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/*
 * Copyright (c) 2008 Lukas Mejdrech
 * All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions
 * are met:
 *
 * - Redistributions of source code must retain the above copyright
 *   notice, this list of conditions and the following disclaimer.
 * - Redistributions in binary form must reproduce the above copyright
 *   notice, this list of conditions and the following disclaimer in the
 *   documentation and/or other materials provided with the distribution.
 * - The name of the author may not be used to endorse or promote products
 *   derived from this software without specific prior written permission.
 *
 * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
 * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
 * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
 * IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
 * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
 * NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
 * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 */

/** @addtogroup net
 * @{
 */

/**
 * @file
 */

#ifndef __NET_INT_MAP_H__
#define __NET_INT_MAP_H__

#include <errno.h>
#include <malloc.h>
#include <string.h>

#define INT_MAP_MAGIC_VALUE     0x11223344
#define INT_MAP_ITEM_MAGIC_VALUE    0x55667788

#define INT_MAP_DECLARE( name, type )                       \
                                        \
typedef struct name     name##_t;                   \
typedef name##_t *      name##_ref;                 \
typedef struct name##_item  name##_item_t;                  \
typedef name##_item_t *     name##_item_ref;                \
                                        \
struct  name##_item{                                \
    int key;                                \
    type *  value;                              \
    int magic;                              \
};                                      \
                                        \
struct  name{                                   \
    int         size;                       \
    int         next;                       \
    name##_item_ref     items;                      \
    int magic;                              \
};                                      \
                                        \
int name##_add( name##_ref map, int key, type * value );            \
int name##_count( name##_ref map );                     \
void    name##_destroy( name##_ref map );                   \
void    name##_exclude( name##_ref map, int key );              \
void    name##_exclude_index( name##_ref map, int index );          \
type *  name##_find( name##_ref map, int key );                 \
type *  name##_get_index( name##_ref map, int index );              \
int name##_initialize( name##_ref map );                    \
int name##_is_valid( name##_ref map );                  \
void    name##_item_destroy( name##_item_ref item );                \
int name##_item_is_valid( name##_item_ref item );

#define INT_MAP_IMPLEMENT( name, type )                     \
                                        \
int name##_add( name##_ref map, int key, type * value ){            \
    if( name##_is_valid( map )){                        \
        if( map->next == ( map->size - 1 )){                \
            name##_item_ref tmp;                    \
                                        \
            tmp = ( name##_item_ref ) malloc( sizeof( name##_item_t ) * 2 * map->size );    \
            if( ! tmp ) return ENOMEM;              \
            map->size *= 2;                     \
            memcpy( tmp, map->items, sizeof( name##_item_t ) * map->next ); \
            free( map->items );                 \
            map->items = tmp;                   \
        }                               \
        map->items[ map->next ].key = key;              \
        map->items[ map->next ].value = value;              \
        map->items[ map->next ].magic = INT_MAP_ITEM_MAGIC_VALUE;   \
        ++ map->next;                           \
        map->items[ map->next ].magic = 0;              \
        return map->next - 1;                       \
    }                                   \
    return EINVAL;                              \
}                                       \
                                        \
int name##_count( name##_ref map ){                     \
    return name##_is_valid( map ) ? map->next : -1;             \
}                                       \
                                        \
void name##_destroy( name##_ref map ){                      \
    if( name##_is_valid( map )){                        \
        int index;                          \
                                        \
        map->magic = 0;                         \
        for( index = 0; index < map->next; ++ index ){          \
            if( name##_item_is_valid( &( map->items[ index ] ))){   \
                name##_item_destroy( &( map->items[ index ] )); \
            }                           \
        }                               \
        free( map->items );                     \
    }                                   \
}                                       \
                                        \
void name##_exclude( name##_ref map, int key ){                 \
    if( name##_is_valid( map )){                        \
        int index;                          \
                                        \
        for( index = 0; index < map->next; ++ index ){          \
            if( name##_item_is_valid( &( map->items[ index ] )) && ( map->items[ index ].key == key )){ \
                name##_item_destroy( &( map->items[ index ] )); \
            }                           \
        }                               \
    }                                   \
}                                       \
                                        \
void name##_exclude_index( name##_ref map, int index ){             \
    if( name##_is_valid( map ) && ( index >= 0 ) && ( index < map->next ) && name##_item_is_valid( &( map->items[ index ] ))){  \
        name##_item_destroy( &( map->items[ index ] ));         \
    }                                   \
}                                       \
                                        \
type * name##_find( name##_ref map, int key ){                  \
    if( name##_is_valid( map )){                        \
        int index;                          \
                                        \
        for( index = 0; index < map->next; ++ index ){          \
            if( name##_item_is_valid( &( map->items[ index ] )) && ( map->items[ index ].key == key )){ \
                return map->items[ index ].value;       \
            }                           \
        }                               \
    }                                   \
    return NULL;                                \
}                                       \
                                        \
type * name##_get_index( name##_ref map, int index ){               \
    if( name##_is_valid( map ) && ( index >= 0 ) && ( index < map->next ) && name##_item_is_valid( &( map->items[ index ] ))){  \
        return map->items[ index ].value;               \
    }                                   \
    return NULL;                                \
}                                       \
                                        \
int name##_initialize( name##_ref map ){                    \
    if( ! map ) return EINVAL;                      \
    map->size = 2;                              \
    map->next = 0;                              \
    map->items = ( name##_item_ref ) malloc( sizeof( name##_item_t ) * map->size ); \
    if( ! map->items ) return ENOMEM;                   \
    map->items[ map->next ].magic = 0;                  \
    map->magic = INT_MAP_MAGIC_VALUE;                   \
    return EOK;                             \
}                                       \
                                        \
int name##_is_valid( name##_ref map ){                      \
    return map && ( map->magic == INT_MAP_MAGIC_VALUE );            \
}                                       \
                                        \
void name##_item_destroy( name##_item_ref item ){               \
    if( name##_item_is_valid( item )){                  \
        item->magic = 0;                        \
        if( item->value ){                      \
            free( item->value );                    \
            item->value = NULL;                 \
        }                               \
    }                                   \
}                                       \
                                        \
int name##_item_is_valid( name##_item_ref item ){               \
    return item && ( item->magic == INT_MAP_ITEM_MAGIC_VALUE );     \
}

#endif

/** @}
 */