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  1. <?xml version="1.0" encoding="UTF-8"?>
  2. <chapter id="mm">
  3.   <?dbhtml filename="mm.html"?>
  4.  
  5.   <title>Memory management</title>
  6.  
  7.   <para>In previous chapters, this book described the scheduling subsystem as
  8.   the creator of the impression that threads execute in parallel. The memory
  9.   management subsystem, on the other hand, creates the impression that there
  10.   is enough physical memory for the kernel and that userspace tasks have the
  11.   entire address space only for themselves.</para>
  12.  
  13.   <section>
  14.     <title>Physical memory management</title>
  15.  
  16.     <section id="zones_and_frames">
  17.       <title>Zones and frames</title>
  18.  
  19.       <para>HelenOS represents continuous areas of physical memory in
  20.       structures called frame zones (abbreviated as zones). Each zone contains
  21.       information about the number of allocated and unallocated physical
  22.       memory frames as well as the physical base address of the zone and
  23.       number of frames contained in it. A zone also contains an array of frame
  24.       structures describing each frame of the zone and, in the last, but not
  25.       the least important, front, each zone is equipped with a buddy system
  26.       that faciliates effective allocation of power-of-two sized block of
  27.       frames.</para>
  28.  
  29.       <para>This organization of physical memory provides good preconditions
  30.       for hot-plugging of more zones. There is also one currently unused zone
  31.       attribute: <code>flags</code>. The attribute could be used to give a
  32.       special meaning to some zones in the future.</para>
  33.  
  34.       <para>The zones are linked in a doubly-linked list. This might seem a
  35.       bit ineffective because the zone list is walked everytime a frame is
  36.       allocated or deallocated. However, this does not represent a significant
  37.       performance problem as it is expected that the number of zones will be
  38.       rather low. Moreover, most architectures merge all zones into
  39.       one.</para>
  40.  
  41.       <para>Every physical memory frame in a zone, is described by a structure
  42.       that contains number of references and other data used by buddy
  43.       system.</para>
  44.     </section>
  45.  
  46.     <section id="frame_allocator">
  47.       <indexterm>
  48.         <primary>frame allocator</primary>
  49.       </indexterm>
  50.  
  51.       <title>Frame allocator</title>
  52.  
  53.       <para>The frame allocator satisfies kernel requests to allocate
  54.       power-of-two sized blocks of physical memory. Because of zonal
  55.       organization of physical memory, the frame allocator is always working
  56.       within a context of a particular frame zone. In order to carry out the
  57.       allocation requests, the frame allocator is tightly integrated with the
  58.       buddy system belonging to the zone. The frame allocator is also
  59.       responsible for updating information about the number of free and busy
  60.       frames in the zone. <figure>
  61.           <mediaobject id="frame_alloc">
  62.             <imageobject role="eps">
  63.               <imagedata fileref="images.vector/frame_alloc.eps" format="EPS" />
  64.             </imageobject>
  65.  
  66.             <imageobject role="html">
  67.               <imagedata fileref="images/frame_alloc.png" format="PNG" />
  68.             </imageobject>
  69.  
  70.             <imageobject role="fop">
  71.               <imagedata fileref="images.vector/frame_alloc.svg" format="SVG" />
  72.             </imageobject>
  73.           </mediaobject>
  74.  
  75.           <title>Frame allocator scheme.</title>
  76.         </figure></para>
  77.  
  78.       <formalpara>
  79.         <title>Allocation / deallocation</title>
  80.  
  81.         <para>Upon allocation request via function <code>frame_alloc()</code>,
  82.         the frame allocator first tries to find a zone that can satisfy the
  83.         request (i.e. has the required amount of free frames). Once a suitable
  84.         zone is found, the frame allocator uses the buddy allocator on the
  85.         zone's buddy system to perform the allocation. During deallocation,
  86.        which is triggered by a call to <code>frame_free()</code>, the frame
  87.        allocator looks up the respective zone that contains the frame being
  88.        deallocated. Afterwards, it calls the buddy allocator again, this time
  89.        to take care of deallocation within the zone's buddy system.</para>
  90.       </formalpara>
  91.     </section>
  92.  
  93.     <section id="buddy_allocator">
  94.       <indexterm>
  95.         <primary>buddy system</primary>
  96.       </indexterm>
  97.  
