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  1. /*
  2.  * Copyright (C) 2001-2004 Jakub Jermar
  3.  * All rights reserved.
  4.  *
  5.  * Redistribution and use in source and binary forms, with or without
  6.  * modification, are permitted provided that the following conditions
  7.  * are met:
  8.  *
  9.  * - Redistributions of source code must retain the above copyright
  10.  *   notice, this list of conditions and the following disclaimer.
  11.  * - Redistributions in binary form must reproduce the above copyright
  12.  *   notice, this list of conditions and the following disclaimer in the
  13.  *   documentation and/or other materials provided with the distribution.
  14.  * - The name of the author may not be used to endorse or promote products
  15.  *   derived from this software without specific prior written permission.
  16.  *
  17.  * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
  18.  * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
  19.  * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
  20.  * IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
  21.  * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
  22.  * NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
  23.  * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
  24.  * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  25.  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
  26.  * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  27.  */
  28.  
  29. #include <typedefs.h>
  30. #include <arch/types.h>
  31. #include <mm/heap.h>
  32. #include <mm/frame.h>
  33. #include <mm/vm.h>
  34. #include <panic.h>
  35. #include <debug.h>
  36. #include <list.h>
  37. #include <synch/spinlock.h>
  38. #include <arch/asm.h>
  39. #include <arch.h>
  40. #include <print.h>
  41. #include <align.h>
  42.  
  43. spinlock_t zone_head_lock;       /**< this lock protects zone_head list */
  44. link_t zone_head;                /**< list of all zones in the system */
  45.  
  46. region_t zone_blacklist[ZONE_BLACKLIST_SIZE];
  47. count_t zone_blacklist_count = 0;
  48.  
  49. static struct buddy_system_operations  zone_buddy_system_operations = {
  50.     .find_buddy = zone_buddy_find_buddy,
  51.     .bisect = zone_buddy_bisect,
  52.     .coalesce = zone_buddy_coalesce,
  53.     .set_order = zone_buddy_set_order,
  54.     .get_order = zone_buddy_get_order,
  55.     .mark_busy = zone_buddy_mark_busy,
  56. };
  57.  
  58. /** Initialize physical memory management
  59.  *
  60.  * Initialize physical memory managemnt.
  61.  */
  62. void frame_init(void)
  63. {
  64.     if (config.cpu_active == 1) {
  65.         zone_init();
  66.         frame_region_not_free(KA2PA(config.base), config.kernel_size);
  67.     }
  68.  
  69.     frame_arch_init();
  70. }
  71.  
  72. /** Allocate power-of-two frames of physical memory.
  73.  *
  74.  * @param flags Flags for host zone selection and address processing.
  75.  * @param order Allocate exactly 2^order frames.
  76.  *
  77.  * @return Allocated frame.
  78.  */
  79. __address frame_alloc(int flags, __u8 order)
  80. {
  81.     ipl_t ipl;
  82.     link_t *cur, *tmp;
  83.     zone_t *z;
  84.     zone_t *zone = NULL;
  85.     frame_t *frame = NULL;
  86.     __address v;
  87.    
  88. loop:
  89.     ipl = interrupts_disable();
  90.     spinlock_lock(&zone_head_lock);
  91.  
  92.     /*
  93.      * First, find suitable frame zone.
  94.      */
  95.     for (cur = zone_head.next; cur != &zone_head; cur = cur->next) {
  96.         z = list_get_instance(cur, zone_t, link);
  97.        
  98.         spinlock_lock(&z->lock);
  99.  
  100.         /* Check if the zone has 2^order frames area available  */
  101.         if (buddy_system_can_alloc(z->buddy_system, order)) {
  102.             zone = z;
  103.             break;
  104.         }
  105.        
  106.         spinlock_unlock(&z->lock);
  107.     }
  108.    
  109.     if (!zone) {
  110.         if (flags & FRAME_PANIC)
  111.             panic("Can't allocate frame.\n");
  112.        
  113.         /*
  114.          * TODO: Sleep until frames are available again.
  115.          */
  116.         spinlock_unlock(&zone_head_lock);
  117.         interrupts_restore(ipl);
  118.  
  119.         panic("Sleep not implemented.\n");
  120.         goto loop;
  121.     }
  122.        
  123.  
