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/*
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/*
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 * Copyright (C) 2005 Jakub Jermar
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 * Copyright (C) 2005 Jakub Jermar
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 * Copyright (C) 2005 Sergey Bondari
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 * Copyright (C) 2005 Sergey Bondari
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 * All rights reserved.
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 * All rights reserved.
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 *
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 *
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 * Redistribution and use in source and binary forms, with or without
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 * Redistribution and use in source and binary forms, with or without
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 * modification, are permitted provided that the following conditions
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 * modification, are permitted provided that the following conditions
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 * are met:
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 * are met:
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 *
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 *
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 * - Redistributions of source code must retain the above copyright
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 * - Redistributions of source code must retain the above copyright
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 *   notice, this list of conditions and the following disclaimer.
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 *   notice, this list of conditions and the following disclaimer.
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 * - Redistributions in binary form must reproduce the above copyright
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 * - Redistributions in binary form must reproduce the above copyright
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 *   notice, this list of conditions and the following disclaimer in the
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 *   notice, this list of conditions and the following disclaimer in the
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 *   documentation and/or other materials provided with the distribution.
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 *   documentation and/or other materials provided with the distribution.
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 * - The name of the author may not be used to endorse or promote products
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 * - The name of the author may not be used to endorse or promote products
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 *   derived from this software without specific prior written permission.
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 *   derived from this software without specific prior written permission.
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 *
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 *
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 * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
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 * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
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 * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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 * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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 * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
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 * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
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 * IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
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 * IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
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 * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
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 * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
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 * NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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 * NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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 * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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 * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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 */
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 */
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#ifndef __FRAME_H__
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#ifndef __FRAME_H__
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#define __FRAME_H__
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#define __FRAME_H__
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#include <arch/types.h>
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#include <arch/types.h>
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#include <typedefs.h>
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#include <typedefs.h>
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#include <list.h>
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#include <list.h>
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#include <synch/spinlock.h>
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#include <synch/spinlock.h>
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#include <mm/buddy.h>
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#include <mm/buddy.h>
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#include <mm/slab.h>
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#include <mm/slab.h>
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#define ONE_FRAME   0
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#define ONE_FRAME   0
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#define FRAME_KA        1   /* skip frames conflicting with user address space */
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#define FRAME_KA        0x1 /* skip frames conflicting with user address space */
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#define FRAME_PANIC     2   /* panic on failure */
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#define FRAME_PANIC     0x2 /* panic on failure */
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#define FRAME_ATOMIC            4   /* do not panic and do not sleep on failure */
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#define FRAME_ATOMIC            0x4 /* do not panic and do not sleep on failure */
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#define FRAME_NO_RECLAIM        0x8     /* Do not start reclaiming when no free memory */
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#define FRAME_OK        0   /* frame_alloc return status */
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#define FRAME_OK        0   /* frame_alloc return status */
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#define FRAME_NO_MEMORY     1   /* frame_alloc return status */
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#define FRAME_NO_MEMORY     1   /* frame_alloc return status */
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#define FRAME_ERROR     2   /* frame_alloc return status */
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#define FRAME_ERROR     2   /* frame_alloc return status */
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#define FRAME2ADDR(zone, frame)         ((zone)->base + ((frame) - (zone)->frames) * FRAME_SIZE)
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#define FRAME2ADDR(zone, frame)         ((zone)->base + ((frame) - (zone)->frames) * FRAME_SIZE)
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#define ADDR2FRAME(zone, addr)          (&((zone)->frames[((addr) - (zone)->base) / FRAME_SIZE]))
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#define ADDR2FRAME(zone, addr)          (&((zone)->frames[((addr) - (zone)->base) / FRAME_SIZE]))
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#define FRAME_INDEX(zone, frame)        ((index_t)((frame) - (zone)->frames))
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#define FRAME_INDEX(zone, frame)        ((index_t)((frame) - (zone)->frames))
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#define FRAME_INDEX_ABS(zone, frame)        (((index_t)((frame) - (zone)->frames)) + (zone)->base_index)
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#define FRAME_INDEX_ABS(zone, frame)        (((index_t)((frame) - (zone)->frames)) + (zone)->base_index)
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#define FRAME_INDEX_VALID(zone, index)      (((index) >= 0) && ((index) < ((zone)->free_count + (zone)->busy_count)))
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#define FRAME_INDEX_VALID(zone, index)      (((index) >= 0) && ((index) < ((zone)->free_count + (zone)->busy_count)))
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#define IS_BUDDY_ORDER_OK(index, order)     ((~(((__native) -1) << (order)) & (index)) == 0)
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#define IS_BUDDY_ORDER_OK(index, order)     ((~(((__native) -1) << (order)) & (index)) == 0)
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#define IS_BUDDY_LEFT_BLOCK(zone, frame)    (((FRAME_INDEX((zone), (frame)) >> (frame)->buddy_order) & 0x1) == 0)
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#define IS_BUDDY_LEFT_BLOCK(zone, frame)    (((FRAME_INDEX((zone), (frame)) >> (frame)->buddy_order) & 0x1) == 0)
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#define IS_BUDDY_RIGHT_BLOCK(zone, frame)   (((FRAME_INDEX((zone), (frame)) >> (frame)->buddy_order) & 0x1) == 1)
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#define IS_BUDDY_RIGHT_BLOCK(zone, frame)   (((FRAME_INDEX((zone), (frame)) >> (frame)->buddy_order) & 0x1) == 1)
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#define IS_BUDDY_LEFT_BLOCK_ABS(zone, frame)    (((FRAME_INDEX_ABS((zone), (frame)) >> (frame)->buddy_order) & 0x1) == 0)
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#define IS_BUDDY_LEFT_BLOCK_ABS(zone, frame)    (((FRAME_INDEX_ABS((zone), (frame)) >> (frame)->buddy_order) & 0x1) == 0)
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#define IS_BUDDY_RIGHT_BLOCK_ABS(zone, frame)   (((FRAME_INDEX_ABS((zone), (frame)) >> (frame)->buddy_order) & 0x1) == 1)
