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Ignore whitespace Rev 3365 → Rev 3366

/trunk/uspace/app/bdsh/cmds/modules/quit/quit.c
35,9 → 35,8
#include "cmds.h"
 
static char *cmdname = "quit";
unsigned int cli_quit = 0;
 
extern volatile int cli_lasterror;
extern volatile unsigned int cli_quit;
extern const char *progname;
 
void * help_cmd_quit(unsigned int level)
/trunk/uspace/app/bdsh/cmds/modules/help/help.c
40,7 → 40,6
 
static char *cmdname = "help";
extern const char *progname;
extern unsigned int cli_interactive;
 
#define HELP_IS_MODULE 1
#define HELP_IS_BUILTIN 0
126,10 → 125,8
}
}
 
printf("%sAvailable commands are:\n", cli_interactive ? "\n " : "");
if (cli_interactive)
printf(
" ------------------------------------------------------------\n");
printf("\n Available commands are:\n");
printf(" ------------------------------------------------------------\n");
 
/* First, show a list of built in commands that are available in this mode */
for (cmd = builtins; cmd->name != NULL; cmd++, i++) {
155,11 → 152,8
}
}
 
/* Provide a little more information and inform them of history / line
* editing features if they are present */
if (cli_interactive)
printf("\n Try %s %s for more information on how `%s' works.\n\n",
cmdname, cmdname, cmdname);
printf("\n Try %s %s for more information on how `%s' works.\n\n",
cmdname, cmdname, cmdname);
 
return CMD_SUCCESS;
}
/trunk/uspace/app/bdsh/cmds/modules/README
1,8 → 1,15
Modules are commands or full programs (anything can be made into a module that can return
int type) should go here. Note, modules do not update the structures containing user info
such as the working directory, euid, etc.
Modules are commands or full programs (anything can be made into a module
that can return int type) should go here. Note, modules do not (can not)
update or read cliuser_t.
 
Stuff that needs to write to the user structures contained in scli.h should be made as
built-in commands, not modules.
Stuff that needs to write to the user structures contained in scli.h should
be made as built-in commands, not modules, but there are very few times when
you would want to do that.
 
See the README file in the bdsh root directory for a quick overview of how to
write a new command, or convert an existig stand-alone program into a module
for BDSH.