  124.     /* Allocate frames from zone buddy system */
  125.     cur = buddy_system_alloc(zone->buddy_system, order);
  126.    
  127.     /* frame will be actually a first frame of the block */
  128.     frame = list_get_instance(cur, frame_t, buddy_link);
  129.    
  130.     /* get frame address */
  131.     v = FRAME2ADDR(zone, frame);
  132.  
  133.     if (flags & FRAME_KA)
  134.         v = PA2KA(v);
  135.    
  136.     spinlock_unlock(&zone->lock);
  137.     spinlock_unlock(&zone_head_lock);
  138.     interrupts_restore(ipl);
  139.     return v;
  140.  
  141. }
  142.  
  143. /** Free a frame.
  144.  *
  145.  * Find respective frame structrue for supplied addr.
  146.  * Decrement frame reference count.
  147.  * If it drops to zero, move the frame structure to free list.
  148.  *
  149.  * @param addr Address of the frame to be freed. It must be a multiple of FRAME_SIZE.
  150.  */
  151. void frame_free(__address addr)
  152. {
  153.     ipl_t ipl;
  154.     link_t *cur;
  155.     zone_t *z;
  156.     zone_t *zone = NULL;
  157.     frame_t *frame;
  158.     ASSERT(addr % FRAME_SIZE == 0);
  159.    
  160.     ipl = interrupts_disable();
  161.     spinlock_lock(&zone_head_lock);
  162.    
  163.     /*
  164.      * First, find host frame zone for addr.
  165.      */
  166.     for (cur = zone_head.next; cur != &zone_head; cur = cur->next) {
  167.         z = list_get_instance(cur, zone_t, link);
  168.        
  169.         spinlock_lock(&z->lock);
  170.        
  171.         if (IS_KA(addr))
  172.             addr = KA2PA(addr);
  173.        
  174.         /*
  175.          * Check if addr belongs to z.
  176.          */
  177.         if ((addr >= z->base) && (addr <= z->base + (z->free_count + z->busy_count) * FRAME_SIZE)) {
  178.             zone = z;
  179.             break;
  180.         }
  181.         spinlock_unlock(&z->lock);
  182.     }
  183.    
  184.     ASSERT(zone != NULL);
  185.    
  186.     frame = ADDR2FRAME(zone, addr);
  187.  
  188.     ASSERT(frame->refcount);
  189.  
  190.     if (!--frame->refcount) {
  191.         buddy_system_free(zone->buddy_system, &frame->buddy_link);
  192.     }
  193.    
  194.     spinlock_unlock(&zone->lock);  
  195.    
  196.     spinlock_unlock(&zone_head_lock);
  197.     interrupts_restore(ipl);
  198. }
  199.  
  200. /** Mark frame region not free.
  201.  *
  202.  * Mark frame region not free.
  203.  *
  204.  * @param base Base address of non-available region.
  205.  * @param size Size of non-available region.
  206.  */
  207. void frame_region_not_free(__address base, size_t size)
  208. {
  209.     index_t index;
  210.     index = zone_blacklist_count++;
  211.  
  212.     /* Force base to the nearest lower address frame boundary. */
  213.     base &= ~(FRAME_SIZE - 1);
  214.     /* Align size to frame boundary. */
  215.     size = ALIGN(size, FRAME_SIZE);
  216.  
  217.     ASSERT(zone_blacklist_count <= ZONE_BLACKLIST_SIZE);
  218.     zone_blacklist[index].base = base;
  219.     zone_blacklist[index].size = size;
  220. }
  221.  
  222.  
  223. /** Initialize zonekeeping
  224.  *
  225.  * Initialize zonekeeping.
  226.  */
  227. void zone_init(void)
  228. {
  229.     spinlock_initialize(&zone_head_lock);
  230.     list_initialize(&zone_head);
  231. }
  232.  
  233.  
  234. void zone_create_in_region(__address base, size_t size) {
  235.     int i;
  236.     zone_t * z;
  237.     __address s;
  238.     size_t sz;
  239.    
  240.     ASSERT(base % FRAME_SIZE == 0);
  241.     ASSERT(size % FRAME_SIZE == 0);
  242.    
  243.     if (!size)
  244.         return;
  245.  
