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9 | bondari | 1 | <?xml version="1.0" encoding="UTF-8"?> |
11 | bondari | 2 | <chapter id="mm"> |
3 | <?dbhtml filename="mm.html"?> |
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9 | bondari | 4 | |
11 | bondari | 5 | <title>Memory management</title> |
9 | bondari | 6 | |
67 | jermar | 7 | <para>In previous chapters, this book described the scheduling subsystem as |
8 | the creator of the impression that threads execute in parallel. The memory |
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9 | management subsystem, on the other hand, creates the impression that there |
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10 | is enough physical memory for the kernel and that userspace tasks have the |
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11 | entire address space only for themselves.</para> |
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64 | jermar | 12 | |
26 | bondari | 13 | <section> |
64 | jermar | 14 | <title>Physical memory management</title> |
15 | |||
16 | <section id="zones_and_frames"> |
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17 | <title>Zones and frames</title> |
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18 | |||
67 | jermar | 19 | <para>HelenOS represents continuous areas of physical memory in |
20 | structures called frame zones (abbreviated as zones). Each zone contains |
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21 | information about the number of allocated and unallocated physical |
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22 | memory frames as well as the physical base address of the zone and |
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23 | number of frames contained in it. A zone also contains an array of frame |
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24 | structures describing each frame of the zone and, in the last, but not |
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25 | the least important, front, each zone is equipped with a buddy system |
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26 | that faciliates effective allocation of power-of-two sized block of |
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27 | frames.</para> |
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64 | jermar | 28 | |
67 | jermar | 29 | <para>This organization of physical memory provides good preconditions |
30 | for hot-plugging of more zones. There is also one currently unused zone |
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31 | attribute: <code>flags</code>. The attribute could be used to give a |
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32 | special meaning to some zones in the future.</para> |
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64 | jermar | 33 | |
67 | jermar | 34 | <para>The zones are linked in a doubly-linked list. This might seem a |
35 | bit ineffective because the zone list is walked everytime a frame is |
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36 | allocated or deallocated. However, this does not represent a significant |
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37 | performance problem as it is expected that the number of zones will be |
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38 | rather low. Moreover, most architectures merge all zones into |
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39 | one.</para> |
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40 | |||
41 | <para>For each physical memory frame found in a zone, there is a frame |
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42 | structure that contains number of references and data used by buddy |
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43 | system.</para> |
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64 | jermar | 44 | </section> |
45 | |||
46 | <section id="frame_allocator"> |
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47 | <title>Frame allocator</title> |
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48 | |||
67 | jermar | 49 | <para>The frame allocator satisfies kernel requests to allocate |
50 | power-of-two sized blocks of physical memory. Because of zonal |
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51 | organization of physical memory, the frame allocator is always working |
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52 | within a context of some frame zone. In order to carry out the |
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53 | allocation requests, the frame allocator is tightly integrated with the |
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54 | buddy system belonging to the zone. The frame allocator is also |
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55 | responsible for updating information about the number of free and busy |
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56 | frames in the zone. <figure> |
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57 | <mediaobject id="frame_alloc"> |
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58 | <imageobject role="html"> |
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59 | <imagedata fileref="images/frame_alloc.png" format="PNG" /> |
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60 | </imageobject> |
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64 | jermar | 61 | |
67 | jermar | 62 | <imageobject role="fop"> |
63 | <imagedata fileref="images.vector/frame_alloc.svg" format="SVG" /> |
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64 | </imageobject> |
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65 | </mediaobject> |
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64 | jermar | 66 | |
67 | jermar | 67 | <title>Frame allocator scheme.</title> |
68 | </figure></para> |
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64 | jermar | 69 | |
70 | <formalpara> |
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71 | <title>Allocation / deallocation</title> |
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72 | |||
67 | jermar | 73 | <para>Upon allocation request via function <code>frame_alloc</code>, |
74 | the frame allocator first tries to find a zone that can satisfy the |
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75 | request (i.e. has the required amount of free frames). Once a suitable |
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76 | zone is found, the frame allocator uses the buddy allocator on the |
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77 | zone's buddy system to perform the allocation. During deallocation, |
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78 | which is triggered by a call to <code>frame_free</code>, the frame |
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79 | allocator looks up the respective zone that contains the frame being |
