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  1. /*
  2.  * Copyright (C) 2001-2005 Jakub Jermar
  3.  * Copyright (C) 2005 Sergey Bondari
  4.  * All rights reserved.
  5.  *
  6.  * Redistribution and use in source and binary forms, with or without
  7.  * modification, are permitted provided that the following conditions
  8.  * are met:
  9.  *
  10.  * - Redistributions of source code must retain the above copyright
  11.  *   notice, this list of conditions and the following disclaimer.
  12.  * - Redistributions in binary form must reproduce the above copyright
  13.  *   notice, this list of conditions and the following disclaimer in the
  14.  *   documentation and/or other materials provided with the distribution.
  15.  * - The name of the author may not be used to endorse or promote products
  16.  *   derived from this software without specific prior written permission.
  17.  *
  18.  * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
  19.  * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
  20.  * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
  21.  * IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
  22.  * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
  23.  * NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
  24.  * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
  25.  * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  26.  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
  27.  * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  28.  */
  29.  
  30. #include <typedefs.h>
  31. #include <arch/types.h>
  32. #include <mm/heap.h>
  33. #include <mm/frame.h>
  34. #include <mm/vm.h>
  35. #include <panic.h>
  36. #include <debug.h>
  37. #include <list.h>
  38. #include <synch/spinlock.h>
  39. #include <arch/asm.h>
  40. #include <arch.h>
  41. #include <print.h>
  42. #include <align.h>
  43.  
  44. SPINLOCK_INITIALIZE(zone_head_lock);    /**< this lock protects zone_head list */
  45. LIST_INITIALIZE(zone_head);             /**< list of all zones in the system */
  46.  
  47. /** Blacklist containing non-available areas of memory.
  48.  *
  49.  * This blacklist is used to exclude frames that cannot be allocated
  50.  * (e.g. kernel memory) from available memory map.
  51.  */
  52. region_t zone_blacklist[ZONE_BLACKLIST_SIZE];
  53. count_t zone_blacklist_count = 0;
  54.  
  55. static struct buddy_system_operations  zone_buddy_system_operations = {
  56.     .find_buddy = zone_buddy_find_buddy,
  57.     .bisect = zone_buddy_bisect,
  58.     .coalesce = zone_buddy_coalesce,
  59.     .set_order = zone_buddy_set_order,
  60.     .get_order = zone_buddy_get_order,
  61.     .mark_busy = zone_buddy_mark_busy,
  62. };
  63.  
  64. /** Initialize physical memory management
  65.  *
  66.  * Initialize physical memory managemnt.
  67.  */
  68. void frame_init(void)
  69. {
  70.     if (config.cpu_active == 1) {
  71.         frame_region_not_free(KA2PA(config.base), config.kernel_size);
  72.     }
  73.  
  74.     frame_arch_init();
  75. }
  76.  
  77. /** Allocate power-of-two frames of physical memory.
  78.  *
  79.  * @param flags Flags for host zone selection and address processing.
  80.  * @param order Allocate exactly 2^order frames.
  81.  *
  82.  * @return Allocated frame.
  83.  */
  84. __address frame_alloc(int flags, __u8 order)
  85. {
  86.     ipl_t ipl;
  87.     link_t *cur, *tmp;
  88.     zone_t *z;
  89.     zone_t *zone = NULL;
  90.     frame_t *frame = NULL;
  91.     __address v;
  92.    
  93. loop:
  94.     ipl = interrupts_disable();
  95.     spinlock_lock(&zone_head_lock);
  96.  
  97.     /*
  98.      * First, find suitable frame zone.
  99.      */
  100.     for (cur = zone_head.next; cur != &zone_head; cur = cur->next) {
  101.         z = list_get_instance(cur, zone_t, link);
  102.        
  103.         spinlock_lock(&z->lock);
  104.  
  105.         /* Check if the zone has 2^order frames area available  */
  106.         if (buddy_system_can_alloc(z->buddy_system, order)) {
  107.             zone = z;
  108.             break;
  109.         }
  110.        
  111.         spinlock_unlock(&z->lock);
  112.     }
  113.    
  114.     if (!zone) {
  115.         if (flags & FRAME_PANIC)
  116.             panic("Can't allocate frame.\n");
  117.        
  118.         /*
  119.          * TODO: Sleep until frames are available again.
