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1
/*
1
/*
2
 * Copyright (C) 2001-2004 Jakub Jermar
2
 * Copyright (C) 2001-2004 Jakub Jermar
3
 * All rights reserved.
3
 * All rights reserved.
4
 *
4
 *
5
 * Redistribution and use in source and binary forms, with or without
5
 * Redistribution and use in source and binary forms, with or without
6
 * modification, are permitted provided that the following conditions
6
 * modification, are permitted provided that the following conditions
7
 * are met:
7
 * are met:
8
 *
8
 *
9
 * - Redistributions of source code must retain the above copyright
9
 * - Redistributions of source code must retain the above copyright
10
 *   notice, this list of conditions and the following disclaimer.
10
 *   notice, this list of conditions and the following disclaimer.
11
 * - Redistributions in binary form must reproduce the above copyright
11
 * - Redistributions in binary form must reproduce the above copyright
12
 *   notice, this list of conditions and the following disclaimer in the
12
 *   notice, this list of conditions and the following disclaimer in the
13
 *   documentation and/or other materials provided with the distribution.
13
 *   documentation and/or other materials provided with the distribution.
14
 * - The name of the author may not be used to endorse or promote products
14
 * - The name of the author may not be used to endorse or promote products
15
 *   derived from this software without specific prior written permission.
15
 *   derived from this software without specific prior written permission.
16
 *
16
 *
17
 * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
17
 * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
18
 * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
18
 * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
19
 * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
19
 * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
20
 * IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
20
 * IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
21
 * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
21
 * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
22
 * NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
22
 * NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
23
 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
23
 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
24
 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24
 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
25
 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
25
 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
26
 * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26
 * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
27
 */
27
 */
28
 
28
 
29
#include <typedefs.h>
29
#include <typedefs.h>
30
#include <arch/types.h>
30
#include <arch/types.h>
31
#include <mm/heap.h>
31
#include <mm/heap.h>
32
#include <mm/frame.h>
32
#include <mm/frame.h>
33
#include <mm/vm.h>
33
#include <mm/vm.h>
34
#include <panic.h>
34
#include <panic.h>
35
#include <debug.h>
35
#include <debug.h>
36
#include <list.h>
36
#include <list.h>
37
#include <synch/spinlock.h>
37
#include <synch/spinlock.h>
38
#include <arch/asm.h>
38
#include <arch/asm.h>
39
#include <arch.h>
39
#include <arch.h>
40
#include <print.h>
40
#include <print.h>
-
 
41
#include <align.h>
41
 
42
 
42
spinlock_t zone_head_lock;       /**< this lock protects zone_head list */
43
spinlock_t zone_head_lock;       /**< this lock protects zone_head list */
43
link_t zone_head;                /**< list of all zones in the system */
44
link_t zone_head;                /**< list of all zones in the system */
44
 
45
 
45
region_t zone_blacklist[ZONE_BLACKLIST_SIZE];
46
region_t zone_blacklist[ZONE_BLACKLIST_SIZE];
46
count_t zone_blacklist_count = 0;
47
count_t zone_blacklist_count = 0;
47
 
48
 
48
static struct buddy_system_operations  zone_buddy_system_operations = {
49
static struct buddy_system_operations  zone_buddy_system_operations = {
49
    .find_buddy = zone_buddy_find_buddy,
50
    .find_buddy = zone_buddy_find_buddy,
50
    .bisect = zone_buddy_bisect,
51
    .bisect = zone_buddy_bisect,
51
    .coalesce = zone_buddy_coalesce,
52
    .coalesce = zone_buddy_coalesce,
52
    .set_order = zone_buddy_set_order,
53
    .set_order = zone_buddy_set_order,
53
    .get_order = zone_buddy_get_order,
54
    .get_order = zone_buddy_get_order,
54
    .mark_busy = zone_buddy_mark_busy,
55
    .mark_busy = zone_buddy_mark_busy,
55
};
56
};
56
 
