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1
/*
1
/*
2
 * Copyright (c) 2008 Martin Decky
2
 * Copyright (c) 2008 Martin Decky
3
 * Copyright (c) 2006 Ondrej Palkovsky
3
 * Copyright (c) 2006 Ondrej Palkovsky
4
 * All rights reserved.
4
 * All rights reserved.
5
 *
5
 *
6
 * Redistribution and use in source and binary forms, with or without
6
 * Redistribution and use in source and binary forms, with or without
7
 * modification, are permitted provided that the following conditions
7
 * modification, are permitted provided that the following conditions
8
 * are met:
8
 * are met:
9
 *
9
 *
10
 * - Redistributions of source code must retain the above copyright
10
 * - Redistributions of source code must retain the above copyright
11
 *   notice, this list of conditions and the following disclaimer.
11
 *   notice, this list of conditions and the following disclaimer.
12
 * - Redistributions in binary form must reproduce the above copyright
12
 * - Redistributions in binary form must reproduce the above copyright
13
 *   notice, this list of conditions and the following disclaimer in the
13
 *   notice, this list of conditions and the following disclaimer in the
14
 *   documentation and/or other materials provided with the distribution.
14
 *   documentation and/or other materials provided with the distribution.
15
 * - The name of the author may not be used to endorse or promote products
15
 * - The name of the author may not be used to endorse or promote products
16
 *   derived from this software without specific prior written permission.
16
 *   derived from this software without specific prior written permission.
17
 *
17
 *
18
 * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
18
 * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
19
 * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
19
 * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
20
 * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
20
 * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
21
 * IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
21
 * IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
22
 * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
22
 * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
23
 * NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
23
 * NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
24
 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
24
 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
25
 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
25
 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
26
 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
26
 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
27
 * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
27
 * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
28
 */
28
 */
29
 
29
 
30
/** @addtogroup genarch
30
/** @addtogroup genarch
31
 * @{
31
 * @{
32
 */
32
 */
33
/** @file
33
/** @file
34
 */
34
 */
35
 
35
 
36
#include <genarch/fb/font-8x16.h>
36
#include <genarch/fb/font-8x16.h>
37
#include <genarch/fb/logo-196x66.h>
37
#include <genarch/fb/logo-196x66.h>
38
#include <genarch/fb/visuals.h>
38
#include <genarch/fb/visuals.h>
39
#include <genarch/fb/fb.h>
39
#include <genarch/fb/fb.h>
40
#include <console/chardev.h>
40
#include <console/chardev.h>
41
#include <console/console.h>
41
#include <console/console.h>
42
#include <sysinfo/sysinfo.h>
42
#include <sysinfo/sysinfo.h>
43
#include <mm/slab.h>
43
#include <mm/slab.h>
44
#include <align.h>
44
#include <align.h>
45
#include <panic.h>
45
#include <panic.h>
46
#include <memstr.h>
46
#include <memstr.h>
47
#include <config.h>
47
#include <config.h>
48
#include <bitops.h>
48
#include <bitops.h>
49
#include <print.h>
49
#include <print.h>
-
 
50
#include <string.h>
50
#include <ddi/ddi.h>
51
#include <ddi/ddi.h>
51
#include <arch/types.h>
52
#include <arch/types.h>
52
 
53
 
53
SPINLOCK_INITIALIZE(fb_lock);
54
SPINLOCK_INITIALIZE(fb_lock);
54
 
55
 
55
static uint8_t *fb_addr;
56
static uint8_t *fb_addr;
56
static uint16_t *backbuf;
57
static uint16_t *backbuf;
57
static uint8_t *glyphs;
58
static uint8_t *glyphs;
58
static uint8_t *bgscan;
59
static uint8_t *bgscan;
59
 
60
 
60
static unsigned int xres;
61
static unsigned int xres;
61
static unsigned int yres;
62
static unsigned int yres;
62
 
63
 
63
static unsigned int ylogo;
64
static unsigned int ylogo;
64
static unsigned int ytrim;
65
static unsigned int ytrim;
65
static unsigned int rowtrim;
66
static unsigned int rowtrim;
66
 
67
 
67
static unsigned int scanline;
68
static unsigned int scanline;
68
static unsigned int glyphscanline;
69
static unsigned int glyphscanline;
69
 
70
 
70
static unsigned int pixelbytes;
71
static unsigned int pixelbytes;
71
static unsigned int glyphbytes;
72
static unsigned int glyphbytes;
72
static unsigned int bgscanbytes;
73
static unsigned int bgscanbytes;
73
 
74
 
74
static unsigned int cols;
75
static unsigned int cols;
75
static unsigned int rows;
76
static unsigned int rows;
76
static unsigned int position = 0;
77
static unsigned int position = 0;
77
 
