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3666 mejdrech 1
/*
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 * Copyright (c) 2009 Lukas Mejdrech
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 * All rights reserved.
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 *
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 * Redistribution and use in source and binary forms, with or without
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 * modification, are permitted provided that the following conditions
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 * are met:
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 *
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 * - Redistributions of source code must retain the above copyright
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 *   notice, this list of conditions and the following disclaimer.
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 * - Redistributions in binary form must reproduce the above copyright
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 *   notice, this list of conditions and the following disclaimer in the
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 *   documentation and/or other materials provided with the distribution.
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 * - The name of the author may not be used to endorse or promote products
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 *   derived from this software without specific prior written permission.
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 *
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 * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
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 * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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 * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
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 * IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
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 * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
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 * NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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 * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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 */
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/** @addtogroup net
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 *  @{
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 */
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/** @file
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 *  Integer to generic type map.
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 */
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#ifndef __NET_INT_MAP_H__
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#define __NET_INT_MAP_H__
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#include <errno.h>
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#include <malloc.h>
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#include <mem.h>
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#include <unistd.h>
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/** Internal magic value for a&nbsp;map consistency check.
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 */
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#define INT_MAP_MAGIC_VALUE			0x11223344
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/** Internal magic value for an item consistency check.
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 */
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#define INT_MAP_ITEM_MAGIC_VALUE	0x55667788
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/** Integer to generic type map declaration.
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 *  @param[in] name Name of the map.
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 *  @param[in] type Inner object type.
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 */
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#define INT_MAP_DECLARE( name, type )											\
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																				\
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typedef	struct name			name##_t;											\
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typedef	name##_t *			name##_ref;											\
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typedef	struct name##_item	name##_item_t;										\
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typedef	name##_item_t *		name##_item_ref;									\
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																				\
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struct	name##_item{															\
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	int		key;																\
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	type *	value;																\
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	int		magic;																\
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};																				\
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																				\
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struct	name{																	\
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	int				size;														\
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	int				next;														\
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	name##_item_ref	items;														\
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	int				magic;														\
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};																				\
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																				\
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int		name##_add( name##_ref map, int key, type * value );					\
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void	name##_clear( name##_ref map );											\
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int		name##_count( name##_ref map );											\
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void	name##_destroy( name##_ref map );										\
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void	name##_exclude( name##_ref map, int key );								\
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void	name##_exclude_index( name##_ref map, int index );						\
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type *	name##_find( name##_ref map, int key );									\
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type *	name##_get_index( name##_ref map, int index );							\
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int		name##_initialize( name##_ref map );									\
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int		name##_is_valid( name##_ref map );										\
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void	name##_item_destroy( name##_item_ref item );							\
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int		name##_item_is_valid( name##_item_ref item );
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/** Integer to generic type map implementation.
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 *  Should follow declaration with the same parameters.
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 *  @param[in] name Name of the map.
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 *  @param[in] type Inner object type.