57
 
57
/** Initialize physical memory management
58
/** Initialize physical memory management
58
 *
59
 *
59
 * Initialize physical memory managemnt.
60
 * Initialize physical memory managemnt.
60
 */
61
 */
61
void frame_init(void)
62
void frame_init(void)
62
{
63
{
63
    if (config.cpu_active == 1) {
64
    if (config.cpu_active == 1) {
64
        zone_init();
65
        zone_init();
65
        frame_region_not_free(config.base, config.base + config.kernel_size + CONFIG_STACK_SIZE);
66
        frame_region_not_free(config.base, config.kernel_size);
66
    }
67
    }
67
 
68
 
68
    frame_arch_init();
69
    frame_arch_init();
69
}
70
}
70
 
71
 
71
/** Allocate a frame
72
/** Allocate a frame
72
 *
73
 *
73
 * Allocate a frame of physical memory.
74
 * Allocate a frame of physical memory.
74
 *
75
 *
75
 * @param flags Flags for host zone selection and address processing.
76
 * @param flags Flags for host zone selection and address processing.
76
 *
77
 *
77
 * @return Allocated frame.
78
 * @return Allocated frame.
78
 */
79
 */
79
__address frame_alloc(int flags, __u8 order)
80
__address frame_alloc(int flags, __u8 order)
80
{
81
{
81
    ipl_t ipl;
82
    ipl_t ipl;
82
    link_t *cur, *tmp;
83
    link_t *cur, *tmp;
83
    zone_t *z;
84
    zone_t *z;
84
    zone_t *zone = NULL;
85
    zone_t *zone = NULL;
85
    frame_t *frame = NULL;
86
    frame_t *frame = NULL;
86
    __address v;
87
    __address v;
87
   
88
   
88
loop:
89
loop:
89
    ipl = interrupts_disable();
90
    ipl = interrupts_disable();
90
    spinlock_lock(&zone_head_lock);
91
    spinlock_lock(&zone_head_lock);
91
 
92
 
92
    /*
93
    /*
93
     * First, find suitable frame zone.
94
     * First, find suitable frame zone.
94
     */
95
     */
95
    for (cur = zone_head.next; cur != &zone_head; cur = cur->next) {
96
    for (cur = zone_head.next; cur != &zone_head; cur = cur->next) {
96
        z = list_get_instance(cur, zone_t, link);
97
        z = list_get_instance(cur, zone_t, link);
97
       
98
       
98
        spinlock_lock(&z->lock);
99
        spinlock_lock(&z->lock);
99
 
100
 
100
        /* Check if the zone has 2^order frames area available  */
101
        /* Check if the zone has 2^order frames area available  */
101
        if (buddy_system_can_alloc(z->buddy_system, order)) {
102
        if (buddy_system_can_alloc(z->buddy_system, order)) {
102
            zone = z;
103
            zone = z;
103
            break;
104
            break;
104
        }
105
        }
105
       
106
       
106
        spinlock_unlock(&z->lock);
107
        spinlock_unlock(&z->lock);
107
    }
108
    }
108
   
109
   
109
    if (!zone) {
110
    if (!zone) {
110
        if (flags & FRAME_PANIC)
111
        if (flags & FRAME_PANIC)
111
            panic("Can't allocate frame.\n");
112
            panic("Can't allocate frame.\n");
112
       
113
       
113
        /*
114
        /*
114
         * TODO: Sleep until frames are available again.
115
         * TODO: Sleep until frames are available again.
115
         */
116
         */
116
        spinlock_unlock(&zone_head_lock);
117
        spinlock_unlock(&zone_head_lock);
117
        interrupts_restore(ipl);
118
        interrupts_restore(ipl);
118
 
119
 
119
        panic("Sleep not implemented.\n");
120
        panic("Sleep not implemented.\n");
120
        goto loop;
121
        goto loop;
121
    }
122
    }
122
       
123
       
123
 
124
 
124
    /* Allocate frames from zone buddy system */
125
    /* Allocate frames from zone buddy system */
125
    cur = buddy_system_alloc(zone->buddy_system, order);
126
    cur = buddy_system_alloc(zone->buddy_system, order);
126
   