78
 
78
#define BG_COLOR     0x000080
79
#define BG_COLOR     0x000080
79
#define FG_COLOR     0xffff00
80
#define FG_COLOR     0xffff00
80
#define INV_COLOR    0xaaaaaa
81
#define INV_COLOR    0xaaaaaa
81
 
82
 
82
#define CURSOR       0x2588
-
 
83
 
-
 
84
#define RED(x, bits)         ((x >> (8 + 8 + 8 - bits)) & ((1 << bits) - 1))
83
#define RED(x, bits)         ((x >> (8 + 8 + 8 - bits)) & ((1 << bits) - 1))
85
#define GREEN(x, bits)       ((x >> (8 + 8 - bits)) & ((1 << bits) - 1))
84
#define GREEN(x, bits)       ((x >> (8 + 8 - bits)) & ((1 << bits) - 1))
86
#define BLUE(x, bits)        ((x >> (8 - bits)) & ((1 << bits) - 1))
85
#define BLUE(x, bits)        ((x >> (8 - bits)) & ((1 << bits) - 1))
87
 
86
 
88
#define COL2X(col)           ((col) * FONT_WIDTH)
87
#define COL2X(col)           ((col) * FONT_WIDTH)
89
#define ROW2Y(row)           ((row) * FONT_SCANLINES)
88
#define ROW2Y(row)           ((row) * FONT_SCANLINES)
90
 
89
 
91
#define X2COL(x)             ((x) / FONT_WIDTH)
90
#define X2COL(x)             ((x) / FONT_WIDTH)
92
#define Y2ROW(y)             ((y) / FONT_SCANLINES)
91
#define Y2ROW(y)             ((y) / FONT_SCANLINES)
93
 
92
 
94
#define FB_POS(x, y)         ((y) * scanline + (x) * pixelbytes)
93
#define FB_POS(x, y)         ((y) * scanline + (x) * pixelbytes)
95
#define BB_POS(col, row)     ((row) * cols + (col))
94
#define BB_POS(col, row)     ((row) * cols + (col))
96
#define GLYPH_POS(glyph, y)  ((glyph) * glyphbytes + (y) * glyphscanline)
95
#define GLYPH_POS(glyph, y)  ((glyph) * glyphbytes + (y) * glyphscanline)
97
 
96
 
98
 
97
 
99
static void (*rgb_conv)(void *, uint32_t);
98
static void (*rgb_conv)(void *, uint32_t);
100
 
99
 
101
 
100
 
102
/** ARGB 8:8:8:8 conversion
101
/** ARGB 8:8:8:8 conversion
103
 *
102
 *
104
 */
103
 */
105
static void rgb_0888(void *dst, uint32_t rgb)
104
static void rgb_0888(void *dst, uint32_t rgb)
106
{
105
{
107
    *((uint32_t *) dst) = rgb & 0xffffff;
106
    *((uint32_t *) dst) = rgb & 0xffffff;
108
}
107
}
109
 
108
 
110
 
109
 
111
/** ABGR 8:8:8:8 conversion
110
/** ABGR 8:8:8:8 conversion
112
 *
111
 *
113
 */
112
 */
114
static void bgr_0888(void *dst, uint32_t rgb)
113
static void bgr_0888(void *dst, uint32_t rgb)
115
{
114
{
116
    *((uint32_t *) dst)
115
    *((uint32_t *) dst)
117
        = (BLUE(rgb, 8) << 16) | (GREEN(rgb, 8) << 8) | RED(rgb, 8);
116
        = (BLUE(rgb, 8) << 16) | (GREEN(rgb, 8) << 8) | RED(rgb, 8);
118
}
117
}
119
 
118
 
120
 
119
 
121
/** RGB 8:8:8 conversion
120
/** RGB 8:8:8 conversion
122
 *
121
 *
123
 */
122
 */
124
static void rgb_888(void *dst, uint32_t rgb)
123
static void rgb_888(void *dst, uint32_t rgb)
125
{
124
{
126
    ((uint8_t *) dst)[0] = BLUE(rgb, 8);
125
    ((uint8_t *) dst)[0] = BLUE(rgb, 8);
127
    ((uint8_t *) dst)[1] = GREEN(rgb, 8);
126
    ((uint8_t *) dst)[1] = GREEN(rgb, 8);
128
    ((uint8_t *) dst)[2] = RED(rgb, 8);
127
    ((uint8_t *) dst)[2] = RED(rgb, 8);
129
}
128
}
130
 
