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/*  $OpenBSD: scores.c,v 1.11 2006/04/20 03:25:36 ray Exp $ */
/*  $NetBSD: scores.c,v 1.2 1995/04/22 07:42:38 cgd Exp $   */

/*-
 * Copyright (c) 1992, 1993
 *  The Regents of the University of California.  All rights reserved.
 *
 * This code is derived from software contributed to Berkeley by
 * Chris Torek and Darren F. Provine.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions
 * are met:
 * 1. Redistributions of source code must retain the above copyright
 *    notice, this list of conditions and the following disclaimer.
 * 2. Redistributions in binary form must reproduce the above copyright
 *    notice, this list of conditions and the following disclaimer in the
 *    documentation and/or other materials provided with the distribution.
 * 3. Neither the name of the University nor the names of its contributors
 *    may be used to endorse or promote products derived from this software
 *    without specific prior written permission.
 *
 * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
 * ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
 * SUCH DAMAGE.
 *
 *  @(#)scores.c    8.1 (Berkeley) 5/31/93
 */

/*
 * Score code for Tetris, by Darren Provine (kilroy@gboro.glassboro.edu)
 * modified 22 January 1992, to limit the number of entries any one
 * person has.
 *
 * Major whacks since then.
 */
#include <errno.h>
/* #include <err.h> */
/* #include <fcntl.h> */
/* #include <pwd.h> */
 #include <stdio.h>
/* #include <stdlib.h> */
#include <string.h>
/* #include <time.h> */
/* #include <term.h> */
/* #include <unistd.h> */
/* #include <sys/param.h> */
/* #include <sys/stat.h> */
/* #include <sys/types.h> */

#include "pathnames.h"
#include "screen.h"
#include "tetris.h"
#include "scores.h"

/*
 * Within this code, we can hang onto one extra "high score", leaving
 * room for our current score (whether or not it is high).
 *
 * We also sometimes keep tabs on the "highest" score on each level.
 * As long as the scores are kept sorted, this is simply the first one at
 * that level.
 */
#define NUMSPOTS (MAXHISCORES + 1)
#define NLEVELS (MAXLEVEL + 1)

/* static time_t now; */
/* static int nscores; */
/* static int gotscores; */
/* static struct highscore scores[NUMSPOTS]; */
static struct highscore scores[NUMSPOTS];

/* static int checkscores(struct highscore *, int); */
/* static int cmpscores(const void *, const void *); */
/* static void getscores(FILE **); */
/* static void printem(int, int, struct highscore *, int, const char *); */
/* static char *thisuser(void); */

void showscores(int firstgame)
{
    int i;
    
    clear_screen();
    moveto(10, 0);
    printf("\tRank \tLevel \tName\t                     points\n");
    printf("\t========================================================\n");
    for (i = 0; i < NUMSPOTS - 1; i++) {
        printf("\t%6d %6d %-16s %20d\n", i+1, scores[i].hs_level, scores[i].hs_name, scores[i].hs_score);
    }
    if (!firstgame) {
        printf("\t========================================================\n");
        printf("\t  Last %6d %-16s %20d\n", scores[NUMSPOTS - 1].hs_level, scores[NUMSPOTS - 1].hs_name, scores[NUMSPOTS - 1].hs_score);
    }
    printf("\n\n\n\n\tPress any key to return to main menu.");
    getchar();
}

/** Copy from hiscore table score with index src to dest
 *
 */
static void copyhiscore(int dest, int src)
{
    strcpy(scores[dest].hs_name, scores[src].hs_name);
    scores[dest].hs_score = scores[src].hs_score;   
    scores[dest].hs_level = scores[src].hs_level; 
}

void insertscore(int score, int level)
{
    int i,j;
    int key;

    
    clear_screen();
    moveto(10 , 10);
    puts("Insert your name: ");
    strncpy(scores[NUMSPOTS - 1].hs_name, "Player", MAXLOGNAME);
    i = 6;

    moveto(10 , 28);
    printf("%s%.*s",scores[NUMSPOTS - 1].hs_name,MAXLOGNAME-i,"........................................");
    key = getchar();    
    while(key != '\n') {
        if (key == '\b') {
            if (i > 0) 
                scores[NUMSPOTS - 1].hs_name[--i] = '\0';   
        } else {
            if (i < (MAXLOGNAME - 1))
                scores[NUMSPOTS - 1].hs_name[i++] = key;    
                scores[NUMSPOTS - 1].hs_name[i] = '\0'; 
        }
        
        moveto(10 , 28);
        printf("%s%.*s",scores[NUMSPOTS - 1].hs_name,MAXLOGNAME-i,"........................................");
    