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80 | deallocated. Afterwards, it calls the buddy allocator again, this time |
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81 | to take care of deallocation within the zone's buddy system.</para> |
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64 | jermar | 82 | </formalpara> |
83 | </section> |
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84 | |||
85 | <section id="buddy_allocator"> |
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86 | <title>Buddy allocator</title> |
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87 | |||
67 | jermar | 88 | <para>In the buddy system, the memory is broken down into power-of-two |
89 | sized naturally aligned blocks. These blocks are organized in an array |
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90 | of lists, in which the list with index i contains all unallocated blocks |
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91 | of size <mathphrase>2<superscript>i</superscript></mathphrase>. The |
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92 | index i is called the order of block. Should there be two adjacent |
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93 | equally sized blocks in the list i<mathphrase />(i.e. buddies), the |
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94 | buddy allocator would coalesce them and put the resulting block in list |
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95 | <mathphrase>i + 1</mathphrase>, provided that the resulting block would |
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96 | be naturally aligned. Similarily, when the allocator is asked to |
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97 | allocate a block of size |
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98 | <mathphrase>2<superscript>i</superscript></mathphrase>, it first tries |
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99 | to satisfy the request from the list with index i. If the request cannot |
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100 | be satisfied (i.e. the list i is empty), the buddy allocator will try to |
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101 | allocate and split a larger block from the list with index i + 1. Both |
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102 | of these algorithms are recursive. The recursion ends either when there |
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103 | are no blocks to coalesce in the former case or when there are no blocks |
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104 | that can be split in the latter case.</para> |
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64 | jermar | 105 | |
67 | jermar | 106 | <para>This approach greatly reduces external fragmentation of memory and |
107 | helps in allocating bigger continuous blocks of memory aligned to their |
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108 | size. On the other hand, the buddy allocator suffers increased internal |
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109 | fragmentation of memory and is not suitable for general kernel |
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110 | allocations. This purpose is better addressed by the <link |
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111 | linkend="slab">slab allocator</link>.<figure> |
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64 | jermar | 112 | <mediaobject id="buddy_alloc"> |
113 | <imageobject role="html"> |
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114 | <imagedata fileref="images/buddy_alloc.png" format="PNG" /> |
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115 | </imageobject> |
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116 | |||
117 | <imageobject role="fop"> |
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118 | <imagedata fileref="images.vector/buddy_alloc.svg" format="SVG" /> |
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119 | </imageobject> |
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120 | </mediaobject> |
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121 | |||
122 | <title>Buddy system scheme.</title> |
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67 | jermar | 123 | </figure></para> |
64 | jermar | 124 | |
125 | <section> |
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126 | <title>Implementation</title> |
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127 | |||
128 | <para>The buddy allocator is, in fact, an abstract framework wich can |
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129 | be easily specialized to serve one particular task. It knows nothing |
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130 | about the nature of memory it helps to allocate. In order to beat the |
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131 | lack of this knowledge, the buddy allocator exports an interface that |
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132 | each of its clients is required to implement. When supplied with an |
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133 | implementation of this interface, the buddy allocator can use |
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134 | specialized external functions to find a buddy for a block, split and |
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135 | coalesce blocks, manipulate block order and mark blocks busy or |
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67 | jermar | 136 | available.</para> |
64 | jermar | 137 | |
138 | <formalpara> |
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139 | <title>Data organization</title> |
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140 | |||
141 | <para>Each entity allocable by the buddy allocator is required to |
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142 | contain space for storing block order number and a link variable |
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143 | used to interconnect blocks within the same order.</para> |
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144 | |||
145 | <para>Whatever entities are allocated by the buddy allocator, the |
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146 | first entity within a block is used to represent the entire block. |
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147 | The first entity keeps the order of the whole block. Other entities |
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148 | within the block are assigned the magic value |
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149 | <constant>BUDDY_INNER_BLOCK</constant>. This is especially important |