129
 
131
 
130
 
132
/** BGR 8:8:8 conversion
131
/** BGR 8:8:8 conversion
133
 *
132
 *
134
 */
133
 */
135
static void bgr_888(void *dst, uint32_t rgb)
134
static void bgr_888(void *dst, uint32_t rgb)
136
{
135
{
137
    ((uint8_t *) dst)[0] = RED(rgb, 8);
136
    ((uint8_t *) dst)[0] = RED(rgb, 8);
138
    ((uint8_t *) dst)[1] = GREEN(rgb, 8);
137
    ((uint8_t *) dst)[1] = GREEN(rgb, 8);
139
    ((uint8_t *) dst)[2] = BLUE(rgb, 8);
138
    ((uint8_t *) dst)[2] = BLUE(rgb, 8);
140
}
139
}
141
 
140
 
142
 
141
 
143
/** RGB 5:5:5 conversion
142
/** RGB 5:5:5 conversion
144
 *
143
 *
145
 */
144
 */
146
static void rgb_555(void *dst, uint32_t rgb)
145
static void rgb_555(void *dst, uint32_t rgb)
147
{
146
{
148
    *((uint16_t *) dst)
147
    *((uint16_t *) dst)
149
        = (RED(rgb, 5) << 10) | (GREEN(rgb, 5) << 5) | BLUE(rgb, 5);
148
        = (RED(rgb, 5) << 10) | (GREEN(rgb, 5) << 5) | BLUE(rgb, 5);
150
}
149
}
151
 
150
 
152
 
151
 
153
/** RGB 5:6:5 conversion
152
/** RGB 5:6:5 conversion
154
 *
153
 *
155
 */
154
 */
156
static void rgb_565(void *dst, uint32_t rgb)
155
static void rgb_565(void *dst, uint32_t rgb)
157
{
156
{
158
    *((uint16_t *) dst)
157
    *((uint16_t *) dst)
159
        = (RED(rgb, 5) << 11) | (GREEN(rgb, 6) << 5) | BLUE(rgb, 5);
158
        = (RED(rgb, 5) << 11) | (GREEN(rgb, 6) << 5) | BLUE(rgb, 5);
160
}
159
}
161
 
160
 
162
 
161
 
163
/** RGB 3:2:3
162
/** RGB 3:2:3
164
 *
163
 *
165
 * Even though we try 3:2:3 color scheme here, an 8-bit framebuffer
164
 * Even though we try 3:2:3 color scheme here, an 8-bit framebuffer
166
 * will most likely use a color palette. The color appearance
165
 * will most likely use a color palette. The color appearance
167
 * will be pretty random and depend on the default installed
166
 * will be pretty random and depend on the default installed
168
 * palette. This could be fixed by supporting custom palette
167
 * palette. This could be fixed by supporting custom palette
169
 * and setting it to simulate the 8-bit truecolor.
168
 * and setting it to simulate the 8-bit truecolor.
170
 *
169
 *
171
 * Currently we set the palette on the ia32, amd64 and sparc64 port.
170
 * Currently we set the palette on the ia32, amd64 and sparc64 port.
172
 *
171
 *
173
 * Note that the byte is being inverted by this function. The reason is
172
 * Note that the byte is being inverted by this function. The reason is
174
 * that we would like to use a color palette where the white color code
173
 * that we would like to use a color palette where the white color code
175
 * is 0 and the black color code is 255, as some machines (Sun Blade 1500)
174
 * is 0 and the black color code is 255, as some machines (Sun Blade 1500)
176
 * use these codes for black and white and prevent to set codes
175
 * use these codes for black and white and prevent to set codes
177
 * 0 and 255 to other colors.
176
 * 0 and 255 to other colors.
178
 *
177
 *
179
 */
178
 */
180
static void rgb_323(void *dst, uint32_t rgb)
179
static void rgb_323(void *dst, uint32_t rgb)
181
{
180
{
182
    *((uint8_t *) dst)
181
    *((uint8_t *) dst)
183
        = ~((RED(rgb, 3) << 5) | (GREEN(rgb, 2) << 3) | BLUE(rgb, 3));
182
        = ~((RED(rgb, 3) << 5) | (GREEN(rgb, 2) << 3) | BLUE(rgb, 3));
184
}
183
}
185
 
184
 
186
 
185
 
187
/** Hide logo and refresh screen
186
/** Hide logo and refresh screen
188
 *
187
 *
189
 */
188
 */
190
static void logo_hide(bool silent)
189
static void logo_hide(bool silent)
191
{
190
{
192
    ylogo = 0;
191
    ylogo = 0;
193
    ytrim = yres;
192
    ytrim = yres;
194
    rowtrim = rows;
193
    rowtrim = rows;
195
    if (!silent)
194
    if (!silent)
196
        fb_redraw();
195
        fb_redraw();
197
}
196
}
198
 