        key = getchar();    
    }
    
    scores[NUMSPOTS - 1].hs_score = score;  
    scores[NUMSPOTS - 1].hs_level = level;
    
    i = NUMSPOTS-1; 
    while ((i > 0) && (scores[i - 1].hs_score < score))
        i--;

    for (j = NUMSPOTS - 2; j > i; j--) {
        copyhiscore(j,j-1);
    }
    copyhiscore(i, NUMSPOTS - 1);   
}

void initscores(void)
{
    int i;
    for(i = 0; i < NUMSPOTS; i++) {
        strncpy(scores[i].hs_name, "HelenOS Team", MAXLOGNAME);
        scores[i].hs_score = (NUMSPOTS - i) * 200;  
        scores[i].hs_level = (i + 1 > MAXLEVEL?MAXLEVEL:i + 1);
    }
}

/*
 * Read the score file.  Can be called from savescore (before showscores)
 * or showscores (if savescore will not be called).  If the given pointer
 * is not NULL, sets *fpp to an open file pointer that corresponds to a
 * read/write score file that is locked with LOCK_EX.  Otherwise, the
 * file is locked with LOCK_SH for the read and closed before return.
 *
 * Note, we assume closing the stdio file releases the lock.
 */
/* static void */
/* getscores(FILE **fpp) */
/* { */
/*  int sd, mint, lck, mask, i; */
/*  char *mstr, *human; */
/*  FILE *sf; */

/*  if (fpp != NULL) { */
/*      mint = O_RDWR | O_CREAT; */
/*      mstr = "r+"; */
/*      human = "read/write"; */
/*      lck = LOCK_EX; */
/*  } else { */
/*      mint = O_RDONLY; */
/*      mstr = "r"; */
/*      human = "reading"; */
/*      lck = LOCK_SH; */
/*  } */
/*  setegid(egid); */
/*  mask = umask(S_IWOTH); */
/*  sd = open(_PATH_SCOREFILE, mint, 0666); */
/*  (void)umask(mask); */
/*  setegid(gid); */
/*  if (sd < 0) { */
/*      if (fpp == NULL) { */
/*          nscores = 0; */
/*          return; */
/*      } */
/*      err(1, "cannot open %s for %s", _PATH_SCOREFILE, human); */
/*  } */
/*  setegid(egid); */
/*  if ((sf = fdopen(sd, mstr)) == NULL) */
/*      err(1, "cannot fdopen %s for %s", _PATH_SCOREFILE, human); */
/*  setegid(gid); */

/*  /\* */
/*   * Grab a lock. */
/*   *\/ */
/*  if (flock(sd, lck)) */
/*      warn("warning: score file %s cannot be locked", */
/*          _PATH_SCOREFILE); */

/*  nscores = fread(scores, sizeof(scores[0]), MAXHISCORES, sf); */
/*  if (ferror(sf)) */
/*      err(1, "error reading %s", _PATH_SCOREFILE); */
/*  for (i = 0; i < nscores; i++) */
/*      if (scores[i].hs_level < MINLEVEL || */
/*          scores[i].hs_level > MAXLEVEL) */
/*          errx(1, "scorefile %s corrupt", _PATH_SCOREFILE); */

/*  if (fpp) */
/*      *fpp = sf; */
/*  else */
/*      (void)fclose(sf); */
/* } */

void
savescore(int level)
{
    return;
}
/*  struct highscore *sp; */
/*  int i; */
/*  int change; */
/*  FILE *sf; */
/*  const char *me; */

/*  getscores(&sf); */
/*  gotscores = 1; */
/*  (void)time(&now); */

/*  /\* */
/*   * Allow at most one score per person per level -- see if we */
/*   * can replace an existing score, or (easiest) do nothing. */
/*   * Otherwise add new score at end (there is always room). */
/*   *\/ */
/*  change = 0; */
/*  me = thisuser(); */
/*  for (i = 0, sp = &scores[0]; i < nscores; i++, sp++) { */
/*      if (sp->hs_level != level || strcmp(sp->hs_name, me) != 0) */
/*          continue; */
/*      if (score > sp->hs_score) { */
/*          (void)printf("%s bettered %s %d score of %d!\n", */
/*              "\nYou", "your old level", level, */
/*              sp->hs_score * sp->hs_level); */
/*          sp->hs_score = score;   /\* new score *\/ */
/*          sp->hs_time = now;  /\* and time *\/ */
/*          change = 1; */
/*      } else if (score == sp->hs_score) { */
/*          (void)printf("%s tied %s %d high score.\n", */
/*              "\nYou", "your old level", level); */
/*          sp->hs_time = now;  /\* renew it *\/ */
/*          change = 1;     /\* gotta rewrite, sigh *\/ */
/*      } /\* else new score < old score: do nothing *\/ */
/*      break; */
/*  } */
/*  if (i >= nscores) { */
/*      strlcpy(sp->hs_name, me, sizeof sp->hs_name); */
/*      sp->hs_level = level; */
/*      sp->hs_score = score; */
/*      sp->hs_time = now; */
/*      nscores++; */
/*      change = 1; */
/*  } */