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150 | for effective identification of buddies in a one-dimensional array |
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151 | because the entity that represents a potential buddy cannot be |
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152 | associated with <constant>BUDDY_INNER_BLOCK</constant> (i.e. if it |
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153 | is associated with <constant>BUDDY_INNER_BLOCK</constant> then it is |
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154 | not a buddy).</para> |
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155 | </formalpara> |
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156 | </section> |
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157 | </section> |
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158 | |||
159 | <section id="slab"> |
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160 | <title>Slab allocator</title> |
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161 | |||
67 | jermar | 162 | <para>The majority of memory allocation requests in the kernel is for |
163 | small, frequently used data structures. The basic idea behind the slab |
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164 | allocator is that commonly used objects are preallocated in continuous |
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165 | areas of physical memory called slabs<footnote> |
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166 | <para>Slabs are in fact blocks of physical memory frames allocated |
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167 | from the frame allocator.</para> |
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168 | </footnote>. Whenever an object is to be allocated, the slab allocator |
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169 | returns the first available item from a suitable slab corresponding to |
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170 | the object type<footnote> |
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171 | <para>The mechanism is rather more complicated, see the next |
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172 | paragraph.</para> |
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173 | </footnote>. Due to the fact that the sizes of the requested and |
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174 | allocated object match, the slab allocator significantly reduces |
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175 | internal fragmentation.</para> |
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64 | jermar | 176 | |
67 | jermar | 177 | <para>Slabs of one object type are organized in a structure called slab |
178 | cache. There are ususally more slabs in the slab cache, depending on |
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179 | previous allocations. If the the slab cache runs out of available slabs, |
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180 | new slabs are allocated. In order to exploit parallelism and to avoid |
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181 | locking of shared spinlocks, slab caches can have variants of |
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182 | processor-private slabs called magazines. On each processor, there is a |
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183 | two-magazine cache. Full magazines that are not part of any |
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184 | per-processor magazine cache are stored in a global list of full |
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185 | magazines.</para> |
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64 | jermar | 186 | |
67 | jermar | 187 | <para>Each object begins its life in a slab. When it is allocated from |
188 | there, the slab allocator calls a constructor that is registered in the |
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189 | respective slab cache. The constructor initializes and brings the object |
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190 | into a known state. The object is then used by the user. When the user |
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191 | later frees the object, the slab allocator puts it into a processor |
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192 | private magazine cache, from where it can be precedently allocated |
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193 | again. Note that allocations satisfied from a magazine are already |
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194 | initialized by the constructor. When both of the processor cached |
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195 | magazines get full, the allocator will move one of the magazines to the |
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196 | list of full magazines. Similarily, when allocating from an empty |
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197 | processor magazine cache, the kernel will reload only one magazine from |
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198 | the list of full magazines. In other words, the slab allocator tries to |
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199 | keep the processor magazine cache only half-full in order to prevent |
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200 | thrashing when allocations and deallocations interleave on magazine |
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201 | boundaries.</para> |
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65 | jermar | 202 | |
67 | jermar | 203 | <para>Should HelenOS run short of memory, it would start deallocating |
204 | objects from magazines, calling slab cache destructor on them and |
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205 | putting them back into slabs. When a slab contanins no allocated object, |
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206 | it is immediately freed.</para> |
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66 | bondari | 207 | |
67 | jermar | 208 | <para><figure> |
64 | jermar | 209 | <mediaobject id="slab_alloc"> |
210 | <imageobject role="html"> |
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211 | <imagedata fileref="images/slab_alloc.png" format="PNG" /> |
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212 | </imageobject> |
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213 | </mediaobject> |
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214 | |||
215 | <title>Slab allocator scheme.</title> |
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67 | jermar | 216 | </figure></para> |
64 | jermar | 217 | |
67 | jermar | 218 | <section> |
219 | <title>Implementation</title> |
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220 | |||
