */
  169.     };
  170.  
  171.    
  172.     if (isFloat32eq(fa, fb)) {
  173.         return 0;
  174.     };
  175.    
  176.     if (isFloat32lt(fa, fb)) {
  177.         return -1;
  178.         };
  179.     return 1;
  180. }
  181.  
  182. int __unordsf2(float a, float b)
  183. {
  184.     float32 fa, fb;
  185.     fa.f = a;
  186.     fb.f = b;
  187.     return ( (isFloat32NaN(fa)) || (isFloat32NaN(fb)) );
  188. }
  189.  
  190. /**
  191.  * @return zero, if neither argument is a NaN and are equal
  192.  * */
  193. int __eqsf2(float a, float b)
  194. {
  195.     float32 fa, fb;
  196.     fa.f = a;
  197.     fb.f = b;
  198.     if ( (isFloat32NaN(fa)) || (isFloat32NaN(fb)) ) {
  199.         /* TODO: sigNaNs*/
  200.         return 1;
  201.         };
  202.     return isFloat32eq(fa, fb) - 1;
  203. }
  204.  
  205. /* strange behavior, but it was in gcc documentation */
  206. int __nesf2(float a, float b)
  207. {
  208.     return __eqsf2(a, b);
  209. }
  210.  
  211. /* return value >= 0 if a>=b and neither is NaN */
  212. int __gesf2(float a, float b)
  213. {
  214.     float32 fa, fb;
  215.     fa.f = a;
  216.     fb.f = b;
  217.     if ( (isFloat32NaN(fa)) || (isFloat32NaN(fb)) ) {
  218.         /* TODO: sigNaNs*/
  219.         return -1;
  220.         };
  221.    
  222.     if (isFloat32eq(fa, fb)) {
  223.         return 0;
  224.     };
  225.    
  226.     if (isFloat32gt(fa, fb)) {
  227.         return 1;
  228.         };
  229.    
  230.     return -1;
  231. }
  232.  
  233. /** Return negative value, if a<b and neither is NaN*/
  234. int __ltsf2(float a, float b)
  235. {
  236.     float32 fa, fb;
  237.     fa.f = a;
  238.     fb.f = b;
  239.     if ( (isFloat32NaN(fa)) || (isFloat32NaN(fb)) ) {
  240.         /* TODO: sigNaNs*/
  241.         return 1;
  242.         };
  243.     if (isFloat32lt(fa, fb)) {
  244.         return -1;
  245.         };
  246.     return 0;
  247. }
  248.  
  249. /* return value <= 0 if a<=b and neither is NaN */
  250. int __lesf2(float a, float b)
  251. {
  252.     float32 fa, fb;
  253.     fa.f = a;
  254.     fb.f = b;
  255.     if ( (isFloat32NaN(fa)) || (isFloat32NaN(fb)) ) {
  256.         /* TODO: sigNaNs*/
  257.         return 1;
  258.         };
  259.    
  260.     if (isFloat32eq(fa, fb)) {
  261.         return 0;
  262.     };
  263.    
  264.     if (isFloat32lt(fa, fb)) {
  265.         return -1;
  266.         };
  267.    
  268.     return 1;
  269. }
  270.  
  271. /** Return positive value, if a>b and neither is NaN*/
  272. int __gtsf2(float a, float b)
  273. {
  274.     float32 fa, fb;
  275.     fa.f = a;
  276.     fb.f = b;
  277.     if ( (isFloat32NaN(fa)) || (isFloat32NaN(fb)) ) {
  278.         /* TODO: sigNaNs*/
  279.         return -1;
  280.         };
  281.     if (isFloat32gt(fa, fb)) {
  282.         return 1;
  283.         };
  284.     return 0;
  285. }
  286.  
  287. /* Other functions */
  288.  
  289. float __powisf2(float a, int b)
  290. {
  291. /* TODO: */
  292. }
  293.  
  294. float __mulsc3(float a, float b, float c, float d)
  295. {
  296. /* TODO: */
  297. }
  298.  
  299. float __divsc3(float a, float b, float c, float d)
  300. {
  301. /* TODO: */
  302. }
  303.  
  304.