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1031 cejka 1
/*
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 * Copyright (c) 2006 Josef Cejka
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 * All rights reserved.
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 *
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 * Redistribution and use in source and binary forms, with or without
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 * modification, are permitted provided that the following conditions
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 * are met:
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 *
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 * - Redistributions of source code must retain the above copyright
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 *   notice, this list of conditions and the following disclaimer.
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 * - Redistributions in binary form must reproduce the above copyright
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 *   notice, this list of conditions and the following disclaimer in the
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 *   documentation and/or other materials provided with the distribution.
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 * - The name of the author may not be used to endorse or promote products
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 *   derived from this software without specific prior written permission.
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 *
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 * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
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 * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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 * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
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 * IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
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 * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
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 * NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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 * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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 */
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 /** @addtogroup softfloatsparc64 sparc64  
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 * @ingroup sfl
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 * @brief softfloat architecture dependent definitions
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 * @{
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 */
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/** @file
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 */
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#ifndef __SOFTFLOAT_FUNCTIONS_H__
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#define __SOFTFLOAT_FUNCTIONS_H__
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#define float32_to_int(X) float32_to_int32(X);
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#define float32_to_long(X) float32_to_int64(X);
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#define float32_to_longlong(X) float32_to_int64(X);
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#define float64_to_int(X) float64_to_int32(X);
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#define float64_to_long(X) float64_to_int64(X);
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#define float64_to_longlong(X) float64_to_int64(X);
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#define float32_to_uint(X) float32_to_uint32(X);
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#define float32_to_ulong(X) float32_to_uint64(X);
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#define float32_to_ulonglong(X) float32_to_uint64(X);
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#define float64_to_uint(X) float64_to_uint32(X);
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#define float64_to_ulong(X) float64_to_uint64(X);
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#define float64_to_ulonglong(X) float64_to_uint64(X);
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#define int_to_float32(X) int32_to_float32(X);
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#define long_to_float32(X) int64_to_float32(X);
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#define longlong_to_float32(X) int64_to_float32(X);
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#define int_to_float64(X) int32_to_float64(X);
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#define long_to_float64(X) int64_to_float64(X);
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#define longlong_to_float64(X) int64_to_float64(X);
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#define uint_to_float32(X) uint32_to_float32(X);
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#define ulong_to_float32(X) uint64_to_float32(X);
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#define ulonglong_to_float32(X) uint64_to_float32(X);
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#define uint_to_float64(X) uint32_to_float64(X);
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#define ulong_to_float64(X) uint64_to_float64(X);
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#define ulonglong_to_float64(X) uint64_to_float64(X);
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#endif
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 /** @}
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 */
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