127
   
127
    /* frame will be actually a first frame of the block */
128
    /* frame will be actually a first frame of the block */
128
    frame = list_get_instance(cur, frame_t, buddy_link);
129
    frame = list_get_instance(cur, frame_t, buddy_link);
129
   
130
   
130
    /* get frame address */
131
    /* get frame address */
131
    v = FRAME2ADDR(zone, frame);
132
    v = FRAME2ADDR(zone, frame);
132
 
133
 
133
    if (flags & FRAME_KA)
134
    if (flags & FRAME_KA)
134
        v = PA2KA(v);
135
        v = PA2KA(v);
135
   
136
   
136
    spinlock_unlock(&zone->lock);
137
    spinlock_unlock(&zone->lock);
137
    spinlock_unlock(&zone_head_lock);
138
    spinlock_unlock(&zone_head_lock);
138
    interrupts_restore(ipl);
139
    interrupts_restore(ipl);
139
    return v;
140
    return v;
140
 
141
 
141
}
142
}
142
 
143
 
143
/** Free a frame.
144
/** Free a frame.
144
 *
145
 *
145
 * Find respective frame structrue for supplied addr.
146
 * Find respective frame structrue for supplied addr.
146
 * Decrement frame reference count.
147
 * Decrement frame reference count.
147
 * If it drops to zero, move the frame structure to free list.
148
 * If it drops to zero, move the frame structure to free list.
148
 *
149
 *
149
 * @param addr Address of the frame to be freed. It must be a multiple of FRAME_SIZE.
150
 * @param addr Address of the frame to be freed. It must be a multiple of FRAME_SIZE.
150
 */
151
 */
151
void frame_free(__address addr)
152
void frame_free(__address addr)
152
{
153
{
153
    ipl_t ipl;
154
    ipl_t ipl;
154
    link_t *cur;
155
    link_t *cur;
155
    zone_t *z;
156
    zone_t *z;
156
    zone_t *zone = NULL;
157
    zone_t *zone = NULL;
157
    frame_t *frame;
158
    frame_t *frame;
158
    ASSERT(addr % FRAME_SIZE == 0);
159
    ASSERT(addr % FRAME_SIZE == 0);
159
   
160
   
160
    ipl = interrupts_disable();
161
    ipl = interrupts_disable();
161
    spinlock_lock(&zone_head_lock);
162
    spinlock_lock(&zone_head_lock);
162
   
163
   
163
    /*
164
    /*
164
     * First, find host frame zone for addr.
165
     * First, find host frame zone for addr.
165
     */
166
     */
166
    for (cur = zone_head.next; cur != &zone_head; cur = cur->next) {
167
    for (cur = zone_head.next; cur != &zone_head; cur = cur->next) {
167
        z = list_get_instance(cur, zone_t, link);
168
        z = list_get_instance(cur, zone_t, link);
168
       
169
       
169
        spinlock_lock(&z->lock);
170
        spinlock_lock(&z->lock);
170
       
171
       
171
        if (IS_KA(addr))
172
        if (IS_KA(addr))
172
            addr = KA2PA(addr);
173
            addr = KA2PA(addr);
173
       
174
       
174
        /*
175
        /*
175
         * Check if addr belongs to z.
176
         * Check if addr belongs to z.
176
         */
177
         */
177
        if ((addr >= z->base) && (addr <= z->base + (z->free_count + z->busy_count) * FRAME_SIZE)) {
178
        if ((addr >= z->base) && (addr <= z->base + (z->free_count + z->busy_count) * FRAME_SIZE)) {
178
            zone = z;
179
            zone = z;
179
            break;
180
            break;
180
        }
181
        }
181
        spinlock_unlock(&z->lock);
182
        spinlock_unlock(&z->lock);
182
    }
183
    }
183
   
184
   
184
    ASSERT(zone != NULL);
185
    ASSERT(zone != NULL);
185
   
186
   
186
    frame = ADDR2FRAME(zone, addr);
187
    frame = ADDR2FRAME(zone, addr);
187
 
