/*
* Copyright (C) 2005 Ondrej Palkovsky
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
*
* - Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* - Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* - The name of the author may not be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
* OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
* IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
* NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
* THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef __mips32_ATOMIC_H__
#define __mips32_ATOMIC_H__
#define atomic_inc(x) (a_add(x,1))
#define atomic_dec(x) (a_sub(x,1))
/*
* Atomic addition
*
* This case is harder, and we have to use the special LL and SC operations
* to achieve atomicity. The instructions are similar to LW (load) and SW
* (store), except that the LL (load-linked) instruction loads the address
* of the variable to a special register and if another process writes to
* the same location, the SC (store-conditional) instruction fails.
*/
static inline int a_add( volatile int *val, int i)
{
int tmp, tmp2;
asm volatile (
" .set push\n"
" .set noreorder\n"
" nop\n"
"1:\n"
" ll %0, %1\n"
" addu %0, %0, %3\n"
" move %2, %0\n"
" sc %0, %1\n"
" beq %0, 0x0, 1b\n"
" move %0, %2\n"
" .set pop\n"
: "=&r" (tmp), "=o" (*val), "=r" (tmp2)
: "r" (i)
);
return tmp;
}
/*
* Atomic subtraction
*
* Implemented in the same manner as a_add, except we substract the value.
*/
static inline int a_sub( volatile int *val, int i)
{
int tmp, tmp2;
asm volatile (
" .set push\n"
" .set noreorder\n"
" nop\n"
"1:\n"
" ll %0, %1\n"
" subu %0, %0, %3\n"
" move %2, %0\n"
" sc %0, %1\n"
" beq %0, 0x0, 1b\n"
" move %0, %2\n"
" .set pop\n"
: "=&r" (tmp), "=o" (*val), "=r" (tmp2)
: "r" (i)
);
return tmp;
}
#endif