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  <para>Due to the high intertask communication traffic, IPC becomes critical
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  <para>Due to the high intertask communication traffic, IPC becomes critical
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  subsystem for microkernels, putting high demands on the speed, latency and
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  subsystem for microkernels, putting high demands on the speed, latency and
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  reliability of IPC model and implementation. Although theoretically the use
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  reliability of IPC model and implementation. Although theoretically the use
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  of asynchronous messaging system looks promising, it is not often
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  of asynchronous messaging system looks promising, it is not often
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  implemented because of a problematic implementation of end user
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  implemented because of a problematic implementation of end user
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  applications. HelenOS implements a fully asynchronous messaging system but
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  applications. HelenOS implements a fully asynchronous messaging system with
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  with a special layer providing a user application developer a reasonably
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  a special layer providing a user application developer a reasonably
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  synchronous multithreaded environment sufficient to develop complex
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  synchronous multithreaded environment sufficient to develop complex
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  protocols.</para>
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  protocols.</para>
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  <section>
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  <section>
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    <title>Services provided by kernel</title>
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    <title>Services provided by kernel</title>
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    <section>
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    <section>
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      <title>Low level IPC</title>
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      <title>Low level IPC</title>
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      <para>The whole IPC subsystem consists of one-way communication
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      <para>The whole IPC subsystem consists of one-way communication
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      channels. Each task has one associated message queue (answerbox). The
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      channels. Each task has one associated message queue (answerbox). The
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      task can open connections (identified by phone id) to other tasks, send
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      task can call other tasks and connect it's phones to their answerboxes.,
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      and forward messages through these connections and answer received
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      send and forward messages through these connections and answer received
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      messages. Every sent message is identified by a unique number, so that
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      messages. Every sent message is identified by a unique number, so that
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      the response can be later matched against it. The message is sent over
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      the response can be later matched against it. The message is sent over
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      the phone to the target answerbox. Server application periodically
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      the phone to the target answerbox. Server application periodically
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      checks the answerbox and pulls messages from several queues associated
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      checks the answerbox and pulls messages from several queues associated
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      with it. After completing the requested action, server sends a reply
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      with it. After completing the requested action, server sends a reply
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      back to the answerbox of the originating task. If a need arises, it is
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      back to the answerbox of the originating task. If a need arises, it is
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      possible to <emphasis>forward</emphasis> a recevied message throught any
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      possible to <emphasis>forward</emphasis> a recevied message throught any
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      of the open phones to another task. This mechanism is used e.g. for
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      of the open phones to another task. This mechanism is used e.g. for
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      opening new connections.</para>
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      opening new connections.</para>
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      <para>The answerbox contains four different message queues:</para>
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      <itemizedlist>
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        <listitem>
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          <para>Incoming call queue</para>
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        </listitem>
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        <listitem>
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          <para>Dispatched call queue</para>
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        </listitem>
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        <listitem>
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          <para>Answer queue</para>
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        </listitem>
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        <listitem>
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          <para>Notification queue</para>
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        </listitem>
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      </itemizedlist>
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      <para>The communication between task A, that is connected to task B
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      looks as follows: Task A sends a message over it's phone to the target
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      asnwerbox. The message is saved in task B incoming call queue. When task
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      B fetches the message for processing, it is automatically moved into the
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      dispatched call queue. After the server decides to answer the message,
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      it is removed from dispatched queue and the result is moved into the
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      answer queue of task A.</para>
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      <para>The arguments contained in the message are completely arbitrary
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      <para>The arguments contained in the message are completely arbitrary
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      and decided by the user. The low level part of kernel IPC fills in
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      and decided by the user. The low level part of kernel IPC fills in
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      appropriate error codes if there is an error during communication. It is
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      appropriate error codes if there is an error during communication. It is
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      ensured that the applications are correctly notified about communication
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      assured that the applications are correctly notified about communication
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      state. If the outgoing connection is closed with the hangup message, the
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      state. If a program closes the outgoing connection, the target answerbox
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      target answerbox receives a hangup message. The connection
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      receives a hangup message. The connection identification is not reused,
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      identification is not reused, until the hangup message is acknowledged
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      until the hangup message is acknowledged and all other pending messages
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      and all other pending messages are answered.</para>
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      are answered.</para>
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      <para>If the server side decides to hangup an incoming connection, it
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      <para>Closing an incoming connection is done by responding to any
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      does it by responding to any incoming message with an EHANGUP error
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      incoming message with an EHANGUP error code. The connection is then
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      code. The connection is then immediately closed. The client connection
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      immediately closed. The client connection identification (phone id) is
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      identification (phone id) is not reused, until the client issues hangup
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      not reused, until the client issues closes it's own side of the
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      system call to close the outgoing connection.</para>
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      connection ("hangs his phone up").</para>
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      <para>When a task dies (whether voluntarily or by being killes), cleanup
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      <para>When a task dies (whether voluntarily or by being killed), cleanup
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      process is started which performs following tasks.</para>
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      process is started. </para>
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      <orderedlist>
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      <orderedlist>
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        <listitem>
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        <listitem>
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          <para>Hangs up all outgoing connections and sends hangup messages to
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          <para>Hangs up all outgoing connections and sends hangup messages to
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          all target answerboxes.</para>
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          all target answerboxes.</para>
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        <listitem>
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        <listitem>
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          <para>Asking for an address space area</para>
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          <para>Asking for an address space area</para>
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        </listitem>
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        </listitem>
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      </itemizedlist>
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      </itemizedlist>
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      <para>On startup every task is automatically connected to a
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      <emphasis>name service task</emphasis>, which provides a switchboard
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      functionality. To open a new outgoing connection, the client sends a
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      <constant>CONNECT_ME_TO</constant> message using any of his phones. If
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      the recepient of this message answers with an accepting answer, a new
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      connection is created. In itself, this mechanism would allow only
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      duplicating existing connection. However, if the message is forwarded,
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      the new connection is made to the final recipient. </para>
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      <para>On startup every task is automatically connect to the name service
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      task, which acts as a switchboard and forwards requests for connection
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      to specific services. To be able to forward a message it must have a
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      phone connected to the service tasks. The task creates this connection
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      using a <constant>CONNECT_TO_ME</constant> message which creates a
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      callback connection. Every service that wants to receive connections
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      asks name service task to create a callback connection.</para>
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      <para>Tasks can share their address space areas using IPC messages. The
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      2 message types - AS_AREA_SEND and AS_AREA_RECV are used for sending and
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      receiving an address area respectively. The shared area can be accessed
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      as soon as the message is acknowledged. </para>
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    </section>
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    </section>
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  </section>
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  </section>
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  <section>
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  <section>
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    <title>Userspace view</title>
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    <title>Userspace view</title>
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      cached within the application. This behaviour is enforced automatically
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      cached within the application. This behaviour is enforced automatically
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      and the decision making is hidden from developers view.</para>
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      and the decision making is hidden from developers view.</para>
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    </section>
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    </section>
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    <section>
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    <section>
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      <title>Synchronization problem</title>
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      <title>Ordering problem</title>
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      <para>Unfortunately, in the real world is is never so easy. E.g. if a
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      <para>Unfortunately, in the real world is is never so easy. E.g. if a
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      server handles incoming requests and as a part of it's response sends
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      server handles incoming requests and as a part of it's response sends
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      asynchronous messages, it can be easily prempted and other thread may
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      asynchronous messages, it can be easily prempted and other thread may
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      start intervening. This can happen even if the application utilizes only
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      start intervening. This can happen even if the application utilizes only