197
 
199
 
198
 
200
/** Draw character at given position
199
/** Draw character at given position
201
 *
200
 *
202
 */
201
 */
203
static void glyph_draw(uint16_t glyph, unsigned int col, unsigned int row, bool silent)
202
static void glyph_draw(uint16_t glyph, unsigned int col, unsigned int row, bool silent, bool overlay)
204
{
203
{
205
    unsigned int x = COL2X(col);
204
    unsigned int x = COL2X(col);
206
    unsigned int y = ROW2Y(row);
205
    unsigned int y = ROW2Y(row);
207
    unsigned int yd;
206
    unsigned int yd;
208
   
207
   
209
    if (y >= ytrim)
208
    if (y >= ytrim)
210
        logo_hide(silent);
209
        logo_hide(silent);
211
   
210
   
-
 
211
    if (!overlay)
212
    backbuf[BB_POS(col, row)] = glyph;
212
        backbuf[BB_POS(col, row)] = glyph;
213
   
213
   
214
    if (!silent) {
214
    if (!silent) {
215
        for (yd = 0; yd < FONT_SCANLINES; yd++)
215
        for (yd = 0; yd < FONT_SCANLINES; yd++)
216
            memcpy(&fb_addr[FB_POS(x, y + yd + ylogo)],
216
            memcpy(&fb_addr[FB_POS(x, y + yd + ylogo)],
217
                &glyphs[GLYPH_POS(glyph, yd)], glyphscanline);
217
                &glyphs[GLYPH_POS(glyph, yd)], glyphscanline);
218
    }
218
    }
219
}
219
}
220
 
220
 
221
 
221
 
222
/** Scroll screen down by one row
222
/** Scroll screen down by one row
223
 *
223
 *
224
 *
224
 *
225
 */
225
 */
226
static void screen_scroll(bool silent)
226
static void screen_scroll(bool silent)
227
{
227
{
228
    if (ylogo > 0) {
228
    if (ylogo > 0) {
229
        logo_hide(silent);
229
        logo_hide(silent);
230
        return;
230
        return;
231
    }
231
    }
232
   
232
   
233
    if (!silent) {
233
    if (!silent) {
234
        unsigned int row;
234
        unsigned int row;
235
       
235
       
236
        for (row = 0; row < rows; row++) {
236
        for (row = 0; row < rows; row++) {
237
            unsigned int y = ROW2Y(row);
237
            unsigned int y = ROW2Y(row);
238
            unsigned int yd;
238
            unsigned int yd;
239
           
239
           
240
            for (yd = 0; yd < FONT_SCANLINES; yd++) {
240
            for (yd = 0; yd < FONT_SCANLINES; yd++) {
241
                unsigned int x;
241
                unsigned int x;
242
                unsigned int col;
242
                unsigned int col;
243
               
243
               
244
                for (col = 0, x = 0; col < cols; col++,
244
                for (col = 0, x = 0; col < cols; col++,
245
                    x += FONT_WIDTH) {
245
                    x += FONT_WIDTH) {
246
                    uint16_t glyph;
246
                    uint16_t glyph;
247
                   
247
                   
248
                    if (row < rows - 1) {
248
                    if (row < rows - 1) {
249
                        if (backbuf[BB_POS(col, row)] ==
249
                        if (backbuf[BB_POS(col, row)] ==
250
                            backbuf[BB_POS(col, row + 1)])
250
                            backbuf[BB_POS(col, row + 1)])
251
                            continue;
251
                            continue;
252
                       
252
                       
253
                        glyph = backbuf[BB_POS(col, row + 1)];
253
                        glyph = backbuf[BB_POS(col, row + 1)];
254
                    } else
254
                    } else
255
                        glyph = 0;
255
                        glyph = 0;
256
                   
256
                   
257
                    memcpy(&fb_addr[FB_POS(x, y + yd)],
257
                    memcpy(&fb_addr[FB_POS(x, y + yd)],
258
                        &glyphs[GLYPH_POS(glyph, yd)],
258
                        &glyphs[GLYPH_POS(glyph, yd)],
259
                        glyphscanline);
259
                        glyphscanline);
260
                }
260
                }
261
            }
261
            }
262
        }
262
        }
263
    }
263
    }
264
   
264
   
265
    memmove(backbuf, &backbuf[BB_POS(0, 1)], cols * (rows - 1) * sizeof(uint16_t));
265
    memmove(backbuf, &backbuf[BB_POS(0, 1)], cols * (rows - 1) * sizeof(uint16_t));
266
    memsetw(&backbuf[BB_POS(0, rows - 1)], cols, 0);
266
    memsetw(&backbuf[BB_POS(0, rows - 1)], cols, 0);
267
}
267
}
268
 