/*  if (change) { */
/*      /\* */
/*       * Sort & clean the scores, then rewrite. */
/*       *\/ */
/*      nscores = checkscores(scores, nscores); */
/*      rewind(sf); */
/*      if (fwrite(scores, sizeof(*sp), nscores, sf) != nscores || */
/*          fflush(sf) == EOF) */
/*          warnx("error writing %s: %s\n\t-- %s", */
/*              _PATH_SCOREFILE, strerror(errno), */
/*              "high scores may be damaged"); */
/*  } */
/*  (void)fclose(sf);   /\* releases lock *\/ */
/* } */

/*
 * Get login name, or if that fails, get something suitable.
 * The result is always trimmed to fit in a score.
 */
/* static char * */
/* thisuser(void) */
/* { */
/*  const char *p; */
/*  struct passwd *pw; */
/*  static char u[sizeof(scores[0].hs_name)]; */

/*  if (u[0]) */
/*      return (u); */
/*  p = getlogin(); */
/*  if (p == NULL || *p == '\0') { */
/*      pw = getpwuid(getuid()); */
/*      if (pw != NULL) */
/*          p = pw->pw_name; */
/*      else */
/*          p = "  ???"; */
/*  } */
/*  strlcpy(u, p, sizeof(u)); */
/*  return (u); */
/* } */

/*
 * Score comparison function for qsort.
 *
 * If two scores are equal, the person who had the score first is
 * listed first in the highscore file.
 */
/* static int */
/* cmpscores(const void *x, const void *y) */
/* { */
/*  const struct highscore *a, *b; */
/*  long l; */

/*  a = x; */
/*  b = y; */
/*  l = (long)b->hs_level * b->hs_score - (long)a->hs_level * a->hs_score; */
/*  if (l < 0) */
/*      return (-1); */
/*  if (l > 0) */
/*      return (1); */
/*  if (a->hs_time < b->hs_time) */
/*      return (-1); */
/*  if (a->hs_time > b->hs_time) */
/*      return (1); */
/*  return (0); */
/* } */

/*
 * If we've added a score to the file, we need to check the file and ensure
 * that this player has only a few entries.  The number of entries is
 * controlled by MAXSCORES, and is to ensure that the highscore file is not
 * monopolised by just a few people.  People who no longer have accounts are
 * only allowed the highest score.  Scores older than EXPIRATION seconds are
 * removed, unless they are someone's personal best.
 * Caveat:  the highest score on each level is always kept.
 */
/* static int */
/* checkscores(struct highscore *hs, int num) */
/* { */
/*  struct highscore *sp; */
/*  int i, j, k, numnames; */
/*  int levelfound[NLEVELS]; */
/*  struct peruser { */
/*      char *name; */
/*      int times; */
/*  } count[NUMSPOTS]; */
/*  struct peruser *pu; */

/*  /\* */
/*   * Sort so that highest totals come first. */
/*   * */
/*   * levelfound[i] becomes set when the first high score for that */
/*   * level is encountered.  By definition this is the highest score. */
/*   *\/ */
/*  qsort((void *)hs, nscores, sizeof(*hs), cmpscores); */
/*  for (i = MINLEVEL; i < NLEVELS; i++) */
/*      levelfound[i] = 0; */
/*  numnames = 0; */
/*  for (i = 0, sp = hs; i < num;) { */
/*      /\* */
/*       * This is O(n^2), but do you think we care? */
/*       *\/ */
/*      for (j = 0, pu = count; j < numnames; j++, pu++) */
/*          if (strcmp(sp->hs_name, pu->name) == 0) */
/*              break; */
/*      if (j == numnames) { */
/*          /\* */
/*           * Add new user, set per-user count to 1. */
/*           *\/ */
/*          pu->name = sp->hs_name; */
/*          pu->times = 1; */
/*          numnames++; */
/*      } else { */
/*          /\* */
/*           * Two ways to keep this score: */
/*           * - Not too many (per user), still has acct, & */
/*           *  score not dated; or */
/*           * - High score on this level. */
/*           *\/ */
/*          if ((pu->times < MAXSCORES && */
/*               getpwnam(sp->hs_name) != NULL && */
/*               sp->hs_time + EXPIRATION >= now) || */
/*              levelfound[sp->hs_level] == 0) */
/*              pu->times++; */
/*          else { */
/*              /\* */
/*               * Delete this score, do not count it, */
/*               * do not pass go, do not collect $200. */
/*               *\/ */
/*              num--; */
/*              for (k = i; k < num; k++) */
/*                  hs[k] = hs[k + 1]; */
/*              continue; */
/*          } */
/*      } */
/*      levelfound[sp->hs_level] = 1; */
/*      i++, sp++; */
/*  } */
/*  return (num > MAXHISCORES ? MAXHISCORES : num); */
/* } */