  98.       <title>Buddy allocator</title>
  99.  
  100.       <para>In the buddy system, the memory is broken down into power-of-two
  101.       sized naturally aligned blocks. These blocks are organized in an array
  102.       of lists, in which the list with index <emphasis>i</emphasis> contains
  103.       all unallocated blocks of size
  104.       <emphasis>2<superscript>i</superscript></emphasis>. The index
  105.       <emphasis>i</emphasis> is called the order of block. Should there be two
  106.       adjacent equally sized blocks in the list <emphasis>i</emphasis> (i.e.
  107.       buddies), the buddy allocator would coalesce them and put the resulting
  108.       block in list <emphasis>i + 1</emphasis>, provided that the resulting
  109.       block would be naturally aligned. Similarily, when the allocator is
  110.       asked to allocate a block of size
  111.       <emphasis>2<superscript>i</superscript></emphasis>, it first tries to
  112.       satisfy the request from the list with index <emphasis>i</emphasis>. If
  113.       the request cannot be satisfied (i.e. the list <emphasis>i</emphasis> is
  114.       empty), the buddy allocator will try to allocate and split a larger
  115.       block from the list with index <emphasis>i + 1</emphasis>. Both of these
  116.       algorithms are recursive. The recursion ends either when there are no
  117.       blocks to coalesce in the former case or when there are no blocks that
  118.       can be split in the latter case.</para>
  119.  
  120.       <para>This approach greatly reduces external fragmentation of memory and
  121.       helps in allocating bigger continuous blocks of memory aligned to their
  122.       size. On the other hand, the buddy allocator suffers increased internal
  123.       fragmentation of memory and is not suitable for general kernel
  124.       allocations. This purpose is better addressed by the <link
  125.       linkend="slab">slab allocator</link>.<figure>
  126.           <mediaobject id="buddy_alloc">
  127.             <imageobject role="eps">
  128.               <imagedata fileref="images.vector/buddy_alloc.eps" format="EPS" />
  129.             </imageobject>
  130.  
  131.             <imageobject role="html">
  132.               <imagedata fileref="images/buddy_alloc.png" format="PNG" />
  133.             </imageobject>
  134.  
  135.             <imageobject role="fop">
  136.               <imagedata fileref="images.vector/buddy_alloc.svg" format="SVG" />
  137.             </imageobject>
  138.           </mediaobject>
  139.  
  140.           <title>Buddy system scheme.</title>
  141.         </figure></para>
  142.  
  143.       <section>
  144.         <title>Implementation</title>
  145.  
  146.         <para>The buddy allocator is, in fact, an abstract framework wich can
  147.         be easily specialized to serve one particular task. It knows nothing
  148.         about the nature of memory it helps to allocate. In order to beat the
  149.         lack of this knowledge, the buddy allocator exports an interface that
  150.         each of its clients is required to implement. When supplied with an
  151.         implementation of this interface, the buddy allocator can use
  152.         specialized external functions to find a buddy for a block, split and
  153.         coalesce blocks, manipulate block order and mark blocks busy or
  154.         available.</para>
  155.  
  156.         <formalpara>
  157.           <title>Data organization</title>
  158.  
  159.           <para>Each entity allocable by the buddy allocator is required to
  160.           contain space for storing block order number and a link variable
  161.           used to interconnect blocks within the same order.</para>
  162.  
  163.           <para>Whatever entities are allocated by the buddy allocator, the
  164.           first entity within a block is used to represent the entire block.
  165.           The first entity keeps the order of the whole block. Other entities
  166.           within the block are assigned the magic value
  167.           <constant>BUDDY_INNER_BLOCK</constant>. This is especially important
  168.           for effective identification of buddies in a one-dimensional array
  169.           because the entity that represents a potential buddy cannot be
  170.           associated with <constant>BUDDY_INNER_BLOCK</constant> (i.e. if it
  171.           is associated with <constant>BUDDY_INNER_BLOCK</constant> then it is
  172.           not a buddy).</para>
  173.         </formalpara>
  174.       </section>
  175.     </section>
  176.  
  177.     <section id="slab">
  178.       <indexterm>
  179.         <primary>slab allocator</primary>
  180.       </indexterm>
  181.  
