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Rev 3386 Rev 4153
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#include <err.h>
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#include <err.h>
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#include <stdio.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <stdlib.h>
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#include <string.h>
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#include <string.h>
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#include <unistd.h>
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#include <unistd.h>
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#include <io/stream.h>
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#include <console.h>
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#include <async.h>
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#include <async.h>
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#include "screen.h"
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#include "screen.h"
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#include "tetris.h"
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#include "tetris.h"
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#include "../../srv/console/console.h"
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#include <ipc/console.h>
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static cell curscreen[B_SIZE];  /* 1 => standout (or otherwise marked) */
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static cell curscreen[B_SIZE];  /* 1 => standout (or otherwise marked) */
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static int curscore;
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static int curscore;
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static int isset;       /* true => terminal is in game mode */
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static int isset;       /* true => terminal is in game mode */
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{
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{
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    while (*s)
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    while (*s)
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        putchar(*(s++));
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        putchar(*(s++));
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}
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}
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static int con_phone;
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static void set_style(int fgcolor, int bgcolor)
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{
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    async_msg_2(con_phone, CONSOLE_SET_STYLE, fgcolor, bgcolor);
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}
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static void start_standout(void)
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static void start_standout(void)
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{
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{
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    set_style(0xf0f0f0, 0);
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    console_set_rgb_color(0xf0f0f0, 0);
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}
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}
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static void resume_normal(void)
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static void resume_normal(void)
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{
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{
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    set_style(0, 0xf0f0f0);
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    console_set_rgb_color(0, 0xf0f0f0);
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}
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}
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void clear_screen(void)
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void clear_screen(void)
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{
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{
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    async_msg_0(con_phone, CONSOLE_CLEAR);
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    console_clear();
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    moveto(0, 0);
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    moveto(0, 0);
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}
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}
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/*
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/*
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 * Clear the screen, forgetting the current contents in the process.
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 * Clear the screen, forgetting the current contents in the process.
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void
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void
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scr_clear(void)
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scr_clear(void)
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{
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{
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    resume_normal();
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    resume_normal();
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    async_msg_0(con_phone, CONSOLE_CLEAR);
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    console_clear();
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    curscore = -1;
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    curscore = -1;
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    memset((char *)curscreen, 0, sizeof(curscreen));
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    memset((char *)curscreen, 0, sizeof(curscreen));
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}
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}
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/*
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/*
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 * Set up screen
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 * Set up screen
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 */
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 */
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void
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void
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scr_init(void)
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scr_init(void)
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{
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{
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    con_phone = get_cons_phone();
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    console_cursor_visibility(0);
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    async_msg_1(con_phone, CONSOLE_CURSOR_VISIBILITY, 0);
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    resume_normal();
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    resume_normal();
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    scr_clear();
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    scr_clear();
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}
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}
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void moveto(int r, int c)
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void moveto(int r, int c)
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{
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{
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    async_msg_2(con_phone, CONSOLE_GOTO, r, c);
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    console_goto(r, c);
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}
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}
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static void fflush(void)
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static void fflush(void)
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{
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{
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    async_msg_0(con_phone, CONSOLE_FLUSH);
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    console_flush();
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}
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}
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winsize_t winsize;
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winsize_t winsize;
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static int get_display_size(winsize_t *ws)
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static int get_display_size(winsize_t *ws)
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{
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{
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    return async_req_0_2(con_phone, CONSOLE_GETSIZE, &ws->ws_row,
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    return console_get_size(&ws->ws_row, &ws->ws_col);
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        &ws->ws_col);
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}
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}
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/*
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/*
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 * Set up screen mode.
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 * Set up screen mode.
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 */
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 */