268
 
269
 
269
 
270
static void cursor_put(bool silent)
270
static void cursor_put(bool silent)
271
{
271
{
-
 
272
    unsigned int col = position % cols;
-
 
273
    unsigned int row = position / cols;
-
 
274
   
272
    glyph_draw(fb_font_glyph(CURSOR), position % cols, position / cols, silent);
275
    glyph_draw(fb_font_glyph(U_CURSOR), col, row, silent, true);
273
}
276
}
274
 
277
 
275
 
278
 
276
static void cursor_remove(bool silent)
279
static void cursor_remove(bool silent)
277
{
280
{
-
 
281
    unsigned int col = position % cols;
-
 
282
    unsigned int row = position / cols;
-
 
283
   
278
    glyph_draw(fb_font_glyph(0), position % cols, position / cols, silent);
284
    glyph_draw(backbuf[BB_POS(col, row)], col, row, silent, true);
279
}
285
}
280
 
286
 
281
 
287
 
282
/** Print character to screen
288
/** Print character to screen
283
 *
289
 *
284
 * Emulate basic terminal commands.
290
 * Emulate basic terminal commands.
285
 *
291
 *
286
 */
292
 */
287
static void fb_putchar(outdev_t *dev, wchar_t ch, bool silent)
293
static void fb_putchar(outdev_t *dev, wchar_t ch, bool silent)
288
{
294
{
289
    spinlock_lock(&fb_lock);
295
    spinlock_lock(&fb_lock);
290
   
296
   
291
    switch (ch) {
297
    switch (ch) {
292
    case '\n':
298
    case '\n':
293
        cursor_remove(silent);
299
        cursor_remove(silent);
294
        position += cols;
300
        position += cols;
295
        position -= position % cols;
301
        position -= position % cols;
296
        break;
302
        break;
297
    case '\r':
303
    case '\r':
298
        cursor_remove(silent);
304
        cursor_remove(silent);
299
        position -= position % cols;
305
        position -= position % cols;
300
        break;
306
        break;
301
    case '\b':
307
    case '\b':
302
        cursor_remove(silent);
308
        cursor_remove(silent);
303
        if (position % cols)
309
        if (position % cols)
304
            position--;
310
            position--;
305
        break;
311
        break;
306
    case '\t':
312
    case '\t':
307
        cursor_remove(silent);
313
        cursor_remove(silent);
308
        do {
314
        do {
309
            glyph_draw(fb_font_glyph(' '), position % cols,
315
            glyph_draw(fb_font_glyph(' '), position % cols,
310
                position / cols, silent);
316
                position / cols, silent, false);
311
            position++;
317
            position++;
312
        } while ((position % 8) && (position < cols * rows));
318
        } while ((position % 8) && (position < cols * rows));
313
        break;
319
        break;
314
    default:
320
    default:
315
        glyph_draw(fb_font_glyph(ch), position % cols,
321
        glyph_draw(fb_font_glyph(ch), position % cols,
316
            position / cols, silent);
322
            position / cols, silent, false);
317
        position++;
323
        position++;
318
    }
324
    }
319
   
325
   
320
    if (position >= cols * rows) {
326
    if (position >= cols * rows) {
321
        position -= cols;
327
        position -= cols;
322
        screen_scroll(silent);
328
        screen_scroll(silent);
323
    }
329
    }
324
   
330
   
325
    cursor_put(silent);
331
    cursor_put(silent);
326
   
332
   
327
    spinlock_unlock(&fb_lock);
333
    spinlock_unlock(&fb_lock);
328
}
334
}
329
 
335
 
330
static outdev_t fb_console;
336
static outdev_t fb_console;
331
static outdev_operations_t fb_ops = {
337
static outdev_operations_t fb_ops = {
332
    .write = fb_putchar
338
    .write = fb_putchar
333
};
339
};
334
 
340
 
335
 
341
 
336
/** Render glyphs
342
/** Render glyphs
337
 *
343
 *
338
 * Convert glyphs from device independent font
344
 * Convert glyphs from device independent font
339
 * description to current visual representation.
345
 * description to current visual representation.
340
 *
346
 *
341
 */
347
 */
342
static void glyphs_render(void)
348
static void glyphs_render(void)
343
{
349
{
344
    /* Prerender glyphs */
350
    /* Prerender glyphs */
345
    uint16_t glyph;
351
    uint16_t glyph;
346
   
352
   
347
    for (glyph = 0; glyph < FONT_GLYPHS; glyph++) {
353
    for (glyph = 0; glyph < FONT_GLYPHS; glyph++) {
348
        uint32_t fg_color;
354
        uint32_t fg_color;
349
       