188
 
188
    ASSERT(frame->refcount);
189
    ASSERT(frame->refcount);
189
 
190
 
190
    if (!--frame->refcount) {
191
    if (!--frame->refcount) {
191
        buddy_system_free(zone->buddy_system, &frame->buddy_link);
192
        buddy_system_free(zone->buddy_system, &frame->buddy_link);
192
    }
193
    }
193
   
194
   
194
    spinlock_unlock(&zone->lock);  
195
    spinlock_unlock(&zone->lock);  
195
   
196
   
196
    spinlock_unlock(&zone_head_lock);
197
    spinlock_unlock(&zone_head_lock);
197
    interrupts_restore(ipl);
198
    interrupts_restore(ipl);
198
}
199
}
199
 
200
 
200
/** Mark frame region not free.
201
/** Mark frame region not free.
201
 *
202
 *
202
 * Mark frame region not free.
203
 * Mark frame region not free.
203
 *
204
 *
204
 * @param start First address.
205
 * @param start First address.
205
 * @param stop Last address.
206
 * @param stop Last address.
206
 */
207
 */
207
void frame_region_not_free(__address base, size_t size)
208
void frame_region_not_free(__address base, size_t size)
208
{
209
{
209
    count_t index;
210
    count_t index;
210
    index = zone_blacklist_count++;
211
    index = zone_blacklist_count++;
211
    ASSERT(base % FRAME_SIZE == 0);
212
    ASSERT(base % FRAME_SIZE == 0);
212
   
213
   
213
    if (size % FRAME_SIZE != 0) {
214
    if (size % FRAME_SIZE != 0) {
214
        size = size + (FRAME_SIZE - size % FRAME_SIZE);
215
        size = ALIGN(size, FRAME_SIZE);
215
    }
216
    }
216
    ASSERT(size % FRAME_SIZE == 0);
217
    ASSERT(size % FRAME_SIZE == 0);
217
    ASSERT(zone_blacklist_count <= ZONE_BLACKLIST_SIZE);
218
    ASSERT(zone_blacklist_count <= ZONE_BLACKLIST_SIZE);
218
    zone_blacklist[index].base = base;
219
    zone_blacklist[index].base = base;
219
    zone_blacklist[index].size = size;
220
    zone_blacklist[index].size = size;
220
}
221
}
221
 
222
 
222
 
223
 
223
/** Initialize zonekeeping
224
/** Initialize zonekeeping
224
 *
225
 *
225
 * Initialize zonekeeping.
226
 * Initialize zonekeeping.
226
 */
227
 */
227
void zone_init(void)
228
void zone_init(void)
228
{
229
{
229
    spinlock_initialize(&zone_head_lock);
230
    spinlock_initialize(&zone_head_lock);
230
    list_initialize(&zone_head);
231
    list_initialize(&zone_head);
231
}
232
}
232
 
233
 
233
 
234
 
234
void zone_create_in_region(__address base, size_t size) {
235
void zone_create_in_region(__address base, size_t size) {
235
    int i;
236
    int i;
236
    zone_t * z;
237
    zone_t * z;
237
    __address s; size_t sz;
238
    __address s; size_t sz;
238
   
239
   
239
    ASSERT(base % FRAME_SIZE == 0);
240
    ASSERT(base % FRAME_SIZE == 0);
240
    ASSERT(size % FRAME_SIZE == 0);
241
    ASSERT(size % FRAME_SIZE == 0);
241
   
242
   
242
    if (!size) return;
243
    if (!size) return;
243
   
244
   
244
    for (i = 0; i < zone_blacklist_count; i++) {
245
    for (i = 0; i < zone_blacklist_count; i++) {
245
        if (zone_blacklist[i].base >= base && zone_blacklist[i].base < base + size) {
246
        if (zone_blacklist[i].base >= base && zone_blacklist[i].base < base + size) {
246
            s = base; sz = zone_blacklist[i].base - base;
247
            s = base; sz = zone_blacklist[i].base - base;
247
            ASSERT(base != s || sz != size);
248
            ASSERT(base != s || sz != size);
248
            zone_create_in_region(s, sz);
249
            zone_create_in_region(s, sz);
249
           