  182.       <title>Slab allocator</title>
  183.  
  184.       <para>The majority of memory allocation requests in the kernel is for
  185.       small, frequently used data structures. The basic idea behind the slab
  186.       allocator is that commonly used objects are preallocated in continuous
  187.       areas of physical memory called slabs<footnote>
  188.           <para>Slabs are in fact blocks of physical memory frames allocated
  189.           from the frame allocator.</para>
  190.         </footnote>. Whenever an object is to be allocated, the slab allocator
  191.       returns the first available item from a suitable slab corresponding to
  192.       the object type<footnote>
  193.           <para>The mechanism is rather more complicated, see the next
  194.           paragraph.</para>
  195.         </footnote>. Due to the fact that the sizes of the requested and
  196.       allocated object match, the slab allocator significantly reduces
  197.       internal fragmentation.</para>
  198.  
  199.       <indexterm>
  200.         <primary>slab allocator</primary>
  201.  
  202.         <secondary>- slab cache</secondary>
  203.       </indexterm>
  204.  
  205.       <para>Slabs of one object type are organized in a structure called slab
  206.       cache. There are ususally more slabs in the slab cache, depending on
  207.       previous allocations. If the the slab cache runs out of available slabs,
  208.       new slabs are allocated. In order to exploit parallelism and to avoid
  209.       locking of shared spinlocks, slab caches can have variants of
  210.       processor-private slabs called magazines. On each processor, there is a
  211.       two-magazine cache. Full magazines that are not part of any
  212.       per-processor magazine cache are stored in a global list of full
  213.       magazines.</para>
  214.  
  215.       <indexterm>
  216.         <primary>slab allocator</primary>
  217.  
  218.         <secondary>- magazine</secondary>
  219.       </indexterm>
  220.  
  221.       <para>Each object begins its life in a slab. When it is allocated from
  222.       there, the slab allocator calls a constructor that is registered in the
  223.       respective slab cache. The constructor initializes and brings the object
  224.       into a known state. The object is then used by the user. When the user
  225.       later frees the object, the slab allocator puts it into a processor
  226.       private <indexterm>
  227.           <primary>slab allocator</primary>
  228.  
  229.           <secondary>- magazine</secondary>
  230.         </indexterm>magazine cache, from where it can be precedently allocated
  231.       again. Note that allocations satisfied from a magazine are already
  232.       initialized by the constructor. When both of the processor cached
  233.       magazines get full, the allocator will move one of the magazines to the
  234.       list of full magazines. Similarily, when allocating from an empty
  235.       processor magazine cache, the kernel will reload only one magazine from
  236.       the list of full magazines. In other words, the slab allocator tries to
  237.       keep the processor magazine cache only half-full in order to prevent
  238.       thrashing when allocations and deallocations interleave on magazine
  239.       boundaries. The advantage of this setup is that during most of the
  240.       allocations, no global spinlock needs to be held.</para>
  241.  
  242.       <para>Should HelenOS run short of memory, it would start deallocating
  243.       objects from magazines, calling slab cache destructor on them and
  244.       putting them back into slabs. When a slab contanins no allocated object,
  245.       it is immediately freed.</para>
  246.  
  247.       <para>
  248.         <figure>
  249.           <mediaobject id="slab_alloc">
  250.             <imageobject role="eps">
  251.               <imagedata fileref="images.vector/slab_alloc.eps" format="EPS" />
  252.             </imageobject>
  253.  
  254.             <imageobject role="html">
  255.               <imagedata fileref="images/slab_alloc.png" format="PNG" />
  256.             </imageobject>
  257.  
  258.             <imageobject role="fop">
  259.               <imagedata fileref="images.vector/slab_alloc.svg" format="SVG" />
  260.             </imageobject>
  261.           </mediaobject>
  262.  
  263.           <title>Slab allocator scheme.</title>
  264.         </figure>
  265.       </para>
  266.  
  267.       <section>
  268.         <title>Implementation</title>
  269.  
  270.         <para>The slab allocator is closely modelled after <xref
  271.         linkend="Bonwick01" /> with the following exceptions:<itemizedlist>
  272.             <listitem>
  273.               <para>empty slabs are immediately deallocated and</para>
  274.             </listitem>
  275.  