221 | <para>The slab allocator is closely modelled after OpenSolaris slab |
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222 | allocator by Jeff Bonwick and Jonathan Adams with the following |
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223 | exceptions:<itemizedlist> |
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64 | jermar | 224 | <listitem> |
67 | jermar | 225 | empty slabs are immediately deallocated |
64 | jermar | 226 | </listitem> |
66 | bondari | 227 | |
228 | <listitem> |
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67 | jermar | 229 | <para>empty magazines are deallocated when not needed</para> |
66 | bondari | 230 | </listitem> |
64 | jermar | 231 | </itemizedlist> Following features are not currently supported but |
232 | would be easy to do: <itemizedlist> |
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233 | <listitem> |
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67 | jermar | 234 | cache coloring |
64 | jermar | 235 | </listitem> |
236 | |||
237 | <listitem> |
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67 | jermar | 238 | dynamic magazine grow (different magazine sizes are already supported, but the allocation strategy would need to be adjusted) |
64 | jermar | 239 | </listitem> |
240 | </itemizedlist></para> |
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241 | |||
242 | <section> |
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243 | <title>Magazine layer</title> |
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244 | |||
245 | <para>Due to the extensive bottleneck on SMP architures, caused by |
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246 | global slab locking mechanism, making processing of all slab |
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247 | allocation requests serialized, a new layer was introduced to the |
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248 | classic slab allocator design. Slab allocator was extended to |
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249 | support per-CPU caches 'magazines' to achieve good SMP scaling. |
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250 | <termdef>Slab SMP perfromance bottleneck was resolved by introducing |
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251 | a per-CPU caching scheme called as <glossterm>magazine |
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252 | layer</glossterm></termdef>.</para> |
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253 | |||
254 | <para>Magazine is a N-element cache of objects, so each magazine can |
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255 | satisfy N allocations. Magazine behaves like a automatic weapon |
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256 | magazine (LIFO, stack), so the allocation/deallocation become simple |
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257 | push/pop pointer operation. Trick is that CPU does not access global |
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258 | slab allocator data during the allocation from its magazine, thus |
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259 | making possible parallel allocations between CPUs.</para> |
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260 | |||
261 | <para>Implementation also requires adding another feature as the |
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262 | CPU-bound magazine is actually a pair of magazines to avoid |
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263 | thrashing when during allocation/deallocatiion of 1 item at the |
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264 | magazine size boundary. LIFO order is enforced, which should avoid |
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265 | fragmentation as much as possible.</para> |
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266 | |||
267 | <para>Another important entity of magazine layer is the common full |
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268 | magazine list (also called a depot), that stores full magazines that |
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269 | may be used by any of the CPU magazine caches to reload active CPU |
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270 | magazine. This list of magazines can be pre-filled with full |
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271 | magazines during initialization, but in current implementation it is |
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272 | filled during object deallocation, when CPU magazine becomes |
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273 | full.</para> |
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274 | |||
275 | <para>Slab allocator control structures are allocated from special |
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276 | slabs, that are marked by special flag, indicating that it should |
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277 | not be used for slab magazine layer. This is done to avoid possible |
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278 | infinite recursions and deadlock during conventional slab allocaiton |
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279 | requests.</para> |
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280 | </section> |
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281 | |||
282 | <section> |
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283 | <title>Allocation/deallocation</title> |
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284 | |||
285 | <para>Every cache contains list of full slabs and list of partialy |
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286 | full slabs. Empty slabs are immediately freed (thrashing will be |
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287 | avoided because of magazines).</para> |
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288 | |||
289 | <para>The SLAB allocator allocates lots of space and does not free |
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290 | it. When frame allocator fails to allocate the frame, it calls |
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291 | slab_reclaim(). It tries 'light reclaim' first, then brutal reclaim. |
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292 | The light reclaim releases slabs from cpu-shared magazine-list, |
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293 | until at least 1 slab is deallocated in each cache (this algorithm |
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294 | should probably change). The brutal reclaim removes all cached |
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295 | objects, even from CPU-bound magazines.</para> |
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296 | |||
297 | <formalpara> |