355
       
350
        if (glyph == FONT_GLYPHS - 1)
356
        if (glyph == FONT_GLYPHS - 1)
351
            fg_color = INV_COLOR;
357
            fg_color = INV_COLOR;
352
        else
358
        else
353
            fg_color = FG_COLOR;
359
            fg_color = FG_COLOR;
354
       
360
       
355
        unsigned int y;
361
        unsigned int y;
356
       
362
       
357
        for (y = 0; y < FONT_SCANLINES; y++) {
363
        for (y = 0; y < FONT_SCANLINES; y++) {
358
            unsigned int x;
364
            unsigned int x;
359
           
365
           
360
            for (x = 0; x < FONT_WIDTH; x++) {
366
            for (x = 0; x < FONT_WIDTH; x++) {
361
                void *dst = &glyphs[GLYPH_POS(glyph, y) +
367
                void *dst = &glyphs[GLYPH_POS(glyph, y) +
362
                    x * pixelbytes];
368
                    x * pixelbytes];
363
                uint32_t rgb = (fb_font[glyph][y] &
369
                uint32_t rgb = (fb_font[glyph][y] &
364
                    (1 << (7 - x))) ? fg_color : BG_COLOR;
370
                    (1 << (7 - x))) ? fg_color : BG_COLOR;
365
                rgb_conv(dst, rgb);
371
                rgb_conv(dst, rgb);
366
            }
372
            }
367
        }
373
        }
368
    }
374
    }
369
   
375
   
370
    /* Prerender background scanline */
376
    /* Prerender background scanline */
371
    unsigned int x;
377
    unsigned int x;
372
   
378
   
373
    for (x = 0; x < xres; x++)
379
    for (x = 0; x < xres; x++)
374
        rgb_conv(&bgscan[x * pixelbytes], BG_COLOR);
380
        rgb_conv(&bgscan[x * pixelbytes], BG_COLOR);
375
}
381
}
376
 
382
 
377
 
383
 
378
/** Refresh the screen
384
/** Refresh the screen
379
 *
385
 *
380
 */
386
 */
381
void fb_redraw(void)
387
void fb_redraw(void)
382
{
388
{
383
    if (ylogo > 0) {
389
    if (ylogo > 0) {
384
        unsigned int y;
390
        unsigned int y;
385
       
391
       
386
        for (y = 0; y < LOGO_HEIGHT; y++) {
392
        for (y = 0; y < LOGO_HEIGHT; y++) {
387
            unsigned int x;
393
            unsigned int x;
388
           
394
           
389
            for (x = 0; x < xres; x++)
395
            for (x = 0; x < xres; x++)
390
                rgb_conv(&fb_addr[FB_POS(x, y)],
396
                rgb_conv(&fb_addr[FB_POS(x, y)],
391
                    (x < LOGO_WIDTH) ?
397
                    (x < LOGO_WIDTH) ?
392
                    fb_logo[y * LOGO_WIDTH + x] :
398
                    fb_logo[y * LOGO_WIDTH + x] :
393
                    LOGO_COLOR);
399
                    LOGO_COLOR);
394
        }
400
        }
395
    }
401
    }
396
   
402
   
397
    unsigned int row;
403
    unsigned int row;
398
   
404
   
399
    for (row = 0; row < rowtrim; row++) {
405
    for (row = 0; row < rowtrim; row++) {
400
        unsigned int y = ylogo + ROW2Y(row);
406
        unsigned int y = ylogo + ROW2Y(row);
401
        unsigned int yd;
407
        unsigned int yd;
402
       
408
       
403
        for (yd = 0; yd < FONT_SCANLINES; yd++) {
409
        for (yd = 0; yd < FONT_SCANLINES; yd++) {
404
            unsigned int x;
410
            unsigned int x;
405
            unsigned int col;
411
            unsigned int col;
406
           
412
           
407
            for (col = 0, x = 0; col < cols;
413
            for (col = 0, x = 0; col < cols;
408
                col++, x += FONT_WIDTH) {
414
                col++, x += FONT_WIDTH) {
409
                uint16_t glyph = backbuf[BB_POS(col, row)];
415
                uint16_t glyph = backbuf[BB_POS(col, row)];
410
                void *dst = &fb_addr[FB_POS(x, y + yd)];
416
                void *dst = &fb_addr[FB_POS(x, y + yd)];
411
                void *src = &glyphs[GLYPH_POS(glyph, yd)];
417
                void *src = &glyphs[GLYPH_POS(glyph, yd)];
412
                memcpy(dst, src, glyphscanline);
418
                memcpy(dst, src, glyphscanline);
413
            }
419
            }
414
        }
420
        }
415
    }
421
    }
416
   
422
   
417
    if (COL2X(cols) < xres) {
423
    if (COL2X(cols) < xres) {
418
        unsigned int y;
424
        unsigned int y;
419
        unsigned int size = (xres - COL2X(cols)) * pixelbytes;
425
        unsigned int size = (xres - COL2X(cols)) * pixelbytes;
420
       
