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<?xml version="1.0" encoding="UTF-8"?>
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<chapter id="scheduling">
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  <?dbhtml filename="scheduling.html"?>
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  <title>Scheduling</title>
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  <para>One of the key aims of the operating system is to create and support
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  the impression that several activities are executing contemporarily. This is
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  true for both uniprocessor as well as multiprocessor systems. In the case of
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  multiprocessor systems, the activities are trully happening in parallel. The
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  scheduler helps to materialize this impression by planning threads on as
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  many processors as possible and, where this means reaches its limits, by
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  quickly switching among threads executing on a single processor.</para>
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  <section>
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    <title>Contexts</title>
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    <para>The term context refers to the set of processor resources that
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    define the current state of the computation or the environment and the
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    kernel understands it in several more or less narrow sences:</para>
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    <itemizedlist>
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      <listitem>
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        <para>synchronous register context,</para>
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      </listitem>
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      <listitem>
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        <para>asynchronous register context,</para>
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      </listitem>
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      <listitem>
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        <para>FPU context and</para>
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      </listitem>
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      <listitem>
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        <para>memory management context.</para>
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      </listitem>
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    </itemizedlist>
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    <para>The most narrow sence refers to the the synchronous register
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    context. It includes all the preserved registers as defined by the
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    architecture. To highlight some, the program counter and stack pointer
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    take part in the synchronous register context. These are the registers
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    that must be preserved across a procedure call and during synchronous
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    context switches.</para>
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    <para>The next type of the context understood by the kernel is the
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    asynchronous register context. On an interrupt, the interrupted execution
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    flow's state must be guaranteed to be eventually completely restored.
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    Therefore the interrupt context includes, among other things, the scratch
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    registers as defined by the architecture. As a special optimization and if
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    certain conditions are met, it need not include the architecture's
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    preserved registers. The condition mentioned in the previous sentence is
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    that the low-level assembly language interrupt routines don't modify the
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    preserved registers. The handlers usually call a higher-level C routine.
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    The preserved registers are then saved on the stack by the compiler
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    generated code of the higher-level function. In HelenOS, several
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    architectures can be compiled with this optimization.</para>
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    <para>Although the kernel does not do any floating point
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    arithmetics<footnote>
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        <para>Some architectures (e.g. ia64) inevitably use a fixed set of
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        floating point registers to carry out its normal operations.</para>
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      </footnote>, it must protect FPU context of userspace threads against
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    destruction by other threads. Moreover, only a fraction of userspace
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    programs use the floating point unit. HelenOS contains a generic framework
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    for switching FPU context only when the switch is forced.</para>
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    <para>The last member of the context family is the memory management
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    context. It includes memory management registers that identify address
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    spaces on hardware level (i.e. ASIDs and page tables pointers).</para>
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    <section>
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      <title>Synchronous context switches</title>
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      <para>The scheduler, but also other pieces of the kernel, make heavy use
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      of synchronous context switches, because it is a natural vehicle not
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      only for changes in control flow, but also for switching between two
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      kernel stacks. Two functions figure in a synchronous context switch
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      implementation: <code>context_save</code> and
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      <code>context_restore</code>. Note that these two functions break the
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      natural perception of the linear C code execution flow starting at
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      function's entry point and ending on one of the function's exit
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      points.</para>
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      <para>When the <code>context_save</code> function is called, the
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      synchronous context is saved in a memory structure passed to it. After
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      executing <code>context_save</code>, the caller is returned 1 as a
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      return value. The execution of instructions continues as normally until
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      <code>context_restore</code> is called. For the caller, it seems like
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      the call never returns<footnote>
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          <para>Which might be a source of problems with variable liveliness
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          after <code>context_restore</code>.</para>
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        </footnote>. Nevertheless, a synchronous register context, which is
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      saved in a memory structure passed to <code>context_restore,</code> is
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      restored, thus transfering the control flow to the place of occurrence
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      of the corresponding call to <code>context_save</code>. From the
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      perspective of the caller of the corresponding
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      <code>context_save</code>, it looks as though a return from
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      <code>context_save</code>. However, this time a return value of 0 is
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      returned.</para>
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    </section>
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  </section>
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  <section>
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    <title>Threads</title>
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    <para>A thread is the basic executable entity with some code and stack.
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    While the code, implemented by a C language function, can be shared by
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    several threads, the stack is always private to each instance of the
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    thread. Each thread belongs to exactly one task through which it shares
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    address space with its sibling threads. Threads that execute purely in the
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    kernel don't have any userspace memory allocated. However, when a thread
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    has ambitions to run in userspace, it must be allocated a userspace stack.
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    The distinction between the purely kernel threads and threads running also
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    in userspace is made by refering to the former group as to kernel threads
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    and to the latter group as to userspace threads. Both kernel and userspace
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    threads are visible to the scheduler and can become a subject of kernel
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    preemption and thread migration during times when preemption is
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    possible.</para>
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    <para>HelenOS userspace layer knows even smaller units of execution. Each
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    userspace thread can make use of an arbitrary number of pseudo threads.
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    These pseudo threads have their own synchronous register context,
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    userspace code and stack. They live their own life within the userspace
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    thread and the scheduler does not have any idea about them because they
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    are completely implemented by the userspace library. This implies several
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    things:</para>
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    <itemizedlist>
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      <listitem>
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        <para>pseudothreads schedule themselves cooperatively within the time
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        slice given to their userspace thread,</para>
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      </listitem>
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      <listitem>
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        <para>pseudothreads share FPU context of their containing thread
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        and</para>
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      </listitem>
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      <listitem>
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        <para>all pseudothreads of one userspace thread block when one of them
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        goes to sleep.</para>
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      </listitem>
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    </itemizedlist>
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    <para></para>
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  </section>
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</chapter>