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/*
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/*
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 * Copyright (C) 2005 Josef Cejka
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 * Copyright (C) 2005 Josef Cejka
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 * All rights reserved.
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 * All rights reserved.
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 *
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 *
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 * Redistribution and use in source and binary forms, with or without
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 * Redistribution and use in source and binary forms, with or without
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 * modification, are permitted provided that the following conditions
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 * modification, are permitted provided that the following conditions
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 * are met:
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 * are met:
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 *
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 *
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 * - Redistributions of source code must retain the above copyright
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 * - Redistributions of source code must retain the above copyright
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 *   notice, this list of conditions and the following disclaimer.
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 *   notice, this list of conditions and the following disclaimer.
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 * - Redistributions in binary form must reproduce the above copyright
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 * - Redistributions in binary form must reproduce the above copyright
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 *   notice, this list of conditions and the following disclaimer in the
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 *   notice, this list of conditions and the following disclaimer in the
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 *   documentation and/or other materials provided with the distribution.
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 *   documentation and/or other materials provided with the distribution.
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 * - The name of the author may not be used to endorse or promote products
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 * - The name of the author may not be used to endorse or promote products
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 *   derived from this software without specific prior written permission.
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 *   derived from this software without specific prior written permission.
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 *
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 *
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 * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
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 * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
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 * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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 * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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 * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
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 * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
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 * IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
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 * IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
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 * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
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 * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
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 * NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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 * NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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 * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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 * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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 */
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 */
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#include "sftypes.h"
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#include "sftypes.h"
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#include "conversion.h"
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#include "conversion.h"
-
 
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#include "comparison.h"
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float64 convertFloat32ToFloat64(float32 a)
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float64 convertFloat32ToFloat64(float32 a)
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{
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{
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    float64 result;
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    float64 result;
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    __u64 frac;
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    __u64 frac;
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    result.parts.sign = a.parts.sign;
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    result.parts.sign = a.parts.sign;
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    result.parts.fraction = a.parts.fraction;
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    result.parts.fraction = a.parts.fraction;
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    result.parts.fraction <<= (FLOAT64_FRACTION_SIZE - FLOAT32_FRACTION_SIZE );
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    result.parts.fraction <<= (FLOAT64_FRACTION_SIZE - FLOAT32_FRACTION_SIZE );
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    if ((isFloat32Infinity(a))||(isFloat32NaN(a))) {
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    if ((isFloat32Infinity(a))||(isFloat32NaN(a))) {
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        result.parts.exp = 0x7FF;
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        result.parts.exp = 0x7FF;
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        /* TODO; check if its correct for SigNaNs*/
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        /* TODO; check if its correct for SigNaNs*/
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        return result;
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        return result;
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    };
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    };
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    result.parts.exp = a.parts.exp + ( (int)FLOAT64_BIAS - FLOAT32_BIAS );
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    result.parts.exp = a.parts.exp + ( (int)FLOAT64_BIAS - FLOAT32_BIAS );
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    if (a.parts.exp == 0) {
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    if (a.parts.exp == 0) {
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        /* normalize denormalized numbers */
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        /* normalize denormalized numbers */
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        if (result.parts.fraction == 0ll) { /* fix zero */
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        if (result.parts.fraction == 0ll) { /* fix zero */
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            result.parts.exp = 0ll;
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            result.parts.exp = 0ll;
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            return result;
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            return result;
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        }
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        }
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        frac = result.parts.fraction;
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        frac = result.parts.fraction;
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        while (!(frac & (0x10000000000000ll))) {
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        while (!(frac & (0x10000000000000ll))) {
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            frac <<= 1;
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            frac <<= 1;
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            --result.parts.exp;
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            --result.parts.exp;
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        };
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        };
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        ++result.parts.exp;
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        ++result.parts.exp;
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        result.parts.fraction = frac;
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        result.parts.fraction = frac;
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    };
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    };
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    return result;
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    return result;
68
   
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};
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}
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71
 
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float32 convertFloat64ToFloat32(float64 a)
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float32 convertFloat64ToFloat32(float64 a)
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{
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{
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    float32 result;
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    float32 result;
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    __s32 exp;
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    __s32 exp;
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    __u64 frac;
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    __u64 frac;
76
   
77
   
77
    result.parts.sign = a.parts.sign;
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    result.parts.sign = a.parts.sign;
78
   
79
   
79
    if (isFloat64NaN(a)) {
80
    if (isFloat64NaN(a)) {
80
       
81
       
81
        result.parts.exp = 0xFF;
82
        result.parts.exp = 0xFF;
82
       
83
       
83
        if (isFloat64SigNaN(a)) {
84
        if (isFloat64SigNaN(a)) {
84
            result.parts.fraction = 0x800000; /* set first bit of fraction nonzero */
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            result.parts.fraction = 0x800000; /* set first bit of fraction nonzero */
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            return result;
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            return result;
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        }
87
        }
87
   
88
   
88
        result.parts.fraction = 0x1; /* fraction nonzero but its first bit is zero */
89
        result.parts.fraction = 0x1; /* fraction nonzero but its first bit is zero */
89
        return result;
90
        return result;
90
    };
91
    };
91
 
92
 
92
    if (isFloat64Infinity(a)) {
93
    if (isFloat64Infinity(a)) {
93
        result.parts.fraction = 0;
94
        result.parts.fraction = 0;
94
        result.parts.exp = 0xFF;
95
        result.parts.exp = 0xFF;
95
        return result;
96
        return result;
96
    };
97
    };
97
 