426
       
421
        for (y = ylogo; y < yres; y++)
427
        for (y = ylogo; y < yres; y++)
422
            memcpy(&fb_addr[FB_POS(COL2X(cols), y)], bgscan, size);
428
            memcpy(&fb_addr[FB_POS(COL2X(cols), y)], bgscan, size);
423
    }
429
    }
424
   
430
   
425
    if (ROW2Y(rowtrim) + ylogo < yres) {
431
    if (ROW2Y(rowtrim) + ylogo < yres) {
426
        unsigned int y;
432
        unsigned int y;
427
       
433
       
428
        for (y = ROW2Y(rowtrim) + ylogo; y < yres; y++)
434
        for (y = ROW2Y(rowtrim) + ylogo; y < yres; y++)
429
            memcpy(&fb_addr[FB_POS(0, y)], bgscan, bgscanbytes);
435
            memcpy(&fb_addr[FB_POS(0, y)], bgscan, bgscanbytes);
430
    }
436
    }
431
}
437
}
432
 
438
 
433
 
439
 
434
/** Initialize framebuffer as a output character device
440
/** Initialize framebuffer as a output character device
435
 *
441
 *
436
 * @param addr   Physical address of the framebuffer
442
 * @param addr   Physical address of the framebuffer
437
 * @param x      Screen width in pixels
443
 * @param x      Screen width in pixels
438
 * @param y      Screen height in pixels
444
 * @param y      Screen height in pixels
439
 * @param scan   Bytes per one scanline
445
 * @param scan   Bytes per one scanline
440
 * @param visual Color model
446
 * @param visual Color model
441
 *
447
 *
442
 */
448
 */
443
void fb_init(fb_properties_t *props)
449
void fb_init(fb_properties_t *props)
444
{
450
{
445
    switch (props->visual) {
451
    switch (props->visual) {
446
    case VISUAL_INDIRECT_8:
452
    case VISUAL_INDIRECT_8:
447
        rgb_conv = rgb_323;
453
        rgb_conv = rgb_323;
448
        pixelbytes = 1;
454
        pixelbytes = 1;
449
        break;
455
        break;
450
    case VISUAL_RGB_5_5_5:
456
    case VISUAL_RGB_5_5_5:
451
        rgb_conv = rgb_555;
457
        rgb_conv = rgb_555;
452
        pixelbytes = 2;
458
        pixelbytes = 2;
453
        break;
459
        break;
454
    case VISUAL_RGB_5_6_5:
460
    case VISUAL_RGB_5_6_5:
455
        rgb_conv = rgb_565;
461
        rgb_conv = rgb_565;
456
        pixelbytes = 2;
462
        pixelbytes = 2;
457
        break;
463
        break;
458
    case VISUAL_RGB_8_8_8:
464
    case VISUAL_RGB_8_8_8:
459
        rgb_conv = rgb_888;
465
        rgb_conv = rgb_888;
460
        pixelbytes = 3;
466
        pixelbytes = 3;
461
        break;
467
        break;
462
    case VISUAL_BGR_8_8_8:
468
    case VISUAL_BGR_8_8_8:
463
        rgb_conv = bgr_888;
469
        rgb_conv = bgr_888;
464
        pixelbytes = 3;
470
        pixelbytes = 3;
465
        break;
471
        break;
466
    case VISUAL_RGB_8_8_8_0:
472
    case VISUAL_RGB_8_8_8_0:
467
        rgb_conv = rgb_888;
473
        rgb_conv = rgb_888;
468
        pixelbytes = 4;
474
        pixelbytes = 4;
469
        break;
475
        break;
470
    case VISUAL_RGB_0_8_8_8:
476
    case VISUAL_RGB_0_8_8_8:
471
        rgb_conv = rgb_0888;
477
        rgb_conv = rgb_0888;
472
        pixelbytes = 4;
478
        pixelbytes = 4;
473
        break;
479
        break;
474
    case VISUAL_BGR_0_8_8_8:
480
    case VISUAL_BGR_0_8_8_8:
475
        rgb_conv = bgr_0888;
481
        rgb_conv = bgr_0888;
476
        pixelbytes = 4;
482
        pixelbytes = 4;
477
        break;
483
        break;
478
    default:
484
    default:
479
        panic("Unsupported visual.");
485
        panic("Unsupported visual.");
480
    }
486
    }
481
   
487
   
482
    xres = props->x;
488
    xres = props->x;
483
    yres = props->y;
489
    yres = props->y;
484
    scanline = props->scan;
490
    scanline = props->scan;
485
   