  120.          */
  121.         spinlock_unlock(&zone_head_lock);
  122.         interrupts_restore(ipl);
  123.  
  124.         panic("Sleep not implemented.\n");
  125.         goto loop;
  126.     }
  127.        
  128.  
  129.     /* Allocate frames from zone buddy system */
  130.     tmp = buddy_system_alloc(zone->buddy_system, order);
  131.    
  132.     ASSERT(tmp);
  133.    
  134.     /* Update zone information. */
  135.     zone->free_count -= (1 << order);
  136.     zone->busy_count += (1 << order);
  137.  
  138.     /* Frame will be actually a first frame of the block. */
  139.     frame = list_get_instance(tmp, frame_t, buddy_link);
  140.    
  141.     /* get frame address */
  142.     v = FRAME2ADDR(zone, frame);
  143.  
  144.     spinlock_unlock(&zone->lock);
  145.     spinlock_unlock(&zone_head_lock);
  146.     interrupts_restore(ipl);
  147.  
  148.  
  149.     if (flags & FRAME_KA)
  150.         v = PA2KA(v);
  151.    
  152.     return v;
  153. }
  154.  
  155. /** Free a frame.
  156.  *
  157.  * Find respective frame structrue for supplied addr.
  158.  * Decrement frame reference count.
  159.  * If it drops to zero, move the frame structure to free list.
  160.  *
  161.  * @param addr Address of the frame to be freed. It must be a multiple of FRAME_SIZE.
  162.  */
  163. void frame_free(__address addr)
  164. {
  165.     ipl_t ipl;
  166.     link_t *cur;
  167.     zone_t *z;
  168.     zone_t *zone = NULL;
  169.     frame_t *frame;
  170.     ASSERT(addr % FRAME_SIZE == 0);
  171.    
  172.     ipl = interrupts_disable();
  173.     spinlock_lock(&zone_head_lock);
  174.    
  175.     /*
  176.      * First, find host frame zone for addr.
  177.      */
  178.     for (cur = zone_head.next; cur != &zone_head; cur = cur->next) {
  179.         z = list_get_instance(cur, zone_t, link);
  180.        
  181.         spinlock_lock(&z->lock);
  182.        
  183.         if (IS_KA(addr))
  184.             addr = KA2PA(addr);
  185.        
  186.         /*
  187.          * Check if addr belongs to z.
  188.          */
  189.         if ((addr >= z->base) && (addr <= z->base + (z->free_count + z->busy_count) * FRAME_SIZE)) {
  190.             zone = z;
  191.             break;
  192.         }
  193.         spinlock_unlock(&z->lock);
  194.     }
  195.    
  196.     ASSERT(zone != NULL);
  197.    
  198.     frame = ADDR2FRAME(zone, addr);
  199.  
  200.     ASSERT(frame->refcount);
  201.  
  202.     if (!--frame->refcount) {
  203.         buddy_system_free(zone->buddy_system, &frame->buddy_link);
  204.     }
  205.  
  206.     /* Update zone information. */
  207.     zone->free_count += (1 << frame->buddy_order);
  208.     zone->busy_count -= (1 << frame->buddy_order);
  209.    
  210.     spinlock_unlock(&zone->lock);
  211.     spinlock_unlock(&zone_head_lock);
  212.     interrupts_restore(ipl);
  213. }
  214.  
  215. /** Mark frame region not free.
  216.  *
  217.  * Mark frame region not free.
  218.  *
  219.  * @param base Base address of non-available region.
  220.  * @param size Size of non-available region.
  221.  */
  222. void frame_region_not_free(__address base, size_t size)
  223. {
  224.     index_t index;
  225.     index = zone_blacklist_count++;
  226.  
  227.     /* Force base to the nearest lower address frame boundary. */
  228.     base = ALIGN_DOWN(base, FRAME_SIZE);
  229.     /* Align size to frame boundary. */
  230.     size = ALIGN_UP(size, FRAME_SIZE);
  231.  
  232.     ASSERT(index < ZONE_BLACKLIST_SIZE);
  233.     zone_blacklist[index].base = base;
  234.     zone_blacklist[index].size = size;
  235. }
  236.  
  237. /** Create frame zones in region of available memory.
  238.  *
  239.  * Avoid any black listed areas of non-available memory.
  240.  * Assume that the black listed areas cannot overlap
  241.  * one another or cross available memory region boundaries.
  242.  *
  243.  * @param base Base address of available memory region.