250
           
250
            s = zone_blacklist[i].base + zone_blacklist[i].size;
251
            s = zone_blacklist[i].base + zone_blacklist[i].size;
251
            sz = (base + size) - (zone_blacklist[i].base + zone_blacklist[i].size);
252
            sz = (base + size) - (zone_blacklist[i].base + zone_blacklist[i].size);
252
            ASSERT(base != s || sz != size);
253
            ASSERT(base != s || sz != size);
253
            zone_create_in_region(s, sz);
254
            zone_create_in_region(s, sz);
254
            return;
255
            return;
255
       
256
       
256
        }
257
        }
257
    }
258
    }
258
   
259
   
259
    z = zone_create(base, size, 0);
260
    z = zone_create(base, size, 0);
260
 
261
 
261
    if (!z) {
262
    if (!z) {
262
        panic("Cannot allocate zone (%dB).\n", size);
263
        panic("Cannot allocate zone (%dB).\n", size);
263
    }
264
    }
264
   
265
   
265
    zone_attach(z);
266
    zone_attach(z);
266
}
267
}
267
 
268
 
268
 
269
 
269
 
270
 
270
/** Create frame zone
271
/** Create frame zone
271
 *
272
 *
272
 * Create new frame zone.
273
 * Create new frame zone.
273
 *
274
 *
274
 * @param start Physical address of the first frame within the zone.
275
 * @param start Physical address of the first frame within the zone.
275
 * @param size Size of the zone. Must be a multiple of FRAME_SIZE.
276
 * @param size Size of the zone. Must be a multiple of FRAME_SIZE.
276
 * @param flags Zone flags.
277
 * @param flags Zone flags.
277
 *
278
 *
278
 * @return Initialized zone.
279
 * @return Initialized zone.
279
 */
280
 */
280
zone_t * zone_create(__address start, size_t size, int flags)
281
zone_t * zone_create(__address start, size_t size, int flags)
281
{
282
{
282
    zone_t *z;
283
    zone_t *z;
283
    count_t cnt;
284
    count_t cnt;
284
    int i;
285
    int i;
285
    __u8 max_order;
286
    __u8 max_order;
286
 
287
 
287
    /* hack for bug #10 */
288
    /* hack for bug #10 */
288
    // if (start == 0x100000) size -= (FRAME_SIZE * 256);
289
    // if (start == 0x100000) size -= (FRAME_SIZE * 256);
289
 
290
 
290
    // printf("ZONE_CREATE()   %X - %X (%d kbytes)          \n", start, start+size, size/1024); 
291
    // printf("ZONE_CREATE()   %X - %X (%d kbytes)          \n", start, start+size, size/1024); 
291
    ASSERT(start % FRAME_SIZE == 0);
292
    ASSERT(start % FRAME_SIZE == 0);
292
    ASSERT(size % FRAME_SIZE == 0);
293
    ASSERT(size % FRAME_SIZE == 0);
293
   
294
   
294
    cnt = size / FRAME_SIZE;
295
    cnt = size / FRAME_SIZE;
295
   
296
   
296
    z = (zone_t *) early_malloc(sizeof(zone_t));
297
    z = (zone_t *) early_malloc(sizeof(zone_t));
297
    if (z) {
298
    if (z) {
298
        link_initialize(&z->link);
299
        link_initialize(&z->link);
299
        spinlock_initialize(&z->lock);
300
        spinlock_initialize(&z->lock);
300
   
301
   
301
        z->base = start;
302
        z->base = start;
302
        z->flags = flags;
303
        z->flags = flags;
303
 
304
 
304
        z->free_count = cnt;
305
        z->free_count = cnt;
305
        list_initialize(&z->free_head);
306
        list_initialize(&z->free_head);
306
 