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#define IS_BUDDY_RIGHT_BLOCK_ABS(zone, frame)   (((FRAME_INDEX_ABS((zone), (frame)) >> (frame)->buddy_order) & 0x1) == 1)
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#define ZONE_BLACKLIST_SIZE 4
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#define ZONE_BLACKLIST_SIZE 4
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struct zone {
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struct zone {
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    link_t link;        /**< link to previous and next zone */
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    link_t link;        /**< link to previous and next zone */
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    SPINLOCK_DECLARE(lock); /**< this lock protects everything below */
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    SPINLOCK_DECLARE(lock); /**< this lock protects everything below */
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    __address base;     /**< physical address of the first frame in the frames array */
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    __address base;     /**< physical address of the first frame in the frames array */
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    index_t base_index; /**< frame index offset of the zone base */
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    index_t base_index; /**< frame index offset of the zone base */
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    frame_t *frames;    /**< array of frame_t structures in this zone */
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    frame_t *frames;    /**< array of frame_t structures in this zone */
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    count_t free_count; /**< number of free frame_t structures */
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    count_t free_count; /**< number of free frame_t structures */
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    count_t busy_count; /**< number of busy frame_t structures */
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    count_t busy_count; /**< number of busy frame_t structures */
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    buddy_system_t * buddy_system; /**< buddy system for the zone */
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    buddy_system_t * buddy_system; /**< buddy system for the zone */
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    int flags;
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    int flags;
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};
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};
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struct frame {
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struct frame {
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    count_t refcount;   /**< tracking of shared frames  */
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    count_t refcount;   /**< tracking of shared frames  */
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    __u8 buddy_order;   /**< buddy system block order */
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    __u8 buddy_order;   /**< buddy system block order */
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    link_t buddy_link;  /**< link to the next free block inside one order */
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    link_t buddy_link;  /**< link to the next free block inside one order */
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    slab_slab_t *slab;      /**< If allocated by slab, this points there */
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    void *parent;           /**< If allocated by slab, this points there */
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};
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};
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struct region {
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struct region {
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    __address base;
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    __address base;
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    size_t size;
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    size_t size;
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};
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};
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extern region_t zone_blacklist[];
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extern region_t zone_blacklist[];
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extern count_t zone_blacklist_count;
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extern count_t zone_blacklist_count;
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extern void frame_region_not_free(__address base, size_t size);
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extern void frame_region_not_free(__address base, size_t size);
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extern void zone_create_in_region(__address base, size_t size);
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extern void zone_create_in_region(__address base, size_t size);
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extern spinlock_t zone_head_lock;   /**< this lock protects zone_head list */
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extern spinlock_t zone_head_lock;   /**< this lock protects zone_head list */
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extern link_t zone_head;        /**< list of all zones in the system */
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extern link_t zone_head;        /**< list of all zones in the system */
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extern zone_t *zone_create(__address start, size_t size, int flags);
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extern zone_t *zone_create(__address start, size_t size, int flags);
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extern void zone_attach(zone_t *zone);
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extern void zone_attach(zone_t *zone);
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extern void frame_init(void);
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extern void frame_init(void);
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extern void frame_initialize(frame_t *frame, zone_t *zone);
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extern void frame_initialize(frame_t *frame, zone_t *zone);
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__address frame_alloc(int flags, __u8 order, int * status);
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__address frame_alloc(int flags, __u8 order, int * status, zone_t **pzone);
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extern void frame_free(__address addr);
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extern void frame_free(__address addr);
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zone_t * get_zone_by_frame(frame_t * frame);
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zone_t * get_zone_by_frame(frame_t * frame);
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/*
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/*
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 * Buddy system operations
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 * Buddy system operations
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 */
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 */
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link_t * zone_buddy_find_buddy(buddy_system_t *b, link_t * buddy);
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link_t * zone_buddy_find_buddy(buddy_system_t *b, link_t * buddy);
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link_t * zone_buddy_bisect(buddy_system_t *b, link_t * block);
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link_t * zone_buddy_bisect(buddy_system_t *b, link_t * block);
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link_t * zone_buddy_coalesce(buddy_system_t *b, link_t * buddy_l, link_t * buddy_r);
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link_t * zone_buddy_coalesce(buddy_system_t *b, link_t * buddy_l, link_t * buddy_r);
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void zone_buddy_set_order(buddy_system_t *b, link_t * block, __u8 order);
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void zone_buddy_set_order(buddy_system_t *b, link_t * block, __u8 order);
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__u8 zone_buddy_get_order(buddy_system_t *b, link_t * block);
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__u8 zone_buddy_get_order(buddy_system_t *b, link_t * block);
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void zone_buddy_mark_busy(buddy_system_t *b, link_t * block);
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void zone_buddy_mark_busy(buddy_system_t *b, link_t * block);
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extern frame_t * frame_addr2frame(__address addr);
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/*
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/*
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 * TODO: Implement the following functions.
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 * TODO: Implement the following functions.
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 */
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 */
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extern frame_t *frame_reference(frame_t *frame);
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extern frame_t *frame_reference(frame_t *frame);
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extern void frame_release(frame_t *frame);
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extern void frame_release(frame_t *frame);
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/*
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/*
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 * Console functions
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 * Console functions
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 */
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 */
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extern void zone_print_list(void);
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extern void zone_print_list(void);
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extern void zone_print_one(__address base);
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extern void zone_print_one(__address base);
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#endif
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#endif
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