  276.             <listitem>
  277.               <para>empty magazines are deallocated when not needed.</para>
  278.             </listitem>
  279.           </itemizedlist>The following features are not currently supported
  280.         but would be easy to do: <itemizedlist>
  281.             <listitem>cache coloring and</listitem>
  282.  
  283.             <listitem>dynamic magazine grow (different magazine sizes are
  284.             already supported, but the allocation strategy would need to be
  285.             adjusted).</listitem>
  286.           </itemizedlist></para>
  287.  
  288.         <section>
  289.           <title>Allocation/deallocation</title>
  290.  
  291.           <para>The following two paragraphs summarize and complete the
  292.           description of the slab allocator operation (i.e.
  293.           <code>slab_alloc()</code> and <code>slab_free()</code>
  294.           functions).</para>
  295.  
  296.           <formalpara>
  297.             <title>Allocation</title>
  298.  
  299.             <para><emphasis>Step 1.</emphasis> When an allocation request
  300.             comes, the slab allocator checks availability of memory in the
  301.             current magazine of the local processor magazine cache. If the
  302.             available memory is there, the allocator just pops the object from
  303.             magazine and returns it.</para>
  304.  
  305.             <para><emphasis>Step 2.</emphasis> If the current magazine in the
  306.             processor magazine cache is empty, the allocator will attempt to
  307.             swap it with the last magazine from the cache and return to the
  308.             first step. If also the last magazine is empty, the algorithm will
  309.             fall through to Step 3.</para>
  310.  
  311.             <para><emphasis>Step 3.</emphasis> Now the allocator is in the
  312.             situation when both magazines in the processor magazine cache are
  313.             empty. The allocator reloads one magazine from the shared list of
  314.             full magazines. If the reload is successful (i.e. there are full
  315.             magazines in the list), the algorithm continues with Step
  316.             1.</para>
  317.  
  318.             <para><emphasis>Step 4.</emphasis> In this fail-safe step, an
  319.             object is allocated from the conventional slab layer and a pointer
  320.             to it is returned. If also the last magazine is full,</para>
  321.           </formalpara>
  322.  
  323.           <formalpara>
  324.             <title>Deallocation</title>
  325.  
  326.             <para><emphasis>Step 1.</emphasis> During a deallocation request,
  327.             the slab allocator checks if the current magazine of the local
  328.             processor magazine cache is not full. If it is, the pointer to the
  329.             objects is just pushed into the magazine and the algorithm
  330.             returns.</para>
  331.  
  332.             <para><emphasis>Step 2.</emphasis> If the current magazine is
  333.             full, the allocator will attempt to swap it with the last magazine
  334.             from the cache and return to the first step. If also the last
  335.             magazine is empty, the algorithm will fall through to Step
  336.             3.</para>
  337.  
  338.             <para><emphasis>Step 3.</emphasis> Now the allocator is in the
  339.             situation when both magazines in the processor magazine cache are
  340.             full. The allocator tries to allocate a new empty magazine and
  341.             flush one of the full magazines to the shared list of full
  342.             magazines. If it is successfull, the algoritm continues with Step
  343.             1.</para>
  344.  
  345.             <para><emphasis>Step 4. </emphasis>In case of low memory condition
  346.             when the allocation of empty magazine fails, the object is moved
  347.             directly into slab. In the worst case object deallocation does not
  348.             need to allocate any additional memory.</para>
  349.           </formalpara>
  350.         </section>
  351.       </section>
  352.     </section>
  353.   </section>
  354.  
  355.   <section>
  356.     <title>Virtual memory management</title>
  357.  
  358.     <para>Virtual memory is essential for an operating system because it makes
  359.     several things possible. First, it helps to isolate tasks from each other
  360.     by encapsulating them in their private address spaces. Second, virtual
  361.     memory can give tasks the feeling of more memory available than is
  362.     actually possible. And third, by using virtual memory, there might be
  363.     multiple copies of the same program, linked to the same addresses, running
  364.     in the system. There are at least two known mechanisms for implementing
  365.     virtual memory: segmentation and paging. Even though some processor
  366.     architectures supported by HelenOS<footnote>
  367.         <para>ia32 has full-fledged segmentation.</para>
  368.       </footnote> provide both mechanism, the kernel makes use solely of
  369.     paging.</para>
  370.  
