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#include <debug.h>
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#include <debug.h>
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#include <main/uinit.h>
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#include <main/uinit.h>
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#include <syscall/copy.h>
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#include <syscall/copy.h>
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#include <errno.h>
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#include <errno.h>
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/** Thread states */
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char *thread_states[] = {"Invalid", "Running", "Sleeping", "Ready", "Entering", "Exiting"}; /**< Thread states */
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char *thread_states[] = {
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    "Invalid",
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    "Running",
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    "Sleeping",
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    "Ready",
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    "Entering",
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    "Exiting",
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    "Undead"
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};
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/** Lock protecting threads_head list. For locking rules, see declaration thereof. */
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/** Lock protecting threads_head list. For locking rules, see declaration thereof. */
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SPINLOCK_INITIALIZE(threads_lock);
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SPINLOCK_INITIALIZE(threads_lock);
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btree_t threads_btree;          /**< B+tree of all threads. */
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btree_t threads_btree;          /**< B+tree of all threads. */
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    t->timeout_pending = 0;
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    t->timeout_pending = 0;
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    t->in_copy_from_uspace = false;
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    t->in_copy_from_uspace = false;
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    t->in_copy_to_uspace = false;
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    t->in_copy_to_uspace = false;
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    t->detached = false;
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    waitq_initialize(&t->join_wq);
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    t->rwlock_holder_type = RWLOCK_NONE;
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    t->rwlock_holder_type = RWLOCK_NONE;
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    t->task = task;
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    t->task = task;
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    t->fpu_context_exists = 0;
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    t->fpu_context_exists = 0;
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void thread_sleep(__u32 sec)
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void thread_sleep(__u32 sec)
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{
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{
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    thread_usleep(sec*1000000);
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    thread_usleep(sec*1000000);
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}
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}
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/** Wait for another thread to exit.
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 *
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 * @param t Thread to join on exit.
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 * @param usec Timeout in microseconds.
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 * @param flags Mode of operation.
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 *
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 * @return An error code from errno.h or an error code from synch.h.
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 */
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int thread_join_timeout(thread_t *t, __u32 usec, int flags)
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{
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    ipl_t ipl;
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    int rc;
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    if (t == THREAD)
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        return EINVAL;
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    /*
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     * Since thread join can only be called once on an undetached thread,
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     * the thread pointer is guaranteed to be still valid.
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     */
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    ipl = interrupts_disable();
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    spinlock_lock(&t->lock);
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    ASSERT(!t->detached);
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    (void) waitq_sleep_prepare(&t->join_wq);
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    spinlock_unlock(&t->lock);
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    rc = waitq_sleep_timeout_unsafe(&t->join_wq, usec, flags);
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    waitq_sleep_finish(&t->join_wq, rc, ipl);
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    return rc; 
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}
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/** Detach thread.
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 *
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 * Mark the thread as detached, if the thread is already in the Undead state,
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 * deallocate its resources.
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 *
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 * @param t Thread to be detached.
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 */
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void thread_detach(thread_t *t)
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{
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    ipl_t ipl;
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    /*
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     * Since the thread is expected to not be already detached,
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     * pointer to it must be still valid.
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     */
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    ipl = interrupts_disable();
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    spinlock_lock(&t->lock);
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    ASSERT(!t->detached);
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    if (t->state == Undead) {
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        thread_destroy(t);  /* unlocks &t->lock */
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        interrupts_restore(ipl);
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        return;
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    } else {
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        t->detached = true;
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    }
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    spinlock_unlock(&t->lock);
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    interrupts_restore(ipl);
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}
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/** Thread usleep
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/** Thread usleep
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 *
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 *
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 * Suspend execution of the current thread.
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 * Suspend execution of the current thread.
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 *
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 *
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 * @param usec Number of microseconds to sleep.
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 * @param usec Number of microseconds to sleep.