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 */
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#define INT_MAP_IMPLEMENT( name, type )											\
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																				\
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int name##_add( name##_ref map, int key, type * value ){						\
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	if( name##_is_valid( map )){												\
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		if( map->next == ( map->size - 1 )){									\
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			name##_item_ref	tmp;												\
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																				\
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			tmp = ( name##_item_ref ) realloc( map->items, sizeof( name##_item_t ) * 2 * map->size );	\
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			if( ! tmp ) return ENOMEM;											\
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			map->size *= 2;														\
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			map->items = tmp;													\
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		}																		\
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		map->items[ map->next ].key = key;										\
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		map->items[ map->next ].value = value;									\
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		map->items[ map->next ].magic = INT_MAP_ITEM_MAGIC_VALUE;				\
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		++ map->next;															\
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		map->items[ map->next ].magic = 0;										\
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		return map->next - 1;													\
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	}																			\
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	return EINVAL;																\
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}																				\
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																				\
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void name##_clear( name##_ref map ){											\
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	if( name##_is_valid( map )){												\
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		int	index;																\
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																				\
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/*		map->magic = 0;*/														\
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		for( index = 0; index < map->next; ++ index ){							\
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			if( name##_item_is_valid( &( map->items[ index ] ))){				\
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				name##_item_destroy( &( map->items[ index ] ));					\
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			}																	\
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		}																		\
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		map->next = 0;															\
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		map->items[ map->next ].magic = 0;										\
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/*		map->magic = INT_MAP_MAGIC_VALUE;*/										\
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	}																			\
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}																				\
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																				\
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int name##_count( name##_ref map ){												\
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	return name##_is_valid( map ) ? map->next : -1;								\
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}																				\
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																				\
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void name##_destroy( name##_ref map ){											\
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	if( name##_is_valid( map )){												\
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		int	index;																\
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																				\
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		map->magic = 0;															\
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		for( index = 0; index < map->next; ++ index ){							\
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			if( name##_item_is_valid( &( map->items[ index ] ))){				\
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				name##_item_destroy( &( map->items[ index ] ));					\
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			}																	\
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		}																		\
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		free( map->items );														\
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	}																			\
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}																				\
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																				\
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void name##_exclude( name##_ref map, int key ){									\
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	if( name##_is_valid( map )){												\
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		int	index;																\
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																				\
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		for( index = 0; index < map->next; ++ index ){							\
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			if( name##_item_is_valid( &( map->items[ index ] )) && ( map->items[ index ].key == key )){	\
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				name##_item_destroy( &( map->items[ index ] ));					\
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			}																	\
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		}																		\
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	}																			\
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}																				\
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																				\
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void name##_exclude_index( name##_ref map, int index ){							\
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	if( name##_is_valid( map ) && ( index >= 0 ) && ( index < map->next ) && name##_item_is_valid( &( map->items[ index ] ))){	\
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		name##_item_destroy( &( map->items[ index ] ));							\
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	}																			\
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}																				\
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																				\
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type * name##_find( name##_ref map, int key ){									\
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	if( name##_is_valid( map )){												\
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		int	index;																\
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																				\
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		for( index = 0; index < map->next; ++ index ){							\
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			if( name##_item_is_valid( &( map->items[ index ] )) && ( map->items[ index ].key == key )){	\
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				return map->items[ index ].value;								\
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			}																	\
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		}																		\
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	}																			\
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	return NULL;																\
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}																				\
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																				\
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type * name##_get_index( name##_ref map, int index ){							\
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	if( name##_is_valid( map ) && ( index >= 0 ) && ( index < map->next ) && name##_item_is_valid( &( map->items[ index ] ))){	\
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		return map->items[ index ].value;										\
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	}																			\
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	return NULL;																\
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}																				\
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																				\
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int name##_initialize( name##_ref map ){										\
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	if( ! map ) return EINVAL;													\
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	map->size = 2;																\
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	map->next = 0;																\
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	map->items = ( name##_item_ref ) malloc( sizeof( name##_item_t ) * map->size );	\
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	if( ! map->items ) return ENOMEM;											\
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	map->items[ map->next ].magic = 0;											\
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	map->magic = INT_MAP_MAGIC_VALUE;											\
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	return EOK;																	\
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}																				\
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																				\
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int name##_is_valid( name##_ref map ){											\
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	return map && ( map->magic == INT_MAP_MAGIC_VALUE );						\
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}																				\
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																				\
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void name##_item_destroy( name##_item_ref item ){								\
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	if( name##_item_is_valid( item )){											\
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		item->magic = 0;														\
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		if( item->value ){														\
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			free( item->value );												\
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			item->value = NULL;													\
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		}																		\
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	}																			\
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}																				\
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																				\
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int name##_item_is_valid( name##_item_ref item ){								\
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	return item && ( item->magic == INT_MAP_ITEM_MAGIC_VALUE );					\
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}
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#endif
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/** @}
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 */
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