  371.     <section id="paging">
  372.       <title>VAT subsystem</title>
  373.  
  374.       <para>In a paged virtual memory, the entire virtual address space is
  375.       divided into small power-of-two sized naturally aligned blocks called
  376.       pages. The processor implements a translation mechanism, that allows the
  377.       operating system to manage mappings between set of pages and set of
  378.       indentically sized and identically aligned pieces of physical memory
  379.       called frames. In a result, references to continuous virtual memory
  380.       areas don't necessarily need to reference continuos area of physical
  381.      memory. Supported page sizes usually range from several kilobytes to
  382.      several megabytes. Each page that takes part in the mapping is
  383.      associated with certain attributes that further desribe the mapping
  384.      (e.g. access rights, dirty and accessed bits and present bit).</para>
  385.  
  386.      <para>When the processor accesses a page that is not present (i.e. its
  387.      present bit is not set), the operating system is notified through a
  388.      special exception called page fault. It is then up to the operating
  389.      system to service the page fault. In HelenOS, some page faults are fatal
  390.      and result in either task termination or, in the worse case, kernel
  391.      panic<footnote>
  392.          <para>Such a condition would be either caused by a hardware failure
  393.          or a bug in the kernel.</para>
  394.        </footnote>, while other page faults are used to load memory on demand
  395.      or to notify the kernel about certain events.</para>
  396.  
  397.      <indexterm>
  398.        <primary>page tables</primary>
  399.      </indexterm>
  400.  
  401.      <para>The set of all page mappings is stored in a memory structure
  402.      called page tables. Some architectures have no hardware support for page
  403.      tables<footnote>
  404.          <para>On mips32, TLB-only model is used and the operating system is
  405.          responsible for managing software defined page tables.</para>
  406.        </footnote> while other processor architectures<footnote>
  407.          <para>Like amd64 and ia32.</para>
  408.        </footnote> understand the whole memory format thereof. Despite all
  409.      the possible differences in page table formats, the HelenOS VAT
  410.      subsystem<footnote>
  411.          <para>Virtual Address Translation subsystem.</para>
  412.        </footnote> unifies the page table operations under one programming
  413.      interface. For all parts of the kernel, three basic functions are
  414.      provided:</para>
  415.  
  416.      <itemizedlist>
  417.        <listitem>
  418.          <para><code>page_mapping_insert()</code>,</para>
  419.        </listitem>
  420.  
  421.        <listitem>
  422.          <para><code>page_mapping_find()</code> and</para>
  423.        </listitem>
  424.  
  425.        <listitem>
  426.          <para><code>page_mapping_remove()</code>.</para>
  427.        </listitem>
  428.      </itemizedlist>
  429.  
  430.      <para>The <code>page_mapping_insert()</code> function is used to
  431.      introduce a mapping for one virtual memory page belonging to a
  432.      particular address space into the page tables. Once the mapping is in
  433.      the page tables, it can be searched by <code>page_mapping_find()</code>
  434.      and removed by <code>page_mapping_remove()</code>. All of these
  435.      functions internally select the page table mechanism specific functions
  436.      that carry out the self operation.</para>
  437.  
  438.      <para>There are currently two supported mechanisms: generic 4-level
  439.      hierarchical page tables and global page hash table. Both of the
  440.      mechanisms are generic as they cover several hardware platforms. For
  441.      instance, the 4-level hierarchical page table mechanism is used by
  442.      amd64, ia32, mips32 and ppc32, respectively. These architectures have
  443.      the following page table format: 4-level, 2-level, TLB-only and hardware
  444.      hash table, respectively. On the other hand, the global page hash table
  445.      is used on ia64 that can be TLB-only or use a hardware hash table.
  446.      Although only two mechanisms are currently implemented, other mechanisms
  447.      (e.g. B+tree) can be easily added.</para>
  448.  
  449.      <section id="page_tables">
  450.        <indexterm>
  451.          <primary>page tables</primary>
  452.  
  453.          <secondary>- hierarchical</secondary>
  454.        </indexterm>
  455.  
  456.        <title>Hierarchical 4-level page tables</title>
  457.  
