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<?xml version="1.0" encoding="UTF-8"?>
<chapter id="ipc">
<?dbhtml filename="ipc.html"?>
 
<chapter id="ipc"><?dbhtml filename="ipc.html"?>
<title>IPC</title>
<title>IPC</title>
 
<para>
Due to the high intertask communication traffic, IPC becomes critical subsystem for microkernels, putting high demands on the
speed, latency and reliability of IPC model and implementation.
<para>Due to the high intertask communication traffic, IPC becomes critical
subsystem for microkernels, putting high demands on the speed, latency and
reliability of IPC model and implementation. Although theoretically the use
of asynchronous messaging system looks promising, it is not often
implemented because of a problematic implementation of end user
applications. HelenOS implements a fully asynchronous messaging system but
with a special layer providing a user application developer a reasonably
synchronous multithreaded environment sufficient to develop complex
protocols.</para>
 
</para>
</chapter>
<section>
<title>Services provided by kernel</title>
 
<para>Every message consists of 4 numeric arguments (32-bit and 64-bit on
the corresponding platforms), from which the first one is considered a
method number on message receipt and a return value on answer receipt. The
received message contains identification of the incoming connection, so
that it can distinguish the messages between different senders. Internally
the message contains pointer to the originating task and to the source of
the communication channel. If the message is forwarded, the originating
task identifies the recipient of the answer, the source channel identifies
connection in case of a hangup message.</para>
 
<para>Every message must be eventually answered. The system keeps track of
all messages, so that it can answer them with appropriate error code
should one of the connection parties fail unexpectedly. To limit buffering
of messages in the kernel, every process is limited in a number of
asynchronous messages it may have unanswered simultanously. If the limit
is reached, the kernel refuses to send any other message, until some of
the active messages are answered.</para>
 
<section>
<title>Low level IPC</title>
 
<para>The whole IPC subsystem consists of one-way communication
channels. Each task has one associated message queue (answerbox). The
task can open connections (identified by phone id) to other tasks, send
and forward messages through these connections and answer received
messages. Every sent message is identified by a unique number, so that
the response can be later matched against it. The message is sent over
the phone to the target answerbox. Server application periodically
checks the answerbox and pulls messages from several queues associated
with it. After completing the requested action, server sends a reply
back to the answerbox of the originating task. </para>
 
<para>If a need arises, it is possible to <emphasis>forward</emphasis> a
recevied message throught any of the open phones to another task. This
mechanism is used e.g. for opening new connections.</para>
</section>
 
<section>
<title>Services for user application</title>
 
<para>On top of this simple protocol the kernel provides special
services including opening new connection to other tasks, offering
callback connections and sending and receiving address space areas.
</para>
</section>
</section>
 
<section>
<title>Userspace view</title>
 
<para>The conventional design of the asynchronous api seems to produce
applications with one event loop and several big switch statements.
However, by intensive utilization of user-space threads, it was possible
to create an environment that is not necesarilly restricted to this type
of event-driven programming and allows for more fluent expression of
application programs. </para>
 
<section>
<title>Single point of entry</title>
 
<para>Each tasks is associated with only one answerbox. If a
multi-threaded application needs to communicate, it must be not only
able to send a message, but it should be able to retrieve the answer as
well. If several threads pull messages from task answerbox, it is a
matter of fortune, which thread receives which message. If a particular
thread needs to wait for a message answer, an idle
<emphasis>manager</emphasis> task is found or a new one is created and
control is transfered to this manager task. The manager tasks pops
messages from the answerbox and puts them into appropriate queues of
running tasks. If a task waiting for a message is not running, the
control is transferred to it. </para>
 
<para>Very similar situation arises when a task decides to send a lot of
messages and reaches kernel limit of asynchronous messages. In such
situation 2 remedies are available - the userspace liberary can either
cache the message locally and resend the message when some answers
arrive, or it can block the thread and let it go on only after the
message is finally sent to the kernel layer. With one exception HelenOS
uses the second approach - when the kernel responds that maximum limit
of asynchronous messages was reached, control is transferred to manager
thread. The manager thread then handles incoming replies and when space
is available, sends the message to kernel and resumes application thread
execution.</para>
 
<para>If a kernel notification is received, the servicing procedure is
run in the context of the manager thread. Although it wouldn't be
impossible to allow recursive calling, it could potentially lead to an
explosion of manager threads. Thus, the kernel notification procedures
are not allowed to wait for a message result, they can only answer
messages and send new ones without waiting for their results. If the
kernel limit for outgoing messages is reached, the data is automatically
cached within the application. This behaviour is enforced automatically
and the decision making is hidden from developers view.</para>
</section>
 
<section>
<title>Synchronization problem</title>
 
<para>Unfortunately, in the real world is is never so easy. E.g. if a
server handles incoming requests and as a part of it's response sends
asynchronous messages, it can be easily prempted and other thread may
start intervening. This can happen even if the application utilizes only
1 kernel thread. Classical synchronization using semaphores is not
possible, as locking on them would block the thread completely and the
answer couldn't be ever processed. The IPC framework allows a developer
to specify, that the thread should not be preempted to any other thread
(except notification handlers) while still being able to queue messages
belonging to other threads and regain control when the answer arrives.
</para>
 
<para>This mechanism works transparently in multithreaded environment,
where classical locking mechanism (futexes) should be used. The IPC
framework ensures that there will always be enough free threads to
handle the threads requiring correct synchronization and allow the
application to run more user-space threads inside the kernel threads
without the danger of locking all kernel threads in futexes.</para>
</section>
 
<section>
<title>The interface</title>
 
<para></para>
</section>
</section>
</chapter>