  246.     for (i = 0; i < zone_blacklist_count; i++) {
  247.         if (zone_blacklist[i].base >= base && zone_blacklist[i].base < base + size) {
  248.             s = base; sz = zone_blacklist[i].base - base;
  249.             ASSERT(base != s || sz != size);
  250.             zone_create_in_region(s, sz);
  251.            
  252.             s = zone_blacklist[i].base + zone_blacklist[i].size;
  253.             sz = (base + size) - (zone_blacklist[i].base + zone_blacklist[i].size);
  254.             ASSERT(base != s || sz != size);
  255.             zone_create_in_region(s, sz);
  256.             return;
  257.        
  258.         }
  259.     }
  260.    
  261.     z = zone_create(base, size, 0);
  262.  
  263.     if (!z) {
  264.         panic("Cannot allocate zone (%dB).\n", size);
  265.     }
  266.    
  267.     zone_attach(z);
  268. }
  269.  
  270.  
  271.  
  272. /** Create frame zone
  273.  *
  274.  * Create new frame zone.
  275.  *
  276.  * @param start Physical address of the first frame within the zone.
  277.  * @param size Size of the zone. Must be a multiple of FRAME_SIZE.
  278.  * @param flags Zone flags.
  279.  *
  280.  * @return Initialized zone.
  281.  */
  282. zone_t * zone_create(__address start, size_t size, int flags)
  283. {
  284.     zone_t *z;
  285.     count_t cnt;
  286.     int i;
  287.     __u8 max_order;
  288.  
  289.     /* hack for bug #10 */
  290.     // if (start == 0x100000) size -= (FRAME_SIZE * 256);
  291.  
  292.     // printf("ZONE_CREATE()   %X - %X (%d kbytes)          \n", start, start+size, size/1024);
  293.     ASSERT(start % FRAME_SIZE == 0);
  294.     ASSERT(size % FRAME_SIZE == 0);
  295.    
  296.     cnt = size / FRAME_SIZE;
  297.    
  298.     z = (zone_t *) early_malloc(sizeof(zone_t));
  299.     if (z) {
  300.         link_initialize(&z->link);
  301.         spinlock_initialize(&z->lock);
  302.    
  303.         z->base = start;
  304.         z->flags = flags;
  305.  
  306.         z->free_count = cnt;
  307.         z->busy_count = 0;
  308.        
  309.         z->frames = (frame_t *) early_malloc(cnt * sizeof(frame_t));
  310.         if (!z->frames) {
  311.             early_free(z);
  312.             return NULL;
  313.         }
  314.        
  315.         for (i = 0; i<cnt; i++) {
  316.             frame_initialize(&z->frames[i], z);
  317.         }
  318.        
  319.         /*
  320.          * Create buddy system for the zone
  321.          */
  322.         for (max_order = 0; cnt >> max_order; max_order++)
  323.             ;
  324.         z->buddy_system = buddy_system_create(max_order, &zone_buddy_system_operations, (void *) z);
  325.        
  326.         /* Stuffing frames */
  327.         for (i = 0; i<cnt; i++) {
  328.             z->frames[i].refcount = 0;
  329.             buddy_system_free(z->buddy_system, &z->frames[i].buddy_link);  
  330.         }
  331.     }
  332.     return z;
  333. }
  334.  
  335. /** Attach frame zone
  336.  *
  337.  * Attach frame zone to zone list.
  338.  *
  339.  * @param zone Zone to be attached.
  340.  */
  341. void zone_attach(zone_t *zone)
  342. {
  343.     ipl_t ipl;
  344.    
  345.     ipl = interrupts_disable();
  346.     spinlock_lock(&zone_head_lock);
  347.    
  348.     list_append(&zone->link, &zone_head);
  349.    
  350.     spinlock_unlock(&zone_head_lock);
  351.     interrupts_restore(ipl);
  352. }
  353.  
  354. /** Initialize frame structure
  355.  *
  356.  * Initialize frame structure.
  357.  *
  358.  * @param frame Frame structure to be initialized.
  359.  * @param zone Host frame zone.
  360.  */
  361. void frame_initialize(frame_t *frame, zone_t *zone)
  362. {
  363.     frame->refcount = 1;
  364.     frame->buddy_order = 0;
  365. }
  366.  
  367.  
  368. /** Buddy system find_buddy implementation
  369.  *
  370.  * @param b Buddy system.