307
 
307
        z->busy_count = 0;
308
        z->busy_count = 0;
308
       
309
       
309
        z->frames = (frame_t *) early_malloc(cnt * sizeof(frame_t));
310
        z->frames = (frame_t *) early_malloc(cnt * sizeof(frame_t));
310
        if (!z->frames) {
311
        if (!z->frames) {
311
            early_free(z);
312
            early_free(z);
312
            return NULL;
313
            return NULL;
313
        }
314
        }
314
       
315
       
315
        for (i = 0; i<cnt; i++) {
316
        for (i = 0; i<cnt; i++) {
316
            frame_initialize(&z->frames[i], z);
317
            frame_initialize(&z->frames[i], z);
317
            list_append(&z->frames[i].link, &z->free_head);
318
            list_append(&z->frames[i].link, &z->free_head);
318
        }
319
        }
319
       
320
       
320
        /*
321
        /*
321
         * Create buddy system for the zone
322
         * Create buddy system for the zone
322
         */
323
         */
323
        for (max_order = 0; cnt >> max_order; max_order++);
324
        for (max_order = 0; cnt >> max_order; max_order++);
324
        z->buddy_system = buddy_system_create(max_order, &zone_buddy_system_operations, (void *) z);
325
        z->buddy_system = buddy_system_create(max_order, &zone_buddy_system_operations, (void *) z);
325
       
326
       
326
        /* Stuffing frames */
327
        /* Stuffing frames */
327
        for (i = 0; i<cnt; i++) {
328
        for (i = 0; i<cnt; i++) {
328
            z->frames[i].refcount = 0;
329
            z->frames[i].refcount = 0;
329
            buddy_system_free(z->buddy_system, &z->frames[i].buddy_link);  
330
            buddy_system_free(z->buddy_system, &z->frames[i].buddy_link);  
330
        }
331
        }
331
    }
332
    }
332
    return z;
333
    return z;
333
}
334
}
334
 
335
 
335
/** Attach frame zone
336
/** Attach frame zone
336
 *
337
 *
337
 * Attach frame zone to zone list.
338
 * Attach frame zone to zone list.
338
 *
339
 *
339
 * @param zone Zone to be attached.
340
 * @param zone Zone to be attached.
340
 */
341
 */
341
void zone_attach(zone_t *zone)
342
void zone_attach(zone_t *zone)
342
{
343
{
343
    ipl_t ipl;
344
    ipl_t ipl;
344
   
345
   
345
    ipl = interrupts_disable();
346
    ipl = interrupts_disable();
346
    spinlock_lock(&zone_head_lock);
347
    spinlock_lock(&zone_head_lock);
347
   
348
   
348
    list_append(&zone->link, &zone_head);
349
    list_append(&zone->link, &zone_head);
349
   
350
   
350
    spinlock_unlock(&zone_head_lock);
351
    spinlock_unlock(&zone_head_lock);
351
    interrupts_restore(ipl);
352
    interrupts_restore(ipl);
352
}
353
}
353
 
354
 
354
/** Initialize frame structure
355
/** Initialize frame structure
355
 *
356
 *
356
 * Initialize frame structure.
357
 * Initialize frame structure.
357
 *
358
 *
358
 * @param frame Frame structure to be initialized.
359
 * @param frame Frame structure to be initialized.
359
 * @param zone Host frame zone.
360
 * @param zone Host frame zone.
360
 */
361
 */
361
void frame_initialize(frame_t *frame, zone_t *zone)
362
void frame_initialize(frame_t *frame, zone_t *zone)
362
{
363
{
363
    frame->refcount = 1;
364
    frame->refcount = 1;
364
    frame->buddy_order = 0;
365
    frame->buddy_order = 0;
365
    link_initialize(&frame->link);
366
    link_initialize(&frame->link);
366
}
367
}
367
 