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298 | <title>Allocation</title> |
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299 | |||
300 | <para><emphasis>Step 1.</emphasis> When it comes to the allocation |
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301 | request, slab allocator first of all checks availability of memory |
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302 | in local CPU-bound magazine. If it is there, we would just "pop" |
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303 | the CPU magazine and return the pointer to object.</para> |
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304 | |||
305 | <para><emphasis>Step 2.</emphasis> If the CPU-bound magazine is |
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306 | empty, allocator will attempt to reload magazin, swapping it with |
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307 | second CPU magazine and returns to the first step.</para> |
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308 | |||
309 | <para><emphasis>Step 3.</emphasis> Now we are in the situation |
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310 | when both CPU-bound magazines are empty, which makes allocator to |
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311 | access shared full-magazines depot to reload CPU-bound magazines. |
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312 | If reload is succesful (meaning there are full magazines in depot) |
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313 | algoritm continues at Step 1.</para> |
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314 | |||
315 | <para><emphasis>Step 4.</emphasis> Final step of the allocation. |
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316 | In this step object is allocated from the conventional slab layer |
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317 | and pointer is returned.</para> |
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318 | </formalpara> |
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319 | |||
320 | <formalpara> |
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321 | <title>Deallocation</title> |
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322 | |||
323 | <para><emphasis>Step 1.</emphasis> During deallocation request, |
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324 | slab allocator will check if the local CPU-bound magazine is not |
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325 | full. In this case we will just push the pointer to this |
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326 | magazine.</para> |
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327 | |||
328 | <para><emphasis>Step 2.</emphasis> If the CPU-bound magazine is |
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329 | full, allocator will attempt to reload magazin, swapping it with |
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330 | second CPU magazine and returns to the first step.</para> |
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331 | |||
332 | <para><emphasis>Step 3.</emphasis> Now we are in the situation |
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333 | when both CPU-bound magazines are full, which makes allocator to |
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334 | access shared full-magazines depot to put one of the magazines to |
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335 | the depot and creating new empty magazine. Algoritm continues at |
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336 | Step 1.</para> |
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337 | </formalpara> |
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338 | </section> |
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339 | </section> |
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340 | </section> |
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341 | |||
342 | <!-- End of Physmem --> |
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343 | </section> |
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344 | |||
345 | <section> |
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67 | jermar | 346 | <title>Virtual memory management</title> |
9 | bondari | 347 | |
67 | jermar | 348 | <section> |
349 | <title>Introduction</title> |
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350 | |||
351 | <para>Virtual memory is a special memory management technique, used by |
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352 | kernel to achieve a bunch of mission critical goals. <itemizedlist> |
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353 | <listitem> |
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354 | Isolate each task from other tasks that are running on the system at the same time. |
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355 | </listitem> |
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356 | |||
357 | <listitem> |
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358 | Allow to allocate more memory, than is actual physical memory size of the machine. |
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359 | </listitem> |
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360 | |||
361 | <listitem> |
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362 | Allowing, in general, to load and execute two programs that are linked on the same address without complicated relocations. |
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363 | </listitem> |
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364 | </itemizedlist></para> |
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365 | |||
366 | <para><!-- |
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367 | |||
368 | TLB shootdown ASID/ASID:PAGE/ALL. |
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369 | TLB shootdown requests can come in asynchroniously |
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370 | so there is a cache of TLB shootdown requests. Upon cache overflow TLB shootdown ALL is executed |
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371 | |||
372 | |||
373 | <para> |
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374 | Address spaces. Address space area (B+ tree). Only for uspace. Set of syscalls (shrink/extend etc). |
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375 | Special address space area type - device - prohibits shrink/extend syscalls to call on it. |
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376 | Address space has link to mapping tables (hierarchical - per Address space, hash - global tables). |
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377 | </para> |
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378 | |||
379 | --></para> |
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380 | </section> |