  458.        <para>Hierarchical 4-level page tables are generalization of the
  459.        frequently used hierarchical model of page tables. In this mechanism,
  460.        each address space has its own page tables. To avoid confusion in
  461.        terminology used by hardware vendors, in HelenOS, the root level page
  462.        table is called PTL0, the two middle levels are called PTL1 and PTL2,
  463.        and, finally, the leaf level is called PTL3. All architectures using
  464.        this mechanism are required to use PTL0 and PTL3. However, the middle
  465.        levels can be left out, depending on the hardware hierachy or
  466.        structure of software-only page tables. The genericity is achieved
  467.        through a set of macros that define transitions from one level to
  468.        another. Unused levels are optimised out by the compiler.</para>
  469.      </section>
  470.  
  471.      <section>
  472.        <indexterm>
  473.          <primary>page tables</primary>
  474.  
  475.          <secondary>- hashing</secondary>
  476.        </indexterm>
  477.  
  478.        <title>Global page hash table</title>
  479.  
  480.        <para>Implementation of the global page hash table was encouraged by
  481.        64-bit architectures that can have rather sparse address spaces. The
  482.        hash table contains valid mappings only. Each entry of the hash table
  483.        contains an address space pointer, virtual memory page number (VPN),
  484.        physical memory frame number (PFN) and a set of flags. The pair of the
  485.        address space pointer and the virtual memory page number is used as a
  486.        key for the hash table. One of the major differences between the
  487.        global page hash table and hierarchical 4-level page tables is that
  488.        there is only a single global page hash table in the system while
  489.        hierarchical page tables exist per address space. Thus, the global
  490.        page hash table contains information about mappings of all address
  491.        spaces in the system.</para>
  492.  
  493.        <para>The global page hash table mechanism uses the generic hash table
  494.        type as described in the chapter dedicated to <link
  495.        linkend="hashtables">data structures</link> earlier in this
  496.        book.</para>
  497.      </section>
  498.    </section>
  499.  </section>
  500.  
  501.  <section id="tlb">
  502.    <indexterm>
  503.      <primary>TLB</primary>
  504.    </indexterm>
  505.  
  506.    <title>Translation Lookaside buffer</title>
  507.  
  508.    <para>Due to the extensive overhead of several extra memory accesses
  509.    during page table lookup that are necessary on every instruction, modern
  510.    architectures deploy fast assotiative cache of recelntly used page
  511.    mappings. This cache is called TLB - Translation Lookaside Buffer - and is
  512.    present on every processor in the system. As it has been already pointed
  513.    out, TLB is the only page translation mechanism for some
  514.    architectures.</para>
  515.  
  516.    <section id="tlb_shootdown">
  517.      <indexterm>
  518.        <primary>TLB</primary>
  519.  
  520.        <secondary>- TLB shootdown</secondary>
  521.      </indexterm>
  522.  
  523.      <title>TLB consistency</title>
  524.  
  525.      <para>The operating system is responsible for keeping TLB consistent
  526.      with the page tables. Whenever mappings are modified or purged from the
  527.      page tables, or when an address space identifier is reused, the kernel
  528.      needs to invalidate the respective contents of TLB. Some TLB types
  529.      support partial invalidation of their content (e.g. ranges of pages or
  530.      address spaces) while other types can be invalidated only entirely. The
  531.      invalidation must be done on all processors for there is one TLB per
  532.      processor. Maintaining TLB consistency on multiprocessor configurations
  533.      is not as trivial as it might look from the first glance.</para>
  534.  
  535.      <para>The remote TLB invalidation is called TLB shootdown. HelenOS uses
  536.      a simplified variant of the algorithm described in <xref
  537.      linkend="Black89" />. </para>
  538.  
  539.      <para>TLB shootdown is performed in three phases.</para>
  540.  
  541.      <formalpara>
  542.        <title>Phase 1.</title>
  543.  
  544.        <para>The initiator clears its TLB flag and locks the global TLB
  545.        spinlock. The request is then enqueued into all other processors' TLB
  546.         shootdown message queues. When the TLB shootdown message queue is full
  547.         on any processor, the queue is purged and a single request to
  548.         invalidate the entire TLB is stored there. Once all the TLB shootdown
  549.         messages were dispatched, the initiator sends all other processors an
  550.         interrupt to notify them about the incoming TLB shootdown message. It
  551.         then spins until all processors accept the interrupt and clear their
  552.         TLB flags.</para>
  553.       </formalpara>
  554.  