368
 
368
 
369
 
369
/** Buddy system find_buddy implementation
370
/** Buddy system find_buddy implementation
370
 *
371
 *
371
 * @param b Buddy system.
372
 * @param b Buddy system.
372
 * @param block Block for which buddy should be found
373
 * @param block Block for which buddy should be found
373
 *
374
 *
374
 * @return Buddy for given block if found
375
 * @return Buddy for given block if found
375
 */
376
 */
376
link_t * zone_buddy_find_buddy(buddy_system_t *b, link_t * block) {
377
link_t * zone_buddy_find_buddy(buddy_system_t *b, link_t * block) {
377
    frame_t * frame, * f;
378
    frame_t * frame, * f;
378
    zone_t * zone;
379
    zone_t * zone;
379
    link_t * cur;
380
    link_t * cur;
380
    count_t index;
381
    count_t index;
381
    bool is_left, is_right;
382
    bool is_left, is_right;
382
 
383
 
383
    frame = list_get_instance(block, frame_t, buddy_link);
384
    frame = list_get_instance(block, frame_t, buddy_link);
384
    zone = (zone_t *) b->data;
385
    zone = (zone_t *) b->data;
385
   
386
   
386
    /*
387
    /*
387
     * (FRAME_INDEX % 2^(ORDER+1)) == 0 ===> LEFT BUDDY
388
     * (FRAME_INDEX % 2^(ORDER+1)) == 0 ===> LEFT BUDDY
388
     * (FRAME_INDEX % 2^(ORDER+1)) == 2^(ORDER) ===> RIGHT BUDDY
389
     * (FRAME_INDEX % 2^(ORDER+1)) == 2^(ORDER) ===> RIGHT BUDDY
389
     */
390
     */
390
 
391
 
391
    is_left = IS_BUDDY_LEFT_BLOCK(zone, frame);
392
    is_left = IS_BUDDY_LEFT_BLOCK(zone, frame);
392
    is_right = IS_BUDDY_RIGHT_BLOCK(zone, frame);
393
    is_right = IS_BUDDY_RIGHT_BLOCK(zone, frame);
393
   
394
   
394
    ASSERT((is_left || is_right) && (!is_left || !is_right));
395
    ASSERT((is_left || is_right) && (!is_left || !is_right));
395
   
396
   
396
    /*
397
    /*
397
     * test left buddy
398
     * test left buddy
398
     */
399
     */
399
    if (is_left) {
400
    if (is_left) {
400
        index = (FRAME_INDEX(zone, frame)) + (1 << frame->buddy_order);
401
        index = (FRAME_INDEX(zone, frame)) + (1 << frame->buddy_order);
401
    } else if (is_right) {
402
    } else if (is_right) {
402
        index = (FRAME_INDEX(zone, frame)) - (1 << frame->buddy_order);
403
        index = (FRAME_INDEX(zone, frame)) - (1 << frame->buddy_order);
403
    }
404
    }
404
   
405
   
405
    if (FRAME_INDEX_VALID(zone, index)) {
406
    if (FRAME_INDEX_VALID(zone, index)) {
406
        if (    zone->frames[index].buddy_order == frame->buddy_order &&
407
        if (    zone->frames[index].buddy_order == frame->buddy_order &&
407
            zone->frames[index].refcount == 0) {
408
            zone->frames[index].refcount == 0) {
408
            return &zone->frames[index].buddy_link;
409
            return &zone->frames[index].buddy_link;
409
        }
410
        }
410
    }
411
    }
411
   
412
   
412
    return NULL;
413
    return NULL;
413
   
414
   
414
}
415
}
415
 
416
 
416
/** Buddy system bisect implementation
417
/** Buddy system bisect implementation
417
 *
418
 *
418
 * @param b Buddy system.
419
 * @param b Buddy system.
419
 * @param block Block to bisect
420
 * @param block Block to bisect
420
 *
421
 *
421
 * @return right block
422
 * @return right block
422
 */
423
 */
423
link_t * zone_buddy_bisect(buddy_system_t *b, link_t * block) {
424
link_t * zone_buddy_bisect(buddy_system_t *b, link_t * block) {
424
    frame_t * frame_l, * frame_r;
425
    frame_t * frame_l, * frame_r;
425
    frame_l = list_get_instance(block, frame_t, buddy_link);
426
    frame_l = list_get_instance(block, frame_t, buddy_link);
426
    frame_r = (frame_l + (1 << (frame_l->buddy_order - 1)));
427
    frame_r = (frame_l + (1 << (frame_l->buddy_order - 1)));
427
    return &frame_r->buddy_link;
428
    return &frame_r->buddy_link;
428
}
429
}
429
 