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381 | |||
382 | <section> |
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383 | <title>Paging</title> |
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384 | |||
385 | <para>Virtual memory is usually using paged memory model, where virtual |
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386 | memory address space is divided into the <emphasis>pages</emphasis> |
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387 | (usually having size 4096 bytes) and physical memory is divided into the |
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388 | frames (same sized as a page, of course). Each page may be mapped to |
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389 | some frame and then, upon memory access to the virtual address, CPU |
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390 | performs <emphasis>address translation</emphasis> during the instruction |
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391 | execution. Non-existing mapping generates page fault exception, calling |
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392 | kernel exception handler, thus allowing kernel to manipulate rules of |
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393 | memory access. Information for pages mapping is stored by kernel in the |
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394 | <link linkend="page_tables">page tables</link></para> |
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395 | |||
396 | <para>The majority of the architectures use multi-level page tables, |
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397 | which means need to access physical memory several times before getting |
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398 | physical address. This fact would make serios performance overhead in |
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399 | virtual memory management. To avoid this <link linkend="tlb">Traslation |
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400 | Lookaside Buffer (TLB)</link> is used.</para> |
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401 | </section> |
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402 | |||
403 | <section> |
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404 | <title>Address spaces</title> |
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405 | |||
406 | <section> |
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407 | <title>Address space areas</title> |
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408 | |||
409 | <para>Each address space consists of mutually disjunctive continuous |
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410 | address space areas. Address space area is precisely defined by its |
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411 | base address and the number of frames/pages is contains.</para> |
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412 | |||
413 | <para>Address space area , that define behaviour and permissions on |
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414 | the particular area. <itemizedlist> |
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415 | <listitem> |
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416 | |||
417 | |||
418 | <emphasis>AS_AREA_READ</emphasis> |
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419 | |||
420 | flag indicates reading permission. |
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421 | </listitem> |
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422 | |||
423 | <listitem> |
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424 | |||
425 | |||
426 | <emphasis>AS_AREA_WRITE</emphasis> |
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427 | |||
428 | flag indicates writing permission. |
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429 | </listitem> |
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430 | |||
431 | <listitem> |
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432 | |||
433 | |||
434 | <emphasis>AS_AREA_EXEC</emphasis> |
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435 | |||
436 | flag indicates code execution permission. Some architectures do not support execution persmission restriction. In this case this flag has no effect. |
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437 | </listitem> |
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438 | |||
439 | <listitem> |
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440 | |||
441 | |||
442 | <emphasis>AS_AREA_DEVICE</emphasis> |
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443 | |||
444 | marks area as mapped to the device memory. |
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445 | </listitem> |
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446 | </itemizedlist></para> |
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447 | |||
448 | <para>Kernel provides possibility tasks create/expand/shrink/share its |
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449 | address space via the set of syscalls.</para> |
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450 | </section> |
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451 | |||
452 | <section> |
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453 | <title>Address Space ID (ASID)</title> |
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454 | |||
455 | <para>When switching to the different task, kernel also require to |
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456 | switch mappings to the different address space. In case TLB cannot |
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457 | distinguish address space mappings, all mapping information in TLB |
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458 | from the old address space must be flushed, which can create certain |
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459 | uncessary overhead during the task switching. To avoid this, some |
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460 | architectures have capability to segregate different address spaces on |
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461 | hardware level introducing the address space identifier as a part of |
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462 | TLB record, telling the virtual address space translation unit to |
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463 | which address space this record is applicable.</para> |
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464 | |||
465 | <para>HelenOS kernel can take advantage of this hardware supported |
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466 | identifier by having an ASID abstraction which is somehow related to |