  244.  * @param size Size of the region.
  245.  */
  246. void zone_create_in_region(__address base, size_t size) {
  247.     int i;
  248.     zone_t * z;
  249.     __address s;
  250.     size_t sz;
  251.    
  252.     ASSERT(base % FRAME_SIZE == 0);
  253.     ASSERT(size % FRAME_SIZE == 0);
  254.    
  255.     if (!size)
  256.         return;
  257.  
  258.     for (i = 0; i < zone_blacklist_count; i++) {
  259.         if (zone_blacklist[i].base >= base && zone_blacklist[i].base < base + size) {
  260.             s = base; sz = zone_blacklist[i].base - base;
  261.             ASSERT(base != s || sz != size);
  262.             zone_create_in_region(s, sz);
  263.            
  264.             s = zone_blacklist[i].base + zone_blacklist[i].size;
  265.             sz = (base + size) - (zone_blacklist[i].base + zone_blacklist[i].size);
  266.             ASSERT(base != s || sz != size);
  267.             zone_create_in_region(s, sz);
  268.             return;
  269.        
  270.         }
  271.     }
  272.    
  273.     z = zone_create(base, size, 0);
  274.  
  275.     if (!z) {
  276.         panic("Cannot allocate zone (base=%P, size=%d).\n", base, size);
  277.     }
  278.    
  279.     zone_attach(z);
  280. }
  281.  
  282.  
  283. /** Create frame zone
  284.  *
  285.  * Create new frame zone.
  286.  *
  287.  * @param start Physical address of the first frame within the zone.
  288.  * @param size Size of the zone. Must be a multiple of FRAME_SIZE.
  289.  * @param flags Zone flags.
  290.  *
  291.  * @return Initialized zone.
  292.  */
  293. zone_t * zone_create(__address start, size_t size, int flags)
  294. {
  295.     zone_t *z;
  296.     count_t cnt;
  297.     int i;
  298.     __u8 max_order;
  299.  
  300.     ASSERT(start % FRAME_SIZE == 0);
  301.     ASSERT(size % FRAME_SIZE == 0);
  302.    
  303.     cnt = size / FRAME_SIZE;
  304.    
  305.     z = (zone_t *) early_malloc(sizeof(zone_t));
  306.     if (z) {
  307.         link_initialize(&z->link);
  308.         spinlock_initialize(&z->lock, "zone_lock");
  309.    
  310.         z->base = start;
  311.         z->flags = flags;
  312.  
  313.         z->free_count = cnt;
  314.         z->busy_count = 0;
  315.        
  316.         z->frames = (frame_t *) early_malloc(cnt * sizeof(frame_t));
  317.         if (!z->frames) {
  318.             early_free(z);
  319.             return NULL;
  320.         }
  321.        
  322.         for (i = 0; i<cnt; i++) {
  323.             frame_initialize(&z->frames[i], z);
  324.         }
  325.        
  326.         /*
  327.          * Create buddy system for the zone
  328.          */
  329.         for (max_order = 0; cnt >> max_order; max_order++)
  330.             ;
  331.         z->buddy_system = buddy_system_create(max_order, &zone_buddy_system_operations, (void *) z);
  332.        
  333.         /* Stuffing frames */
  334.         for (i = 0; i<cnt; i++) {
  335.             z->frames[i].refcount = 0;
  336.             buddy_system_free(z->buddy_system, &z->frames[i].buddy_link);  
  337.         }
  338.     }
  339.     return z;
  340. }
  341.  
  342. /** Attach frame zone
  343.  *
  344.  * Attach frame zone to zone list.
  345.  *
  346.  * @param zone Zone to be attached.
  347.  */
  348. void zone_attach(zone_t *zone)
  349. {
  350.     ipl_t ipl;
  351.    
  352.     ipl = interrupts_disable();
  353.     spinlock_lock(&zone_head_lock);
  354.    
  355.     list_append(&zone->link, &zone_head);
  356.    
  357.     spinlock_unlock(&zone_head_lock);
  358.     interrupts_restore(ipl);
  359. }
  360.  
  361. /** Initialize frame structure
  362.  *
  363.  * Initialize frame structure.
  364.  *
  365.  * @param frame Frame structure to be initialized.
  366.  * @param zone Host frame zone.
  367.  */
  368. void frame_initialize(frame_t *frame, zone_t *zone)
  369. {
  370.     frame->refcount = 1;
  371.     frame->buddy_order = 0;
  372. }
  373.  