430
 
430
/** Buddy system coalesce implementation
431
/** Buddy system coalesce implementation
431
 *
432
 *
432
 * @param b Buddy system.
433
 * @param b Buddy system.
433
 * @param block_1 First block
434
 * @param block_1 First block
434
 * @param block_2 First block's buddy
435
 * @param block_2 First block's buddy
435
 *
436
 *
436
 * @return Coalesced block (actually block that represents lower address)
437
 * @return Coalesced block (actually block that represents lower address)
437
 */
438
 */
438
link_t * zone_buddy_coalesce(buddy_system_t *b, link_t * block_1, link_t * block_2) {
439
link_t * zone_buddy_coalesce(buddy_system_t *b, link_t * block_1, link_t * block_2) {
439
    frame_t * frame1, * frame2;
440
    frame_t * frame1, * frame2;
440
    frame1 = list_get_instance(block_1, frame_t, buddy_link);
441
    frame1 = list_get_instance(block_1, frame_t, buddy_link);
441
    frame2 = list_get_instance(block_2, frame_t, buddy_link);
442
    frame2 = list_get_instance(block_2, frame_t, buddy_link);
442
    return frame1 < frame2 ? block_1 : block_2;
443
    return frame1 < frame2 ? block_1 : block_2;
443
}
444
}
444
 
445
 
445
/** Buddy system set_order implementation
446
/** Buddy system set_order implementation
446
 *
447
 *
447
 * @param b Buddy system.
448
 * @param b Buddy system.
448
 * @param block Buddy system block
449
 * @param block Buddy system block
449
 * @param order Order to set
450
 * @param order Order to set
450
 */
451
 */
451
void zone_buddy_set_order(buddy_system_t *b, link_t * block, __u8 order) {
452
void zone_buddy_set_order(buddy_system_t *b, link_t * block, __u8 order) {
452
    frame_t * frame;
453
    frame_t * frame;
453
    frame = list_get_instance(block, frame_t, buddy_link);
454
    frame = list_get_instance(block, frame_t, buddy_link);
454
    frame->buddy_order = order;
455
    frame->buddy_order = order;
455
}
456
}
456
 
457
 
457
/** Buddy system get_order implementation
458
/** Buddy system get_order implementation
458
 *
459
 *
459
 * @param b Buddy system.
460
 * @param b Buddy system.
460
 * @param block Buddy system block
461
 * @param block Buddy system block
461
 *
462
 *
462
 * @return Order of block
463
 * @return Order of block
463
 */
464
 */
464
__u8 zone_buddy_get_order(buddy_system_t *b, link_t * block) {
465
__u8 zone_buddy_get_order(buddy_system_t *b, link_t * block) {
465
    frame_t * frame;
466
    frame_t * frame;
466
    frame = list_get_instance(block, frame_t, buddy_link);
467
    frame = list_get_instance(block, frame_t, buddy_link);
467
    return frame->buddy_order;
468
    return frame->buddy_order;
468
}
469
}
469
 
470
 
470
/** Buddy system mark_busy implementation
471
/** Buddy system mark_busy implementation
471
 *
472
 *
472
 * @param b Buddy system
473
 * @param b Buddy system
473
 * @param block Buddy system block
474
 * @param block Buddy system block
474
 *
475
 *
475
 */
476
 */
476
void zone_buddy_mark_busy(buddy_system_t *b, link_t * block) {
477
void zone_buddy_mark_busy(buddy_system_t *b, link_t * block) {
477
    frame_t * frame;
478
    frame_t * frame;
478
    frame = list_get_instance(block, frame_t, buddy_link);
479
    frame = list_get_instance(block, frame_t, buddy_link);
479
    frame->refcount = 1;
480
    frame->refcount = 1;
480
}
481
}
481
 
482