491
   
486
    cols = X2COL(xres);
492
    cols = X2COL(xres);
487
    rows = Y2ROW(yres);
493
    rows = Y2ROW(yres);
488
   
494
   
489
    if (yres > ylogo) {
495
    if (yres > ylogo) {
490
        ylogo = LOGO_HEIGHT;
496
        ylogo = LOGO_HEIGHT;
491
        rowtrim = rows - Y2ROW(ylogo);
497
        rowtrim = rows - Y2ROW(ylogo);
492
        if (ylogo % FONT_SCANLINES > 0)
498
        if (ylogo % FONT_SCANLINES > 0)
493
            rowtrim--;
499
            rowtrim--;
494
        ytrim = ROW2Y(rowtrim);
500
        ytrim = ROW2Y(rowtrim);
495
    } else {
501
    } else {
496
        ylogo = 0;
502
        ylogo = 0;
497
        ytrim = yres;
503
        ytrim = yres;
498
        rowtrim = rows;
504
        rowtrim = rows;
499
    }
505
    }
500
   
506
   
501
    glyphscanline = FONT_WIDTH * pixelbytes;
507
    glyphscanline = FONT_WIDTH * pixelbytes;
502
    glyphbytes = ROW2Y(glyphscanline);
508
    glyphbytes = ROW2Y(glyphscanline);
503
    bgscanbytes = xres * pixelbytes;
509
    bgscanbytes = xres * pixelbytes;
504
   
510
   
505
    size_t fbsize = scanline * yres;
511
    size_t fbsize = scanline * yres;
506
    size_t bbsize = cols * rows * sizeof(uint16_t);
512
    size_t bbsize = cols * rows * sizeof(uint16_t);
507
    size_t glyphsize = FONT_GLYPHS * glyphbytes;
513
    size_t glyphsize = FONT_GLYPHS * glyphbytes;
508
   
514
   
509
    backbuf = (uint16_t *) malloc(bbsize, 0);
515
    backbuf = (uint16_t *) malloc(bbsize, 0);
510
    if (!backbuf)
516
    if (!backbuf)
511
        panic("Unable to allocate backbuffer.");
517
        panic("Unable to allocate backbuffer.");
512
   
518
   
513
    glyphs = (uint8_t *) malloc(glyphsize, 0);
519
    glyphs = (uint8_t *) malloc(glyphsize, 0);
514
    if (!glyphs)
520
    if (!glyphs)
515
        panic("Unable to allocate glyphs.");
521
        panic("Unable to allocate glyphs.");
516
   
522
   
517
    bgscan = malloc(bgscanbytes, 0);
523
    bgscan = malloc(bgscanbytes, 0);
518
    if (!bgscan)
524
    if (!bgscan)
519
        panic("Unable to allocate background pixel.");
525
        panic("Unable to allocate background pixel.");
520
   
526
   
521
    memsetw(backbuf, cols * rows, 0);
527
    memsetw(backbuf, cols * rows, 0);
522
   
528
   
523
    glyphs_render();
529
    glyphs_render();
524
   
530
   
525
    fb_addr = (uint8_t *) hw_map((uintptr_t) props->addr, fbsize);
531
    fb_addr = (uint8_t *) hw_map((uintptr_t) props->addr, fbsize);
526
   
532
   
527
    sysinfo_set_item_val("fb", NULL, true);
533
    sysinfo_set_item_val("fb", NULL, true);
528
    sysinfo_set_item_val("fb.kind", NULL, 1);
534
    sysinfo_set_item_val("fb.kind", NULL, 1);
529
    sysinfo_set_item_val("fb.width", NULL, xres);
535
    sysinfo_set_item_val("fb.width", NULL, xres);
530
    sysinfo_set_item_val("fb.height", NULL, yres);
536
    sysinfo_set_item_val("fb.height", NULL, yres);
531
    sysinfo_set_item_val("fb.scanline", NULL, scanline);
537
    sysinfo_set_item_val("fb.scanline", NULL, scanline);
532
    sysinfo_set_item_val("fb.visual", NULL, props->visual);
538
    sysinfo_set_item_val("fb.visual", NULL, props->visual);
533
    sysinfo_set_item_val("fb.address.physical", NULL, props->addr);
539
    sysinfo_set_item_val("fb.address.physical", NULL, props->addr);
534
   
540
   
535
    fb_redraw();
541
    fb_redraw();
536
   
542
   
537
    outdev_initialize("fb", &fb_console, &fb_ops);
543
    outdev_initialize("fb", &fb_console, &fb_ops);
538
    stdout = &fb_console;
544
    stdout = &fb_console;
539
}
545
}
540
 
546
 
541
/** @}
547
/** @}
542
 */
548
 */
543
 
549