98
 
98
    exp = (int)a.parts.exp - FLOAT64_BIAS + FLOAT32_BIAS;
99
    exp = (int)a.parts.exp - FLOAT64_BIAS + FLOAT32_BIAS;
99
   
100
   
100
    if (exp >= 0xFF) {
101
    if (exp >= 0xFF) {
101
        /*FIXME: overflow*/
102
        /*FIXME: overflow*/
102
        result.parts.fraction = 0;
103
        result.parts.fraction = 0;
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        result.parts.exp = 0xFF;
104
        result.parts.exp = 0xFF;
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        return result;
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        return result;
105
       
106
       
106
    } else if (exp <= 0 ) {
107
    } else if (exp <= 0 ) {
107
       
108
       
108
        /* underflow or denormalized */
109
        /* underflow or denormalized */
109
       
110
       
110
        result.parts.exp = 0;
111
        result.parts.exp = 0;
111
       
112
       
112
        exp *= -1; 
113
        exp *= -1; 
113
        if (exp > FLOAT32_FRACTION_SIZE ) {
114
        if (exp > FLOAT32_FRACTION_SIZE ) {
114
            /* FIXME: underflow */
115
            /* FIXME: underflow */
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            result.parts.fraction = 0;
116
            result.parts.fraction = 0;
116
            return result;
117
            return result;
117
        };
118
        };
118
       
119
       
119
        /* denormalized */
120
        /* denormalized */
120
       
121
       
121
        frac = a.parts.fraction;
122
        frac = a.parts.fraction;
122
        frac |= 0x10000000000000ll; /* denormalize and set hidden bit */
123
        frac |= 0x10000000000000ll; /* denormalize and set hidden bit */
123
       
124
       
124
        frac >>= (FLOAT64_FRACTION_SIZE - FLOAT32_FRACTION_SIZE + 1);
125
        frac >>= (FLOAT64_FRACTION_SIZE - FLOAT32_FRACTION_SIZE + 1);
125
       
126
       
126
        while (exp > 0) {
127
        while (exp > 0) {
127
            --exp;
128
            --exp;
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            frac >>= 1;
129
            frac >>= 1;
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        };
130
        };
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        result.parts.fraction = frac;
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        result.parts.fraction = frac;
131
       
132
       
132
        return result;
133
        return result;
133
    };
134
    };
134
 
135
 
135
    result.parts.exp = exp;
136
    result.parts.exp = exp;
136
    result.parts.fraction = a.parts.fraction >> (FLOAT64_FRACTION_SIZE - FLOAT32_FRACTION_SIZE);
137
    result.parts.fraction = a.parts.fraction >> (FLOAT64_FRACTION_SIZE - FLOAT32_FRACTION_SIZE);
137
    return result;
138
    return result;
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139
}
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140
 
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141
 
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142
/** Helping procedure for converting float32 to uint32
-
 
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 * @param a floating point number in normalized form (no NaNs or Inf are checked )
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144
 * @return unsigned integer
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145
 */
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146
static __u32 _float32_to_uint32_helper(float32 a)
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147
{
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148
    __u32 frac;
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149
   
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150
    if (a.parts.exp < FLOAT32_BIAS) {
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151
        /*TODO: rounding*/
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152
        return 0;
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153
    }
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154
   
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155
    frac = a.parts.fraction;
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156
   
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157
    frac |= FLOAT32_HIDDEN_BIT_MASK;
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158
    /* shift fraction to left so hidden bit will be the most significant bit */
-
 
159
    frac <<= 32 - FLOAT32_FRACTION_SIZE - 1;
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160
 
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161
    frac >>= 32 - (a.parts.exp - FLOAT32_BIAS) - 1;
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162
    if ((a.parts.sign == 1) && (frac != 0)) {
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163
        frac = ~frac;
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164
        ++frac;
-
 
165
    }
-
 
166
   
-
 
167
    return frac;
-
 
168
}
-
 
169
 
-
 
170
/* Convert float to unsigned int32
-
 
171
 * FIXME: Im not sure what to return if overflow/underflow happens
-
 
172
 *  - now its the biggest or the smallest int
-
 
173
 */
-
 
174
__u32 float32_to_uint32(float32 a)
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175
{
-
 
176
    if (isFloat32NaN(a)) {
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177
        return MAX_UINT32;
-
 
178
    }
-
 
179
   
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180
    if (isFloat32Infinity(a) || (a.parts.exp >= (32 + FLOAT32_BIAS)))  {
-
 
181
        if (a.parts.sign) {
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182
            return MIN_UINT32;
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183
        }
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184
        return MAX_UINT32;
-
 
185
    }
-
 
186
   
-
 
187
    return _float32_to_uint32_helper(a);   
-
 
188
}
-
 
189
 
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190
/* Convert float to signed int32
-
 
191
 * FIXME: Im not sure what to return if overflow/underflow happens
-
 
192
 *  - now its the biggest or the smallest int
-
 
193
 */
-
 
194
__s32 float32_to_int32(float32 a)
-
 
195
{
-
 
196
    if (isFloat32NaN(a)) {
-
 
197
        return MAX_INT32;
-
 
198
    }
-
 
199
   
-
 
200
    if (isFloat32Infinity(a) || (a.parts.exp >= (32 + FLOAT32_BIAS)))  {
-
 
201
        if (a.parts.sign) {
-
 
202
            return MIN_INT32;
-
 
203
        }
-
 
204
        return MAX_INT32;
-
 
205
    }
-
 
206
    return _float32_to_uint32_helper(a);
138
};
207
}  
-
 
208
 
-
 
209
 
139
 
210
 
140
 
211