  555.       <formalpara>
  556.         <title>Phase 2.</title>
  557.  
  558.         <para>Except for the initiator, all other processors are spining on
  559.         the TLB spinlock. The initiator is now free to modify the page tables
  560.         and purge its own TLB. The initiator then unlocks the global TLB
  561.         spinlock and sets its TLB flag.</para>
  562.       </formalpara>
  563.  
  564.       <formalpara>
  565.         <title>Phase 3.</title>
  566.  
  567.         <para>When the spinlock is unlocked by the initiator, other processors
  568.         are sequentially granted the spinlock. However, once they manage to
  569.         lock it, they immediately release it. Each processor invalidates its
  570.         TLB according to messages found in its TLB shootdown message queue. In
  571.         the end, each processor sets its TLB flag and resumes its previous
  572.         operation.</para>
  573.       </formalpara>
  574.     </section>
  575.  
  576.     <section>
  577.       <title>Address spaces</title>
  578.  
  579.       <section>
  580.         <indexterm>
  581.           <primary>address space</primary>
  582.  
  583.           <secondary>- area</secondary>
  584.         </indexterm>
  585.  
  586.         <title>Address space areas</title>
  587.  
  588.         <para>Each address space consists of mutually disjunctive continuous
  589.         address space areas. Address space area is precisely defined by its
  590.         base address and the number of frames/pages is contains.</para>
  591.  
  592.         <para>Address space area , that define behaviour and permissions on
  593.         the particular area. <itemizedlist>
  594.             <listitem><emphasis>AS_AREA_READ</emphasis> flag indicates reading
  595.             permission.</listitem>
  596.  
  597.             <listitem><emphasis>AS_AREA_WRITE</emphasis> flag indicates
  598.             writing permission.</listitem>
  599.  
  600.             <listitem><emphasis>AS_AREA_EXEC</emphasis> flag indicates code
  601.             execution permission. Some architectures do not support execution
  602.             persmission restriction. In this case this flag has no
  603.             effect.</listitem>
  604.  
  605.             <listitem><emphasis>AS_AREA_DEVICE</emphasis> marks area as mapped
  606.             to the device memory.</listitem>
  607.           </itemizedlist></para>
  608.  
  609.         <para>Kernel provides possibility tasks create/expand/shrink/share its
  610.         address space via the set of syscalls.</para>
  611.       </section>
  612.  
  613.       <section>
  614.         <indexterm>
  615.           <primary>address space</primary>
  616.  
  617.           <secondary>- ASID</secondary>
  618.         </indexterm>
  619.  
  620.         <title>Address Space ID (ASID)</title>
  621.  
  622.         <para>Every task in the operating system has it's own view of the
  623.        virtual memory. When performing context switch between different
  624.        tasks, the kernel must switch the address space mapping as well. As
  625.        modern processors perform very aggressive caching of virtual mappings,
  626.        flushing the complete TLB on every context switch would be very
  627.        inefficient. To avoid such performance penalty, some architectures
  628.        introduce an address space identifier, which allows storing several
  629.        different mappings inside TLB.</para>
  630.  
  631.        <para>HelenOS kernel can take advantage of this hardware support by
  632.        having an ASID abstraction. I.e. on ia64 kernel ASID is derived from
  633.        RID (region identifier) and on the mips32 kernel ASID is actually the
  634.        hardware identifier. As expected, this ASID information record is the
  635.        part of <emphasis>as_t</emphasis> structure.</para>
  636.  
  637.        <para>Due to the hardware limitations, hardware ASID has limited
  638.        length from 8 bits on ia64 to 24 bits on mips32, which makes it
  639.        impossible to use it as unique address space identifier for all tasks
  640.        running in the system. In such situations special ASID stealing
  641.        algoritm is used, which takes ASID from inactive task and assigns it
  642.        to the active task.</para>
  643.  
  644.        <indexterm>
  645.          <primary>address space</primary>
  646.  
  647.          <secondary>- ASID stealing</secondary>
  648.        </indexterm>
  649.  
  650.        <para>
  651.          <classname>ASID stealing algoritm here.</classname>
  652.        </para>
  653.      </section>
  654.    </section>
  655.  </section>
  656. </chapter>