/*
 * Show current scores.  This must be called after savescore, if
 * savescore is called at all, for two reasons:
 * - Showscores munches the time field.
 * - Even if that were not the case, a new score must be recorded
 *   before it can be shown anyway.
 */
/*
void
showscores(int level)
{
    return;
}
*/
/*  struct highscore *sp; */
/*  int i, n, c; */
/*  const char *me; */
/*  int levelfound[NLEVELS]; */

/*  if (!gotscores) */
/*      getscores((FILE **)NULL); */
/*  (void)printf("\n\t\t    Tetris High Scores\n"); */

/*  /\* */
/*   * If level == 0, the person has not played a game but just asked for */
/*   * the high scores; we do not need to check for printing in highlight */
/*   * mode.  If SOstr is null, we can't do highlighting anyway. */
/*   *\/ */
/*  me = level && SOstr ? thisuser() : NULL; */

/*  /\* */
/*   * Set times to 0 except for high score on each level. */
/*   *\/ */
/*  for (i = MINLEVEL; i < NLEVELS; i++) */
/*      levelfound[i] = 0; */
/*  for (i = 0, sp = scores; i < nscores; i++, sp++) { */
/*      if (levelfound[sp->hs_level]) */
/*          sp->hs_time = 0; */
/*      else { */
/*          sp->hs_time = 1; */
/*          levelfound[sp->hs_level] = 1; */
/*      } */
/*  } */

/*  /\* */
/*   * Page each screenful of scores. */
/*   *\/ */
/*  for (i = 0, sp = scores; i < nscores; sp += n) { */
/*      n = 20; */
/*      if (i + n > nscores) */
/*          n = nscores - i; */
/*      printem(level, i + 1, sp, n, me); */
/*      if ((i += n) < nscores) { */
/*          (void)printf("\nHit RETURN to continue."); */
/*          (void)fflush(stdout); */
/*          while ((c = getchar()) != '\n') */
/*              if (c == EOF) */
/*                  break; */
/*          (void)printf("\n"); */
/*      } */
/*  } */

/*  if (nscores == 0) */
/*      printf("\t\t\t      - none to date.\n"); */
/* } */

/* static void */
/* printem(int level, int offset, struct highscore *hs, int n, const char *me) */
/* { */
/*  struct highscore *sp; */
/*  int row, highlight, i; */
/*  char buf[100]; */
/* #define  TITLE "Rank  Score   Name                          (points/level)" */
/* #define  TITL2 "==========================================================" */

/*  printf("%s\n%s\n", TITLE, TITL2); */

/*  highlight = 0; */

/*  for (row = 0; row < n; row++) { */
/*      sp = &hs[row]; */
/*      (void)snprintf(buf, sizeof(buf), */
/*          "%3d%c %6d  %-31s (%6d on %d)\n", */
/*          row + offset, sp->hs_time ? '*' : ' ', */
/*          sp->hs_score * sp->hs_level, */
/*          sp->hs_name, sp->hs_score, sp->hs_level); */
/*      /\* Print leaders every three lines *\/ */
/*      if ((row + 1) % 3 == 0) { */
/*          for (i = 0; i < sizeof(buf); i++) */
/*              if (buf[i] == ' ') */
/*                  buf[i] = '_'; */
/*      } */
/*      /\* */
/*       * Highlight if appropriate.  This works because */
/*       * we only get one score per level. */
/*       *\/ */
/*      if (me != NULL && */
/*          sp->hs_level == level && */
/*          sp->hs_score == score && */
/*          strcmp(sp->hs_name, me) == 0) { */
/*          putpad(SOstr); */
/*          highlight = 1; */
/*      } */
/*      (void)printf("%s", buf); */
/*      if (highlight) { */
/*          putpad(SEstr); */
/*          highlight = 0; */
/*      } */
/*  } */
/* } */