  371.  * @param block Block for which buddy should be found
  372.  *
  373.  * @return Buddy for given block if found
  374.  */
  375. link_t * zone_buddy_find_buddy(buddy_system_t *b, link_t * block) {
  376.     frame_t * frame, * f;
  377.     zone_t * zone;
  378.     link_t * cur;
  379.     count_t index;
  380.     bool is_left, is_right;
  381.  
  382.     frame = list_get_instance(block, frame_t, buddy_link);
  383.     zone = (zone_t *) b->data;
  384.    
  385.     /*
  386.      * (FRAME_INDEX % 2^(ORDER+1)) == 0 ===> LEFT BUDDY
  387.      * (FRAME_INDEX % 2^(ORDER+1)) == 2^(ORDER) ===> RIGHT BUDDY
  388.      */
  389.  
  390.     is_left = IS_BUDDY_LEFT_BLOCK(zone, frame);
  391.     is_right = !is_left;
  392.    
  393.     /*
  394.      * test left buddy
  395.      */
  396.     if (is_left) {
  397.         index = (FRAME_INDEX(zone, frame)) + (1 << frame->buddy_order);
  398.     } else if (is_right) {
  399.         index = (FRAME_INDEX(zone, frame)) - (1 << frame->buddy_order);
  400.     }
  401.    
  402.     if (FRAME_INDEX_VALID(zone, index)) {
  403.         if (    zone->frames[index].buddy_order == frame->buddy_order &&
  404.             zone->frames[index].refcount == 0) {
  405.             return &zone->frames[index].buddy_link;
  406.         }
  407.     }
  408.    
  409.     return NULL;
  410.    
  411. }
  412.  
  413. /** Buddy system bisect implementation
  414.  *
  415.  * @param b Buddy system.
  416.  * @param block Block to bisect
  417.  *
  418.  * @return right block
  419.  */
  420. link_t * zone_buddy_bisect(buddy_system_t *b, link_t * block) {
  421.     frame_t * frame_l, * frame_r;
  422.     frame_l = list_get_instance(block, frame_t, buddy_link);
  423.     frame_r = (frame_l + (1 << (frame_l->buddy_order - 1)));
  424.     return &frame_r->buddy_link;
  425. }
  426.  
  427. /** Buddy system coalesce implementation
  428.  *
  429.  * @param b Buddy system.
  430.  * @param block_1 First block
  431.  * @param block_2 First block's buddy
  432.  *
  433.  * @return Coalesced block (actually block that represents lower address)
  434.  */
  435. link_t * zone_buddy_coalesce(buddy_system_t *b, link_t * block_1, link_t * block_2) {
  436.     frame_t * frame1, * frame2;
  437.     frame1 = list_get_instance(block_1, frame_t, buddy_link);
  438.     frame2 = list_get_instance(block_2, frame_t, buddy_link);
  439.     return frame1 < frame2 ? block_1 : block_2;
  440. }
  441.  
  442. /** Buddy system set_order implementation
  443.  *
  444.  * @param b Buddy system.
  445.  * @param block Buddy system block
  446.  * @param order Order to set
  447.  */
  448. void zone_buddy_set_order(buddy_system_t *b, link_t * block, __u8 order) {
  449.     frame_t * frame;
  450.     frame = list_get_instance(block, frame_t, buddy_link);
  451.     frame->buddy_order = order;
  452. }
  453.  
  454. /** Buddy system get_order implementation
  455.  *
  456.  * @param b Buddy system.
  457.  * @param block Buddy system block
  458.  *
  459.  * @return Order of block
  460.  */
  461. __u8 zone_buddy_get_order(buddy_system_t *b, link_t * block) {
  462.     frame_t * frame;
  463.     frame = list_get_instance(block, frame_t, buddy_link);
  464.     return frame->buddy_order;
  465. }
  466.  
  467. /** Buddy system mark_busy implementation
  468.  *
  469.  * @param b Buddy system
  470.  * @param block Buddy system block
  471.  *
  472.  */
  473. void zone_buddy_mark_busy(buddy_system_t *b, link_t * block) {
  474.     frame_t * frame;
  475.     frame = list_get_instance(block, frame_t, buddy_link);
  476.     frame->refcount = 1;
  477. }
  478.