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467 | the corresponding architecture identifier. I.e. on ia64 kernel ASID is |
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468 | derived from RID (region identifier) and on the mips32 kernel ASID is |
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469 | actually the hardware identifier. As expected, this ASID information |
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470 | record is the part of <emphasis>as_t</emphasis> structure.</para> |
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471 | |||
472 | <para>Due to the hardware limitations, hardware ASID has limited |
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473 | length from 8 bits on ia64 to 24 bits on mips32, which makes it |
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474 | impossible to use it as unique address space identifier for all tasks |
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475 | running in the system. In such situations special ASID stealing |
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476 | algoritm is used, which takes ASID from inactive task and assigns it |
||
477 | to the active task.</para> |
||
478 | |||
479 | <para><classname>ASID stealing algoritm here.</classname></para> |
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480 | </section> |
||
481 | </section> |
||
482 | |||
483 | <section> |
||
484 | <title>Virtual address translation</title> |
||
485 | |||
486 | <section id="page_tables"> |
||
487 | <title>Page tables</title> |
||
488 | |||
489 | <para>HelenOS kernel has two different approaches to the paging |
||
490 | implementation: <emphasis>4 level page tables</emphasis> and |
||
491 | <emphasis>global hash tables</emphasis>, which are accessible via |
||
492 | generic paging abstraction layer. Such different functionality was |
||
493 | caused by the major architectural differences between supported |
||
494 | platforms. This abstraction is implemented with help of the global |
||
495 | structure of pointers to basic mapping functions |
||
496 | <emphasis>page_mapping_operations</emphasis>. To achieve different |
||
497 | functionality of page tables, corresponding layer must implement |
||
498 | functions, declared in |
||
499 | <emphasis>page_mapping_operations</emphasis></para> |
||
500 | |||
501 | <formalpara> |
||
502 | <title>4-level page tables</title> |
||
503 | |||
504 | <para>4-level page tables are the generalization of the hardware |
||
505 | capabilities of several architectures.<itemizedlist> |
||
506 | <listitem> |
||
507 | ia32 uses 2-level page tables, with full hardware support. |
||
508 | </listitem> |
||
509 | |||
510 | <listitem> |
||
511 | amd64 uses 4-level page tables, also coming with full hardware support. |
||
512 | </listitem> |
||
513 | |||
514 | <listitem> |
||
515 | mips and ppc32 have 2-level tables, software simulated support. |
||
516 | </listitem> |
||
517 | </itemizedlist></para> |
||
518 | </formalpara> |
||
519 | |||
520 | <formalpara> |
||
521 | <title>Global hash tables</title> |
||
522 | |||
523 | <para>- global page hash table: existuje jen jedna v celem systemu |
||
524 | (vyuziva ji ia64), pozn. ia64 ma zatim vypnuty VHPT. Pouziva se |
||
525 | genericke hash table s oddelenymi collision chains. ASID support is |
||
526 | required to use global hash tables.</para> |
||
527 | </formalpara> |
||
528 | |||
529 | <para>Thanks to the abstract paging interface, there is possibility |
||
530 | left have more paging implementations, for example B-Tree page |
||
531 | tables.</para> |
||
532 | </section> |
||
533 | |||
534 | <section id="tlb"> |
||
535 | <title>Translation Lookaside buffer</title> |
||
536 | |||
537 | <para>Due to the extensive overhead during the page mapping lookup in |
||
538 | the page tables, all architectures has fast assotiative cache memory |
||
539 | built-in CPU. This memory called TLB stores recently used page table |
||
540 | entries.</para> |
||
541 | |||
542 | <section id="tlb_shootdown"> |
||
543 | <title>TLB consistency. TLB shootdown algorithm.</title> |
||
544 | |||
545 | <para>Operating system is responsible for keeping TLB consistent by |
||
546 | invalidating the contents of TLB, whenever there is some change in |
||
547 | page tables. Those changes may occur when page or group of pages |
||
548 | were unmapped, mapping is changed or system switching active address |
||
549 | space to schedule a new system task (which is a batch unmap of all |
||
550 | address space mappings). Moreover, this invalidation operation must |
||
551 | be done an all system CPUs because each CPU has its own independent |
||
552 | TLB cache. Thus maintaining TLB consistency on SMP configuration as |
||
553 | not as trivial task as it looks at the first glance. Naive solution |
||
554 | would assume remote TLB invalidatation, which is not possible on the |
||
555 | most of the architectures, because of the simple fact - flushing TLB |
||
556 | is allowed only on the local CPU and there is no possibility to |
||
557 | access other CPUs' TLB caches.</para> |
||
558 | |||
559 | <para>Technique of remote invalidation of TLB entries is called "TLB |
||
560 | shootdown". HelenOS uses a variation of the algorithm described by |
||
561 | D. Black et al., "Translation Lookaside Buffer Consistency: A |
||
562 | Software Approach," Proc. Third Int'l Conf. Architectural Support |
||
563 | for Programming Languages and Operating Systems, 1989, pp. |
||
564 | 113-122.</para> |
||
565 | |||
566 | <para>As the situation demands, you will want partitial invalidation |
||
567 | of TLB caches. In case of simple memory mapping change it is |
||
568 | necessary to invalidate only one or more adjacent pages. In case if |
||
569 | the architecture is aware of ASIDs, during the address space |
||
570 | switching, kernel invalidates only entries from this particular |
||
571 | address space. Final option of the TLB invalidation is the complete |
||
572 | TLB cache invalidation, which is the operation that flushes all |
||
573 | entries in TLB.</para> |
||
574 | |||
575 | <para>TLB shootdown is performed in two phases. First, the initiator |
||
576 | process sends an IPI message indicating the TLB shootdown request to |
||
577 | the rest of the CPUs. Then, it waits until all CPUs confirm TLB |
||
578 | invalidating action execution.</para> |
||
579 | </section> |
||
580 | </section> |
||
581 | </section> |
||
582 | |||
583 | <section> |
||
584 | <title>---</title> |
||
585 | |||
586 | <para>At the moment HelenOS does not support swapping.</para> |
||
587 | |||
588 | <para>- pouzivame vypadky stranky k alokaci ramcu on-demand v ramci |
||
589 | as_area - na architekturach, ktere to podporuji, podporujeme non-exec |
||
590 | stranky</para> |
||
591 | </section> |
||
26 | bondari | 592 | </section> |
11 | bondari | 593 | </chapter> |