  374.  
  375. /** Buddy system find_buddy implementation
  376.  *
  377.  * @param b Buddy system.
  378.  * @param block Block for which buddy should be found
  379.  *
  380.  * @return Buddy for given block if found
  381.  */
  382. link_t * zone_buddy_find_buddy(buddy_system_t *b, link_t * block) {
  383.     frame_t * frame;
  384.     zone_t * zone;
  385.     index_t index;
  386.     bool is_left, is_right;
  387.  
  388.     frame = list_get_instance(block, frame_t, buddy_link);
  389.     zone = (zone_t *) b->data;
  390.    
  391.     ASSERT(IS_BUDDY_ORDER_OK(FRAME_INDEX(zone, frame), frame->buddy_order));
  392.    
  393.     is_left = IS_BUDDY_LEFT_BLOCK(zone, frame);
  394.     is_right = IS_BUDDY_RIGHT_BLOCK(zone, frame);
  395.    
  396.     ASSERT(is_left ^ is_right);
  397.    
  398.     if (is_left) {
  399.         index = (FRAME_INDEX(zone, frame)) + (1 << frame->buddy_order);
  400.     } else { // if (is_right)
  401.         index = (FRAME_INDEX(zone, frame)) - (1 << frame->buddy_order);
  402.     }
  403.    
  404.     if (FRAME_INDEX_VALID(zone, index)) {
  405.         if (    zone->frames[index].buddy_order == frame->buddy_order &&
  406.             zone->frames[index].refcount == 0) {
  407.             return &zone->frames[index].buddy_link;
  408.         }
  409.     }
  410.    
  411.     return NULL;   
  412. }
  413.  
  414. /** Buddy system bisect implementation
  415.  *
  416.  * @param b Buddy system.
  417.  * @param block Block to bisect
  418.  *
  419.  * @return right block
  420.  */
  421. link_t * zone_buddy_bisect(buddy_system_t *b, link_t * block) {
  422.     frame_t * frame_l, * frame_r;
  423.  
  424.     frame_l = list_get_instance(block, frame_t, buddy_link);
  425.     frame_r = (frame_l + (1 << (frame_l->buddy_order - 1)));
  426.    
  427.     return &frame_r->buddy_link;
  428. }
  429.  
  430. /** Buddy system coalesce implementation
  431.  *
  432.  * @param b Buddy system.
  433.  * @param block_1 First block
  434.  * @param block_2 First block's buddy
  435.  *
  436.  * @return Coalesced block (actually block that represents lower address)
  437.  */
  438. link_t * zone_buddy_coalesce(buddy_system_t *b, link_t * block_1, link_t * block_2) {
  439.     frame_t * frame1, * frame2;
  440.    
  441.     frame1 = list_get_instance(block_1, frame_t, buddy_link);
  442.     frame2 = list_get_instance(block_2, frame_t, buddy_link);
  443.    
  444.     return frame1 < frame2 ? block_1 : block_2;
  445. }
  446.  
  447. /** Buddy system set_order implementation
  448.  *
  449.  * @param b Buddy system.
  450.  * @param block Buddy system block
  451.  * @param order Order to set
  452.  */
  453. void zone_buddy_set_order(buddy_system_t *b, link_t * block, __u8 order) {
  454.     frame_t * frame;
  455.     frame = list_get_instance(block, frame_t, buddy_link);
  456.     frame->buddy_order = order;
  457. }
  458.  
  459. /** Buddy system get_order implementation
  460.  *
  461.  * @param b Buddy system.
  462.  * @param block Buddy system block
  463.  *
  464.  * @return Order of block
  465.  */
  466. __u8 zone_buddy_get_order(buddy_system_t *b, link_t * block) {
  467.     frame_t * frame;
  468.     frame = list_get_instance(block, frame_t, buddy_link);
  469.     return frame->buddy_order;
  470. }
  471.  
  472. /** Buddy system mark_busy implementation
  473.  *
  474.  * @param b Buddy system
  475.  * @param block Buddy system block
  476.  *
  477.  */
  478. void zone_buddy_mark_busy(buddy_system_t *b, link_t * block) {
  479.     frame_t * frame;
  480.     frame = list_get_instance(block, frame_t, buddy_link);
  481.     frame->refcount = 1;
  482. }
  483.